http://dbd.game/killswitch
HSFP Teams - If You Don't Mind Doing Me A Favor, Killer Mains?
So, HSFP. Hyperfocus, Stakeout, Fogwise, Prove. Starting to see this quite a lot in 3/4man SWFs, but I'm curious if this is getting more common at higher MMRs, or if I'm just unlucky at the moment - as this is by far the scariest build to go against right now.
If you've run into this sort of genrush build, post here and how frequently you see it. Genuinely curious.
EDIT: To clarify, this isn't all on one person, more stacked into a team.
Something on the theme of:
#1
Fogwise
Hyperfocus
Stakeout
Dead Hard
Anni Toolbox+charges
Map Offering (Gideon)
#2
Hyperfocus
Stakeout
PTS
Dead Hard
Green Medkit+charges
#3
Hyperfocus
Stakeout
PTS
Dead Hard
Commodious Toolbox+Charges
#4
Hyperfocus
Stakeout
Circle of Healing
Dead Hard
Yellow Medkit+charges+healing speed
Comments
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Dont see this build at all. And I only see you posting about it all the time.
12 -
Only very rarely.
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I could swear I saw your duo friend (Tia...something? The one that kept calling Otz a hacker?) running it a bit back now that I think about it. And no, I've seen quite a few folks mention it after the Community Cup, because that's where I think a lot of folks first saw it when after that I'm seeing it more?
Although...nice attempt at an ad-hom, I guess? You've gone mean recently Aven.
5 -
Don't see it at all really, if you're applying equal pressure to everyone that Prove Thyself and Hyperfocus won't get much value.
2 -
In my five hundred hours, I've never seen this build.
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As someone who plays a lot of off meta builds and killers, doesn't look that scary to me. Bunch of games it won't do anything because im playing a low TR killer or a stealth build.
I'd be much more scared of typical second chance / exhaustion perks than a few seconds off the gens. A single dead hard can extend a chase 30-40+ seconds; and with 3x survivors alive on gens that single perk slot can provide more value than this entire build
3 -
Not Hacker, exploit, because he blocked one Exit Gate with both Victor and Charlotte.
And nope, I only ran it, when it was new, to test it out. But as I have said many times - whenever you were not against a Wesker on RPD, it was not really good.
And well, it is really only you who is mentioning it. I neither see it ingame nor in posts on this Forum. Because the combo is just not good.
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The only perk I encounter semi regularly is Prove. Here and there, not every trial. Hyperfocus and Stake Out almost never, either on each own or in combo. Fogwise on some Vittorios, but it seems like a waste in a 4-man. They can relate the position of the killer anyway. I saw Wiretap much more often, for comparison.
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Huh. Well, I'm seeing it a bit, and got completely pantsed by it twice recently - once with a Game offering and once with a GoJ offering. Granted, one was a partial comp team.
It's a very good mix.
He used the word 'cheater', if I recall. But tomato, tomahto - he's the one I recall seeing it on because I remembered his name from the forums and I think I played against you two a while back (I was on the Hag, with the Birch skin, anon mode). He's...not exactly mannered either way.
Fogwise works with Hyperfocus and Stakeout in a SWF much in the way old OoO did - you have near constant uptime on killer vision.
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I usually get 1 every game.
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Nah, it was "nice exploits". This was also before the RPD-Rework (because this is how Otz was able to block the Exit Gate, since you cannot pass the Main Gate on RPD when both Twins are blocking it). Would not be possible anymore because now there are two paths to reach this Exit Gate.
And totally possible that we played against each other, but only when you play on EU-Servers. But I dont really remember that I faced a Hag in months, she is super rare and probably the rarest Killer to go against for me.
(We both use Prove Thyself tho, mostly because of the BPs, but I also dont know any other Perk I want to run)
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Not that often, about 1 or 2 times each month with hyper prove and stakeout. Always in a swf though with everyone running it with toolboxes. Haven't seen it with fogwise though (usually it's built to last or an odd man overzealous)
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I see 2-3 Proves every game but I only see Hyperfocus every 5 games or so which I wonder about and my only guess is because it's a licensed chapter and people don't wanna pay for Rebecca.
The most common build I run into is Adrenaline/Dead Hard/Prove Thyself/Unbreakable although Blast Mine, Windows of Opportunity, Non-DH Exhaustion Perk of your Choice and Circle of Healing are also all very common perks I run into as well.
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Mm. I'll have to dig up that video, because I may be misremembering.
Also - either you've got a doppelganger, I played against two people with very similar names or my dreams after watching streams before bed have crossed over into reality again - because I'm on NA.
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stake out terrible and mainly a gimmick. Unable to gain stacks consistently on most killers without just flat out following them all game and throwing. Hyper focus is good but rarely use. This is the boogeyman combo that killers are so afraid of but almost never see. Scott and few other big youtubers keep this "hyper focus broken" narrative alive. Almost nobody use it.
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Hyperfocus + Prove thyself is in itself reasonably rare in my experience, Prove Thyself on its own is fairly common. That whole build? I'm sure I've seen it at some point but it sure didn't reserve enough space in my memory for me to actualyl remember for sure.
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Hyperfocus is broken if you can get to 3+ stacks where you're taking 20-25 seconds off a gen solo I just think you don't see it that often because a lot of people don't want to pay for Rebecca and at the end of the day most people don't like doing gens so bringing gen perks isn't that appealing compared to second chance or chase perks so with the choice between doing thing you like doing better or doing thing you find boring better most choose the former.
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Not necessarily talking about it all on one person. More as a part of a coordinated team.
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Fortunately haven't seen everyone with it come up. And when it's been one person, it's been something more selfish--Hyperfocus, Stakeout, Built to Last, [Insert Perk], and then the BNP+Purple Toolbox on The Game.
