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SWF (thoughts)

I understand SWF is a part of DBD that many people find fun, and won’t ever be removed from the game. However, I feel after you reach a certain MMR/kill rate/hours played..however you wanna call it, it can be really unfun to have SWF after SWF matches…


I feel that while it’s an option to play SWF, killers should also have the option to decide when/if they wanna go against SWFs.

Like maybe some kind of notification that lets you know it’s a SWF and you can accept or decline the match…or maybe a SWF/solo option, similar to being able to turn cross play on and off…?

Thoughts?

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Comments

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    I just avoid playing killer during peak times when it’s constant matches against sweaty SWF teams with thousands of hours each. Playing killer during morning or afternoon (US eastern time zone) is so much more relaxing.

  • xfireturtlex
    xfireturtlex Member Posts: 419

    SWFs can be incredibly annoying, but at the end of the day it's just another match. Personally, I really don't care who I'm goin against. I just adjust my playstyle to however they're playin. My only win condition in this game is gettin some bloodpoints and havin some fun while I do it. That mindset has done wonders for my sanity lol

  • egg_
    egg_ Member Posts: 1,933

    Bad take, always has been, always will

  • MeanieDeeny
    MeanieDeeny Member Posts: 533

    Not the same topic. I didn’t say we should be notified of each specific character of survivor or the perks they’re running.

  • MeanieDeeny
    MeanieDeeny Member Posts: 533

    I disagree. I would still accept mag he’s against swfs..when I feel like it. Not back to back to back.

    And playing against solo’s is not a guaranteed win. I’ve definitely faced solo survs that played so well together, you would think they were a SWF.

  • MeanieDeeny
    MeanieDeeny Member Posts: 533

    I disagree, but I understand why you would feel that way. I just think if they have the option of playing together w coms, we should have the option of not playing them.

  • SweetTerror
    SweetTerror Member Posts: 2,695

    I'm certainly not one who likes to sweat while playing killer, but if killer players were allowed to dodge lobbies of SWF players, like many others have stated it would increase the queue times exponentially.

    Having said that, I feel that SWF having constant communication on where the killer is at and what they're doing at all times is too strong. It can make playing stealth killers downright frustrating, especially since there is no killer sided equivalent to having access to so much information at all times.

    Survivors have also seen borrowed time added to their base kit, and BHVR have already teased unbreakable possibly getting the same treatment. Because of this I don't think adding Corrupt Intervention to the killer base kit is asking too much. Just give it the same treatment as borrowed time. Have it last for only a short while unless you run the perk itself.

  • JPLongstreet
    JPLongstreet Member Posts: 5,874

    I only was saying the OP's suggestion is not the way to go.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 515

    This is a good idea, you shouldn't be forcing people to play in a way they don't like.

    SWF should have separate matches anyway, its a very different sort of game when they play seriously with coms, and if the killer approaches it in a relaxed fashion, the SWF doesn't get much of a game either. Even if due to que times for SWF players they don't implement something like this, a solution that addresses the issue would clearly be welcome.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    You can disagree, but you’re in denial. Sure, some people would accept SWF, but it can pretty much be called FACT that MOST killers would never accept SWF matches. Your suggestion would break the game entirely.

  • Shroompy
    Shroompy Member Posts: 6,674

    No.

  • Blueberry
    Blueberry Member Posts: 13,663

    I do however think we should be allowed to see who was a swf in post game lobby so we can at least correctly gauge how well we should have done.

  • MeanieDeeny
    MeanieDeeny Member Posts: 533

    I personally know people who enjoy destroying SWF’s, so no…I’m not in denial.

    But thank you for trying to tell me how I feel.

    I don’t mind playing swfs sometimes, and I think other killers may feel the same..I don’t enjoy playing them back to back to back…I think it would be more fair to have the option to choose and to know.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    I didn’t say how you’re feeling. I’m saying you’re in denial. And as I already said… yes, I’m sure some killers would take SWF’s on. But the overwhelming majority would dodge every SWF lobby if they had a choice.

    Next topic please and have a good night.

