One thing that's confused me about Badham
Why is there five versions of it? Each version just have a slightly different layout? But that doesn't seem like a reason to have five versions I mean most maps will have their tiles changed each match so people don't memorize very strong loops and have to do a bit of exploring but Badham is the only map with five versions with not much changed other then this house is slightly moved to the left. I mean look at Lampkin that's a map that has a bunch of houses the only thing that changes is that some houses are closed off and others become open so where's its multiple variants I just don't get why Badham needs five different variants.
Comments
-
The only thing confusing me about this map is how it is even allowed to exist in its current state,,,map is huge,pallets every loop and in between ,strong buildings ,prone to abuse with sabo shenanigans main building
Post edited by Entitled_survivor on6 -
1700 hours and i still can't remember what a difference between on every versions.
Also yeah, one of the most boosted realms, hope it will get rework after Garden of #########
4 -
Same. Main building doesn't move, house is across the street behind a hedge wall, shack is in the corner. What else is there?
3 -
Very strong garage, two stairs house is good enough too. It's funny that every variation is stupidly boosted.
0 -
Haddon field has 5 buildings, 1 Myers house, 3 others, and 1 that not accessible.
Myers house is fixed, the other 4 is randomly spawn on 4 places
Which the RNG can work there.
Bad ham has 1 main building, 2 houses, shack. Unlike Haddon field, if they make RNG in the map instead of variations, the change will be only rotation around 2 houses, since there is not a single wall titles in it to be RNG.
Which is why they have to make 5 different layouts. Without creating multiple layouts, Badham would be like Saloon, there is no RNG in that map.
I understand why there are 5 Badham, but I cant explain well.
0 -
I think the difference in placement between the tiles. Sometimes main building can shift in the middle of the map
0 -
The reason why was actually explained during a devstream back when they reworked Freddy
And its simply because they wanted to add more variations to Springwood, (Like Autohaven, MacMillan, etc.) but couldnt because of licensing issues
So they went with what we got, and even with over 5k hours and almost 6 years of experience, I can only remember the 1st variation. All because its the exact same as when Badham only had 1.
1 -
Badham is such an absurdly survivor sided realm that's rarely talked about. I'd easily take any other map over any of the Badham variations. The entire map is a safe zone of strong loops and pallets chained together.
2 -
I love getting sent to any version of Springwood against competent Survivors... Chainable loops on every corner of the map, strong pallets and a cringe main building that somehow exists while there's already 1 funhouse and 1 house of pain on opposite ends of the map. Went against a P35/P70/P100 team on Badham last night and the 2 that survived made sure to stare my Ghostface down at the exit gate... 9/12 Hooks with Ghostie isn't bad at all especially vs a meta SWF on a Survivor-sided map, still got 'flexed' on though lmao
0 -
All variations this map suck playing killer. They need to delete 4 of them and make 1 balanced one. Or rebalance it.
0 -
The main difference between the Badhams is the position of the buildings. However, the map shape and size can differ slightly.
Badham I - III are all square in shape, and have the same outer boundaries and size.
Badham IV and V are narrower and more rectangular in shape. Badham IV is slightly smaller than the first 3 while Badham V is slightly larger.
0
