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HSFP Teams - If You Don't Mind Doing Me A Favor, Killer Mains?

StarLost
StarLost Member Posts: 8,076
edited January 2023 in General Discussions

So, HSFP. Hyperfocus, Stakeout, Fogwise, Prove. Starting to see this quite a lot in 3/4man SWFs, but I'm curious if this is getting more common at higher MMRs, or if I'm just unlucky at the moment - as this is by far the scariest build to go against right now.

If you've run into this sort of genrush build, post here and how frequently you see it. Genuinely curious.

EDIT: To clarify, this isn't all on one person, more stacked into a team.


Something on the theme of:


#1

Fogwise

Hyperfocus

Stakeout

Dead Hard

Anni Toolbox+charges

Map Offering (Gideon)


#2

Hyperfocus

Stakeout

PTS

Dead Hard

Green Medkit+charges


#3

Hyperfocus

Stakeout

PTS

Dead Hard

Commodious Toolbox+Charges


#4

Hyperfocus

Stakeout

Circle of Healing

Dead Hard

Yellow Medkit+charges+healing speed

Post edited by StarLost on

Comments

  • SmolBlob
    SmolBlob Member Posts: 399

    Only very rarely.

  • Shroompy
    Shroompy Member Posts: 7,792

    Don't see it at all really, if you're applying equal pressure to everyone that Prove Thyself and Hyperfocus won't get much value.

  • dgbug
    dgbug Member Posts: 187

    In my five hundred hours, I've never seen this build.

  • Hensen2100
    Hensen2100 Member Posts: 339

    As someone who plays a lot of off meta builds and killers, doesn't look that scary to me. Bunch of games it won't do anything because im playing a low TR killer or a stealth build.

    I'd be much more scared of typical second chance / exhaustion perks than a few seconds off the gens. A single dead hard can extend a chase 30-40+ seconds; and with 3x survivors alive on gens that single perk slot can provide more value than this entire build

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,654

    Not Hacker, exploit, because he blocked one Exit Gate with both Victor and Charlotte.

    And nope, I only ran it, when it was new, to test it out. But as I have said many times - whenever you were not against a Wesker on RPD, it was not really good.

    And well, it is really only you who is mentioning it. I neither see it ingame nor in posts on this Forum. Because the combo is just not good.

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    The only perk I encounter semi regularly is Prove. Here and there, not every trial. Hyperfocus and Stake Out almost never, either on each own or in combo. Fogwise on some Vittorios, but it seems like a waste in a 4-man. They can relate the position of the killer anyway. I saw Wiretap much more often, for comparison.

  • StarLost
    StarLost Member Posts: 8,076
    edited January 2023

    Huh. Well, I'm seeing it a bit, and got completely pantsed by it twice recently - once with a Game offering and once with a GoJ offering. Granted, one was a partial comp team.

    It's a very good mix.

    He used the word 'cheater', if I recall. But tomato, tomahto - he's the one I recall seeing it on because I remembered his name from the forums and I think I played against you two a while back (I was on the Hag, with the Birch skin, anon mode). He's...not exactly mannered either way.

    Fogwise works with Hyperfocus and Stakeout in a SWF much in the way old OoO did - you have near constant uptime on killer vision.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    I usually get 1 every game.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,654

    Nah, it was "nice exploits". This was also before the RPD-Rework (because this is how Otz was able to block the Exit Gate, since you cannot pass the Main Gate on RPD when both Twins are blocking it). Would not be possible anymore because now there are two paths to reach this Exit Gate.

    And totally possible that we played against each other, but only when you play on EU-Servers. But I dont really remember that I faced a Hag in months, she is super rare and probably the rarest Killer to go against for me.

    (We both use Prove Thyself tho, mostly because of the BPs, but I also dont know any other Perk I want to run)

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    Not that often, about 1 or 2 times each month with hyper prove and stakeout. Always in a swf though with everyone running it with toolboxes. Haven't seen it with fogwise though (usually it's built to last or an odd man overzealous)

  • Xendritch
    Xendritch Member Posts: 1,843

    I see 2-3 Proves every game but I only see Hyperfocus every 5 games or so which I wonder about and my only guess is because it's a licensed chapter and people don't wanna pay for Rebecca.

