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Things that make the game unfun for me as survivor

here are some things that make the game unfun for me as a survivor in no particular order:

  • be the person who gets hook camped
    • its just boring
  • high ping killer
    • when your ping is above 200ms you shoudnt allowed to start a match. DH is only 500ms!
    • where is the ping indicator in the lobby?
  • skill checks that appear when you let of the gen and make the gen explode
  • erruption
  • matchmaking
    • how is it possible, that a player with 23h playtime gets into a lobby with all p100 players?! (killer included)
  • no reputation system
    • show how many disconnects a user made the last X games
    • how ofter a player got afk crows last X games
    • there are players with several hundred pages of -rep for dbd on steam and still they are allowed to play this game. can you imagine how many players are lost because of these people?
  • depip when someone disconnects
  • chat
    • why is it not possible to talk to crossplayers on a different system?
    • ridiculous "censorship" of the endgame chat
  • map rng
    • the hook spawn is still a problem. sometime so close, you can shake hands on hooks
    • there are absolute dead zones without anything except some lonely slim trees and a generator
  • console gamers
    • survivor and killer seems to have performance issues because they always have 3x the ping of everyone else
  • no incentives to play good
    • unhook = 1000 BP, save unhook bonus is only 500 BP. why not reversed?
  • bot killer
    • if its not a hitter you have a hard time not to depip in red ranks
    • killer gets no punishment for being afk unless you go thru a report progress that takes longer then the actual match.
  • report system
    • it's just ridiculous the way it's currently being handled. there aren't even text based logs of the match!
    • you should at least watch the videos in the report. reporting a hacker and the video has 0 views after you got an answer to your report is just a slap in the face
  • spending bloodpoints
  • so many junk items you accumulate over time
  • killer that are on a power trip and constantly slapping the hook or nodding without any provocation
  • bleedout on purpose
  • prestige levels in the pre match lobby

Comments

  • Config
    Config Member Posts: 306

    Me myself have more than 10 pages of slurs on my steam page, why? Well cause I have more than 2 thousand hours in the game, and we are playing a pvp game, so if I win as killer, there's the chance that I made 4 mad kids, so if I tunnel, they will type something like "u shouldn't even be born, baby killer", if bhvt banned anyone because of this, bro 70% of the playerbase with more than 1k hour would be banned

  • Saiph
    Saiph Member Posts: 425

    I wish the matchmaking would place these a**holes with 10+ pages of -reps in the same lobbies together. Maybe from time to time also put in there those who defend them, if they really believe that those are just regular players then they will likely enjoy playing together right?

    One can delete the -reps on Steam, it's literally 1 click. Keeping 10+ pages of them is not being a normal player. With a profile like this nobody would play with you if given the choice. In any other game these players would get a warning or matchmaking penalty. But not in DBD, here, toxic players and playstyles are welcome.

  • Murgleïs
    Murgleïs Member Posts: 1,105
    edited January 2023

    -rep for your post, whining about things intended or non-issues like pretige level being displayed (I like it when I play survivor) or nodding on hook, who cares.

    Post edited by Gcarrara on
  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,480

    Oh wow, yea if he has a 'counter' like that on his page, then for sure he's something to look at, but it would be that to get him banned, not the -rep opinions, you know?

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,480

    Right, so if one can so easily delete them, that proves they don't matter. Pages and pages of "-rep dirty facecamper" doesn't mean anything to BHVR, as they've said many times they are not going to punish it because it's an allowed strategy. The only things that TRULY matter in -rep comments should be things that are actually reportable, and it would be an actual report that BHVR would look at, not their easily deleted or not even allowed in the first place "rep" on Steam.

  • Pulsar
    Pulsar Member Posts: 21,070
    edited January 2023

    I know, yeah. I was just saying that at a certain point, those people MIGHT be onto something. Not that people should be banned for it.

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    remember, i'm not talking about hundreds of comments, i'm talking about hundreds of pages with comments. there are usually 6 comments per page. the most hated person i have played against had more than 200 pages of -rep from dbd with only 1500 hours.

    banning these people because of steam comments is surely not a valid way of dealing with these people but something has to change. bhvr has already asked the players in several surveys what such a reputation system could look like. So they seem to be aware of the problem which is produced by a minority.

    also my post wasn't about showing solutions, I just wrote together what annoys me.

