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New DS is #########

It's so easy to counter: -Slug with sloppy butcher for 60 seconds
-mori
-make your choice 
-remember me (if the obsession is dead, you can still get stacks)
-juking the killer for 60 seconds
-rancor
...didn't you think about to remove the timer (and maybe, that it makes you the obsession), so DS activates after the first hook, like a mori?  Yes, then a mori is still a counter, but 5 of 6 counters would be denied and it's still a nerf

Comments

  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    The New DS is great, It's finally balanced and is an anti tunneling perk, It's the best it can be without being too powerful again. It's still a very good perk.

  • Freaked
    Freaked Member Posts: 11
    Master said:
    Freaked said:
    It's so easy to counter: -Slug with sloppy butcher for 60 seconds
    -mori
    -make your choice 
    -remember me (if the obsession is dead, you can still get stacks)
    -juking the killer for 60 seconds
    -rancor
    ...didn't you think about to remove the timer (and maybe, that it makes you the obsession), so DS activates after the first hook, like a mori?  Yes, then a mori is still a counter, but 5 of 6 counters would be denied and it's still a nerf
    Slugging for 60 secs? Ok I don't need to read any further. You clearly have no idea
    Sure, you can slug really easy with sloppy, you just need to camp the one person on the ground and thats it
  • Arccway
    Arccway Member Posts: 18
    Freaked said:
    It's so easy to counter: -Slug with sloppy butcher for 60 seconds
    -mori
    -make your choice 
    -remember me (if the obsession is dead, you can still get stacks)
    -juking the killer for 60 seconds
    -rancor
    ...didn't you think about to remove the timer (and maybe, that it makes you the obsession), so DS activates after the first hook, like a mori?  Yes, then a mori is still a counter, but 5 of 6 counters would be denied and it's still a nerf
    Good.
  • Freaked
    Freaked Member Posts: 11
    edited February 2019

    The New DS is great, It's finally balanced and is an anti tunneling perk, It's the best it can be without being too powerful again. It's still a very good perk.

    No, it isn't, it has too many counters and you have to keep in mind, that killer are already overpowered, so what's the point of using DS now? You clearly didn't even read my comment
  • Master
    Master Member Posts: 10,200
    Freaked said:
    Master said:
    Freaked said:
    It's so easy to counter: -Slug with sloppy butcher for 60 seconds
    -mori
    -make your choice 
    -remember me (if the obsession is dead, you can still get stacks)
    -juking the killer for 60 seconds
    -rancor
    ...didn't you think about to remove the timer (and maybe, that it makes you the obsession), so DS activates after the first hook, like a mori?  Yes, then a mori is still a counter, but 5 of 6 counters would be denied and it's still a nerf
    Slugging for 60 secs? Ok I don't need to read any further. You clearly have no idea
    Sure, you can slug really easy with sloppy, you just need to camp the one person on the ground and thats it
    It takes 4 minute to bleed out, double the time it takes to die on hook. 
  • Freaked
    Freaked Member Posts: 11
    Master said:
    Freaked said:
    Master said:
    Freaked said:
    It's so easy to counter: -Slug with sloppy butcher for 60 seconds
    -mori
    -make your choice 
    -remember me (if the obsession is dead, you can still get stacks)
    -juking the killer for 60 seconds
    -rancor
    ...didn't you think about to remove the timer (and maybe, that it makes you the obsession), so DS activates after the first hook, like a mori?  Yes, then a mori is still a counter, but 5 of 6 counters would be denied and it's still a nerf
    Slugging for 60 secs? Ok I don't need to read any further. You clearly have no idea
    Sure, you can slug really easy with sloppy, you just need to camp the one person on the ground and thats it
    It takes 4 minute to bleed out, double the time it takes to die on hook. 
    Yes, but you just have to wait, till the DS is over and then the survivor can't use it
  • Master
    Master Member Posts: 10,200
    Freaked said:
    Master said:
    Freaked said:
    Master said:
    Freaked said:
    It's so easy to counter: -Slug with sloppy butcher for 60 seconds
    -mori
    -make your choice 
    -remember me (if the obsession is dead, you can still get stacks)
    -juking the killer for 60 seconds
    -rancor
    ...didn't you think about to remove the timer (and maybe, that it makes you the obsession), so DS activates after the first hook, like a mori?  Yes, then a mori is still a counter, but 5 of 6 counters would be denied and it's still a nerf
    Slugging for 60 secs? Ok I don't need to read any further. You clearly have no idea
    Sure, you can slug really easy with sloppy, you just need to camp the one person on the ground and thats it
    It takes 4 minute to bleed out, double the time it takes to die on hook. 
    Yes, but you just have to wait, till the DS is over and then the survivor can't use it
    So every time you want to pick someone you just camp the guy 60 seconds being slugged before you pick him up?
    Do I need to explain how absurd that is or can you figure that out by yourself?
  • Bongbingbing
    Bongbingbing Member Posts: 1,423

