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How to reduce Tunnelling (from a Killers perspective)
Now I'm not saying that this is going to be a 100% guarantee that you wont get tunnelled after this but these are the things that'll make me tunnel as a killer (maybe even camp more than I should)
- Taking the hit after being unhooked, ESPECIALLY if your savour isn't injured. You're giving me the choice between someone stage 2+ who I can down in one hit vs someone who could be fresh who I need to down in two hits, it's pretty simple maths. This is probably the number one cause for me tunnelling someone and it's completely preventable on the survivors side. DONT TAKE THE HIT.
- Bringing me to an unfavourable map, this one might sound a bit entitled but I'm more likely to sweat and not even give a hatch if I see someone bring me to Ormand or Erie. Those maps are too large at the moment and makes pressuring gens too hard when they're on the other side of the map. And the only other way to pressure gens without being there, it pressuring a kill. Whether that means people have to come take hits so it's not a 1v3 or or they need 2 people for the unhook, sometimes it's simply to viable to leave the unhooked person if it means I'm pulling multiple people off of gens. However, if I get taken to these maps by random, I'll probs just play for fun since I'm most likely not getting a 4k.
- Running towards gens, so many times will I see someone unhooked and they'll beeline it towards the gens instead of staying away and running off with the person who unhooked them, if I can down you in my gens, I will take it as that's free pressure.
- If you're in comms, and you know the last 1-2 gens are going to pop, don't pop them. This will make me think I have more time then I do and is a very good strategy to give yourself some breathing room. Save then pop the gens. I'm not gonna be camping if I think I have 4 gens remaining and I can defend a couple.
I think this is about it, what makes you tunnel more or less?
TLDR:
- Don't take BT hit
- Don't bring map offerings
- Stay away from the 3 gen
- Don't activate endgame too quickly
Comments
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How to avoid tunneling, from a serial tunneler.
Do not play Survivor, you cannot stop me.
I'm mostly meme'ing, but it is true. You can't stop someone from tunneling, unfortunately.
Post edited by Pulsar on19 -
If i ever see survivors NOT tunneling their objective, as in do 1/3 of a gen then move on, 1/3 next (just like killers taking 1/3 of their objective's hook states) then I won't tunnel my objective. But since every match I've ever played has had survivors tunneling gens, it's only fair killers like myself tunnel back in return. Equally fair play.
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Yeah, after I got tunneled for "everyone is running DH", while I was the only one not running it, I dont believe stuff like that anymore.
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Eh... 2 is a bit iffy. Survivors run map offerings because they think the killer is going to sweat anyway and they want a better shot at winning. This is like saying "dont run meta perks or bring items".
1, 3 and 4 are correct though.
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Yh, 2 was more of a personal thing, I guess I probably should've mentioned it as even when I put it I found it hard to articulate what I meant by it. Cos I defo think that anyone should always bring their strongest things if they're playing to win but that they also shouldn't complain when the other side does it and was hoping that this post could maybe bring some insight on how survivors could reduce the pain of being tunelled
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Nothing survivors can do will stop tunneling. Killers make up their mind to tunnel at five gens before the game even starts. There's no reason people do it other than it's playing the game on easy mode due to there almost always being at least one guy who is average or below and can easily be tunneled out.
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They can certainly reduce the amount they get tunnelled as I can guarantee not every killer has made up their mind at 5 gens. All I'm trying to do is give survivors a few ways to make it less likely.
4 -
I tunnel if 2-3 gens pop in the first chase.
I need to reduce gens speeds ASAP and that means benching someone. And it's quicker to bench the already injured, already hooked once Survivor, instead of starting from 0 with a new Survivor.
Survivors are not obligated to switch gens to give me more playtime, so why should I be obligated to switch targets to give THEM more playtime? It's entitled hypocrisy.
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I don't start tunneling or camping until 2 or less gens are left and no one's dead. If any survivors give you crap for this they are literally just expecting you to let them win easy.
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I play for fun and not necessarily to win, so any tunnel in my games is accidental.
But it happens.
It happens because I play Hag and don't control who's walking all over my traps ! So if it happens to be the last unhooked, well. It's very time consuming replacing traps and I can't afford to let a survivor go.
It also happens as I play Legion, when my 5th chain hit happens to be the last unhooked. I'm not wasting a 5 hit chain if I get one !
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back in the old days i was extremely chill, but now i would be a lot more pityless:
- bring map offering? CAMP (only if the map is one of the most safest for survivors) AND TUNNEL (the map MUST be random... also why use those offerings when you have BP offerings?)
