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Killer's what perk/addon/items/mechanic is busted?

Hello, my killer friends! Survivors need not reply or be involved in this discussion. Who else is tired of some of the broken parts of this game which give survivors a million chances to escape? I'm talking about busted mechanics, like a survivor simply needing to spin and can't be hit easily, or all the second chance perks like adrenaline, allowing survivors to pick themselves up off the ground. Who here loves flashlights? I certainly don't. Especially when a team of them is against you, guaranteed bully squad. What about med kits and CoH boons?

Killers, tell me what you think is busted about this game!

Comments

  • Unimatrix00
    Unimatrix00 Member Posts: 459

    Yeah, I don't think the game was ever designed with actual comms in mind. Unfortunately, I'm not sure how the developer can nerf SWF, since they can't stop them from communicating.

  • AverageKateMain
    AverageKateMain Member Posts: 949

    Especially since community managers have confirmed comms isnt cheating and is actively used in community cups/tournament style shite. So yeah there's that. Then again I am a burnt out bitter dbd player so...I'm just tired in general

  • Seraphor
    Seraphor Member Posts: 9,424

    Any mechanic that allows survivors to stand within 1m yet be perfectly safe in the knowledge that they're 100% untouchable.

    This includes:

    Crouching on the killers toes knowing that they're entirely outside of the killers binocular vision.

    Multiple survivors bodyblocking a hook knowing that if the killer swings, they lose the hook.


    Is this a horror game or not?

  • TicTac
    TicTac Member Posts: 2,416

    I dont think most of the mentioned things are busted. Higher FOV would be great and buffing solos to swf and then balancing killers for it, too.

    But to be fair with nurse this things are ok. But why? Bc you dont need to deal with some busted loops/maps. So i think onesided maps are the biggest problem if we want more viable killer.

    Other things, which should be nerfed:

    - Styptic and syringe

    - Medkits in general

    - BNP/maybe also duration-addons of a toolbox

    - maybe duration of Wallhack-Key

    - Circle of healing

    - Hyperfocus-combo

    - Endurance should probably remove your collision

    If i dont miss something that should be everything. The devs removed a lot of the problems already, so thats good.

  • bm33
    bm33 Member Posts: 8,264

    Watch the dev streams from before launch that are on youtube, they talk about how they did plan for SWF. They didn't do in game comms because they figured people would use preferred 3rd party chat instead to talk with friends so didn't want to waste time/resources that could be put to other things. They also ran out of time before release and chose to have KYF at release instead of SWF because they wanted a custom game mode in at release and could just add SWF after release. They even have Cote playing v QA team saying it's better for survivor if you play with a team that can coordinate.

    They've known since before release there would be SWF on comms, they just tried to band aid issues with perks for too long instead of making basekit changes for solo/killers when the game was smaller. Problem isn't SWF comms but lack of buffing solo so they can properly buff/balance killer.

  • realflashboss
    realflashboss Member Posts: 328
    edited January 2023

    Is this a horror game or not is fair. Yet its a valid tactic for the killer to stand there face camping to get a cheap/free hit or down... what happened to fearing the killer in that situation I always wonder.

    Works both ways in that regards imo. The killer pretty much dictates how the game is to be played by the playstyle they choose. Whether that's to face camp, tunnel, chase as many people as possible, protect gens etc.

    Survivors don't have the ability to dictate how the game has to be played, they just do objectives tbf. Nothing forces** a killer to have to play a certain way. E.g. if a killer is face camping as survivors you HAVE to hook trade, take a free hit or have at least 2 people try and rescue or just stick on gens and risk the sacrifice.

    Nothing force's the killer to have to act in a certain way, the decision remains the with them to choose.

    I do think there's much more pressure playing as killer as you only have yourself to blame and contend with in terms of skill, whereas as survivor you can put it down to other survivors, and vice versa rely on other survivors to try and pick up the slack.

    Downside is, survivors is only as strong as the weakest link, if you have 1 bad survivor you can be as amazing as you want and still lose to a 4k.

    Comms isn't busted and by no means gives free wins. I play with 1 other person and even before everyone else quit as 4 players who are casual gamers but had a lot of hours 2k+ each at the time on console would escape far far less individually or as 2 or more than we would get 4kd.

    Unfortunately statistics in any way you look at or Interpret them throughout all changes of meta etc. Over the past 3 years have never once backed up claims that it's a survivors sided game.

