Uh...What? 1/3 Of Badham Unhookable.
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Okay, no idea what's going on here. I took some screenshots but none came out especially good for demonstrating what I'm talking about. I'll link them if people want to see.
Pretty scary 3man SWF with around 7k hours between them (early mornings man) send me to Badham with an offering to spawn basement in main building.
'Okay then', I say to myself. 'Let's go in hard and teach them a lesson' - fortunately I'm on a killer I'm very comfortable on. And I manage to do okay, but wow is it a fight to get any of them down (this map man) - just so safe.
First survivor goes in the basement, but as the match progresses - I'm getting downs, but I'm also having a metric ton of dropped hooks, as there was simply no way to hook people - maybe half of the map had nothing aside from basement, which - on Badham - is in a very awkward place. Then I realize what's going on.
There was literally one hook in that entire area of the map. The second I'd get into chase with Vic, Mikaela or Zarina, they'd immediately run to one specific corner of the map and go down. Another survivor would sabo that hook, and I'd have to either slug camp or try to dribble to the basement with them bodyblocking all the way.
I did manage to win (eventually - I hate bleeding people out) but...this had to be deliberate.
Anyone else seen anything like this?
Comments
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If they werent using Sabotage or toolboxes it has to be a bug with the map and maybe the basement position. Havent experience it myself but I dont remember being sent to Badham since Knight patch (and if I was there wasnt anything weird with hooks because I would have noticed it and remember the situation).
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Yeah this is the first time I've ever seen this, I wonder if it's another Midwich situation and hook spawn logic is broken somewhere if basement spawns in a specific location.
The offerings and how deliberately they acted by abusing that corner (near gates, behind school on Badham V) and how they came with 2 survivors with the sabo perk is definitely sus.
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I've had a game on Midwich where there was literally like a total of 3 hooks upstairs. (I could be exaggerating a bit)
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Yeah Midwich had a bug with the spawn logic for a bit, but it got fixed. Which is why I wonder if something similar happened on Badham.
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