- bring items such as toolboxes and medkits? (i can't be sure if you have simple brown stuff without addons or purple/green items paired with red/green addons, so better safe than sorry) TUNNEL
- disrespect me for WHATEVER reason? TUNNEL AND HITS ON THE HOOK
- healing completely right under my nose after stunning me with a pallet? (meaning that you put your heals at 99% on purpose just to troll) TUNNEL
- rush gens? (in that instance it's because i'm forced to do it in order to keep up the pace with the survivor's efficiency) TUNNEL
- bodyblock while i'm chasing someone? TUNNEL
- being in a SWF (especially if they are all streamers) and bring broken stuff in order to bully the killer? CAMP, TUNNEL AND HIT ON THE HOOK WHILE NODDING (at that point i'm not even interested to win, i just want to be sure of giving an unfun experience for toxic SWF)
- sabo my hooks/finish a gen under my nose while carrying a downed survivor? (wanna play optimally? Fine, i can do the same ya know?) TUNNEL
5 -
Someone used auto deadhard and I tunneled. Hook camped as well!
Just in case anyone was wondering.
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It probably wasn't auto-DH
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Clearly.
Its a skill issue, I normally stand there and stare at them for long periods. Waiting on the DH.
This time I got excited and swung.
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Statistically, it's probably not auto-DH.
Some people really are just that cracked. Likewise, some people really are just that lucky, unfortunately for us.
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There are some pretty clear things you can do to flush them out.
If i swing at a pallet and the person on the other side dead hards there is no real denying it anymore
I tend to give the benifit of the doubt to avoid seeing hackers everywhere but auto dead hard is the one subtle hack where you can be pretty certain about
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It was auto deadhard, thanks.
I checked him twice.
I will not be bothered to record this stuff for BHVR, or anyone. Myself and the person next to me, were taken aback by the odd timing of the first DH, and completely convinced by the second.
It happens. This game has cheaters. Its on the developer to purge that.
In this case the clown got tunneled, screwed his team and an early out.
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Killers chase survivors at 5 gens and survivors do generators at 0 hooks or even 0 hits.
I seriously think the "at 5 gens" narrative is disengenious because survivors do the same all the time.
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I'm aware.
It just sounds like mega copium most of the time.
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Yesterday I had game where the first 3 Survivors were hooked each once and never got tunneled. Then the Killer hooked me and made sure to delete me from that match ASAP. I didn't provoke or did anything rude in the match.
Tunneling is just up to Killers to decide whenever they feel like it or need it. There are no rules. You can be even toxic towards the Killer and he might not even seek a revenge. You might be the most kind Survivor ever and got tunneled 3 games in row.
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I got tunnelled once for playing swiffer with an iri map and key.
Except I was playing solo with a dumpster diver build and plucked those items out of chests over the course of the trial. And the key was broken, too.
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I just run Lightweight + Off the Record now. You can try to tunnel me sure but I'm going to make so hard you have to throw the game in the process.
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These two objectives don't even function the same to be equivalent.
Among other things, survivors can't "kick a hook" and regress a hook state back to zero for a survivor who isn't dead.
So you're arguing that all gens should be permanently locked in when they hit 33% and 66%, so they can never regress below that value again. Because that's how hook states work.
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To be fair, I understand the tunneling because of a Key. At least back then, when they were strong and made it able for multiple Survivors to escape. Nobody wants to risk having 3 Survivors left with 1 Gen to go and see them all escape through the Hatch.
Main reason why broken Keys should be just left in the chest.
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Escaping chase, and/or recovering health states before a survivor is hooked, would be an equivalent to regression a gen.
Think about it, a hook for the killer means getting through at least two health states, and then putting that survivor on a hook. If a killer loses a survivor and they heal back up, or they're denied the hook, that's their objective going backwards.
Every time a survivor who is unhooked heals back up, that's also technically the killers objective going backwards. Hell a survivor getting unhooked at all is the objective going backwards if you're only counting kills instead of individual hook actions.
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Generally, I agree with you. A hook stage is more similar to a gen at 100%. Locked in, can't be undone, but until that point there's some back and forth that can occur. Maybe you block progress (sabo/deadlock/eruption), maybe you regress it a bit (heals/kicks), there are options available. But that's not the argument I'm responding to.
The argument specifically claims that a gen at 33% is identical to one hook stage. That is completely false because of regression. Once that hook stage is locked in, there's no going back. That doesn't occur for gens until 100%.
Using our analogy, leaving a gen at 33% is more like a hit and run playstyle to injure everyone. You might get extra pressure doing so, but most likely all that work is going to be completely undone. And you really shouldn't be surprised that your effort is set back.
Edit for clarity.
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Yeah, you're not wrong. Mechanically you've hit the nail on the head, but the whole picture isn't that straightforward.
In terms of equivalent value, killers need to get through 4 kills, which can mean 12 hooks or as many as 24 to 36 health states. When compared to gens, of which survivors need 5, you can see how 4 kills = 5 gens can be made as a comparison. So if you consider a kill = a gen, then a hook state would be equivalent to something less than one entire gen. Camping a survivor out from first hook to death is possible, and could be compared to repairing a gen from 0 to 100%.
