Is there anything left to nerf for survivors?

akbays35
akbays35 Member Posts: 1,123

Legit question. I mean gen times/toolboxes maybe, but I really don't think they can nerf much of anything else.

Comments

  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953
    akbays35 said:

    Legit question. I mean gen times/toolboxes maybe, but I really don't think they can nerf much of anything else.

    Could always nerf Adrenaline, that seems to be a largely used meta perk right now. (Don’t get angry at me, Nea and Meg mains, I’m just stating what they may or could nerf :innocent: )
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    The massive safe zones around the open gates, and hatch. 

    The killers usually cannot down a survivor fast enough to prevent an escape. 
    I ran, injured, fresh off the hook a quarter to half way across a swamp map from a doctor to make an escape.

    The survivors know it's a huge safe zone, and killers are catching on more and more.
    Why else would survivors feel comfortable enough to wait there until the killer chases, and even hits them out?
  • akbays35
    akbays35 Member Posts: 1,123

    @Master said:
    Genrush
    SWF
    instaheal
    BT
    safe zones (also called loops)
    hatch

    Just to name a few

    well they already nerfed coop gen time by 10/20% perspectively and gen spawns are pretty wonkey right now and it's easier to 3 gen for killer, SWF can't be balanced objectively on the game by nerfs or buffs, Franklins can counter instaheal but no one grabs that for medkits, Borrowed Time already got nerfed and is only used by swf or really altruistic players, they nerfed overall pallet spawns twice and they have been fixing tile spawns, hatch has to exist to give some sort of forced endgame.

  • Master
    Master Member Posts: 10,200

    @akbays35 said:

    @Master said:
    Genrush
    SWF
    instaheal
    BT
    safe zones (also called loops)
    hatch

    Just to name a few

    well they already nerfed coop gen time by 10/20% perspectively and gen spawns are pretty wonkey right now and it's easier to 3 gen for killer, SWF can't be balanced objectively on the game by nerfs or buffs, Franklins can counter instaheal but no one grabs that for medkits, Borrowed Time already got nerfed and is only used by swf or really altruistic players, they nerfed overall pallet spawns twice and they have been fixing tile spawns, hatch has to exist to give some sort of forced endgame.

    Genrushing is executed by spreading apart and NOT doing gens togehter. Spawns are wonky? not sure what you mean with that

    I never understood how 3-gen is supposde to work. There are 4 survivors, 3 gens and only one killer. How can you possibly stop them from doing a gen? All you can do is prolong the game and farm some BP, you will get nothign done since you cant commit to a chase.

    SWF cant be balanced? How that? Simply introduce ingame voice comms and balance the game around that, easy balancing

    Insta heal can be picked up again, even during the same chase by a SWF member and injected into the downed guy by your friend

    BT got buffed, not nerfed, the timer doesnt even tick anymore during a chase

    There are still super safe loops on the maps, are you denying that?

    Forced endgame? So how about he hatch standoff or the killer having literally no tools to counter the hatch or survivors holding the game hsotage by crouching somewhere on the map? Yeah perfect design

  • IamFran
    IamFran Member Posts: 1,681
    Paddy4583 said:
    Master said:

    Genrush
    SWF
    instaheal
    BT
    safe zones (also called loops)
    hatch

    Just to name a few

    Starting to think your a rank 21 killer.

    “All survivors in a single room with no exits so I can win please”
    And the straw man fallacy once again...
  • akbays35
    akbays35 Member Posts: 1,123

    @Bongbingbing said:
    Oh Come on, Why is everyone going crazy because of DS finally becoming balanced. Don't pretend it wasn't stupidly broken for over 2 years. It's still going to be a very strong perk.