    @Freaked said:
    Bongbingbing said:

    The New DS is great, It's finally balanced and is an anti tunneling perk, It's the best it can be without being too powerful again. It's still a very good perk.

    No, it isn't, it has too many counters and you have to keep in mind, that killer are already overpowered, so what's the point of using DS now?

    That was the exact reason why old DS was so broken, It was a very OP perk with no risk and high reward, a second chance at the expense of the killer for doing their objective with no counter.
    It's still a second chance escape but now it has prerequisites and a counter, It's Balanced. If it were to not have a time limit like you said that'd be incredibly broken, Just have to be hooked once to use DS for all 4 survivors, It'd be worse than the old DS.

    As for the point of it now, It is to stop tunneling, so if you feel like that's going to or has been happening to you then run it.

  • tt_ivi_99
    tt_ivi_99 Member Posts: 1,463
    It has the same counters as BBQ...
  • The_Crusader
    The_Crusader Member Posts: 3,688
    Lol at using Mori as a counter. You can't use a mori everygame, you can however use your perk everygame.

    The devs should have adjusted DS ages ago. This perk was so busted and so OP for so long that people kind of expect that power to be the standard now.
  • Naiad
    Naiad Member Posts: 194

    @Freaked said:
    Master said:


    Freaked said:


    Master said:


    Freaked said:

    It's so easy to counter: -Slug with sloppy butcher for 60 seconds
    -mori
    -make your choice 
    -remember me (if the obsession is dead, you can still get stacks)
    -juking the killer for 60 seconds
    -rancor
    ...didn't you think about to remove the timer (and maybe, that it makes you the obsession), so DS activates after the first hook, like a mori?  Yes, then a mori is still a counter, but 5 of 6 counters would be denied and it's still a nerf

    Slugging for 60 secs? Ok I don't need to read any further. You clearly have no idea

    Sure, you can slug really easy with sloppy, you just need to camp the one person on the ground and thats it

    It takes 4 minute to bleed out, double the time it takes to die on hook. 

    Yes, but you just have to wait, till the DS is over and then the survivor can't use it

    And just in case you don't realise how absurd this is. It takes 80 seconds for one survivor to repair a gen with no toolboxes or repair speed perks. You want to slug and camp your dying survivor for 60 seconds? Goodbye generators.

  • bendermac
    bendermac Member Posts: 772

    Slug with Sloopy? I rather use Deerstalker

  • TAG
    TAG Member Posts: 12,871
    I don't know how the new DS will turn out, but I can at least say that anyone who advocates for the 60-second timer to be removed but seems to be okay with the fact that all four Survivors can use DS together with no penalty probably does not understand why the timer is there.
  • The_Crusader
    The_Crusader Member Posts: 3,688
    TAG said:
    I don't know how the new DS will turn out, but I can at least say that anyone who advocates for the 60-second timer to be removed but seems to be okay with the fact that all four Survivors can use DS together with no penalty probably does not understand why the timer is there.
    They want a free escape available at all times.

