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a grim prognosis
Comments
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Camping and Tunneling doesn't exist, because the games inbalancer or SWF. It exists because the core game mechanics encourage them:
When a survivor is hooked, they become a point of interest for all the others. One with a timer attached, that brings a lot of points. It comes natural to use them as bait. Besides that, hooks can be quite close to other Points of Interests, which allows the killer to defend them as well. Of course that might cause a rescue, but you can still tunnel them or slow the game down for your favor protecting important gens or totems as well.Tunneling on the other hand comes from the nature that this games is about elimination. And getting rid off one player of the opponent team fast, while they are still quite vulnerable, helps snowballing the game in your favor.
I'm not a fan of it. But I understand, when people go with it. And yes, I know it can be contered and doesn't work against survivors rushing gens etc. But that works against every killer strategy. Those two points aren't directly related of Killer choosing this playstyle. It might be, if other playstyles got easier, that it happens more rarely. But just because they might find it boring and not because they got harder to do than other stuff.
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TheChanelOberlin said:ITS all well and good what you’re saying and I do agree but you’ve hardly ranked high enough as either killer or survivor to justify what you’re saying entirely.
ive been Rank 1 killer and 4 survivor and it becomes a true chore as killer at Rank 1 and an absolute walk in the park as a similarly low ranked survivor.
im currently a 13 killer and I’m still managing 2-3 kills a game which they say is their average yet I feel the average per game should be 3-4 kills.
its demoralising to not get two kills that means you only got 50% of the people playing against you and to me that’s not a good game a thing all
a 3k is good, a 2k or 1k are just awful.
you're in jail. enough said.0 -
Coriander said:
@Zombiella said:
The reason survivors sometimes don't gen rush when someone is being camped is that it's really hard to accept 2 things:
1. That your gameplay experience is just going to be AFK gen rushing---no altruism, hardly any chase, etc.-it's VERY boring. Not to mention, literally pointless. As in, you get fewer points---everyone gets fewer points with this method.
2. One of your teammates (whoever was hooked first) just doesn't get to play the game. Sometimes I'll let someone sit on the hook until the last part and take their place so they have a chance to get some points.Anyway, my person opinion on tunneling/camping:
Tunneling is a strategy I understand---especially when the game is going too fast and you're trying to secure some points/pip/rank or you're just not good at catching and hooking people, so you know you probably won't get a kill otherwise.
Camping is kinda lazy and pretty boring excepting a few situations:
1. if you know there are people right there, waiting for you to step 2ft away so they can save,
2. if it's endgame and you gotta make a play and hope to catch 1 more,
3. if they are the Dying Light obsession, etc.,
4. if they were toxic towards you,
5. if the game is going incredibly fast [stupid BNP(s)],
6. and for the memes, ok?
Personally, I make it a rule to not camp when I play killer and I try not to hook the same person twice in a row (but I will down them if I catch them), and I absolutely won't hook the same person in a row if it's their death hook.
I PIP in probably half or more of my games but I'll admit that it's very difficult sometimes, playing with these personal rules, and I still get hate messages occasionally.
But, as someone who plays a lot of survivor: it's REALLY not fun VSing a camping killer. Even tunneling can suck if you're unlucky, or the killer is massively more skillful than you are, OR (as is the case a lot) you have a toxic SWF team being useless---or just bad/newb teammates in general and nothing is getting done while you're out there getting fk'd on.I guess at the end of the day, what I really want to say is:
_1. Slow down gen progress
2. Give a little nerf to SC
3. destroy remove balance DS
4. Deincentivise camping---slower death progress when killer is in x meter range? or make chasing people give more points? not sure tbh_> 5. make the game scary again for survivors
- _maybe reward methods of play that extend the game or even offer extra bp if the game lasts longer than a certain time, idfk_
I may not have the perfect solution but there's an abundance of complaints on both sides and they are all pretty valid tbh. I just think you can't expect players to play a certain way unless you address the main issues forcing them to play that way...
I probably don't have good answers, I'm just a player that experiences a lot of frustration with this game on a regular basis. But, I do love it. Soooo much. :')This is one of the best posts I've seen on this forum. Kudos
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