How To Fix Literally Every Complaint At Once
Hear me out:
- Remove hooks.
- Give every Killer moris (Stay with me)
- Give Survivors a respawn mechanic.
- Add a time limit to matches
- Survivors can pick themselves up, if slugged.
Now, you can build the game around Moris being amazing and violent and even add new mories to the cash shop!
Now, the Killer's goal is just to prevent Survivors from escaping until the Entity claims them. Every time they kill a Survivor, the Survivor goes into Ghost Mode; they cannot see alive Survivor or the Killer (To prevent ghosting on discord).
After 10 seconds; the Survivor can manually respawn. After 20 seconds; they are forced to respawn (To avoid staying dead).
The Survivor's goal is to do all the gens and escape. The Killer just needs to delay them. Moris are now more important because they are HOW the Killer delays Survivors. Every down becomes an amazing mori, but, just as importantly; No one is 'kicked out of the game early' or camped or slugged or tunneled, because dying is just a delaying tactic instead of the method to win.
Everyone gets to play the entire match, camping does not exist, slugging is useless since a dead Survivor respawns, tunneling is useless since dead Survivors respawn. Killers are scary since you die if you're found, but get to respawn and try again.
Boom; The largest complaints in the game are fixed, the gameplay loop becomes more fluid, discord communication does not matter, and Killers can be made powerful and scary again.
Comments
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How does a ten second timeout equate to ninety seconds on hook? Do you have any idea how pointless and unsatisfying it would feel as a killer to hit a surv twice only to see them back again 10s later? Over and over again? It'd feel absolutely Sisyphean. Like you're just doing nothing at all. Just watching moris a dozen times every match. And what do survivors do in ghost mode? Alt tab? There's apparently nothing else to do.
Whenever anyone suggests this(shocker, you are not the first) they also neglect the knock-on effects for every other perk in the game. A lot of them are focused around hooks and rescues. You're expecting BHVR to rework like half the perks in the game? They absolutely would not. What you're suggesting is less dead by daylight and more a new title entirely.
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There's no need to equate a time-out to the hook timer, because the goal of the match changes. The Killer is no longer trying to get a win via killing everyone permanently; They get to watch all sorts of fun Moris and have the fun of chasing down & killing Survivors repeatedly to slow them down from doing gens.
And yes, I'm aware perks would need to change. The whole point was to find a gameplay loop that fixes the major complaints, not write out a detailed design document that rebalances 219 perks.
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How to fix literallly every complain?
Step one - uninstall this game
You did it. You won't have complains if you don't have players... haha.
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This is really revelatory input. You should make a thread.
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This sounds like Resident evil resistance :) I love that game, shame capcom gave up on it.
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Okay, so create a completely new game that is not Dead by Daylight. That's what you are saying.
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Well, it would fix the major complaints.
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The goal of your survivors is still the same. Do gens and leave. Putting a survivor on hook is the best pressure a killer can get because it's tying up at least two survivors from doing gens. In your bizzare DBD survs can just respawn themselves nearly immediately so there's no pressure on anyone to do anything but bang out gens. Killer would literally never win this mode unless the timer were incredibly restrictive like 4-5 minutes.
Even then the killer is not the oppositional force, it's the timer. It's like you want killer players to be set dressing more than something that influences the flow of the game.
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It's a concept. I did not actually sit down and pencil out the match limit, but yes; There will need to be a time limit overall that allows for escape if the Survivors play well, but they can still lose if the Killer plays well. And yes; gen times would have to be adjusted.
The pressure goes from 'Hook' to 'Kill'. Survivors are unable to do gens while dead, and they can't respawn 'nearly immediately' since I even said there's a time limit before they can manually respawn.
The point was to make moris more fun, and allow Killers to have fun killing, while addressing every major complaint in the game.
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this was a serious suggestion? lol.
That would be an absolutely terrible game. and gens would get done even earlier than now with a 10 second "penalty" to survs. kills wouldnt be satisfying. chases wouldnt be satisfying. escaping wouldnt be satisfying. this WOULD kill the game.
"The pressure goes from 'Hook' to 'Kill'. Survivors are unable to do gens while dead, and they can't respawn 'nearly immediately' since I even said there's a time limit before they can manually respawn."