    It's like they've never played killer or don't understand balance.
  • Raccoon
    Raccoon Member Posts: 7,719
    DS is hella buffed. 
  • Peasant
    Peasant Member Posts: 4,104
    Lol at using Mori as a counter. You can't use a mori everygame . . .
    *Laughs in Devour Hope*
  • The_Crusader
    The_Crusader Member Posts: 3,688
    Peasant said:
    Lol at using Mori as a counter. You can't use a mori everygame . . .
    *Laughs in Devour Hope*
    *Laughs in Behaviour Interactive's totem/survivor spawn placement*
  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    The new DS it's broken in mid/end game, if you leave the survivor with the DS you give a free esc and they don't lose it ( they can use next time). Killer can't prevent it from use it ( unlike most of the killer perks), MYC only apply to the survivors how do the unhooking and with Deliverance you give them a better change to win. Rancon only work at the end after you eat the DS so not good , remeber me will give another survivor the power to open the gates in 20 sec. Mori you see 1 in 15/ 20 games and the timer 60 sec way to much for no rly reason.

  • The_Crusader
    The_Crusader Member Posts: 3,688

    The new DS it's broken in mid/end game, if you leave the survivor with the DS you give a free esc and they don't lose it ( they can use next time). Killer can't prevent it from use it ( unlike most of the killer perks), MYC only apply to the survivors how do the unhooking and with Deliverance you give them a better change to win. Rancon only work at the end after you eat the DS so not good , remeber me will give another survivor the power to open the gates in 20 sec. Mori you see 1 in 15/ 20 games and the timer 60 sec way to much for no rly reason.

    I agree.

    The thing is, even as survivors we agree that it's not scummy for the killer to camp when all gens are done. It sucks but it makes sense as thats where the remaining survivors are going to go. The only reason they haven't escaped is because they want the rescue. To be fair the most epic rescue attempts I've had in DBD have come from this endgame period.

    I feel like DS would be overpowered here. I think the perk needs to change once all gens are powered. Either a bloodwarden effect on the exit gates after a DS is used, or the unhook time gets shrunk right down to 10 seconds.

    Even late game. 2 surviors left. 1 survivor on hook. Other one rescues them. That's a full minute before you can hook them again.

    Which is why I think the timer does indeed need to be short. Down to 40-45 seconds after an unhook in my opinion. Otherwise it just drags the game out. 
  • Iceman
    Iceman Member Posts: 1,457
    Freaked said:
    Master said:
    Freaked said:
    It's so easy to counter: -Slug with sloppy butcher for 60 seconds
    -mori
    -make your choice 
    -remember me (if the obsession is dead, you can still get stacks)
    -juking the killer for 60 seconds
    -rancor
    ...didn't you think about to remove the timer (and maybe, that it makes you the obsession), so DS activates after the first hook, like a mori?  Yes, then a mori is still a counter, but 5 of 6 counters would be denied and it's still a nerf
    Slugging for 60 secs? Ok I don't need to read any further. You clearly have no idea
    Sure, you can slug really easy with sloppy, you just need to camp the one person on the ground and thats it
    While you’re too busy camping a survivor on the ground, 1+ gens would be done. You are better off going after the other survivor. 


  • Peanits
    Peanits Dev Posts: 7,555
    edited February 2019
    If the killer slugs you for 60 seconds, that leaves you open for a quick tap from another survivor, not to mention unbreakable and no mither, even adrenaline.

    To that you might say what if the killer camps you on the ground? They have no way of knowing you have decisive strike. Unless they want to slug and camp everyone they down off the hook for 60 seconds, they're going to have to just eat the stun. But if they do camp every slug for a minute, that's a minute that the other survivors are able to work on generators uninterrupted. That's an easy way to lose if that's what you're after.
  • HavelmomDaS1
    HavelmomDaS1 Member Posts: 1,948
    Peanits said:
    If the killer slugs you for 60 seconds, that leaves you open for a quick tap from another survivor, not to mention unbreakable and no mither, even adrenaline.

    To that you might say what if the killer campus you on the ground? They have no way of knowing you have decisive strike. Unless they want to slug and camp everyone they down off the hook for 60 seconds, they're going to have to just eat the stun. But if they do camp every slug for a minute, that's a minute that the other survivors are able to work on generators uninterrupted. That's an easy way to lose if that's what you're after.
    Exactly this + 60 seconds is a lot of time to crawl to save "hookless" areas to do bodyblocks and wiggle free (in case the killer camps the slug).

