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Just Some Food For Thought Here (MMR)

Iron_Cutlass
Iron_Cutlass Member Posts: 3,866
edited December 2022 in General Discussions

I think my faith in MMR has dropped a lot over time since Ive just come to realize that it quite literally does not matter what my rating is, or the rating of my teammates, or even the rating of the killer. Yes this is putting it bluntly, but it is straight to the point as to not dig into certain aspects of MMR I dislike that I think are better suite for another post.

MMR does not matter. Allow me to dive a bit deeper.

We've reached the point to where whenever I play Killer, I rarely face survivors that I would say are "cracked" at the game. I rarely face people that can hold a chase for an insane amount of time. And often most of my matches end in 3Ks or 2Ks (I always give hatch so never 4Ks).

As survivor, my teammates are literally licking the paint drying from the wall of Shack, or Self-Caring in the corner of the map against Sloppy Butcher. Every now and then I see people that are decently skilled, not insane, but able to hold their own. I use to escape a lot as well, at least with SWF.

Realistically, in both senses, my MMR would be high, I lose sometimes, but I gain more MMR than I lose in a general sense. Yet, I am paired with people of varying skill levels, borderline no SBMM. MMR doesnt work.

MMR use to work, Im sure everyone remembers the sweaty matches for both sides, but BHVR has changed MMR over it's course and I think I can say with absolute certainty that "Im high MMR" is 100% an awful talking point to use for a debate/argument.

"Im high MMR so I only face Nurse and Blight every game" and "Im high MMR, so survivors only bring second chance perks and 4 BNPs every game" has just reached the point to where I can never really believe those arguments anymore, DBD has more variety than it use to and finding such to begin with is not as common, rather people choose to accept it or not.

Of course, this is just speaking my mind, mere food for thought; but even with these ideas present, I still reckon people might deny it, either that or it will get buried under the large amount of "survivors brought BNPs one match and I exploded, nerf survivors" or "I died to Nurse once and my PC blew up, so remove her from the game" posts.

Comments

  • solarjin1
    solarjin1 Member Posts: 2,390

    Let them fight for that imaginary number in the sky. They wanna believe they are consistently going up against the best to validate their skills. MMR definitely non existing...u can watch almost any killer streak and see over half the teams fold instantly. In my opinion majority of survivors are just bad (probably due to large amount casual players who just wanna have fun and not really learn everything)

  • maximo99ac
    maximo99ac Member Posts: 164

    mmr has been dead since they made the changes to allow stomps over babys, now solo is impossible and killer againts swf is as miserable as ever, is just the worst parts of the rank system and the mmr system at the same time and the worst part is that the community did this.

  • Ghoste
    Ghoste Member Posts: 2,135

    Honestly, sometimes it feels like there's no MMR at all. The fact they chose to keep our ratings hidden makes me wonder if it's actually working or not. It's been 2ish years since the old rank system was replaced and yet I don't feel like my matches are any higher quality than they used to be lol. All MMR has done is make players more competitive, which has made the game less fun overall.

  • edgarpoop
    edgarpoop Member Posts: 8,768

    I think the mistake was in not trying to address the "why" of the problem when players expressed dissatisfaction with stricter matchmaking. In either scenario, players only have one queue and no incentive for one playstyle or the other.

    Casual players didn't want to sweat in their games but felt forced to. And more competitive players were fine with sweating but wanted an actual reason to do so like ranks or something.

    Tuning it to be more casual probably brought some players back, but it also turned away players like myself. Most killer games are a sleepwalk and solo queue is frustrating. They keep trying to paint in broad strokes with matchmaking under the ironclad assumption that players won't wait for good games that are tuned to their liking. A one size fits all approach usually doesn't fit anybody.

  • JustAnotherNewbie
    JustAnotherNewbie Member Posts: 1,941

    The unfortunate thing is, that I doubt the casuals are also happy atm. I see so many people who seem new (I used to see a lot more tbh, but recently I've been playing duo so that might have something to do with it) that get matched with killers who pretty much know what they are doing. It is hard for us who have stuck for a bit longer ta gauge the experience of a newbie who decided to play DBD when it is free or having a sale.

