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dealing with tunneling and camping

is it a crazy idea to just have survivor share hook states like after the 8th hook survivors will die on hook or is that too much i feel it would get rid of the tunneling problem. giving all 4 players a chance to play the match for a majority of the match could lead to less dcs, afks and giving up on hooks.

Of course how ever killers would need some compensation like buffs to gen defense in the form of baseline buffs or better chase power.

what do you guys think

keep in mind i mostly play killer my self but i find myself camping and tunneling alot to keep up in game mostly on the lower tier killers not so much with nurse or huntress

Comments

  • AverageKateMain
    AverageKateMain Member Posts: 949

    It sounds like a good idea but in practice it seems quite abusable. We'd have another scenario with ptb Reassurance where you can spam and keep someone on hook long enough to do gens without actually having to be chased.

  • scenicpickle
    scenicpickle Member Posts: 265

    i think i should explain alittle more, you would still die after 2 minutes

    but if unhooked if the killer chooses to go after them again it would only cost the team 1 of 8 hooks instead of the 1 player being on death hook next time

    12 hooks total, last 4 are death hooks for the team but the first 8 are regular hooks for the entire team so if one guy gets focused he could potentially be hooked 8 times before dying but the rest of the team wouldn't get any chances also i think the removal of escape and struggle phases as well so they don't waste the team's hooks

    does that make sense?

  • Huge_Bush
    Huge_Bush Member Posts: 5,432

    Killers would just repeatedly tunnel the weakest link over and over, so the weak looper would still not have fun. The people who die on their first hook wouldn't enjoy it much either.

  • Donleov
    Donleov Member Posts: 117

    I would love the idea, but I think it would be very frustrating. If you get 3 randons just giving the killer hooks and the killer gets a easy chase on you, and you die because other survivors weren't that good, it would suck just as much I feel. Would be like a myers that fed on someone else but you pay for it.

  • InvadeGames
    InvadeGames Member Posts: 458
    edited December 2022

    in this scenario you would have to be hooked 8 times before you died so you just dont enjoy dying first. but its an elimination game so you just have to get over it.


    furthermore killers shouldn't have to slog through 8 hooks before they can get a kill, especially as it can be super far into the game before you get that many against a competent team.

  • Krazzik
    Krazzik Member Posts: 2,475

    It's been suggested before and it's a terrible idea. The killer would find the weak link and relentlessly tunnel them out of the game, and now the good survivors are all on death hook.

  • Gwinty
    Gwinty Member Posts: 981

    This begs the question if we are to consider this a team game or a solo game.

    If this is a team game than you are responsible for your weak link and have to protect it. The Killer finding the weak link and exposing the flaw would thus be a good player taking advantage of a situation against a team.

    If this is a solo game than I agree with you and the idea is bad.

  • Emeal
    Emeal Member Posts: 5,439

    Completely abusable.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    It would be worse than now.

    Not only would it be possible to identify the weakest looper of the bunch and tunnel them relentlessly, but their suffering would not even end after 3 unhooks. It would just keep going.

  • TheSubstitute
    TheSubstitute Member Posts: 2,601

    I see what you're getting at and think that it would be great if the game was SWF only. The problem is solo queue. Solos quite often shaft their own team, mainly accidentally but sometimes intentionally, and this would make it worse.

  • AverageKateMain
    AverageKateMain Member Posts: 949

    It does but it still feels very abusable to use. 1 person could keep harassing the killer with everything they have knowing they can mostly focus the 8 hooks onto them

  • Krazzik
    Krazzik Member Posts: 2,475

    I mean if you think it's upto the rest of the team to defend the weak link, why add this new thing anyway? You could just say that about how the game is right now. Weak link on death hook? Survivor's problem.

  • Unam
    Unam Member Posts: 118

    Overhault the Game mechanic as a whole.

    Get to a Point system:

    Killer has to get X amount of points to start the EGC. Survs have to get X Amount of Points to Power up the Gates.

    Points for Killers are granted for: Hooks, Hits, Downs, putting survs in lockers, etc. (F.e: Putting Survs in Lockers gives less points, but doesnt show the Aura to all Survivors over the whole map. Aura of the surv in the locker gets wider the longer he sits in there, kind of like noed aura). Hooking/Downing the Same Surv over and over again gets less and less points.

    After amount X of Points, Survs get Penalties (slower Repair/healing/cleansing speed), After Amount Y Killer gets the ability to mori.


    Survs get points for: Cleansing Totems (more for Hexes), Healing, Repairing gens, Being in chase with the killer, Interacting with the Killer (Stunning/Flashlight Saving/etc.) Doing the Same kind of action repeatedly (e.G. just sitting in the Locker, Head On and Flashbang) gets less and less points. Just doing Gens gets less points (Therefore rewarding exploration) Maybe we need more Objectives than just gens/Totems... (Find the Door handle for the Exit gates, find Screwdrivers for the Gens, stuff like that...)

    After amount X of Points, Survs get the ability to insta open chests and new chests with better items spawn. After amount Y of Points Hatch Spawns closed, only survs can open it, etc.

    The Survivor, that consecutively gathers the most points, turns into the obsession. Downing and hooking the obsession, grants bonus points to the killer, therefore incentivising going for the stronger players. Kind of like a "bounty"...


    This is, ofc just a rough concept out of my mind. This is not taken for absolute and ofc. requires to completely rebalance the game...

  • InvadeGames
    InvadeGames Member Posts: 458

    killers dont put survivors in lockers, what are you talking about?

  • Jinxed
    Jinxed Member Posts: 248

    Honestly I wish they'd just give killers bbq as basekit and make the hooked survivor teleport to a random distant hook, unless it's basement. No directional notification for the unhook would also be nice.

    As long as killers can tunnel they will tunnel, the only way to stop it would be to make it an unreliable strategy and a time waste. As it stands it's way too effective, especially against new players and solo.

  • Unam
    Unam Member Posts: 118

    Reading is one part, understanding the other.

    "Overhaul" means completely reconstructing the Game.

    Putting Survs into lockers was done in the PUBG DbD Event. Would be a nice addition to the game and would give it some more stratetig depth.

    The Point is: we need to get away from Balancing around killing ppl asap. Bcs otherwise tunneling will always be the most efficient strat to fight survivors. Tunneling cuts their efficiency by 25%. Instead of counting "hook States" switch to a point system. Where different amounts of points rewards every side with different things or punishes the other side like mentioned above.

    Imo this would be the only way to get away from tunneling.

    There need to be more objectives to the game, especially on surv side. Just holding m1 for 90 Sec 5 times is way to easy and exploitable.

  • Unam
    Unam Member Posts: 118

    Instead of making tunneling harder and harder (What happened in the last patches and, surprise, didnt work) make NOT Tunneling more rewarding. Give Smth like a better basekit grim embrace....

    As long as one Dead Surv cuts 25% off the team efficiency, it will always be the most valuable strat. No matter how difficult you make it.

    Ofc survs get very creative in making killer gameplay harder and harder as it already is... Thats until the point when no one will want to play killer bcs playing surv is almost a guaranteed win like SWF rn...