When will they buff Knight and Trickster?
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especially console trickster he needs buffs
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Idk how you're supposed to buff Trickster for controller. He already has less recoil on controller than on M&K, and I don't think anyone wants some Apex level of aim assist on him either
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Let me fix that for you.
When are we nerfing/not doing anything on Knight and reworking Trickster?
There you go, you're welcome.
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ok nurse
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never, because knight is bad and needs a buff lol
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Controller can be hard, true.
But i am not sure if Knight and Trickster need buffs.
They are strong against average survs. Only not for high level MMR.
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Any recoil on console is too much recoil. You can easily counter recoil with a mouse, but with a controller, especially without any advanced dead zone settings, it's almost impossible.
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Both are pretty solid killers. If anyone needs a buff, it's Trapper, Myers, and Freddy.
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i hope not
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hopefully never, both killers are boring to go against already.
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Every killer is boring to go against!Why do we have to have killers?Why can’t we just do gens and get blood points and do fashion shows with over priced cosmetics?
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Every Killer is boring!Why do we even need killers?Why can’t we just do gens and have fashion shows with over priced cosmetics?
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Give crosshairs.
Let knight instantly command without sending out an orb by pressing CTRL if he's within range of a gen or pallet, with a small slowdown to his movespeed. To make it smoother to use in chase etc.
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any veteran player knows why this type of killer can not get buffed..but if you dont know let me explain
Trickster: really good 1V1 power but his map preassure sucks
Chase someone, keep hit them with the knifes and they will eventually had to either leave the loop or die in it.
(basically a braindead version of huntress , i dont hate the killer but his power is sooo boring)
atleast you can try to dodge the knives and thats fun i guess , definetly better than artist in terms of fun....
Knight: Same thing really good 1VS1 power but his map preassure sucks too and also way less uninteractive.
UGHHH anyway put the sword on the ground , survivor leaves loop , repeat over and over again , and once the survivor no longer has any loop nearby .. they just die.
not only that survivors can easily use DH to tank a hit consistenly against the first guard.
as survivor you are forced to get hit by the guard or the knight on every tile if you want to loop , whats the only thing they can do?
thats right HOLD W TIME ....soooo fun + guards can go through walls meaning windows pallets do nothing and not only that as survivor you cant do nothing other than holding W against guards since they cant get stun unlike nemesis zombies.
anyway tell me how do you buff this killers without making them problematic and unfair to go against?
IMO billy is the killer that needs a buff ASAP not this ones..
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Ha, gottem
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I honestly think Trickster is fine right now.
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Cries in twins, lol
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Why would you nerf Knight?
Knight sucks.
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Because all killers should be nerfed.
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The two killers mentioned for buffs are quite literally 2 of the most problematic killer designs we have already. Both suck at map pressure but are good at camping and forcing people to leave loops. Id argue we should buff killers that lack reliable chase power like Onyro an Freddy since a lot killers are weaker than Knight and Trickster
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Trickster can get pink rollerblades after every hook for 10 seconds giving 10% movement speed or less for map pressure, that is a very tiny buff. And knight just tweak something he does need a small buff.
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Hmm Trickster I dunno, I kinda like where he's at but I'm a m/kB player so it's a touch easier to use his power.
As for The Knight here's what I'd do (and I will likely get told it's a good thing I'm not in game design lol).
1: Carnifex needs to switch his hunt timer with assassin but in exchange get the deep wound effect.
2: Survivors seeing the green orb and the threat radius needs to go too. Make it so the only time to use his power in an meaningful manner isn't to just dump it and force the survivor away from loops.
3: The add-ons that cause a mangled effect and a hemorrhage effect should be basekit on the Jailer and the Assassin respectively.
4: allow greater room to use his power so it isn't gimped in narrow spaces but increase the space you can activate when near a hook.
5: and make it a different button to quickly access the orders instead of having to find the room to use his power.
As of now it's dead easy to avoid his guards and also get them stuck in the scenery, not to mention forcing the knight into positions where he can't even drop his power.
I don't know what to do about the 3 gen thing he seems to have going on though cos honestly I don't play him that way 😅
Just my 2 pence, take it for what it is.
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Now I'm imagining the knife man rollerblading at me.
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