    There's Things on both sides that could use a nerf Instaheals, syringes, Keys, Hatch, Gen times, Moris, Certain Killer's add ons.... and let's not even get into SWF

    I do agree> @Master said:

    @akbays35 said:

    @Master said:
    Genrush
    SWF
    instaheal
    BT
    safe zones (also called loops)
    hatch

    Just to name a few

    well they already nerfed coop gen time by 10/20% perspectively and gen spawns are pretty wonkey right now and it's easier to 3 gen for killer, SWF can't be balanced objectively on the game by nerfs or buffs, Franklins can counter instaheal but no one grabs that for medkits, Borrowed Time already got nerfed and is only used by swf or really altruistic players, they nerfed overall pallet spawns twice and they have been fixing tile spawns, hatch has to exist to give some sort of forced endgame.

    Genrushing is executed by spreading apart and NOT doing gens togehter. Spawns are wonky? not sure what you mean with that

    I never understood how 3-gen is supposde to work. There are 4 survivors, 3 gens and only one killer. How can you possibly stop them from doing a gen? All you can do is prolong the game and farm some BP, you will get nothign done since you cant commit to a chase.

    SWF cant be balanced? How that? Simply introduce ingame voice comms and balance the game around that, easy balancing

    Insta heal can be picked up again, even during the same chase by a SWF member and injected into the downed guy by your friend

    BT got buffed, not nerfed, the timer doesnt even tick anymore during a chase

    There are still super safe loops on the maps, are you denying that?

    Forced endgame? So how about he hatch standoff or the killer having literally no tools to counter the hatch or survivors holding the game hsotage by crouching somewhere on the map? Yeah perfect design

    Some gen spawns are so close that you can effectively patrol an entire portion of the map and pressure survivors I have seen this frequently on both ends. They shouldn't balance the game around voicecoms. Objectively they could limit swf to just duos with two other solo survivors, that would make full cooperation more difficult. I honestly encounter more facecamping killers than swf and most of my killer games are pretty boring with quick 3-4ks or they genrush and just leave and no one pips. The BT nerf was from it's original perk but it's supposed to be an anti tunneling perk I really don't even see BT that often I only have an issue with bt being used for endgame, but adrenaline is even worse. Building loops are rather strong but most loops are fairly easy to mindgame or just break a pallet and go to another tile in chase, sometimes there's an infinite or just a bad tile spawn of multiple jungle gyms or pallets really close to each other, but that's just rng and it's pretty rare it's just easier to give up a chase in some instances and go for someone on the objective. Honestly I'd rather the survivors have a hatch than to hold the game hostage only time I need a 4k is just for achievements since pipping and ranking up doesn't mean anything in this game, I've had so many long games from 1 claudette hiding when there's 4 gens left.

  • Eveline
    Eveline Member Posts: 2,340
    Instaheals and flashlights should be removed and toolboxes nerfed.
  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948
    akbays35 said:

    Legit question. I mean gen times/toolboxes maybe, but I really don't think they can nerf much of anything else.

    Could always nerf Adrenaline, that seems to be a largely used meta perk right now. (Don’t get angry at me, Nea and Meg mains, I’m just stating what they may or could nerf :innocent: )
    Wooow hold on, don't touch adrenalin. I'm all up for survivor nerfs, specifically those who has a big impact on swf. But adrenalin is really the only thing left for a solo survivor to survive some hardcore tunneling, that's really the last thing to think about nerfing. It rewards you for staying alive till the end by using only 3 perks during the match.
  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953
    Eveline said:
    Instaheals and flashlights should be removed and toolboxes nerfed.
    Replace flashlights with glowsticks. Doesn’t blind the Killer, but it’s nice to hold. :tongue:
  • Mc_Harty
    Mc_Harty Member Posts: 3,293
    edited February 2019

    Not really? Besides DS, the only things that need to be fixed on the survivor side that I'm concerned about, is the hatch stand off and some of the maps designs. Maybe the Syringe insta-heal as well, but the Styptic is fine imo.

  • CronaWins
    CronaWins Member Posts: 650

    Survivors must have it hard.

    You don't need perks or items to win as it is.