  • SmolBlob
    SmolBlob Member Posts: 399

    People need to get over themselves. SWF doesn’t inherently mean good, and you can also use the fact they have communication against them by misleading them. It also makes them way more predictable than solo queue players who might do just about anything. Get better at playing against coordinated players, or don’t queue for killer. Or just accept you aren’t that good and accept that you’ll lose matches.

  • MeanieDeeny
    MeanieDeeny Member Posts: 533

    You really jumped to conclusions lol I do win most of my matches. And not all swfs are good, but a lot are.

    I simply wanted to see if others felt the same as me. No need to be rude. Just because people don’t like swfs, doesn’t mean they’re not good killers. I’ll custom match you anytime, and we’ll see who’s good and who “isn’t that good.” 😉

  • Omans
    Omans Member Posts: 1,081

    It is actually shocking that the devs haven't made this very simple change to SWF's - no stacking perks or items.

    That would eliminate 4 toolboxes or 4 medkit games. There wouldn't be four of the same exhaustion perk.

    I'm sure there are some other changes that could reduce the power of SWF in a fair way while also not nerfing solo queue which is in a dire state right now. Devs don't seem too bothered, though.

  • solarjin1
    solarjin1 Member Posts: 2,150

    swf definitely has the advantage because of to much information but solo q is disadvantage cause of the lack of info given.(yin yang)

    kinda balance itself out. Besides... swf is the only place i can go to excape the wasteland known as "solol q" lol

  • JPLongstreet
    JPLongstreet Member Posts: 5,874

    From their moves and changed thus far, the dev's plan seems to be to get solos more info and possibilities of coordination. And not to impose crazy tourney limitations, so players can run what they like.

  • Unknown2765
    Unknown2765 Member Posts: 2,477

    Then there would not me many killers to pay with the swfs, i think its better to give the swfs a higher br according to number of players in it. But if i remember correctly, bhvr is already looking into how to balance this better.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 515

    Maybe.

    If a killer is so unenjoyable to face that most people would rather do anything else, your game has a problem. So, yes, they should be allowed to dodge that killer, permanently.

    I like facing nurse, she has other types of counter play and if the nurse isn't amazing, there is fun to be had. I might wish they would change some of her add-ons, but thats not enough to make me refuse a match with her.

    SWF isn't really the same thing. If they want to play with coms and coordinated, its like a different game. I would bring different stuff, and most importantly a different mind set.

    Maybe both types of matches belong only in league play.

  • Tostapane
    Tostapane Member Posts: 1,654

    more than deserved imo... SWF should be available only in custom matches

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 459

    Changes I would make to swfs: 1. No stacking perks or addons 2. Must select loadout before queuing 3. Show who was together in the post match screen

  • o7o
    o7o Member Posts: 335

    Playerbase is dwindling, I don’t think splitting it even more would be a good idea.

    SWFs are going to exist as long as the game exists.

  • Ginnypig
    Ginnypig Member Posts: 159

    100 % would dodge, no sane person would let himself be in disadvantage before a match starts. Maybe 10k slugging nurse, and still...

  • MrMori
    MrMori Member Posts: 1,619

    I wouldn't change anything about queues or pregame when it comes to SWF. But I would give a BP bonus to the killer based on the type of SWF (4, 2+2, 3+1), as well as show who was in a SWF on the postgame scoreboard.

  • VideoGameMage
    VideoGameMage Member Posts: 358

    Suggesting killers being able to see who's in a swf, has the same energy as people suggesting survivors should see the killer they are going against. Which would result in unnecessarily long queues for everyone.

  • JPLongstreet
    JPLongstreet Member Posts: 5,874

    Do you know what that would do to queue times? For everyone? With the current loss of players, that idea would indeed kill off this game.

    And custom has no progression or BP or anything. It is what it is meant to be, practice grounds.

  • Unam
    Unam Member Posts: 118
    edited December 2022

    Simple Solution:

    Matchmaking only allows a maximum of 2 Survivors Premade. The other 2 must be Random.

    If you queue up as a 4 Man, you only get to use every surv Once, every Perk/Item/addon Once and the Loadout must be selected before queuing.

    If you get the advantage of communication, you lose the advantage of soloQ Players.