They cant do gens while hooked or slugged and for potentially much longer than 10 or 20 seconds. and yes. 10-20 seconds respawn is NOTHING and would apply no pressure whatsoever.
a survivor eliminated and 3 survivors left is actual pressure. I doubt you gave this any actual thought but just got salty you died in a match.
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Your problem is that you're apply the idea to gen times as the game is written, rather than seeing it with everything balanced for the idea.
And no; I did not make it because I was 'salty', but have fun with your ad hominem just because you don't like it.
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then make a suggestion that isnt clearly weighted towards a zero risk game for survivors.
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I did. You have just chosen to fixate on a single flaw that requires you to ignore that it's a concept that would require balancing.
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no, i saw a whole thing. You made a suggestion that cheapens every success and failure that happens for both sides.
"oh i finally got a down after a 60-120 second chase against a survivor" goes from " whew i got a bit of pressure off me" to "what was the point of even doing the chase? they are back in 10 seconds(or 20)"
Its a bad idea. Least as far as dead by daylight goes. but you suggested a whole other game entirely, not the one that I and everyone else spent money on.
not to mention you would have to change the name from Dead By daylight and the entire lore of the game because they would cease to apply to "call of duty but without guns" game.
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You missed the 'Will require balancing' part to fixate on the '10-20 seconds' part.
The 'require balancing' means the respawn timer could be shorter, or longer, as needed to keep the gameplay fun and still give the Killer a chance to win while not screwing over Survivors.
Hence you being fixated on one part to talk down to me instead of doing what any normal person would do by thinking 'Hey! How does the idea look AS A WHOLE instead of nitpicking parts that can change?'
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ill say it again.
Its a bad idea. The idea as A WHOLE is terrible. Least as far as dead by daylight goes. but you suggested a whole other game entirely, not the one that I and everyone else spent money on.
not to mention you would have to change the name from Dead By daylight and the entire lore of the game because they would cease to apply to "call of duty but without guns" game.
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How does my idea in any way require the name to change? Or the lore?
I am now convinced you just want to attack the idea because you're angry for some reason. Have fun with that, because I will no longer reply to you.
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where in the lore does it state that survivors get slaughtered over and over in the course of the night, or turn into ghosts to float around for a few seconds before re appearing. or that the entity doesnt actually want the hooks for kills as thats how the entity actually receives the sacrifice?
Its not dead by daylight if its dead for 10 seconds.
Your idea is bad and thats why the game thats been going for 6 years doesnt play anything at all like the completely different game you suggested. you may feel defensive over your suggestion but it doesnt change the fact that itrs a bad idea and is an insult to people who have spent money on this game when you want it to be a whole other game entirely.
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Ah. The vaunted "pure ideas man".
My scintillating and revelatory idea is this: the devs should fix all the issue problems that folks don't like in the game and make everyone happy. That's it. That's what needs to be done.
Ideas are a dime a dozen. Worthless. The execution and conception of a good idea is where the value lies. Tossing stuff out into the ether doesn't enrich anyone. You gotta put flesh on that skeleton.
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I was trying to start a discussion but apparently this player base is so toxic, even benign topics like this turn into 'Bet you said this bcuz U died in game! SAAAAALLLLLT! 🤪" attacks.
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I understand the point of the op, and i agree with it. Tho i dont argree with suggestions.
Hooks are essential to make this game THIS game. But i agree with the fact that survs should not be removed from the trial just because. They should be respawned, and Daylight should be their timer.
For me. Survs should do gens and escape before daylight, otherwise they are killed. Killer objective is to make their efforts as hard as possible, hooking them and maintaining pressure untill daylight (15min?)
Example: unhooks are impossible, but after being hooked, survs are unable to do anything for set amout of time. After that time hook is destroyed and not usable for some time. So, hooks stay here, hooks makes gen being done slower (1 hook + 1 chase = 2 survs on gen). Time of gen reparing, and maybe gens require to escape should be adjusted. Hooks do not kill survs, neither piramidhead cages nor mories. Cages works like hooks but without need for looking for hook, and mori makes survivor becoming a ghost for 125% of normal hook time. As ghost surv can move freely, but cannot work on gens, use perks or clense totems etc. If survivors did not escaped in set time, all survivors dies.
this solve lot of problems, including survivors playing competetively with eachother towards escape.
yes, lots of perks should be adjusted, especially rescue ones. But its doable.
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