  • Lanis_
    Lanis_ Member Posts: 183
    edited February 2019
    Eveline said:
    Instaheals and flashlights should be removed and toolboxes nerfed.
    And give Mori to base ability to every killer and add 10 gen to repair and add 99 totem to the map.
  • Eveline
    Eveline Member Posts: 2,340
    Lanis_ said:
    Eveline said:
    Instaheals and flashlights should be removed and toolboxes nerfed.
    And give Mori to base ability to every killer and add 10 gen to repair and add 99 totem to the map.
    I agree. -.-
  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948
    Lanis_ said:
    Eveline said:
    Instaheals and flashlights should be removed and toolboxes nerfed.
    And give Mori to base ability to every killer and add 10 gen to repair and add 99 totem to the map.
    I think 99 totems is alright, but 10 gens is little bit to much don't you think so?
  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    @Master said:
    Genrush
    SWF
    instaheal
    BT
    safe zones (also called loops)
    hatch

    Just to name a few

    BTY has been nerfed enough? and nerfing loops in like increasing the number of hooks needed to kill someone... it's a ridiculous idea, as if pallets weren't already unreliable enough

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    @CronaWins said:
    Survivors must have it hard.

    You don't need perks or items to win as it is.

    Try playing billy, nurse or spirit. Qutie honestly 4k'ing ever game is boring enough as it is

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    @Eveline said:
    Instaheals and flashlights should be removed and toolboxes nerfed.

    Insta heals yes, but if so, moris should go with them. Flashlights are very high skill now so no and tool boxes are useless lol

  • Lanis_
    Lanis_ Member Posts: 183
    Lanis_ said:
    Eveline said:
    Instaheals and flashlights should be removed and toolboxes nerfed.
    And give Mori to base ability to every killer and add 10 gen to repair and add 99 totem to the map.
    I think 99 totems is alright, but 10 gens is little bit to much don't you think so?
    And every time that survivor fail a skill check to repair gen , that gen made and explosion that destroy gen and hit survivor in 36 metres area. 
  • Pizzaman
    Pizzaman Member Posts: 546

    1) Remove the healthy state. There's only the injured and dying state. Also, no healing necessary anymore.
    2) You can not free yourself from the hook anymore, because when you're hooked for the first time, you're already in the struggle phase. Surprise!
    3) Remove Pallets. Why? Git Gud!
    4) Remove Windows. Why? Git Gud!
    5) Remove Grass, Rocks and other obstacles that can be used to hide! Why? Git Gud!
    6) Remove Exit Gates. Why? You can only leave the trial by dying. Also: Git Gud!

    gg ez

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    Eveline said:
    Instaheals and flashlights should be removed and toolboxes nerfed.
    Replace flashlights with glowsticks. Doesn’t blind the Killer, but it’s nice to hold. :tongue:
    Only if we can stop the game to throw a rave with the killer. :p
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775

    @CronaWins said:
    Survivors must have it hard.

    You don't need perks or items to win as it is.

    Try playing billy, nurse or spirit. Qutie honestly 4k'ing ever game is boring enough as it is

    Try doing that with doctor, legion, freddy, or basically the non top of the line killers.

    All survivors are basically capable of performing on the same level, cosmetics aside, but not all killers perform on the same level.
  • CronaWins
    CronaWins Member Posts: 650
    edited February 2019

    @No_Cluie_Louis said:

    @CronaWins said:
    Survivors must have it hard.

    You don't need perks or items to win as it is.

    Try playing billy, nurse or spirit. Qutie honestly 4k'ing ever game is boring enough as it is

    Then play other killers?

    As a rank 1 survivor main, the game is already easy enough.

  • Master
    Master Member Posts: 10,200

    @akbays35 said:

    @Bongbingbing said:
    Oh Come on, Why is everyone going crazy because of DS finally becoming balanced. Don't pretend it wasn't stupidly broken for over 2 years. It's still going to be a very strong perk.

