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Spite towards skilled survivors
Some killers on here loaattthh survivors that can loop. Many times I’ll run a killer forever and when I finally get downed, it’s head shakes, hit on hook, nodders, or slugged till last second then hooked. I don’t teabag, point, etc. My buddies that can’t really loop well rarely receive the same treatment from that killer.
I’m not upset, just find it funny at times. You shake your head at me after losing 2-3 gens to the chase.. 😂
P.S; I am a killer main, and I loveeee a good survivor. 10 second chases are no fun. The best looper usually gets to have hatch.
Comments
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There's a lot of resentment towards skilled play in the community. Playing smart on survivor is referred to as "gen rushing" or "holding W". A lot of players lose their minds when survivors play smart and don't feed a free 4k.
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There are a lot of sore losers on here. Keep looping them…not many survivors have that skill.
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There’s no fun in that. The chases / looping is the most fun thing to do. I main blight with a huge reason being his counter to holding W, thus eliminating the most boring tactic.
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Much too many sore losers! Seems many players on both sides want free wins!
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It depends, i dont do all the bm unless they are a tbagger. If if they are chaining tiles I totally respect it, but I hate the run around something 3 times in a row to get them to stun me with a pallet because you cant mindgame the loop, because its very unengaging gameplay.
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Why would I loath something so rare? Everyone who does is playing a terrible killer or not good at the role in general.
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Gen rushing is not playing smart, kinda. It references the fact that a killer who does everything efficiently will still lose absurds amount of gens before being able to do anything.
Holding W is a jab at the issue, rather than the survivor, where most abilities or killers can be countered by running in a straight line.
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one hit on the hook is the killer paying respect. multiple hits or nodding is just bad manners. most of the times its a killer playing on console or from a specific country which is known to everyone (on EU servers).
thats why i think there should be minus BP for hitting the survivor on the hook. first one is free as sign of respect.
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There are sore losers on both sides.
Skilled survivors are often disregarded as "But it's literally so easy to play survivor ! You just have friends and guaranteed win ! Killers are so weak !" and get BM'd.
Skilled killers are often disregarded as "But it's literally so easy to play killer ! You just tunnel and guaranteed win ! When I play killer, I 4K every game !" and get BM'd.
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There are usually three common situations where I, as Killer, would nod/shake my head at a Survivor who's good at looping.
- As a way to try and tilt them. When someone is tilted then it can make them play a little worse; it hurts no one but might help me.
- As a sign of respect for helping me get more experience in chases. If you can do it without exhaustion perks, then you're obviously skilled.
- As a sign of disrespect for tbagging, emoting, or previously flash light spam after every pallet, stun or not.
Then the one of the uncommon situations could technically be considered as teaming. One Survivor "gones" themself on first hook while another is trying to rescue them. This is a major turn off for me as, in the last case of this happening, the game is usually even in skill and I would've liked to play it. If this does happen, then I will aimless wander the map while using my ability or farm with the Survivors that were actually trying and wanting to play the game (this is the part that is considered teaming by some).
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Chases are the most boring part of the game for me.
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Interesting, why is that?
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Cant count the amount of times I have received bm for simply playing well. I don’t bm or act toxic yet people don’t seem to care
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Literally all the time. It’s actually crazy.
I get it on killer as well. Lots of hatful messages in post game chat for playing well, and because I play blight and that’s a crime against humanity.
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The same reason I don't watch NASCAR.
"Oh look, Bill is approaching that tile that is between two bales of hay with a pallet in the middle. WHATEVER WILL HE DO? Oh, look. He ran through the pallet, now he is going in a circle. He has enough distance, he is gonna do it again. And a third time. Gee, I wonder if he drops the pallet now. Oh, look he did. What a shocking development this is. I kick the pallet. Now he is heading over towards that tile over there with a pallet between two chunks of garbage, I wonder what riveting gameplay will happen THIS time?"
Absolutely slog. Boring as hell.
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I see… so what would you rather happen instead of that?
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For me it's the pressure. I would love to have good long chases with skilled survivors but in DbD it is almost always a losing choice. Chasing good loopers is incredibly punishing. If I encounter the good looper first in the game and commit to chasing them, often that's 3 gens popping in the distance before I get the down and I've only broken a few pallets to show for the chase.
