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Is "Dragging the time" for the other side a reporteble offence

Is "Dragging the time" for the other side (Letting people bleed to death / waiting at the exit gate just to drag time) a reporteble offence?

  • if so, does it require video evidence or is a simple end game report enough?


Best Answer

  • entertainment720
    entertainment720 Member Posts: 246
    Answer ✓

    Slugging and playing the game as intended are not reportable offenses.

    As an example, if the killer is waiting at one exit, you can go to the other. However, if the game quite literally can't finish under normal circumstances, such as a character being bodyblocked in a corner unable to leave or die , that is reportable.

    You can see the full list of game rules here (as well as what infractions require what type of reports):

    https://forums.bhvr.com/dead-by-daylight/kb/articles/139-game-rules

Answers

  • Unknown2765
    Unknown2765 Member Posts: 2,476
    edited December 2022

    Waiting at the exit game after everyone is safe just to drag time is not intented play tho, is it? :)

  • entertainment720
    entertainment720 Member Posts: 246

    As in a survivor waiting for a killer to come before they leave?

    This is not reportable; the killer can take action to end the game. They can find the survivor and force an exit/down them. Please do not report for this! ^^

  • Unknown2765
    Unknown2765 Member Posts: 2,476
    edited December 2022

    Just ignore this, i read a comment wrong. Sorry (cant delete the comment)

  • If that's the case then anyone Who tea bags at the exit gate must be reported and Every survivor who goes to the corner of map with boil over should be reported


    Would you agree to that?

  • HugTheHag
    HugTheHag Member Posts: 3,140

    Going to the corner of the map with Boil Over is not a good comparison, firstly because it's not done to grief but to survive (when slugging in endgame next to a hook serves no strategic purpose, as the killer can kill but chooses not to) and secondly because slugging in that case is not griefing but the only counterplay there is.

    Similarly, teabagging at the gate is not a perfect comparison because the killer can absolutely end the game by walking forward. (The slugged survivor cannot shorten the 4min. If there was a "drop dead" button when slugged for an amount of time, it would solve the problem)

    However, I would like nothing more than to see exit teabaggers punished, so I would actually love a penalty similar to the DC penalty if the survivor has been rapidly and repeatedly pressing crouch in the exit gate.

    That way I wouldn't have to admonish the teammate and apologize on their behalf to the killer when it happens.

    It gets tiring seeing genuinely nice and fair players get hurt because of bad seeds on both sides.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,951

    Exit gate teabagging is stupid and infantile, but all you have to do is push them out and the game is over. It's hard to make a case for that to be reportable.

    The Boil Over thing is a little more nuanced, though, and would require analyzing each instance. In many cases, it can cause a killer to waste time and help your team. Clearly, that shouldn't be penalized.

    In other cases, it might be obvious that they can't win (let's say their whole team is dead and the hatch is closed), and there is absolutely nothing to be gained by it. Even then you can just bleed them out, if they're going to play that way.

    And then you have a coordinated team efforts to troll the killer with Boil Over, which should be punished.

    But making those distinctions and interpretations of intent would require watching big chunks of gameplay, which I doubt the BHVR team would find to be the best use of time.

  • Unknown2765
    Unknown2765 Member Posts: 2,476

    Survivors can also bring Unbreakable or Exponential, then a 4 player slug can be turned into a 0k, i have seen this done often.

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,026

    It would just be a nightmare to evaluate if it is a reportable case or not. Sometimes, the killer will just slug but can't hook the survivor because

    1. They may be hidden

    2. No hooks in the area

    3. Boil Over or Flip Flop or Power Struggle

    I agree that letting the survivor bleed out on purpose is toxic but there is no replay system on the game so I don't think moderators would be able to differentiate if the slugging was out of malice or was because there was no other option.

  • versacefeng
    versacefeng Member Posts: 1,197

    I’d agree to boil over but at the same time thats the devs fault. As for teabagging you can just force the survivors out. People bring up teabagging at the exit gate so much as if you aren’t the killer and in control of how the match flows.

