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Map Offerings.
How do we feel about map offerings? Personally I dislike map offerings of any kind, preferring to let the cards fall where they lie. Even as survivor I prefer my teammates don't burn map offerings - I find when there's a map offering to a survivor sided map, the killer plays in the most unfun way for survivors because why wouldn't they? When the killer burns a map offering to favor their build, survivors rage quit or go super super tryhard.
I think the Eyrie rework gives some hope as maybe in the future, the devs will look into the other maps that are heavily survivor sided. The maps size, the loops, etc makes me think map offerings just shouldn't exist or have offerings to not go certain maps I think would be much fairer for all players involved because as it stands, map offerings can influence how people play. Rather than just have fun, the Coldwind map offering for example, will make a killer likely camp or tunnel more.
Obviously if that's a person's natural playstyle anyway, it won't have any effect but those who swear no mercy with a map offering may play differently simply because there was a map offering so then the match is just unfun for everyone involved.
Should they be removed, reworked? Thoughts?
Comments
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The usual problem is removing them means a huge swathe of empty bloodweb, which would either super favour strong addons etc. or... what?
The obvious suggestion has been that offerings should ban certain realms.
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Im fine with them, but i also mostly use them just to play on lower RNG picked maps or to create my own randomness when the RNG sends me to coldwind/autohaven/badham 3 times in a row
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The only time I have ever used Map Offering as Killer is when I play Scratch Mirror Myers....have never bothered otherwise. As Survivor, unless Im playing with my GF, I don't bother either. I get so tired of Survivors using the same handful of Map Offerings all the time
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I really think that any offering that related to the realm, it should be on Killer only: basement/hatch spawn, realm choice, hook .ect
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Nerf the addons if the maps are all a reasonable size? Besides that, I don't see where the bloodweb and its items would be an issue.
I do like the idea of offerings being realm bannings though with that, you'd never see a majority of maps again so wouldn't a rework of the maps to be better suited for killers and survivors just be a better idea?
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"All green addons in particular need to be nerfed because we resized maps and removed addons that represented a large bulk of green bloodweb items" does not feel like a logical conclusion.
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I'm down with inverting all the map offerings to be a banned realm.
It's entreating the Entity to keep away the undesired realm, keeping in theme with the "ward" idea.
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You said "favor strong addons." I thought we were talking about iri addons or purples.
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I mean, there are plenty of strong green ones, it's just that you'll have taken out most of the other green spawns this way.
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Do u really wanna make these offerings away to avoid maps? Survivors will just ban the very few killer favor maps every game.
map offerings are mainly use by survivors trying to have fun and sweatlords who wanna advantage. BOTH sides got their own semi dirty ways of playing.
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Still an improvement over the current situation.
Really, what map offerings should do is instantly uninstall the game for you. Never seen a game where they make it more fun.
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IMO they need to bring back the YELLOW map offerings and get rid of the green ones. A chance not a 100% guarantee.
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I like them for when RNG constantly gives me the same map over and over. Today I must have had Eyrie fever. After the 8th time of getting Eyrie I started using them because I was quite bored of it playing on it.
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I use map offerings after I've had the same map 3 or 4 times in a row to try to break the RNG on both roles. On survivor I'll use them at Iri ranks at either two or three pips into the next grade to decrease my possibility of depipping since so many things that can cause a depip are out of an individual survivor's control. What I would prefer far more is if BHVR removed depipping from both roles since it's just for BP now. I don't care that much about map offerings but there is very little in DbD that is as frustrating as being a solo queue 3 pips into an Iri grade and then losing three pips over the next three games.
It's like 'Damn it Wesker, give me my fricking seven minutes you promised me so I don't depip.'
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The issue isn't maps, the issue is map design. If most maps were actually balanced well the offerings wouldn't really matter.
Also, it's quite silly that all map offerings are weighted equally when its a 4v1 game. The killers map offering should be weighted more than 1 survivors.
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Only time I've used them a lot is when they released Wesker and every other game was sending you to RPD for a couple of weeks. ☹️
Only other time is when I need to do falling from great height or use balanced landing to escape from chases type challenges. Take Dead Dawg Saloon and Balanced Landing and concentrate on attacking the two or three high up gens that spawn, especially on main building for great height ones.
Plus I find the most fun games tend to take place on that map for me.
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COMPLETELY REMOVED. If someone will bring a map offering, i'll make sure to play in the meanest way possible (there are bp offerings, why you should use a map offering instead of these? Clearly to give you an advantage and/or to be annoying on purpose). maps should be purely rng (the actual map offering system is another thing that will gave more advantages to SWF)
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They should be removed
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I’d rather have it affect both sides. Why should nurse’s be allowed to bring midwich offerings while survivors can’t do the same?
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Get rid of them. Both sides are usually only bringing offering that favors them and can put the other side on a huge disadvantage. If you play a weak killer on a map like Garden of Joy it can be game over before the match even started. On the other side a Midwich Nurse is almost unbeatable (I main Nurse and whenever I get Midwich I usually 3-4k at 3 gens remaining even though I play her barebone). They are simply not healthy for the game.