    DS is on the best spot ever, counter plays for both sides

  • Raccoon
    Raccoon Member Posts: 7,719
    It's way more time effective to just camp people out of the game on the first hook if you think they're running DS, instead of setting yourself up for a guaranteed escape scenario in the endgame.

    Without the initial Obsession indicator, I'm just going to be forced to assume everyone is running DS after its mega-buff. 
  • Peanits
    Peanits Dev Posts: 7,555
    Raccoon said:
    It's way more time effective to just camp people out of the game on the first hook if you think they're running DS, instead of setting yourself up for a guaranteed escape scenario in the endgame.

    Without the initial Obsession indicator, I'm just going to be forced to assume everyone is running DS after its mega-buff. 
    Someone will still be marked as the obsession at the start of the match. This bit was just missing from the description.
  • Freaked
    Freaked Member Posts: 11
    Raccoon said:
    It's way more time effective to just camp people out of the game on the first hook if you think they're running DS, instead of setting yourself up for a guaranteed escape scenario in the endgame.

    Without the initial Obsession indicator, I'm just going to be forced to assume everyone is running DS after its mega-buff. Mega Buff? That's a nerf

  • Freaked
    Freaked Member Posts: 11
    Peanits said:
    If the killer slugs you for 60 seconds, that leaves you open for a quick tap from another survivor, not to mention unbreakable and no mither, even adrenaline.

    To that you might say what if the killer camps you on the ground? They have no way of knowing you have decisive strike. Unless they want to slug and camp everyone they down off the hook for 60 seconds, they're going to have to just eat the stun. But if they do camp every slug for a minute, that's a minute that the other survivors are able to work on generators uninterrupted. That's an easy way to lose if that's what you're after.
    Okay, you got a point, slugging is not the best counter, but what about the other counter I counted?
  • This content has been removed.
  • TAG
    TAG Member Posts: 12,871
    Peanits said:
    Raccoon said:
    It's way more time effective to just camp people out of the game on the first hook if you think they're running DS, instead of setting yourself up for a guaranteed escape scenario in the endgame.

    Without the initial Obsession indicator, I'm just going to be forced to assume everyone is running DS after its mega-buff. 
    Someone will still be marked as the obsession at the start of the match. This bit was just missing from the description.
    So if no Obsession mark pops up, that's a guarantee that no one is running Decisive Strike?
  • Peanits
    Peanits Dev Posts: 7,555
    Freaked said:
    Peanits said:
    If the killer slugs you for 60 seconds, that leaves you open for a quick tap from another survivor, not to mention unbreakable and no mither, even adrenaline.

    To that you might say what if the killer camps you on the ground? They have no way of knowing you have decisive strike. Unless they want to slug and camp everyone they down off the hook for 60 seconds, they're going to have to just eat the stun. But if they do camp every slug for a minute, that's a minute that the other survivors are able to work on generators uninterrupted. That's an easy way to lose if that's what you're after.
    Okay, you got a point, slugging is not the best counter, but what about the other counter I counted?
    A mori isn't really a counter to DS specifically. It kills you outright. By the same logic, a mori would counter Hope or No One Left Behind because they don't get to activate either.

    Make your choice activates on the unhooker, not the guy who's been unhooked. If the killer is going for a different survivor each time, you don't really need the new DS, they aren't tunneling you.

    If you're worried about juking the killer for 60 seconds, you could always just let them down you, or subtly act like you made a mistake so they don't expect anything. You running away isn't really a counter, you're the one doing it.

    Remember isn't a frequently used perk. Yes you can get more stacks with this change of you would have previously camped the obsession to death (though that would have been silly if you are after remember me stacks). But remember me is also not a direct counter to DS. It does not prevent you from getting it or using it.