  • If people weren't toxic we wouldn't be here talking about Toxicity right? If most survivors weren't Toxic Clearly A killer main wouldn't have a Reason to Be toxic as well But as of now literally 90% of the survivors i personally go against are toxic and tea bag every time they use a pallet So The Killer is like Why wouldn't i do the same? What gives them this right to do that? If so then i'll be toxic in my own way


    I've Played both sides during this 2 years and I realized That Playing Killer Is what makes me excited even tho The favors aren't on our side But nevertheless You become smarter i despise the fact that Killers are getting nerfed Every single Chapter or month or whatever But It made me smarter Survivors just do what they do: Sprint burst while doing gens- Dead hard when injured- off the record when injured- DS when downed-Head on while inside a locker- Flashlight-flashbang-firecracker-pallet-god pallet for the save

    basekit BT to counter camping-Unbreakable For slugging-Balanced Landing and lithe as well

    So that being said Survivors have all these meta perks but where's Killer's meta perks? Gen Defense only and then what? No chase perks

    If you want To efficiently Play the game You need both chase and gen defense at the same time But considering you Run jolt and eruption or jolt and pain res but it's not enough so you need to at least put 3 gen defense in your perk slot That leaves only perk slot Left for you to fill and well 1 chase perk won't do you much So here it is

  • Boil over in corner does not have a counter at least to my knowledge You down someone who managed to loop you at the jungle gym and then gets hit in the process so they move to the corner and obviously there's no hook around so what would you do? If you pick them up they'll wiggle out and do the same over and over So if you go after the rest It's the same thing they'll pick them up they would do the same and most likely taking hits as well (body block) So if you call this strategy then nobody should complain about slug and camping and of course tunneling since it's a strategy obviously

  • that's my point All of this are devs fault obviously. I didn't make the game did i? If i did i'd take full responsibility For having the majority of 1 side having rough time About something they cannot do anything about tea bagging isn't a problem it's just there and it annoys the killer Some people might be affected by it and lose the game Afterall it's a mind game and yea exactly Like you hook someone till the 2nd stage and then 4% themselves and then run toward exit gates and then they just tea bag you and call you baby Killer. For what? Simply doing your objective I don't know why people Forget that just like survivors who have objective Killer has an objective as well: (To Kill Obviously) But Yea that's why if the company doesn't do anything about it The game would die faster than expected I mean it'll eventually die like their last game. You can't Keep Everyone happy with fancy skins some people demand balance and Fun not fancy cosmetics

  • HugTheHag
    HugTheHag Member Posts: 3,140

    I respectfully disagree with you.

    The game is not in the survivors favor, at least not on every level. The players make their own meta, so the regression meta is not decided by an invisible force or anything either.

    Plus there is literally no way to say who was toxic first between survivors and killers. It doesn't even make sense to try and think of it. There is no answer. There are toxic people on both sides.

    I personally meet very few toxic players on any role. Mmr and attitude are two factors of that.

    Anyway.

    I can tell I won't change your mind, and you most likely won't change mine.

    You're free to answer to my points, but I likely won't answer back as I don't like sterile debates.

    Have a nice day !

  • Well obviously we're not here to Fight people have different opinions and i can't change your mine that's true And you can't possibly Change mine So yea i feel Like this discussion is going nowhere But yea Have a nice day as well

  • Unknown2765
    Unknown2765 Member Posts: 2,476


    True and survivors can also bring Unbreakable or Exponential, then a 4 player slug can be turned into a 0k, i have seen this done often.

    Anyway, if the killer dosnt do that, survivors will stand and tbag untill the last second of the endgame collapse 95% of the time.

    So i dont buy the argement that "the killer is wasting our time". The only difference is, who is in control of that "wasted time"

  • Akumakaji
    Akumakaji Member Posts: 5,450

    I talked about this in the other tread about letting players bleeding out, but I got the following situation more then I dare to count:

    I killed two survivors in the same region of the map, turning it into kinda a hook dead zone. The last survivor knows that they can't make it out, but instead of taking the loss like a decent human, they decide to grief and run into the corner of that dead zone. If you pick them up, they will wriggle out and run back. This are the kind of players that would quite literally bleed out to death then to admit defeat and give the killer their win. Its quite the same as a Wraith standing over you gloating, while hitting their bell for 3min straight: petty dickishness.

    Regarding the t-baggers at the exit gates: yeah, in theory you can just flush them out, but thats still giving them what they want. I really, really, REALLY hope that we will get the perk "Just Leave" this year. Please BHVR!!!!

    Just Leave: when standing in the opened exit gates zone for longer then 15s or crouching for more then 3 times, The Entity closes up the gates for you and you gain the exposed status effect till you distance yourself further away then 24m.

    Me and millions of other killers would perma-equip this to our loadout and never look back.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,951

    Oh, I've experienced having a Boil Over user refuse to be hooked for no other discernable reason than to waste my time, and it is obnoxious and petty.

    But it also doesn't happen all that often, it's just memorable when it does.

    I also think killers have all been a bit affected by that period of time where Boil Over was omega busted, and have residual hate for it. I know I do. I still audibly curse it when I pick someone up and I see that icon, even though it has little or no tangible effect on the match like 95% of the time.