    All win streaks on YouTube by killers far outweigh any survivor escape streaks in number and by the number of those who do them. In these instances even survivor escape streaks usually include escaping via hatch (doesn't count for MMR cuz it's not really a win let's be honest) whereas killers often set themselves much stricter rules like even 1 escape through a gate counts as a loss.

    The only SWFs with comms which are busted are the 0.1% like hens team who managed a 200+ escape streaks (still allowed for upto 1 person to be killed so not comparable to killers streaks imo) and they literally synergise all their perks, plan who will take chase and map out gens on a clock face. The vast vast majority of SWF don't (and don't wish) to play like this as its some tournament level game and not fun for most people.

    With all of the strategies, perks and tools available to killers if you can't win the majority of your games then it is quite frankly with how the game sits ATM, a skill issue for the most part. The exception being of course map RNG imo, this can be really rough for some killers (and for survivors on occasion) that is something which should always be reviewed and updated. -I think tbh map RNG is in fact one of the biggest factors in how a game plays out in which sides favour so many times.

    The most busted time which was unfair on killers was when boon healing came out pre-nerfs.

    There should be a clear distinction made by people referring to SWF with comms and tournament style SWF as they play totally different and are worlds apart.

  • solarjin1
    solarjin1 Member Posts: 2,170

    "is this horror game or not"

    killers stop following their victims just to hit a machine mid chase. It nothing scary about this game

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    You're actually complaining about Styptic and Syringe in 2023?

    As for the topic nothing is busted. The issue is the size of maps.

  • AverageKateMain
    AverageKateMain Member Posts: 949

    Well what you're saying makes a lot of sense but you can't really ignore swf has at least some advantage of communication/coordination and I'm referring to 4 man swfs. 3 and below is weaker than people realize. I'm not saying things need to be nerfed, I simply want to address something I find annoying at times in the killer matches I play

  • StarLost
    StarLost Member Posts: 8,077

    Honestly?

    Facecamping on Bubba, Ghostface, IT3 Myers etc.

    A lot of folks are wobbly about Eruption at the moment, but that's only really busted against solos.

    Uh...Blight with his nuttier addons?

    Honestly, nothing much comes to mind.

    Well, one thing comes to mind, but there's no way I'm sharing that one.

  • Unimatrix00
    Unimatrix00 Member Posts: 459

    Did you read the original post? If not, you're lost. If so, you're still lost.

  • StarLost
    StarLost Member Posts: 8,077

    I did. I'm a killer main.

    Oh the survivor end of things? Eh...combinations of perks, but you really need SWF to pull it off. And SWF is the gigantic incontinent elephant in the room.

    But the only really broken thing that cuts against killers that isn't in some way connected to SWFs are the maps. And somehow, every new one released is nastier for killers.

    Borgo has insane pallet density for a map that enormous and often basically plays itself, and Garden of Joy has an actual sodding infinite.

  • Unimatrix00
    Unimatrix00 Member Posts: 459

    Argh! Don't get me started on the new map, Shattered Square. I can't even see scratch marks clearly enough on it to follow them, plus all the pallets and window vaults. Really, in my mind, most maps are a bit heavy on pallets and vaults, which activate certain speed perks.

  • StarLost
    StarLost Member Posts: 8,077

    Eh...there are some maps that are tough and some maps that are fine.

    That said - you'll adapt.

    (Yes, I did a thing there).

  • Pulsar
    Pulsar Member Posts: 20,792

    Idk, probably Tombstone Piece. Nurse. Hyperfocus toolbox squads. Matchmaking. Some tile set-ups and maps. Billy's collision.

  • TicTac
    TicTac Member Posts: 2,416

    If it would be only the size, than nurse would also struggle. There are many killers with mobility who are not viable. Map size is a factor, but strong loops are worse.

    And even with the nerf styptic and syringe are a problem. Styptic lets you reach a pallet/window for free and with a syringe you save up atleast 32 seconds. Against weaker killer you can even use it midchase and be sure that the killer doesnt hit you before it procs. And you can use the medkits first and then deplete the last charge with this.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    I wanted to see what was going on in this thread but there appears to be some kind of forcefield preventing my entry, is this happening for anyone else?