You can't say that 1 hook = 33% of a gen, but you equally can't say that 1 hook = 1 completed gen either. The reality is something in-between, or a bit of both.
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Sounds like you will tunnel no matter what then since all the things you listed are normal survivor gameplay. I’m surprised you didn’t add in survivors breathing as a requirement too
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Well thanks for pointing out the fact that survivors should just play how they want too. How is anyone supposed to know the "Official Killer trigger rules" for each individual killer? The fact is people do it because its easy and effective. Lets just leave it there.
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There are no official rules, but the things I'm trying to point out are things I see survivors do often which result in them getting tunnelled. Some people prioritise getting a killer then pressuring gens and they find that easier, yes. But if people stop taking the hit with BT, or people don't run towards the gens after being unhooked the likely hood of them getting tunnelled will go down even if it's a very small amount.
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I think it's satire, but you can never be too sure. Else yes, they do just seem to tunnel no matter what
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I used to play a lot of hag (back in 2018) and yh, trying to not tunnel someone out was purely RNG.
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recently yes, i was always forced to play in that way for a reason or another, but yesterday i can safely say that for the 1st time after months of unfun matches due to the limitation of my gameplay i finally found 3 matches that were chill all made with meme perks/addons, also the last one that i did was WHOLESOME (why matches can' be all like that?)
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If killers can’t tunnel that should mean multiply gens shouldn’t be able to be worked on at once lol.
tunnelling sucks but so does gen rushing..
survivors job is get gens done..
kilkers job is to hook/kill survivors…
so you can kinda see how silly it is to stop a killer from hooking while survivors would have zero nerf to gens.
P.S tunneling sucks
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Tunneling is not a issue
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As a survivor main, keep tunneling/camping, that's how we got buffed in the first place.. hopefully, killers will continue to do it so we can get buffed again. BRAVO!
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- Yup. This is asking to be tunneled. But you're also telling me you have DS.
- Yeah, it's a little bit entitled.
- Eh.
- Also eh.
Here's the thing about tunneling and camping.
It's like eating a puppy.
If you're starving, only a puritan would tell you not to. But if you walk into a restaurant and the first thing you do is ask for the puppy menu, then that's a you problem.
The trick is that, after you face a strong SWF, you start going into every game expecting one.
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I wished survivors' hook stage can be dropped to 0 when I got 2 hooks
Just like how a 99 progressing Gen can be dropped to 0.
Now where is the equal?
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The main thing with tunneling is that survivors often make it the most viable way of playing. Here is scenario i got into once that describes basically exactly what happens when i "tunnel" and why i chose to do so and why it was the most effective thing for me to do at the time.
I was playing autohaven one time and hooked a survivor on a hook in the corner of the map in a dead zone. Then turned around and saw another survivor in the distance. This survivor immediately started running away toward a part of the map that had no generators. I started chasing them, before the hooked survivor was out of my terror radius they were unhooked.
Now. i took a split second to look at the landscape. The guy i was chasing after was healthy, and hadn't been hooked yet. He was running to a part of the map with no generators left, and he was running to the fun bus with the god window to the right. To our left, was an LT wall and a generator that was still up (2 gens left). I decided to turn around and see what the unhooked survivor was doing. And i see that they are being healed under the hook in that deadzone. So obviously i turned around and went after them, hit them quickly and they DCed before i could hook them. At that point the game was basically over and i ended up winning. Then at the end game screen the survivor who ran to the fun bus talked about how i'm a "trash tunneler"
The reality is though, those survivors caused me to tunnel because at that point, tunneling was the most effective thing for me to do in that moment.
- The unhooked survivor was still in range of my terror radius
- They were injured
- They had no anti-tunnel perks
- They were in a deadzone
- They were being healed right under the hook.
- The other option for me to chase was running to the strongest structure on the entire map where there were no generators left
Had the unhooked waited an extra 5 seconds, and the second survivor i started chasing ran to the LT wall near the generator instead of the fun bus, i probably would have kept chasing them instead. They could have run to the LT wall, mindgamed, maybe won, or maybe got hit, then ran to the fun bus to extend the chase. By then the hooked survivor would have been healed and it would have been the bad play to try and go tunnel.
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I just tunneled and face camped someone who kept trying to flashlight me, inspite of obvious lightborn.
After that everyone else got to leave, Its not their fault someone they play with is being an ass.
I guess, being annoying will get you tunneled. No matter what a SWF thinks is good play, if it is generally annoying to the other side expect to be tunneled.
Seems like the usual PvP stuff.
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Even if survivors play 'nice', there's nothing stopping a killer from tunnelling.
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Its 'smart' to tunnel the weak link.
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How to reduce Tunnelling (From a Killers perspective): Dance, monkey, dance!
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From the developers position there is realistically only one way to stop at least more people from tunneling. More BP incentives if you play fair. Anything proper changes other than that would change the gameplay loop and would take a long time to develop and BHVR would not do that
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