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What's your verdict on Chapter 26: Forged in Fog?

Comments

  • faithfulknight
    faithfulknight Member Posts: 65

    arent there killers who can compete better at hookcamping than knight? i thought that his guard go away once you unhook them?

  • OrangeBear
    OrangeBear Member Posts: 2,779

    Well, it's not much of a verdict, but i loved chapter 24 and 25, they are genuinely in my top 2 chapters.

    Chapter 26 i don't really care about. I've probably played knight about 3 times. Vittorio's cool, i think his perks are neat but i probably won't be using them.

    After the hotfixes i think the map is alright. It's just not very innovative. A map like Hawkins i think felt really new and cool and had a special atmosphere. This i just feel like is very similar to Blood Lodge.

    So i guess my verdict would be : Not interested.

  • JustWhimsical
    JustWhimsical Member Posts: 590
    edited December 2022

    They do go away instantly as soon as you unhook them, he is an awful hook camper not sure why they brought that up lol. If the survivors know what to do he isn't that hard to get saves from even if he is camping with his knight, the thing that makes the knight annoying isn't the fact that the guards can be at hooks cause that has a built-in counter. It's the fact that he is the best 3 gen protector, in my opinion, up there with a speedy blight with the best addons.

    Like it honestly feels like legion, but with generators, if a knight brings in loads of regression perks and picks out a 3 generator and protects it like his life depends on it, they can really stall the game out. The best counter to this kind of playstyle is swf and even then, you have to hope everyone plays perfectly and calls out everything. If you are a solo, good luck.

    Post edited by JustWhimsical on
  • edgarpoop
    edgarpoop Member Posts: 8,369
    edited December 2022

    One of the teams seems to love game delay/area control oriented killers and cranks one out every year. This archetype is almost always really unpopular. Twins, Pinhead (not as bad but arguable), and now Knight. I could be totally wrong here. Someone feel free to correct me. But that's my read on it. There's a running theme every 3rd/4th killer release or so.

    They should take a long look at the types of killers they're developing and ask themselves why they're designing powers this way when it's essentially a solved problem at this stage of the game's life. Players tend to dislike these types of killers. Why do they keep cranking them out? We know what killers players generally favor on each side and which ones are d/c fests. The game has been out for 6 years. Nobody is picking Hag or Twins. They're wildly unpopular for survivors too. Knowing that, why are we committing resources to an area control 3 gen killer in year 6?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275
    edited December 2022

    Disappointed.

    Vittorio is a cool charakter, I like him and his style. IMO way better than Haddie or Jonah, who were the original Survivors before him. However, I really dislike this sexualization of Characters and that BHVR plays with the community simping for one of them. For me, this simping is really weird. I mean, yeah, they did Hooked on you, which took the simping for some characters to a new Level, but this was so over the top that it was funny.

    But Vittorio does not come with one, no TWO shirtless Cosmetics on Release. Sigh.

    His Perks are also not really good, so gameplay-wise nothing more than another Character to bring to P9 and then only play him once in a blue moon.


    When it comes to The Knight, I am even more disappointed. His Perks are alright, especially Nowhere to Hide is strong and Hubris is nice. But that is the only positive from my side about him. For years I wanted a Knight-Killer, I was really looking forward to it because it is an obvious Choice to bring a Knight at some point. And I really like his design (minus the hair of his Helmet and that his Legendary Skin looks loke some WoW-Peasant). But I like the Sounddesign, you can really feel that someone is walking around in heavy Armor.

    But his power is just so boring. I have him at P1 currently and it is really hard for me to go forward. I dont even think strengthwise he is that bad, but his power is just so boring to play and play against. Like, I dont have any fun with this Killer on either side.

    And it really hurts to see that they FINALLY bring a Killer I really wanted for years, and then it is just a huge pile of #########.


    EDIT: And I also dont like the Map. It just looks so cluttered with Junk.

  • BearMerchant
    BearMerchant Member Posts: 106

    Horrible patch. There's only about 2 perks from both characters I could see myself ever using consistently, Fogwise and Nowhere To Hide. The Knight might be one of the most skilless unfun killers they've ever created, which is saying something when Hag and Nurse exist. The design of the Knight is cool, don't get me wrong, but the various bugs and horrendous color scheme on the new map have made this a solid 0/10 for me.