    There's Things on both sides that could use a nerf Instaheals, syringes, Keys, Hatch, Gen times, Moris, Certain Killer's add ons.... and let's not even get into SWF

    I do agree> @Master said:

    @akbays35 said:

    @Master said:
    Genrush
    SWF
    instaheal
    BT
    safe zones (also called loops)
    hatch

    Just to name a few

    well they already nerfed coop gen time by 10/20% perspectively and gen spawns are pretty wonkey right now and it's easier to 3 gen for killer, SWF can't be balanced objectively on the game by nerfs or buffs, Franklins can counter instaheal but no one grabs that for medkits, Borrowed Time already got nerfed and is only used by swf or really altruistic players, they nerfed overall pallet spawns twice and they have been fixing tile spawns, hatch has to exist to give some sort of forced endgame.

    Genrushing is executed by spreading apart and NOT doing gens togehter. Spawns are wonky? not sure what you mean with that

    I never understood how 3-gen is supposde to work. There are 4 survivors, 3 gens and only one killer. How can you possibly stop them from doing a gen? All you can do is prolong the game and farm some BP, you will get nothign done since you cant commit to a chase.

    SWF cant be balanced? How that? Simply introduce ingame voice comms and balance the game around that, easy balancing

    Insta heal can be picked up again, even during the same chase by a SWF member and injected into the downed guy by your friend

    BT got buffed, not nerfed, the timer doesnt even tick anymore during a chase

    There are still super safe loops on the maps, are you denying that?

    Forced endgame? So how about he hatch standoff or the killer having literally no tools to counter the hatch or survivors holding the game hsotage by crouching somewhere on the map? Yeah perfect design

    Some gen spawns are so close that you can effectively patrol an entire portion of the map and pressure survivors I have seen this frequently on both ends. They shouldn't balance the game around voicecoms. Objectively they could limit swf to just duos with two other solo survivors, that would make full cooperation more difficult. I honestly encounter more facecamping killers than swf and most of my killer games are pretty boring with quick 3-4ks or they genrush and just leave and no one pips. The BT nerf was from it's original perk but it's supposed to be an anti tunneling perk I really don't even see BT that often I only have an issue with bt being used for endgame, but adrenaline is even worse. Building loops are rather strong but most loops are fairly easy to mindgame or just break a pallet and go to another tile in chase, sometimes there's an infinite or just a bad tile spawn of multiple jungle gyms or pallets really close to each other, but that's just rng and it's pretty rare it's just easier to give up a chase in some instances and go for someone on the objective. Honestly I'd rather the survivors have a hatch than to hold the game hostage only time I need a 4k is just for achievements since pipping and ranking up doesn't mean anything in this game, I've had so many long games from 1 claudette hiding when there's 4 gens left.

    There is a SWF in pretty much every game nowdays, I highly dobut that yousee more "facecamping" killers.
    Oh and btw, the devs will never remove SWF (or reduce them to duos), so the game needs to be balanced around that

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  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953
    akbays35 said:

    Legit question. I mean gen times/toolboxes maybe, but I really don't think they can nerf much of anything else.

    Could always nerf Adrenaline, that seems to be a largely used meta perk right now. (Don’t get angry at me, Nea and Meg mains, I’m just stating what they may or could nerf :innocent: )
    Wooow hold on, don't touch adrenalin. I'm all up for survivor nerfs, specifically those who has a big impact on swf. But adrenalin is really the only thing left for a solo survivor to survive some hardcore tunneling, that's really the last thing to think about nerfing. It rewards you for staying alive till the end by using only 3 perks during the match.
    Like I said, it was just a speculation, doesn’t mean I want it to happen too. 
  • Chaotic_Riddle
    Chaotic_Riddle Member Posts: 1,953
    Eveline said:
    Instaheals and flashlights should be removed and toolboxes nerfed.
    Replace flashlights with glowsticks. Doesn’t blind the Killer, but it’s nice to hold. :tongue:
    Only if we can stop the game to throw a rave with the killer. :p
    Exactly!
  • Tucking_Friggered
    Tucking_Friggered Member Posts: 636

    @akbays35 said:
    Legit question. I mean gen times/toolboxes maybe, but I really don't think they can nerf much of anything else.

    No worries, we'll find some more issues to "fix" for you guys.