But if I ever see it I'll let you know.
(And if you see what looks like it again, any chance of screengrabs before the game ends? It'd be interesting to see how many hooks vs the perks screen etc.)
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If i've seen this build, then i sure as hell don't remember the last time i saw it, all i know is that it's a "putting all of your eggs in one basket" build, those 4 combined means no SB, DH, BT, DS, OTR, etc. meaning that they're a pretty easy target unless they are incredible in chase
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Hmm, I should have been clearer in my OP (this is me on 2 hours of sleep), but the team looked something like:
#1
Fogwise
Hyperfocus
Stakeout
Dead Hard
Anni Toolbox+charges
Map Offering (Gideon)
#2
Hyperfocus
Stakeout
PTS
Dead Hard
Green Medkit+charges
#3
Hyperfocus
Stakeout
PTS
Dead Hard
Commodious Toolbox+Charges
#4
Hyperfocus
Stakeout
Circle of Healing
Dead Hard
Yellow Medkit+charges+healing speed
Seen it twice in a full group and once in a 3man, but I got completely clobbered by it every time. No idea how to respond to it. Gens just melt.
They all had an ex perk on top of it. Basically a team stacked with pretty deep faster gen perks, an offering for a small map and the other standard goodies.
What would happen is that, I'm guessing, the Fogwise would have near constant uptime and thus vision of me. They split up with 2 to a gen, with a PTS on each. I don't think I've seen gens pop that fast in years, felt like I didn't even have time to hook people.
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The basic part of it, hyper focus+ stakeout show up every match, the add on prove thyself is common. I rarely see fogwise as the fourth in that set, someone else usually has it. Its just a good way to get gens done while other people are engaged with the killer. Maybe I play different so my MMR sticks at an area below yours, but for me the specific player with this build in a SWF will always be their last choice to send for body block or to get my attention for running when the others are at death hook. When I face a SWF where they all have this setup or elements of it, its usually too late to change playstyles by the time I figure out they have it.
I use it when I want to win as survivor, regardless of SWF or solo, because as you noted it seriously limits the time I am forced to stay put on one generator, which is really the only dangerous time for a survivor. And it also makes doing generators somewhat fun, as it adds other easy to manage elements to a boring task. Stakeout specifically adds entertainment.
I wanted to note that see it, or things like it, but I don't want it changed via nerfs. I very much appreciate that it adds fun to the worst part of the game(survivor sitting on a gen). If it needs addressing, I want it addressed via killer aggressive buffs(anti "W" key type stuff).
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Sometimes. Somewhat classic builds are still the norm though. DH,UB,WoO are very common. Although I have noticed in 4-mans there is usually one dedicated hyperfocus user
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I've definitely been seeing them since Hyperfocus went live.
Not too often but every now and then a "high mmr" team will give me a run for my money. They usually have two people with Hyperfocus + Stakeout, other two have healing perks and chase perks.
It's generally way too dangerous to go full in on a gen build.
2 -
Yeah, it's a gimmick, but I tend not to go in playing especially mean - and it feels like unless you're running deep regression or playing a strong killer with strong addons, you just...don't have any time to do anything, because a single chase costs you a gen, and another if you want to hook.
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I *wish* I got matched with players running this stuff. I'm not skilled enough to run it. Never see it among team mates.
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Well, yeah.
If you're playing against a good team, you'll probably lose 2-3 gens for your first chase. That's just how it is.
The remaining gens generally go slower, especially if you figure out who the gen jockey is and remove them.
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And then you get called a tunneler in EGC, along with other things such as "you are a sweaty tryhard" or "#### yourself".
There's no way to win against these players and actually feel good about it :(
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I haven't seen this. PtS is the only common one of these. I run PtS for the bp boost personally.
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I think that's what makes this build scary - everyone is the gen jockey, meaning that even if you're constantly pushing 2 off a gen (which seems to be the intuitive counter), there's the other two elsewhere slamming it out.
I suppose I could slug or tunnel more, or go really aggressively after a 3-gen, but that is the exact playstyle I go out of my way to avoid.
Here's the thing.
I've been experimenting with it myself in solo, and it doesn't work. To get this one to kick in, you need a team behind you. Because one player doing it - dislodge them from the gen and you break Hyperfocus. When it's a full squad built around this gimmick - by the time you know what's happening, the game is over.
1 -
Quite common to see this in my games.
3 -
I mean, okay, sure.
I don't know why you would take those players seriously, as they're clearly also tryharding.
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If everyone runs it, nobody can stop you from tunneling.
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Sure.
But the thing is - I don't go into games wanting to tunnel, camp, slug or play massively sweaty. I've been doing the same thing I did last Christmas actually (gathering some data for a...thing I'm putting together).
I suppose I could start tunneling once I realize what's going on - but by then, I'm 1 hook in at 1 gen left, and it's too late.
What honestly scares me more is I can think of ways to make this gimmick even more vicious.
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I mean, they're obviously try-harding. If you play casual, why do you care?
Likewise, why should you be able to counter the sweatiest and most optimal strategies by playing non-optimally?
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Fair question.
I play casual, but I still play to win. If that makes sense? My goal is generally to at least 1, preferably 2 hook everyone before killing folks and I like to run weird, idiosyncratic builds on my stronger killers. I want everyone to leave dead, but with fun memories and a good amount of BP.
I face decent survivors, and occasionally very strong groups, and then I can dial it up if need be - and usually fare okay (about a 50% kill rate overall, despite playing maximum chill in most games).
This SWF strat though...it's obnoxious. Because it feels like a proxy rush in SC2 - if you don't immediately know what's going on and take steps to counter it, you can't recover. There's just no time.
1