    They need to reassess their whole content cycle. 3 months is clearly not enough time for them to push out quality designs.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    clearly the rule of insanity does not apply to BHVR

    may as well keep trying to get one good killer in the lockdown archetype, if 6 failed, surely the 7th will succeed!

  • Volcz
    Volcz Member Posts: 1,183

    Well I got nothing positive to say about it, so I'll just leave it at that lol.

  • Roaroftime
    Roaroftime Member Posts: 433

    They forgot the crucial part where the killer themselves will also be camping even If it's at 5 gens so it's two people camping basically

  • Mew
    Mew Member Posts: 1,832

    probably the worst chapter theyve made so far

    killer is insanely boring for both sides & is only really good at defending 3 gens (which stalls games to be unnecessarily long). his chase is also boring because survivors will hold W because its the only thing they can do against him. Visually, he is cool though- and his perks are pretty average.

    Vittorio is cool, but i dont really like playing male characters. I also dont really like his perks either (other than fogwise) so hes just a skin ill never use.

    Map is also terrible, visual wise and gameplay wise. the new variants of old jungle gyms just suck for survivor and the fact that so many filler pallets can connect into windows is disgusting for killer.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    "They need to reassess their whole content cycle. 3 months is clearly not enough time for them to push out quality designs."

    I would be so happy if they slow down to 3 Killers per year, so one every 4 months. This is still a lot of content coming out in each year, if they also bring 3 Midchapter-Patches and stick to 4 Tomes each year.

    I guess some people would even be fine with 2 new Chapters each year and the other 2 big Patches would be Patches working on the game itself. But I doubt that BHVR themselves would be happy with only 2 new Chapters.

    3 new Chapters each year is a good middleground. Because there is not really any value in 4 Chapters, if at least one of them is a total failure like Chapter 26. (In General, the Winter Chapter is always lackluster... This goes for The Knight, The Artist and The Twins. Just Oni was an exception...And before that it was Legion...Yikes)

  • VideoGameMage
    VideoGameMage Member Posts: 358

    ######### killer, ######### map, I like Vittorio but I find it lame that they essentially made a wizard character but ,outside of fogwise, gave him crappy perks. This is the 2nd supernatural survivor they've given us (haddie is the other) with mostly bad perks. I roll my eyes at his blatant thirst trapping but I'm not that bothered because I get it. He's an original male survivor that needs to sell well, after their other original survivor (haddie) didn't. Mikaela was a smash hit after all.

  • edgarpoop
    edgarpoop Member Posts: 8,369
    edited December 2022

    It really does seem like there's a disconnect or at least a poor feel for what players will find fun. Even with patch 6.1, who playtested Eruption and thought it was healthy? I don't know if it's a lack of internal communication, being out of touch in general, or what. But it's bizarre to see obviously DOA content released year after year by the same devs in the same game. I get monetary considerations, but I'm not paying for chapters anymore at this point. I didn't pay for Dredge or Knight. The quality is somehow worse with every chapter despite the game being monetized more and more.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Cool killer with cool power idea on paper, that was executed poorly, so the overall result is that he is not really fun for both sides (generaly speaking).

    New map is another unbalanced nightmare.

    New Survivor is good at selling skins and that's about it.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,275

    Agreed.

    But somehow it mostly happens with the last Chapter of the year. Those are also the Chapters with the most Bugs. Which leads to the conclusion (at least for me) that the time before December is really stressful for BHVR, which leads to a rushed Chapter with lots of Bugs.

    And when it comes to design, I think that they test their stuff, but I dont think they do it for a longer period of time. E.g. if you just play a bit and test Eruption and get hit by it 2-3 times during testing, you might not see the issue. But the players have to deal with it way more often in the end.

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    I think the Knight is actually a perfect failure.

    His power lets him abuse the 3gen strategy better than anyone else and perfectly showcases how bad the newest meta is. Even if a Knight doesn't do that he's still no fun in chase.

    The new map is also a perfect failure with a bad main building, horrible light making tracking scratch marks far more difficult than it should be, a lack of line of sight blockers and launched broken with pallets on top of that.

    A perfect showcase of the incompetence of BHVR.

    They spent more time making sure those shirtless Vittorio skins would sell than actually making Forged in Fog a playable chapter.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    Unfun, weak killer that's also somehow horrific to face, terrible map, survivor perks are mediocre and the new survivor is more of a thirst trap than anything else.

    Forged in Flop/Flopped in Fog. I haven't decided yet.