    Rancor is the one there that's most likely to actually counter DS, but that seems fair. Perks are a game of rock paper scissors. If the killer is expecting you to save your DS until the gates are powered and equips rancor, they won that one. This will be one of the ways the perk is more fair in the end game.
  • GT_Legend2
    GT_Legend2 Member Posts: 845
    UwU

  • TheMidnightRidr
    TheMidnightRidr Member Posts: 599
    I wouldn’t call anything overpowered or underpowered when it is just released *cough cough Freddy cough cough* and DEFINITELY not when it has not even been released on PTB for testing. I can understand people having concerns, but it’s best not to make bold statements before anyone can have their hands on it. 
  • TAG
    TAG Member Posts: 12,871
    edited February 2019
    Peanits said:
    Freaked said:
    Peanits said:
    If the killer slugs you for 60 seconds, that leaves you open for a quick tap from another survivor, not to mention unbreakable and no mither, even adrenaline.

    To that you might say what if the killer camps you on the ground? They have no way of knowing you have decisive strike. Unless they want to slug and camp everyone they down off the hook for 60 seconds, they're going to have to just eat the stun. But if they do camp every slug for a minute, that's a minute that the other survivors are able to work on generators uninterrupted. That's an easy way to lose if that's what you're after.
    Okay, you got a point, slugging is not the best counter, but what about the other counter I counted?
    A mori isn't really a counter to DS specifically. It kills you outright. By the same logic, a mori would counter Hope or No One Left Behind because they don't get to activate either.

    Make your choice activates on the unhooker, not the guy who's been unhooked. If the killer is going for a different survivor each time, you don't really need the new DS, they aren't tunneling you.

    If you're worried about juking the killer for 60 seconds, you could always just let them down you, or subtly act like you made a mistake so they don't expect anything. You running away isn't really a counter, you're the one doing it.

    Remember isn't a frequently used perk. Yes you can get more stacks with this change of you would have previously camped the obsession to death (though that would have been silly if you are after remember me stacks). But remember me is also not a direct counter to DS. It does not prevent you from getting it or using it.

    Rancor is the one there that's most likely to actually counter DS, but that seems fair. Perks are a game of rock paper scissors. If the killer is expecting you to save your DS until the gates are powered and equips rancor, they won that one. This will be one of the ways the perk is more fair in the end game.
    This one wasn't mentioned yet (and I'm slightly surprised it's not mentioned more often), but I think Myers can counter DS pretty hard with Judith's Journal, Tombstone Piece, and Enduring (for the stun).  This could especially be true for a non-Obsession Survivor who uses DS (potentially because there are multiple DS users in the trial).  Heck, maybe if you want to go the full anti-DS route, throw in Play With Your Food so when the DS-er runs away and you super stalk them, you get a speed boost so you can catch up to them quicker and go for the Tombstone Mori.
  • DarkGGhost
    DarkGGhost Member Posts: 1,072

    @TAG said:
    Peanits said:


    Freaked said:


    Peanits said:

    If the killer slugs you for 60 seconds, that leaves you open for a quick tap from another survivor, not to mention unbreakable and no mither, even adrenaline.

    To that you might say what if the killer camps you on the ground? They have no way of knowing you have decisive strike. Unless they want to slug and camp everyone they down off the hook for 60 seconds, they're going to have to just eat the stun. But if they do camp every slug for a minute, that's a minute that the other survivors are able to work on generators uninterrupted. That's an easy way to lose if that's what you're after.

    Okay, you got a point, slugging is not the best counter, but what about the other counter I counted?

    A mori isn't really a counter to DS specifically. It kills you outright. By the same logic, a mori would counter Hope or No One Left Behind because they don't get to activate either.

    Make your choice activates on the unhooker, not the guy who's been unhooked. If the killer is going for a different survivor each time, you don't really need the new DS, they aren't tunneling you.

    If you're worried about juking the killer for 60 seconds, you could always just let them down you, or subtly act like you made a mistake so they don't expect anything. You running away isn't really a counter, you're the one doing it.

    Remember isn't a frequently used perk. Yes you can get more stacks with this change of you would have previously camped the obsession to death (though that would have been silly if you are after remember me stacks). But remember me is also not a direct counter to DS. It does not prevent you from getting it or using it.

    Rancor is the one there that's most likely to actually counter DS, but that seems fair. Perks are a game of rock paper scissors. If the killer is expecting you to save your DS until the gates are powered and equips rancor, they won that one. This will be one of the ways the perk is more fair in the end game.