    The most common build I run into is Adrenaline/Dead Hard/Prove Thyself/Unbreakable although Blast Mine, Windows of Opportunity, Non-DH Exhaustion Perk of your Choice and Circle of Healing are also all very common perks I run into as well.

  • StarLost
    StarLost Member Posts: 8,076

    Mm. I'll have to dig up that video, because I may be misremembering.

    Also - either you've got a doppelganger, I played against two people with very similar names or my dreams after watching streams before bed have crossed over into reality again - because I'm on NA.

  • solarjin1
    solarjin1 Member Posts: 2,390

    stake out terrible and mainly a gimmick. Unable to gain stacks consistently on most killers without just flat out following them all game and throwing. Hyper focus is good but rarely use. This is the boogeyman combo that killers are so afraid of but almost never see. Scott and few other big youtubers keep this "hyper focus broken" narrative alive. Almost nobody use it.

  • oxygen
    oxygen Member Posts: 3,376

    Hyperfocus + Prove thyself is in itself reasonably rare in my experience, Prove Thyself on its own is fairly common. That whole build? I'm sure I've seen it at some point but it sure didn't reserve enough space in my memory for me to actualyl remember for sure.

  • Xendritch
    Xendritch Member Posts: 1,843

    Hyperfocus is broken if you can get to 3+ stacks where you're taking 20-25 seconds off a gen solo I just think you don't see it that often because a lot of people don't want to pay for Rebecca and at the end of the day most people don't like doing gens so bringing gen perks isn't that appealing compared to second chance or chase perks so with the choice between doing thing you like doing better or doing thing you find boring better most choose the former.

  • StarLost
    StarLost Member Posts: 8,076

    Not necessarily talking about it all on one person. More as a part of a coordinated team.

  • RainehDaze
    RainehDaze Member Posts: 2,695

    Fortunately haven't seen everyone with it come up. And when it's been one person, it's been something more selfish--Hyperfocus, Stakeout, Built to Last, [Insert Perk], and then the BNP+Purple Toolbox on The Game.

    But if I ever see it I'll let you know.

    (And if you see what looks like it again, any chance of screengrabs before the game ends? It'd be interesting to see how many hooks vs the perks screen etc.)

  • DragonMasterDarren
    DragonMasterDarren Member Posts: 3,080

    If i've seen this build, then i sure as hell don't remember the last time i saw it, all i know is that it's a "putting all of your eggs in one basket" build, those 4 combined means no SB, DH, BT, DS, OTR, etc. meaning that they're a pretty easy target unless they are incredible in chase

  • StarLost
    StarLost Member Posts: 8,076
    edited January 2023

    Hmm, I should have been clearer in my OP (this is me on 2 hours of sleep), but the team looked something like:


    #1

    Fogwise

    Hyperfocus

    Stakeout

    Dead Hard

    Anni Toolbox+charges

    Map Offering (Gideon)


    #2

    Hyperfocus

    Stakeout

    PTS

    Dead Hard

    Green Medkit+charges


    #3

    Hyperfocus

    Stakeout

    PTS

    Dead Hard

    Commodious Toolbox+Charges


    #4

    Hyperfocus

    Stakeout

    Circle of Healing

    Dead Hard

    Yellow Medkit+charges+healing speed


    Seen it twice in a full group and once in a 3man, but I got completely clobbered by it every time. No idea how to respond to it. Gens just melt.

    They all had an ex perk on top of it. Basically a team stacked with pretty deep faster gen perks, an offering for a small map and the other standard goodies.

    What would happen is that, I'm guessing, the Fogwise would have near constant uptime and thus vision of me. They split up with 2 to a gen, with a PTS on each. I don't think I've seen gens pop that fast in years, felt like I didn't even have time to hook people.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 638

    The basic part of it, hyper focus+ stakeout show up every match, the add on prove thyself is common. I rarely see fogwise as the fourth in that set, someone else usually has it. Its just a good way to get gens done while other people are engaged with the killer. Maybe I play different so my MMR sticks at an area below yours, but for me the specific player with this build in a SWF will always be their last choice to send for body block or to get my attention for running when the others are at death hook. When I face a SWF where they all have this setup or elements of it, its usually too late to change playstyles by the time I figure out they have it.

    I use it when I want to win as survivor, regardless of SWF or solo, because as you noted it seriously limits the time I am forced to stay put on one generator, which is really the only dangerous time for a survivor. And it also makes doing generators somewhat fun, as it adds other easy to manage elements to a boring task. Stakeout specifically adds entertainment.