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I don't like map offerings. Being able to go into a match knowing exactly what you're up against with a build based around it is a lot of power for one person to have.
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I for one enjoy map offerings and probably use them every other game unless I'm out (which is rare considering how much they pop up in blood web now and how easy and inexpensive they are to obtain). Until I hear of a better system to replace it, I don't see the issue with having them. Unless you're just eager to get dicked on by ######### map RNG and sent Eyrie over and over when you're just tryna "meme around" on Trapper. Or you keep getting sent to Midwhich on Surv. Then these people come to the forums and complain about map RNG sucks and realm selection algorithm is busted.
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Eyrie as Trapper is pain. When I load into the game as Trapper on Eyrie, it's ggs already.
I think the only time I've played against a successful Trapper on that map was he adapted to the RNG that gave him Eyrie and ditched the traps because luckily for him, he had a hex build (Haunted, Devour, etc). He got himself 9 hooks, a 1k - better than the other Trappers I've faced on that map.
You gotta really ######### up as a player and or team to lose to a Trapper on Eyrie.
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map offerings are only a problem because maps are a problem. Removing map offerings is a bandaid fix to an issue dbd had as for years
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The other thing that bothers me about map offerings is, well, all the relatively neutral maps are bundled in somewhere in with the hilariously lopsided ones. Want to pick a heavy survivor-favouring map? Sure, easy! Want to pick a Killer-favoured map? Okay, still pretty easy to do (or at least small).
Want something fair-ish to both sides? Screw you, those realms have multiple maps and you'd better enjoy getting groaning storehouse or suffocation pit.
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I think choosing the map you want to play sometimes is neat.
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Well, you're wrong.
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They should stay, I wanna be able to play scratched mirror on lerys
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Based.
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It's me, I'm the Trapper on Eyrie. Send help, been stuck in here for days and the survs won't let me go.
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I love map offerings but only for the maps I want to play on - RPD and Midwich. I play as both Killer and Survivor equally and enjoy the indoor maps much more than the outdoor, open space maps (I hate Autohaven and the corn maps). If they remove this feature from the game, they should at least offer a separate 24/7 indoor map rotation mode for players who dont' want to suffer through the corn fields. 🌾😫
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Map Offerings are great.
They allow certain builds to be viable (Scratched/Vanity Mirror Myers, Ghost Face in general, Sabo / unhookable builds, etc.)
They cost an offering slot to use. This is a resource all players have, and can already be used to turn the game to your advantage, by altering hook placement, survivor, chest and hatch spawns, mist, and luck. Choosing a map is no more or less out of line than any of these.
Maps generally aren't as big of a factor as a lot of players like to whine they are. Every map is viable. Every killer can win or lose on every map, and they do. If kill rates are significantly out on a particular map, the devs would know and do something about it, like they are with Eyrie. It might take time but it would happen, if it's necessary.
Most of people's issues with maps is the perceived intention of the opposition, which isn't necessarily correct. If they ended up on a map they didn't like by chance then they chalk it up to bad luck and play anyway, but if they see a map offering for that map in the loading screen, they have a tantrum. This proves that the maps themselves aren't the biggest problem, it's the psychological effect of the offerings. This could be solved by making map offerings hidden like mori's and shrouds.
It could be argued that map offerings are less costly for survivors than killers, considering each offering has the same weight, but survivors have four chances to use them to the killers one. So if I was reworking map offerings personally, I would do something like this:
- Make all realm offerings hidden.
- Killers retain 100% realm offerings, but their rarity is increased to Very Rare (purple).
- Survivors lose 100% realm offerings, but gain 33% realm offerings, which are of Uncommon (Yellow) rarity. This means if survivors want to guarantee a realm, at least three of them need to use the same offering.
- Sacrificial Ward becomes Uncommon (Yellow) for both sides.
- Bonus: (can take it or leave it) Survivors also gain access to 'Combo Realm Offerings'. A few select combinations like "Badham, Gideon and Midwich" or "Coldwind, MacMillan and Azarovs" which give a 66% chance to end up on one of those three realms. These would be Rare (Green).
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So, basically, not only do Survivors get more map offerings, it's cheaper per Survivor, and a dedicated team can still send you wherever they want. Even more consistently, most likely, given they just got made more common. Totally a better situation, "you might get a handful of map offerings every fifty levels and the chance of getting the only decent purple offering (the black ward) has just been nuked, but Survivors now get all the map offerings that could ever be asked for".
And no, maps are way more out of line. Every other offering has a pretty small effect (except hook spacing when stacked), map offerings go and decide a huge amount. And because there's so few neutral maps and they're all stuffed into realms with lopsided ones, you can't even try to counter it with those.
Also, really tired of spending half my games on Garden of Joy recently. Best I can do is burn BP for a 50/50 to go somewhere else? Great.
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