  • Zerotoxiks
    Zerotoxiks Member Posts: 76

    Unless you’re playing a really weak killer swf isn’t impossible to beat. You just have to get better

  • Ink_Eyes
    Ink_Eyes Member Posts: 561

    I agree but at the same time I havent heard a single suggestion as to how this could be implemented without players dodging too much...

  • Tostapane
    Tostapane Member Posts: 1,654

    1st of all you can't be sure of the outcome: it could kill or it could be a healthy decision since solo would be buffed properly without SWF (i'm more for the 2nd choice). i know that this will never happen, don't worry, it was just in a eventual case of a proper balanced game (which dbd isn't obviously). i know that custom won't give you any kind of progress, but that's the point: if you wanna play with your friends, custom matches have all the perks unlocked by default in order to make funny build/try new stuff/messing around... regular queue shouldn't have SWF implemented cause it's a gamebreaking feature (too many advantages from it). this game isn't supposed to be played with VC (perks like emphaty, kindred, dark sense, small game, etc etc are a valid example)

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    My suggestion would be a higher MMR value based in how many are in a SWF but you would need an accurate MMR system for that to be relevant

  • Not me. I see SWFs as a chance to improve my skill. And destroying a good SWF feels awesome.

    Now, if I have a lobby where I suspect an SWF, I might switch to an ultra-sweaty build that I keep holstered on the side for the occasion...

    Yeah, but "just about anything" means "spend the first five minutes searching for dull totems and looting the basement chest" half the time, or just doing dailies.

    But yeah, bad SWFs are easy to stomp. I realized that the only reason people think that facecamping is an effective strategy is these types of groups. They'd rather let everyone in their team get hook traded to death rather than leave someone on hook for longer than two minutes. Others will follow you around with flashlights and toolboxes all game instead of doing gens.

    But really good SWFs know how to chain all the loops in the map into one giant mega-structure while the others slam out gens and then hide if they hear you coming. Heal immediately. Know exactly when and how to use DH, to the point where it's almost as awful as it ever was. Can multi-stack Hyperfocus while running a BNP and Prove Thyself.

    I can handle a lot of SWFs even as an M1 killer main, but those types are hard. Thankfully, I don't run into them often.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    Characters in a SWF together should have their names matching in color in the lobby.


    So you know who is paired with who. This tells you the duos, the three mans, and the four mans.


    And to anyone saying "This is not fair to SWFs", I find that horribly ironic and hypocritical.

  • sulaiman
    sulaiman Member Posts: 3,219

    The game is balanced around the killer beating solo survivors but being beaten by swf, because of the power difference between solo and swf. So you basicly asking the killer if he want an easy match, or a hard one. Guess what most killers would choose?

  • HugTechLover
    HugTechLover Member Posts: 2,482

    Thank goodness none of y’all are devs… I mean holy… I’m starting to see the issue, and it’s skill. Some of y’all can’t beat SWF and it shows. Y’all can’t beat something; you want it removed.

  • Zephinism
    Zephinism Member Posts: 542

    If you win most of your matches are SWFs really that big of a problem? 🤔

  • sanees
    sanees Member Posts: 612
    edited December 2022

    SWF is really strong and get a huge amount of information that should not receive, so need to increase the level of information for all survivors (adding kindred to the base) and after that buff m1 killers

  • Forza
    Forza Member Posts: 109

    idk i feel like i win 90% of my games easily right now as killer and playing against swf is much more enjoyable than solo queue. the only frustrating thing is playing against a very competent swf on a map that also favors them.

  • MeanieDeeny
    MeanieDeeny Member Posts: 533

    No. I didn’t say, let us see what characters we’re going against. I didn’t say let killer see if there’s three Megs and a Feng. I said give option yes or no to playing with swfs.

  • MeanieDeeny
    MeanieDeeny Member Posts: 533

    I said “thoughts.” Meaning, what do others bring about that?

    Its not a “problem,” it’s annoying at times and I personally think, it should be an option. I started a topic on it, seeing what other people “thought” about it, to see how other people felt about SWF teams.

    You survivors literally pick everything apart. People can’t even have opinions or ask what other people think, without being insulted..”iF yoU wiN moSt oF yOuR maTcheS…”