    I wanted to note that see it, or things like it, but I don't want it changed via nerfs. I very much appreciate that it adds fun to the worst part of the game(survivor sitting on a gen). If it needs addressing, I want it addressed via killer aggressive buffs(anti "W" key type stuff).

  • Sava18
    Sava18 Member Posts: 2,514

    Sometimes. Somewhat classic builds are still the norm though. DH,UB,WoO are very common. Although I have noticed in 4-mans there is usually one dedicated hyperfocus user

  • Pulsar
    Pulsar Member Posts: 22,954

    I've definitely been seeing them since Hyperfocus went live.


    Not too often but every now and then a "high mmr" team will give me a run for my money. They usually have two people with Hyperfocus + Stakeout, other two have healing perks and chase perks.

    It's generally way too dangerous to go full in on a gen build.

  • StarLost
    StarLost Member Posts: 8,076

    Yeah, it's a gimmick, but I tend not to go in playing especially mean - and it feels like unless you're running deep regression or playing a strong killer with strong addons, you just...don't have any time to do anything, because a single chase costs you a gen, and another if you want to hook.

  • Nazzzak
    Nazzzak Member Posts: 7,362

    I *wish* I got matched with players running this stuff. I'm not skilled enough to run it. Never see it among team mates.

  • Pulsar
    Pulsar Member Posts: 22,954

    Well, yeah.

    If you're playing against a good team, you'll probably lose 2-3 gens for your first chase. That's just how it is.

    The remaining gens generally go slower, especially if you figure out who the gen jockey is and remove them.

  • GensByDaylight
    GensByDaylight Member Posts: 528

    And then you get called a tunneler in EGC, along with other things such as "you are a sweaty tryhard" or "#### yourself".

    There's no way to win against these players and actually feel good about it :(

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    I haven't seen this. PtS is the only common one of these. I run PtS for the bp boost personally.

  • StarLost
    StarLost Member Posts: 8,076

    I think that's what makes this build scary - everyone is the gen jockey, meaning that even if you're constantly pushing 2 off a gen (which seems to be the intuitive counter), there's the other two elsewhere slamming it out.

    I suppose I could slug or tunnel more, or go really aggressively after a 3-gen, but that is the exact playstyle I go out of my way to avoid.

    Here's the thing.

    I've been experimenting with it myself in solo, and it doesn't work. To get this one to kick in, you need a team behind you. Because one player doing it - dislodge them from the gen and you break Hyperfocus. When it's a full squad built around this gimmick - by the time you know what's happening, the game is over.

  • Blueberry
    Blueberry Member Posts: 14,459

    Quite common to see this in my games.

  • Pulsar
    Pulsar Member Posts: 22,954

    I mean, okay, sure.

    I don't know why you would take those players seriously, as they're clearly also tryharding.

  • Pulsar
    Pulsar Member Posts: 22,954

    If everyone runs it, nobody can stop you from tunneling.

  • StarLost
    StarLost Member Posts: 8,076
    edited January 2023

    Sure.

    But the thing is - I don't go into games wanting to tunnel, camp, slug or play massively sweaty. I've been doing the same thing I did last Christmas actually (gathering some data for a...thing I'm putting together).

    I suppose I could start tunneling once I realize what's going on - but by then, I'm 1 hook in at 1 gen left, and it's too late.

    What honestly scares me more is I can think of ways to make this gimmick even more vicious.

  • Pulsar
    Pulsar Member Posts: 22,954

    I mean, they're obviously try-harding. If you play casual, why do you care?

    Likewise, why should you be able to counter the sweatiest and most optimal strategies by playing non-optimally?

  • StarLost
    StarLost Member Posts: 8,076

    Fair question.

    I play casual, but I still play to win. If that makes sense? My goal is generally to at least 1, preferably 2 hook everyone before killing folks and I like to run weird, idiosyncratic builds on my stronger killers. I want everyone to leave dead, but with fun memories and a good amount of BP.

    I face decent survivors, and occasionally very strong groups, and then I can dial it up if need be - and usually fare okay (about a 50% kill rate overall, despite playing maximum chill in most games).

    This SWF strat though...it's obnoxious. Because it feels like a proxy rush in SC2 - if you don't immediately know what's going on and take steps to counter it, you can't recover. There's just no time.