Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

Overly Detailed Map Geometry

So, what part of the maps actually do have bizarrely detailed geometry that just exists to get you stuck on things, and not 'trying to reduce the number of invisible projectile collisions'?

There's two that come to mind that I'm not sure I'm imagining or not: doorframes, and the upright wooden posts in the structure out front of main in Dead Dawg Saloon. They stick out just a tiny bit past the wall they're attached to, which means holding tight to them seems to get caught on, say... 5 mm of obstruction at most.

Or maybe I'm going crazy.

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