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Can we talk about map offerings for a moment??

Jay_K
Jay_K Member Posts: 470

Kinda interested to know why map offerings are still a thing in the game. I get that sometimes you wanna play a map you haven't played for a while but majority of map offerings that are brought is to give 1 side either killer or survivor a massive advantage. I've now been hit with 5 map offering games in a row all of them being eyrie of crows, midwich or garden of joy.

It seems stupid that map offerings as a whole are still in the game given how unbalanced majority of maps are these days. They are mainly used by players who purely want an easy game by going to either a very survivor sided map or as a killer a very killer sided map.

I propose we remove the current map offerings and replace them with map veto instead.

Instead of being sent to the map you choose you burn an offering to ensure that you do not go to that map. So if you fancy a game as an M1 killer you could burn a game map so you don't go to the Game. or maybe your just fed up of the current rotation of maps (which shouldnt be a thing either but thats a discussion for another day) you could veto one of those maps.

I think there is to much power in a map offering and it does effect killers more than survivors due to the fact there is 4 chances of a map offering being brought by a survivor but only 1 chance for the killer.

What does everyone else think? Should map offerings finally be retired and replaced with something different?

Comments

  • Seraphor
    Seraphor Member Posts: 9,413
    edited January 2023

    Bye bye mirror myers and ghost face. You will be missed.

    But no, map offerings aren't a problem. Unbalanced maps are a problem, and even then, the majority of those are just players overreacting. Only real problematic maps are Eyrie (getting fixed), Garden of Joy (not massively problematic) and Borgo (jury's still out, I've played this map like 3 times)

    If you could have ended up on the map anyway, why does it matter that an offering was played?

    The real solution is to make map offerings hidden so you can't get triggered by them.

    And if map offerings really are "too powerful" (which I don't agree with) then increase their rarity. Make them very rare, and add in map veto's as an additional uncommon offering.

  • Mama_Mayhem
    Mama_Mayhem Member Posts: 12

    I wouldn't be against something like that considering I only play offerings if I've been to the same map a few times in a row or if I'm trying for a specific rift. I get to the point where I just can't stand to run through the corn anymore. Survivor or killer side. Onryo on Coldwind sucks butt. XD

  • Rudjohns
    Rudjohns Member Posts: 2,160
    edited January 2023

    Removing map offerings altogether will hurt killers more than survivors

    What this game needs is not removing map offerings, but making multiple versions of the same realm

    If someone offers Autohaven, there is a chance they go to Gas Heaven or Wrecker's Yard

    Eyrie of Crows and Garden of Joy could receive a different version without the main building, just the killer shack in the middle of the map

  • Jay_K
    Jay_K Member Posts: 470

    Maps being unbalanced is why map offerings are broken. A lot of the maps are problomatic. for majority of killers The game is just pallet kick simulator. Corn is just screw your vision basicly.

    I actually prefer the old eyrie to the new smaller one. the smaller one has so many connecting loops because they have shoved what seems like the same amount of tiles in a smaller area but that might just be me.

    Having map offerings hidden i think would help majority of times but removing them all together and letting the map gen be purely RNG would be the fairest way to do things. None of this "spotlight map rotations" just purely every map has X% chance of being picked and thats it.

    The map veto system would be a fairer way to do it because there are so many unbalanced maps it lets players (if they have the offering to do so) just not play the map they are gonna insta DC on or insta AFK on.

  • Jay_K
    Jay_K Member Posts: 470

    how do you feel about changing them to map VETO (i.e the game can't send you to that map this trial) rather than guarenteeing the map (as long as its the only offering)

  • Jay_K
    Jay_K Member Posts: 470

    I do the same honestly. I only ever run map offerings if im being hit with a string of the same map again and again.

  • Rudjohns
    Rudjohns Member Posts: 2,160

    There is the green hand already

    If the game still sends you to the map that was offered then I'm sorry

  • Jay_K
    Jay_K Member Posts: 470

    Just a note on one thing you said

    "If you could have ended up on the map anyway, why does it matter that an offering was played?"

    A map offering is very powerful when you know it guarentees you going there. For example a killer running a pallet kicking build (hubris, enduring) they send themself to the game to maximise the use of it. If a survivor team wants to run a boil over play they send themselfs to a strong main building that has a second floor. If your running ghostface or mirror myers as you said you send yourself to a map designed for it.