    This one wasn't mentioned yet (and I'm slightly surprised it's not mentioned more often), but I think Myers can counter DS pretty hard with Judith's Journal, Tombstone Piece, and Enduring (for the stun).  This could especially be true for a non-Obsession Survivor who uses DS (potentially because there are multiple DS users in the trial).  Heck, maybe if you want to go the full anti-DS route, throw in Play With Your Food so when the DS-er runs away and you super stalk them, you get a speed boost so you can catch up to them quicker and go for the Tombstone Mori.

    So play one killer for the rest of you life in order to "counter" DS with only 2-3 addons and only one build ok

  • MegaWaffle
    MegaWaffle Member Posts: 4,172

    @Freaked said:
    Master said:


    Freaked said:

    It's so easy to counter: -Slug with sloppy butcher for 60 seconds
    -mori
    -make your choice 
    -remember me (if the obsession is dead, you can still get stacks)
    -juking the killer for 60 seconds
    -rancor
    ...didn't you think about to remove the timer (and maybe, that it makes you the obsession), so DS activates after the first hook, like a mori?  Yes, then a mori is still a counter, but 5 of 6 counters would be denied and it's still a nerf

    Slugging for 60 secs? Ok I don't need to read any further. You clearly have no idea

    Sure, you can slug really easy with sloppy, you just need to camp the one person on the ground and thats it

    If you are camping the person on the ground then you just wasted 60s of your time. Slugging is not a hard counter, it simply downs the survivor and pushes someone else to go save them OR people start running unbreakable again to counter the slugging! WOW imagine that DS now has counters that can also be countered, its almost like this game has some fun new mind-games to think about!

    No this is just the same old crap. One side gets a change and everyone starts crying, people don't like to adapt and learn new ways of tackling a situation.

  • TAG
    TAG Member Posts: 12,871

    @TAG said:
    Peanits said:


    Freaked said:


    Peanits said:

    If the killer slugs you for 60 seconds, that leaves you open for a quick tap from another survivor, not to mention unbreakable and no mither, even adrenaline.

    To that you might say what if the killer camps you on the ground? They have no way of knowing you have decisive strike. Unless they want to slug and camp everyone they down off the hook for 60 seconds, they're going to have to just eat the stun. But if they do camp every slug for a minute, that's a minute that the other survivors are able to work on generators uninterrupted. That's an easy way to lose if that's what you're after.

    Okay, you got a point, slugging is not the best counter, but what about the other counter I counted?

    A mori isn't really a counter to DS specifically. It kills you outright. By the same logic, a mori would counter Hope or No One Left Behind because they don't get to activate either.

    Make your choice activates on the unhooker, not the guy who's been unhooked. If the killer is going for a different survivor each time, you don't really need the new DS, they aren't tunneling you.

    If you're worried about juking the killer for 60 seconds, you could always just let them down you, or subtly act like you made a mistake so they don't expect anything. You running away isn't really a counter, you're the one doing it.

    Remember isn't a frequently used perk. Yes you can get more stacks with this change of you would have previously camped the obsession to death (though that would have been silly if you are after remember me stacks). But remember me is also not a direct counter to DS. It does not prevent you from getting it or using it.

    Rancor is the one there that's most likely to actually counter DS, but that seems fair. Perks are a game of rock paper scissors. If the killer is expecting you to save your DS until the gates are powered and equips rancor, they won that one. This will be one of the ways the perk is more fair in the end game.

    This one wasn't mentioned yet (and I'm slightly surprised it's not mentioned more often), but I think Myers can counter DS pretty hard with Judith's Journal, Tombstone Piece, and Enduring (for the stun).  This could especially be true for a non-Obsession Survivor who uses DS (potentially because there are multiple DS users in the trial).  Heck, maybe if you want to go the full anti-DS route, throw in Play With Your Food so when the DS-er runs away and you super stalk them, you get a speed boost so you can catch up to them quicker and go for the Tombstone Mori.

    So play one killer for the rest of you life in order to "counter" DS with only 2-3 addons and only one build ok

    I didn't say to only play Myers?  I was commenting on what DS means for Judith's Journal.