We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

How would you feel if scourges were on every hook with a nerfed effect?

So pain res would only do 10%, MS 10%, etc.

Pain res is a nice perk but I don't run it purely because of the rng spawns of scourge hooks.

I think id honestly prefer it.

Comments

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    I'd rather they just fixed their map generation in general.

    Or at least picked better scourge hooks.

  • Akumakaji
    Akumakaji Member Posts: 5,487

    Wow! Thats so simple, yet elegant! Thats often the best solution to a problem.

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    that would be another soloQ nerf

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,359

    In my opinion, what would be the point in Scourge Hooks if they didnt have a bit of RNG to them?

    Like what would separate SH: Pain Res from a perk like Pop Goes The Weasel?

    What makes Scourge Hooks, well, Scourge Hooks, is their randomness. Sometimes you have access to them, which provide a powerful effect, but otherwise if you dont, you dont get access to them. You can bring perks to reduce how impact that randomness can be, such as Agitation or Iron Grasp, but the randomness will still affect when and where you can use them.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    Would be too strong in my opinion.

    Every hook being Monstrous Shrine (even lowered) would be very oppressive against solo teams, while the perk would lose its surprise effect on teams that can call it out as now every hook is scourge hook.

    Every hook being pain res would make PR + DMS very prevalent. Plus, 10% is still a nice chunk to get every time.

    Gift of Pain would trigger 100% of the time, which would be a more efficient Thana on most killers.

    Floods of Rage would be extremely strong on mobility killers.

    I think maybe adding a couple of scourge hooks would be okay, or coding them so that they appear spread out and not in corners, but definitely not every hook.

  • Firellius
    Firellius Member Posts: 4,539

    How about a half and half?

    You get a diminished effect for any hook, but the full effect for a scourge hook?

  • hex_uwu
    hex_uwu Member Posts: 201

    This would be a great idea if we weren't currently in the worst 3-gen meta atm. What's to stop someone from identifying a 3-gen as soon as they load into the map (as some killers already do) and putting all their SHs in and around that?

  • Phasmamain
    Phasmamain Member Posts: 11,534

    I’d rather it just prioritise central hooks so maps like swamp don’t get ruined by bad scourge hooks

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Doesn't that just remove all the risk with those perks and survivor counterplay with scourge hooks?

    I would be ok with that idea, but only if the hook gets sabotaged he returns as a normal hook, making them a resource that survivors can destroy if they have the tools

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    I'd rather they just make it so Scourge Hook spawns are more consistent while still forcing killers to weigh up the time gained in the SH proc vs the time lost carrying. Make them spawn in better places but keep some aspect of decision making to have at least a little bit of skill expression in there.

  • Tsulan
    Tsulan Member Posts: 15,095

    Why not give the killer 4 stacks for the perk and the ability to go up to a hook and mark it as scourge hook? That way we would remove the rng and a killer could set up the hooks where he needs them.

  • MrPenguin
    MrPenguin Member Posts: 2,426

    They need spawn logic and/or potentially more than 4 a match.

  • Paternalpark
    Paternalpark Member Posts: 663

    If they removed a few hooks and made them all scourge that would be nice as at least there would be some counterplay with Sabo builds. A little more interaction would be fun.

    Since removing bodyblocking by hook, you never see Sabo builds in solo.

  • OrangeBear
    OrangeBear Member Posts: 2,858

    Removing rng aspect of scourge hooks is basically removing the scourge hook mechanic. Then it'd just be hook perks like DMS is.

    Maybe there could be a way to address the rng aspect, like the first 4 hooks you use or something become scourge hooks.

  • Ghoste
    Ghoste Member Posts: 2,135

    Scourge Hooks are a risk you take for a powerful effect, similar to Hex totems. I think it's fine.