The correct play is always to not commit to the first chase or the good looper (get a pallet if I can and leave them) and pressure gens, chase and kill weaker targets who give up pallets more easily. The good looper is easier to deal with once they don't have the resources to loop with and members of their team are already dead so the pressure isn't there.
DbD should have a 1v1 mode where the only thing that matters is the chase.
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No I absolutely agree with this. 80% of the time my first chase lasts maybe 20 seconds and they leave to chase somebody not as skilled and will drop many pallets for them. I do the same as killer, I identify the strongest looper and save them for later.
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There's a lot of resentment towards skilled play in the community. Playing smart on killer is referred to as "tunneling" or "camping". A lot of players lose their minds when killers play smart and don't feed a free 4 man escape.
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I mean a killer nodding or shaking their head isn't a big deal? Like teabagging, it only really affects weak-willed people.
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Many times I've seen survivors BM the killer during endgame chat when the killer did absolutely nothing wrong, not even the infamous "camp/tunnel". They just outplayed the survivors in the fairest possible way.
Unfortunately some ppl need excuses to not accept their rival/s just played better.
I wish they added emotes for killers, sometimes I want to show respect for survivors who are good and not toxic, but I don't want to hit them on hook in case they think is BM. Specially for console players since I cannot talk to them during chat. (As survivor you can at least offer the item).
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If the survivor is really good at looping me great for them I respect that but don't you come into the chat after the game and complain that I don't go on a 5min round trip with you. If I see a survivor that is obviously better then me in chase I will just ignore them and hunt the others
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that some chases hold w. and that some hold w chases loop.
like you only have 2 options in chase as survivor. hold w or run in a circle. to act like hold w is boring but to run in a circle 50x a game every single game is not boring is pretty silly. That why some killers are better against people who run in a circle all game and others are better against people who run in a line.
people play anti loop killers alot because loops heavily favor survivors and most are usually not worth the mind game and its better to break pellet or anti loop power them off the loop.
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If you can loop the average Killer for 3 gens, then the matchmaking that brought you together isn't very fair.
You expect the Killer to be Thankful? You pretty much dragged them on for over half the game.
What do you expect of Killers here?
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It's honestly weird how often you get the camped/repeatedly hit on hook treatment for playing semi decently. As a side note for me it's a disproportionate amount of Huntress's for some reason.
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When I start to get annoyed by particular survivors, I try to be mindful of whether it's because that person actually did something wrong, or because they're good at chase and it's frustrating to go against them. But, in the heat of the moment, it can be hard to tell the difference.
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You’re missing the point buddy. Sure, the matchmaking may be a little unfair at times. I don’t expect anything from the killer. I’m simply stating it’s hilarious when y’all get mad over getting juiced. 😂
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Where did I say it bothered me? 😁 I’m talking about killers that are bothered my survivors they can’t catch to the point of BM. It’s hilarious.
”you looped me for 3 gens and i lost the game for it, so I’m gonna hit you on hook”
like, what?😂 So funny.
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I’m with you there. I do the same thing. I’m not stupid enough to commit to somebody enough for more than 1 gen to pop.
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Some survivors on here loaattthh killers than can mindgame. Many times i'll down a survivor in 15 seconds and when i pick them up, they immediate DC, or kill themselves on hook.
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That isnt a point tho, its just bad matchmaking. Good players should get good players and bad players should get bad players.
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Ngl... I don't find survivor very skilled. I never once actually binged playing survivor but I can just read people well and make chases easily 2-3 gens with maybe 2 pallets thrown all because setups can be THAT good.
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When I was a baby killer, getting better was my main priority. So when I actually ran into a good survivor who isn't just pre-throwing their heart out I would chase till I lose, I guess that stands true today as well. Although that survivor is 1 in 100 minimum these days.
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Same here - blight main with 1k hours in him. I receive lots of salt on both sides. :)
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Ehhhhh. The average survivor cannot chase for that long. Let alone even 30 seconds. I enjoy the occasional team of juicers i get paired with.