    The map offering for most has become the 5 perk for them as a lot of the time its the one factor that makes your build work incredibly well.

    On the note of mirror myers and ghostface i don't believe that you need to have an offering to play either. yes they are stronger on certain maps but if a map is required for you to play them then that is a fundemental issue with those killers not the maps.

  • Ayodam
    Ayodam Member Posts: 3,120

    Also maps like Midwich, the Crotus Penn maps, and Shelterwoods. Really any map that spawns both exit gates within LOS.

  • Jay_K
    Jay_K Member Posts: 470

    yeah i know this offering exists but im talking about changing each map offering into an offering that vetos that map. So for example if i play an RPD offering it guarentees i don't get that map.

    The green hand offering just means the current map offerings arn't taken into effect.

  • Seraphor
    Seraphor Member Posts: 9,413

    If maps being unbalanced is the reason why map offerings are broken (strange logic) then what happens when you end up on an unbalanced map without a map offering? Do you give up? Do you rage about ending up on an unbalanced map by pure chance? Should that map be fixed so it's not unbalanced or is everything ok because you didn't end up here via an offering?

  • Seraphor
    Seraphor Member Posts: 9,413

    So is Midwich killer sided or survivor sided? I can't keep up.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    You missed several awful maps. Groaning Store House and Mothers Dwell are horrible. I wish they'd remove the offerings because they are just blood web filler.

  • Seraphor
    Seraphor Member Posts: 9,413

    I admit Mothers Dwelling is a tad too big for M1 killers. But you throw any killer with an ounce of mobility on there and it's not a problem for them. Some of my best Demo and Dredge games have been on that map.

    Ultimately, every map is viable.

    Any killer can win or lose on any map. I have won and lost on every map. Simply ending up on a particular map doesn't determine the outcome of the game. This is why it's a player issue, and not a mechanics issue. Map offerings are a problem because people think they're a problem. So hide them.

    If a map did significantly affect the outcome, the data would back it up, and the devs would address it, as they are with Eyrie.

  • Seraphor
    Seraphor Member Posts: 9,413
    edited January 2023

    But killers can't reach the hooks, sabo squads play Mary's Letter, and the OP was complaining about being sent there as killer...

    I do love it when survivors send me to Midwich as Dredge though.

  • Ayodam
    Ayodam Member Posts: 3,120
    edited January 2023

    Idk a SWF memeing doesn’t make a map survivor sided. And I’ve personally never struggled to reach hooks on Midwich. Maybe that’s a personal issue. I tend to perform really well on that small map with LOS of both exit gates, one god pallet and one good loop (that can be disrupted by breaking a door). Some survivors like it for the aesthetic (I do, when I play survivor) but it’s still a killer-sided map.

  • Seraphor
    Seraphor Member Posts: 9,413
    edited January 2023

    This is the thing.

    Every map is killer sided and survivor sided, depending on who you ask, with very few having a consensus (Eyrie, Garden, Mothers) and even fewer that have actual data to back it up in the form of higher/lower kill rates (Eyrie, again, getting fixed).

    This is why maps aren't that unbalanced, and why map offerings aren't a problem. It's a perception issue, and I know you're all going to continue to disagree because you can't get past your irrational beliefs.

    "Oh no he din't call my opinion an 'irrational belief'"

    Unless you have the data to back it up, yes.

  • Rudjohns
    Rudjohns Member Posts: 2,160

    Well, whats the point of offering the Eyrie ban and still getting Garden of Joy? 😂

  • edgarpoop
    edgarpoop Member Posts: 8,368

    It's not so much a map offering issue as much as it is a map balance issue. There seems to be a really big disconnect between the team that does maps and the balance team, because we're still cranking out maps in years 5 and 6 that need balance passes. Borgo is absurd. It reminds me of Cowshed. And it's weird to me because we have blueprints for realms that are generally accepted as balanced (MacMillan especially), but they refuse to work off of them for some reason and we're left with newer maps being some of the worst balance-wise.

  • GensByDaylight
    GensByDaylight Member Posts: 528

    @Seraphor is right, but BHVR is not going to fix each individual map, it'll take too long.

    I believe map offerings should be changed to either prevent a map from occuring, or slightly increase the chance of it occurring. Removing them would make many survivor mains very angry, which BHVR will not do.