  • Nazzzak
    Nazzzak Member Posts: 5,979

    I play mainly survivor and my gripes are killer ping (I want to be able to see it in lobby), and players who purposely set up games so they drag. I don't want to be in 30-40min games. I don't have time for that.

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    all very valid points. especially your first point shows that dbd needs additional gamemodes. Personally, I've never understood why players have to write "ez". especially since we are talking about adults.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Agreed on killer lobby ping. It’s ridiculous that I can play into a 300 ping killer without any warning before hand

  • RainehDaze
    RainehDaze Member Posts: 2,573

    The thing is, other games have shown that when you let people vote against playing with someone in future, or have any sort of reputation, 'good player playing a character/playstyle I dislike' winds up being the person worst off.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,480

    Right, but what then does the OP want to happen? It seems they want BHVR to start banning those players.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,480

    The problem with any reputation system is that unless it's purely positive, it can be abused. You tunneled me! Reported! Like one game I play has a commendations system. When you play games, you get Goodwill. Playing games at 100% Goodwill gets you points. You can also get more points if the players you played with give you points in one of 4 categories, Friendly, Teamwork, Guide, and I forget the fourth. As you get more points over the course of the month, you get in-game items that normally cost money. Then if you remain unbanned for the entire year, you get an exclusive limited item. Now, the way you lose goodwill is being reported and if a report is made, then the game is saved and they are able to go look at what happened, determine if you actually did wrong.

    But, if the goodwill system was just you get reported and you lose goodwill, well then I'm pretty sure I get reported for not being good at the game at least once a week, if the people cussing me out in chat is any indication. However, I've yet to actually lose any goodwill, however a few days after reporting a particularly hostile person, I will get a message "An action has been taken against a player you reported."

  • TigerSnake
    TigerSnake Member Posts: 531

    Another baby survivor who thinks wiggling off the killer’s shoulder is supposed to be reliable. Yawn. Knock it off with caring about “””-rEpS””” too. People who leave those are even worse than the people who accumulate them.

  • versacefeng
    versacefeng Member Posts: 1,227
    edited January 2023

    People who leave those are even worse than the people who accumulate them.

    Right because the casual player with 300 hours is worse than the person who actively goes out of their way to make the game as frustrating and miserable as possible.

  • Saiph
    Saiph Member Posts: 425
    edited January 2023

    As much as I dislike solutions like this, I noticed that experimentally it's better when a game fights too much against toxicity (like Overwatch, which uses a very abusable automated report system and now even has a ridiculous AI to parse voice chat) - rather than when it does too little against toxicity, like DBD does right now. And I say this as someone who has been silenced a few times in Overwatch likely due to unjustified reports (I was banned from using chat 1 week even though I never used chat nor voice chat lol). Due to this you're sometimes in fear of being reported for nothing, but at least you don't meet toxic players that often and overall I'd say Overwatch still feels far much healthier to play.

    In Overwatch, you can meet toxic players but it barely has any effect on the gameplay itself, the game is still pretty fun.

    While in DBD, playing against a toxic player will drastically change the way the match is played and most of the time will be a miserable experience that just makes you regret playing.

    My preference would be for BHVR to limit the toxic playstyles through gameplay changes (prevent facecamping, slugging) and have the same stance against toxicity/griefing like they have for DCs: they don't realistically ban anybody for it, but they explicitly say that they don't like it, and that it's bannable if done repeatedly.

    Something like this:

    "Playing a match with the deliberate intent of griefing, annoying or wasting other players' time rather than progressing one's own objectives, is a bannable offence. This includes facecamping/slugging when this tactic is done repeatedly over multiple games regardless of the situation. This does not include cases where a player uses "annoying" game mechanics in order to get a genuine advantage, which is fair and not bannable."

    Post edited by Saiph on
  • Nikkiwhat
    Nikkiwhat Member Posts: 1,378

    I mostly play Killer over Survivor, but Killers who tunnel at 5 or even 4 Gens or face camp at 5 or 4 Gens are some of the worst things ever. You do not need to sweat that hard, that early....

  • HugTechLover
    HugTechLover Member Posts: 2,482

    Wow. Could you make it anymore obvious you’re a survivor main? Slugging and facecamping is not toxic. It is a valid strategy. Just because YOU don’t like it, does not mean it’s toxic. I LOVE how you only mentioned facecamping and slugging. You don’t wanna talk about how toxic survivors can be? Should teabagging be cause for ban? Or pointing at the killer?

