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Bots apparently can see a phasing Spirit
Okay why in the world did the devs not check if bot survivors could see Spirit’s ethereal form and attempt to change how they play against a phasing Spirit?
it’s really stupid 🤣
Comments
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Because that'd be kinda tricky to implement?
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I mean, you can hear her? A bot will know what information it’s receiving, and act accordingly. They're not going to misinterpret the information they're given.
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I've noticed they seem to know where you are no matter what you do.
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Playing slinger they can literally react to your shots at any range. They can’t actually move in time if you are close enough but any shot past like 10m is going to miss
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The fact that they play on 0 ping makes Huntress, Slinger, and Pyramid Head far harder than they have any right to be tbh
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They don't have to see anything if they path based on TR/killer audio. Spirit has directional phasing. A player with good headphones is going to move in a similar manner.
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The short answer: Right now, they're a very basic AI that knows how to run and not die to the different powers, but that's about it. It's good enough to get some practice in, but some edge cases like this will happen. We'll be expanding and improving on the feature over time.
The longer answer: Bots are incredibly complex (and I'd love to do a bigger blogpost diving into it if there's enough interest). Not only do bots need to know how to hear, see, and move, but they also need to know what to do with that information. Teaching them all of this is incredibly difficult, unreliable, and costly in terms of performance, so we instead feed them a bunch of information about the match and then dumb them down. They'll know where the Killer is at all times, for example, but we'll prevent them from acting on that unless they have line of sight or hear the terror radius.
In most cases, this works great, but there's still some work to be done to make sure they respect every Killer's power. The Spirit, for example, is invisible while phasing, but the bots don't know that they aren't supposed to know that. That said, she does still provide directional audio while she's invisible, so it's not unreasonable for a bot to know roughly where you are and react to you.
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I would love to read such a blogpost, but most of all I would like to try to catch maximum power Survivors.
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Honestly the bots are really good against killers whose strengths are suppose to be lack of survivor information. Just because they kind of ignore it.
Played Ghostface into a few bots and the bots will always get off the gen the minute you start heading towards them despite undetectable. They'll still die, because they love to run to the edge of the map and play z tiles.
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Making bots that are decently competent and also don't cheat is incredibly difficult and complex to do and I don't blame 'em for taking some shortcuts for now. It's the kind of thing they'll hopefully iterate on before too long.
I remember TF2 getting a good in-between on the aiming front with their bots. They didn't want them to just snap to people with aimbot, so they gave their bots a virtual mouse to have mostly-human aim. Hopefully they give bots, like.. reasonable reaction time in the future.
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Yes, yes, we want to hear about this
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Bots know if a hatchet is going to hit them or not, even at very long distances.
Try throwing a hatchet slightly away from them and they won't flitch. Throw at them and they jet 90 degree the moment it leaves your hand.
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Do the zombies share the same AI as the survivor bots? I've seen some pretty derpy zombies getting stuck, while the survivors are actually fairly decent. I know they have different objectives so it's probably more complicated.
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I don’t think you realize how complex that would be to implement. Finding a middle ground between bots knowing exactly where she is and them being completely clueless on her locations requires a ton of time and resources. On top of all that, it’s not really worth it to make the AI this complex as the point of bots is to just get you comfortable with a killer before having to go into public matches.
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You should add bot dc's and killing themself on hook occasionally. You can't really practice without creating a realistic experience imo.
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