  • StarLost
    StarLost Member Posts: 8,077

    I swear, more teams are starting to realize that Hyperfocus + Fogwise is probably the most broken thing that has existed in ages. It's like prenerf OoO, but with zero downsides and you can melt gens on top of it.

    And apparently Fogwise is still 'bugged' and showing undetectable killers.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I didn't say it was the size alone on every map. It is however the main reason alot of maps are painful to play on.

  • Seraphor
    Seraphor Member Posts: 9,424
    edited January 2023

    I don't think it is. I used Fogwise recently against a Ghostface, triggered it and saw nothing. I suppose he could have been in a snowman but Shroud seems more likely.

    Either way, I'm enjoying my Hyperfocus + Fogwise + Stake Out + Diversion build right now. Only thing I'm missing is Kindred so bring on the new HUD icons.

  • OrangeBear
    OrangeBear Member Posts: 2,803

    Prove Thyself. If you find four people on a gen and then chase 1 person off it, the other 3 people can get the gen done in 20 seconds. That's crazy.

  • Seraphor
    Seraphor Member Posts: 9,424

    It takes 32 seconds for 3 survivors to repair a gen with Prove Thyself, and it takes 42 seconds for survivors to repair a gen without Prove Thyself. That's not a huge difference.

    Remember Prove Thyself only negates the inefficiency penalty, it's not a true bonus. It's still more efficient for survivors to split up on gens than to work on them together, even with Prove Thyself. The only time it comes in handy is in a 3 gen scenario.

  • OrangeBear
    OrangeBear Member Posts: 2,803

    I forgot the gens have 90 charges now. It was like 26 before. I still think it's pretty crazy though

  • StarLost
    StarLost Member Posts: 8,077
    edited January 2023

    That...build...I swear, replace Diversion with Dead Hard or Distortion or something and you've got something so filthy that it can only be legally viewed on a paid website. In Germany.

    It's more that you can get SWFs with two PTS and always have at least 2 people on a gen, generally with other faster gen perks. Those are the games where you'll literally lose a gen between picking someone up and hooking them.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    The most broken thing about this game imo is that we only get one playlist.

    Killer side it's probably nurse and blight's powers. Demo's aura read and stealth iri add ons are just insane. It's just good you dont see many demo mains. Eruption sucks hard and mainly that it's too hard for anything but a coordinated swf to counter play hard tunneling/camping.

    Survivor side it's probably gen perks like prove and hyperfocus stacking toolboxes etc. Gets gens done way too fast, but that's really just the meta atm isn't it? Survs do gens fast, killers get mad regression perks.

    Saying this as a split survivor and killer player.

  • Rulebreaker
    Rulebreaker Member Posts: 2,034

    Perk wise: hyperfocus. Those who can constantly hit those greats will make that gen burn

    Item wise: commodious toolbox with charge add ons. It pairs well with built to last. Especially 4 of them with the above.

    Mechanic wise: reblessing totems. We're fine with boons. We are not fine with snuffing the same totem 7 times a match.

    Overall: maps. Alot of those maps have very questionable layouts...

  • Xendritch
    Xendritch Member Posts: 1,842

    Hyperfocus/Prove Thyself- These perks go a long way in making killers feel regression is so necessary. I already thought Prove was the most broken perk besides old DH before the meta shakeup and now everybody else is waking up to it. Now we have Hyperfocus which is the more cracked out version of it. These need heavy nerfs so we can nerf regression perks as well and head towards the golden promised land of a chase meta on both sides.

    Literally any Med-Kit that isn't brown- Besides Gens healing an injured survivor is the most powerful thing a survivor can do, this is usually balanced by it taking two survivors to do or it taking 10,000 years to do with Self-Care (Yes CoH exists but that's actually only efficient after the first heal although that should be slowed down a bit too) but having multiple fast solo heals just murders killer's ability to spread pressure and the entire playstyle of hit and run.

  • DBD78
    DBD78 Member Posts: 3,469

    Don't play that much killer but when I do: Big maps and SWFs are a problem and makes the game unfair to me from the very second the game starts

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    I could say bodyblocking... but then again not much I don't think there is that many things "busted" in the game

    So I will say that it's not anything in game it's all of the stuff outside of the game that has influence over what happens

    MMR... MM... Maps... Servers... the lack of optimization for Consoles (or in general)... The real lack of new modes (but I do understand why)

    So basically coding... that's the be all end all