    And secondly, in what world would overwatch system be better?? You can get banned for false reports? Lmao what are you on about?😂

  • Tostapane
    Tostapane Member Posts: 1,667

    you know, you should blame BEhavior not the players for allowing those things since they have the power to change those things. Generally speaking if people have the chance will ABUSE everything they can do in order to reach their goals (mind you that this is in both endchat/gameplay: just like the classic guy who kept running at a god tile that can't be mindgamed like the house in the garden of joy for example and in the end spamming gg ez without being even able to run normal tiles properly aganist a pure m1 killer to people who kept being toxic toward a killer who's playing fair and ABUSE perks in order to have an easy win and being more annoying as possible, to killers who kept hitting and nodding at you while on the hook or using exploits/bugs in order to get an edge over the survivors like the infinite mending legion bug or the blight j flick). In short words if they can do it it's worthless complaining with the players who are doing those things

  • Saiph
    Saiph Member Posts: 425

    I'm used to you writing bad posts but this is something else. Literally every time someone writes "facecamping" and "slugging" you're here to copy/paste the same generic response that these are valid strategies, without even reading the message, and completely missing the point. If you spent a few more minutes reading the post rather than just engage in hostile and unconstructive forum fights, then you might realize, my post is not about facecamping/slugging at all, it's about griefing, ie. facecamping/slugging should not be bannable as a tactic, but doing it with the deliberate intent of griefing should be bannable.

  • Stabby_Widdershins
    Stabby_Widdershins Member Posts: 485

    And how would you know their intent?

    Because I've had Survivors claim they were reporting me for 'griefing' because I 'camped' when someone was trying to unsafe unhook.

    Now imagine if BHVR had to take those whiny toddler's reports seriously; Suddenly, anything the Killer does can be reported if it hurt some Survivor's fee-fees, because the Survivor decided the Killer's intent was to grief.

    Not a good idea. Will never happen. Should never happen.

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    I find it interesting how much everyone concentrates on a small item on my list. that seems to be a sore point. at least nobody has anything to add to the other things.

    not with the current system, because there is no match replay and if nobody took a video you cant see what happend. i agree with you that no one should get banned because some people pushed a few buttons. With the current report system something like this cannot be implemented.

  • StarLost
    StarLost Member Posts: 8,077

    Going point by point:

    • Yup. Camping is annoying, but it's really hard to fix in a way that isn't massively exploitable.
    • Ping tends to be too unstable to show in the lobby.
    • Eruption is...yeah, we've had enough threads on it. It's annoying for solos and fine against SWFs.
    • As a new player, your MMR is volatile. Win a few matches in a row, and SBMM will probably place you pretty high until you start losing. Then it'll drop you fast. It's just trying to place you in the right MMR.
    • The problem with rep systems is that they can be abusable, and people will -rep because they are salty, or just to be jerks. The answer is to remove hook suicides, DC AFK folks (and give them a penalty), fix the exploits that allow you to completely avoid AFK crows and make the DC penalty only decay when you play matches out without DCing.
    • Yes.
    • Yeah, the censor is dumb, but let's get real here - very seldom is anything productive said in postgame.
    • Yes, some maps need better hook placement. Midwich and Badham are the prime culprits.
    • Console shouldn't have different ping to PC players.
    • Because you can't always control safe unhooks.
    • AFK killers and survivors are a plague, but this needs more of a 'if you're AFK for 1 minute, you get an audio warning. 2 minutes? You get DC'd.
    • Yeah, the report system is dumb.
    • Spending BP needs to be faster, and a lot of offerings, addons and items need an overhaul.
    • BM folks are obnoxious on both sides, but sadly the devs are fine with it.
    • What do you mean?
  • Saiph
    Saiph Member Posts: 425

    People are already reporting killers for nothing, that wouldn't change. BHVR ignores all reports without evidence so that wouldn't change anything for you. Where did you read that I want to change the report system works?

    BHVR should just be clearer on their stance regarding actual griefers. Specifically, if they say that repeated facecamping/slugging etc. is considered griefing and bannable, even without taking any concrete action, then this would at least deter people from livestreaming it or doing it every game.

  • Stabby_Widdershins
    Stabby_Widdershins Member Posts: 485

    They are clear on their stance:

    Camping, tunneling, and slugging are not reportable and are not considered griefing. How much clearer of a stance do you need?


    And my point was that you can't report someone for 'intent' because Survivors already attribute an 'intent to grief' whenever they lose.