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Hate to bust your bubble chief but good killers don't tunnel or camp. Ive gotten destroyed by really good killers who methodically eliminated the entire team without doing either. If you think tunneling and camping make you good, you are mistaken.
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Yes yes, you are right and I am wrong. How could I be so dumb.
Kills != Skills am I right, wait..
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Yeah, pretty much this. You play the game enough, it's all painfully predictable.
The only time something catches me off guard is when it's a bad player making a non-sensical play. Funnily enough, the better players get, the more predictable they become, and the game turns into a series of coin flips. But because of how the game is designed, doing the obvious thing is often the most effective. It's formulaic, and actually a very poor expression of skill (unless you consider learning patterns a skill).
The times I feel the most like walking away from DbD are when I am looping a tile, and it just feel like every other chase, like a skipping record. It's like repeatedly working a basic equation where there are multiple variables but their values are always the same. It's exceedingly rare something unexpected happens.
Personally, I like hit and run, jumpscare gameplay. It's certainly not the most effective, but to me it's miles more fun that doing the same dance around a loop over and over again.
As for the topic itself, killers being salty about being looped for five minutes simply aren't good killers. Why do I say this?
- If you're that easily tilted, you probably won't play this game for long
- Good killers don't get looped for five minutes. Not because they absolutely would have caught you in that time, but because they would have dropped chase waaaaay before that. Good killers won't waste their time on a long chase.
Smacking on hook or otherwise being a salty goober because they got looped for a long is 100% a potato move; someone who brought a schoolyard 1v1 mentality to a 4v1 asym.
And yeah, getting salty about having been spanked is a both sides phenomena. Gotta point that finger somewhere rather than accept not being the better player.
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Im glad you enjoy that, but not everyone enjoys that.
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You're that sensitive to BM that you made your own seperate rule about it?
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I don't think its spite. I think its frustration with the game play.
The game doesn't feel like its been refined to the extent that it needs to be, to strike a balance between wanting to chase people and keeping an eye on the overall match and gen status. There are just some places you don't chase a survivor unless you want to waste a lot of time, or you want to learn about the specific mess of that area of a map.
I'm not sure if anyone cares, but I think if you misunderstand the problem, a worse solution will be developed. The killers don't hate survivors. They hate impossible map areas and situations.
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I'd prefer the game go back to its dark days of night maps, thick fog, and stealth. That to me is more horror movie than someone making Freddy run around the same pickup truck 7 times while hovering their finger over their E key.
But that ship has sailed and this is what it is now. But I still think it sucks.
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It is easier to be a good looper when most maps are braindead easy and survivor sided than being a killer that gets 3k/4k.
The killer is not obligated to reward your amazing skills.
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Wait under hook…
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Dawg, I’m a killer main. Getting a 4k is much easier than being an effective looper to the point of 2-3 gens popping.
Nowhere did I say the killer is obligated to do anything. Y’all are putting far out meaning to my simple post. 😂
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Sorta.
Back when I played on Crossplay Off on Xbox One when MMR made matches take forever to find, there was a really small community of players at, what I can only assume was, top MMR.
It was me and maybe thirty others. We kinda hated each other because it is zero fun to play against people who know how to exploit every little thing the game has in order to win. However, it would take forever to find matches if we weren't on.
I think one of them said something like this, "We hate playing against you, but we can't find matches fast when you aren't on. We'd rather play against you than not at all, but we still hate you."
The feeling was very mutual.
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Strictly speaking, there was a long thread about this half a year ago, in which exactly the situation was discussed over several pages and the 1 hit rule crystallized in the end.
so it's less my idea and more the community consensus at the time.
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You counter survivors by being better than them. If you're run for three gens your mistake is that you chased a survivor in good loop for too long. Rarely if ever are there games with no mistakes made on either side.
Survivors are not the ones with 100+ winstreaks. And if you think a killer like Fungoose with 120 wins in a row on Plague didn't encounter really good survivors, I've got a castle to sale you.
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Its just human nature, people do not like the idea that they go outplayed and will react badly to it.
If they feel the need to hit you on hook and carry on like children, consider it a win as clearly they feel so outplayed they need to express it outwardly lol
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Trust me, it isn't the fact your good. It's the fact you can actually run the killer for 3 minutes. It's terrible.
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