    I bought the game for a friend on Steam cause it was on sale and he had birthday, and on the second match in we literally got an insidious face-camping Bubba and he asked me "do people really play like this? But it's so boring". (and I also got a face-camping Bubba yesterday lol).


    I think DBD has more appeal to people who decided to stick after their first month than completely new players ( I think there was also a post here about a player inviting his friends to play when it was free on Halloween and he was complaining about the same thing if it was genuine).


    Just make MMR matter some, because most of the times it doesn't. There's so many games where I lose a game that has low levels on both sides and the next game I somehow get matched with better people? (where if it worked the MMR would drop even lower and probably I'd have even worse teammates.

  • edgarpoop
    edgarpoop Member Posts: 8,768

    For sure. The games are often really bad and complete stomps in one direction or the other. I can't imagine it's fun for anyone in those scenarios. And there's no transparency behind the system+changes to it or agility to respond quickly to the feedback on the changes. Things happen behind the scenes with SBMM and we don't know about it until it's leaked. Meanwhile players talk about poor match quality for months and months. It's really frustrating and I don't get why BHVR thinks this is the best way to handle SBMM and MMR.

  • BenOfMilam
    BenOfMilam Member Posts: 911

    It pretty much entirely depends on time of day. I'm from NA and play without a VPN, for context. Will be different if you are playing with a VPN.

    Play at 8am to 2pm, and you will mostly play against people that do nothing but play Dead by Daylight all day. I also see the highest number of hackers during this time.

    2pm to 6pm is mostly a mixed bag. You can get fair matches and unfair matches, sweaty matches and meme games. It's like old red ranks.

    6pm to 12am is when a lot of people get on, so you will be playing against casual players that simply do not have enough spare time to get good at the game. Killer games tend to be absolute stomps, solo queue games tend to be painful.

    12am to 8am is... interesting. You'll be playing with a lot of people that are extremely tired and cannot play well at all. You'll also be playing against fully alert night owls. Matches at this time tend to be either sleep deprived meme games or extremely short stomp fests.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866

    Keep in mind Survivor overall has a huger skill gap than Killer.

    Even with having a nearly even split of time spent on Killer and Survivor, I find myself being better at Killer than Survivor because Killer does not have to learn as much.

    Better yet, you can also consistently focus on your skill growth throughout the match since you can not only be more active in the game longer but also not have to worry about an entire team's safety while doing it. Survivors spend a lot of time doing pointless tasks that often hinder the learning growth or just dont contribute to learning growth, because the game itself is built around it.

    The only time youll ever see someone be insanely good at survivor is dumping thousands of hours into the game because by then have the time invested into those important aspects of the game to actually understand everything from a mechanically and mental sense. All of those pointless tasks become trivial, Archives become meaningless, etc.

    With Killer, every decision matters and directly leads to you growing as a player, everything down to the macro and micro game, and since there is less to learn inherently the skill ceiling for most Killers (considering their powers) is quite low. Part of this has to do with BHVR removing techs (or exploits in a sense) that made Killer more dynamic and provided more to learn.

    None of this is to say that Killer or Survivor is easier or harder, the main point is to address that Survivor has a lot more moving parts, and cluttered meaningless tasks that players have to go through in order to improve. It's why most Survivors, hell, even myself, are completely garbage at the game, and this is entirely ignoring that 95% of matches are holding M1 for 90 seconds on generator to begin with, which also is not inherently helping someone learn the game either.

  • StarLost
    StarLost Member Posts: 8,076

    Interesting.

    I started in the middle of ranks, and I find MMR to be much better.

    Not perfect, but compared to maybe 1 in 5 games feeling 'fair', it's more like 3 in 5. And 'perfect' is sadly always the enemy of 'better'.

    You definitely get the odd 'wut' match, but aside from lobby dodges and people waiting for extreme amounts of time, these aren't the norm.

    One thing I will note is that, since the most recent MMR changes, I'm seeing a lot more 'mixed' teams on both ends. 2 decent survivors and two weaker survivors, or one amazing survivor and three potatoes.

  • Pulsar
    Pulsar Member Posts: 23,147
    edited December 2022

    MMR is functionally the same as Ranks right now.

    Lots of sunk time for a system that does nothing.


    I'm fairly convinced that people don't really remember Ranks nor are they fairly rating how awful this system is.

    Post edited by Pulsar on