  • Saiph
    Saiph Member Posts: 425
    edited January 2023

    Again the topic is GRIEFING, not specifically camping/tunneling etc.

    If you don't see the difference: tunneling is not bannable, that's correct, but tunneling a player because they have the rainbow flag is reportable, as it's considered harassment. So you see that the intent makes all the difference between whether an action is or is not OK, not the action itself. Can you realistically prove that you were tunneled for wearing the rainbow flag? No. Have they ever banned people for that? Likely not. So why did BHVR make the stance? Because people know how to interpret rules with common sense, and even if it's not perfectly formal and applicable, writing the rule is enough to deter most people from doing it.

    Please watch hookcamperlol on twitch and then come back. I'm tired of people pretending everyone is nice and using "valid game strategies". There are instances where you can clearly say what the intent of the player is.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,480

    Yes, even Mandy has said this is why they don't allow you to block players. You don't like Nurse? Block every Nurse player. Don't like "mending simulator gameplay" block every Legion player. That ruins matchmaking.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,480
    edited January 2023

    If you have never used chat and you got banned for a week, then I'd say that's VERY concerning to me. The fact that you can get a ban when you did nothing wrong? I'd much rather have toxic behavior that I can ignore than have even a chance that someone who didn't deserve a ban got one (not just because that undeserved ban could be put on me.)

  • Saiph
    Saiph Member Posts: 425

    Overwatch is known for having a very paranoid stance against toxicity and an automated report system that is pretty abusable, I've played the game for 6 years so I guess it was just an instance of bad luck where a series of angry people decided to report me all at the same time. But all things considered it's still much better than DBD has now. The ban had virtually 0 consequence, it only prevented me from using the in-game chat, I could still play the game, and it only lasted a week.

    I used to think it was a horrible and paranoid system until I played DBD. Both games are hard to compare but Overwatch has felt less and less toxic over time, while DBD feels more and more, to the point where it is overwhelming now.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,041
    • Yes, getting camped sucks
    • Sure, but high ping survs also suck. That knife cuts both ways
    • Yes, skill checks as you let go of the gen are infuriating
    • Yes, Eruption needs attention
    • Matchmaking is a hot mess, but unlikely to be substantively improved
    • Some kind of rep system would be nice, if someone is habitually toxic or a chronic disconnector, it would be nice to avoid them. But rep should not be based on player feedback, but on some sort of metric (like game:DC ratio, or number of bans).
    • If there is an early DC in a match, no one should de-pip.
    • Don't use chat, don't personally care. I have it (well, messaging) diabled.
    • Map RNG is crap, but the bigger issue is overall map design inconsistency. This and matchmaking are problems 1a and 1b in DBD, imo.
    • Console having different ping isn't really a thing. I play on PS5, any my ping is almost always under 40ms. I have not noticed other console players having disproportionately high ping either. Seems like another case of seeing a problem where you want to see one, usually scapegoating console players
    • Incentivizing smart play would be nice, yes
    • Report system is a joke, agreed. Especially on console.
    • Spending BP is far too tedious, for sure
    • Yes, TONS of utterly useless items on the web, vestiges of old versions of the game that have no place anymore. Hate wasting BP on them.
    • Toxic players on all sides, tale as old as time
    • intentional bleedouts suck, players should have option to self-bleedout after like 2 min, or to just get back up
    • Can't win or lose on rank/grade in lobby; leave it in, people cry. Remove it, people cry
  • CrystalMathHo
    CrystalMathHo Member Posts: 2

    As a console player, people will literally go and start a 'party' with me just to cuss me out. I don't understand why people have to be so toxic or do things to taunt the killer. When I get taunted as killer I'll just do something to taunt them back if I hook/mori/sacrifice them. I treat survivors the same way they treat me.

  • Forza
    Forza Member Posts: 109

    it's really just cause there's no actual accountability. at least league of legends just started outright banning people for even being slightly unsportsmanlike. but not here.

  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    Things that bother me as a Survivor:


    • Blight
    • Useless teammates

    That's it.

  • Pulsar
    Pulsar Member Posts: 21,070
  • WesCravenFan
    WesCravenFan Member Posts: 2,638

    I went to correct your math, but I got the same results.

  • AbsolutGrndZer0
    AbsolutGrndZer0 Member Posts: 1,480

    Still, no matter what kind of ban, if they don't have a system in place to be sure that you actually did what the person accused you of, it's way too easily abused as Overwatch shows.