We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Bots apparently can see a phasing Spirit

Okay why in the world did the devs not check if bot survivors could see Spirit’s ethereal form and attempt to change how they play against a phasing Spirit?

it’s really stupid 🤣

Comments

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,796

    I mean, you can hear her? A bot will know what information it’s receiving, and act accordingly. They're not going to misinterpret the information they're given.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I've noticed they seem to know where you are no matter what you do.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Playing slinger they can literally react to your shots at any range. They can’t actually move in time if you are close enough but any shot past like 10m is going to miss

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,817

    The fact that they play on 0 ping makes Huntress, Slinger, and Pyramid Head far harder than they have any right to be tbh

  • edgarpoop
    edgarpoop Member Posts: 8,444

    They don't have to see anything if they path based on TR/killer audio. Spirit has directional phasing. A player with good headphones is going to move in a similar manner.

  • Crowman
    Crowman Member Posts: 9,569

    Honestly the bots are really good against killers whose strengths are suppose to be lack of survivor information. Just because they kind of ignore it.

    Played Ghostface into a few bots and the bots will always get off the gen the minute you start heading towards them despite undetectable. They'll still die, because they love to run to the edge of the map and play z tiles.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Making bots that are decently competent and also don't cheat is incredibly difficult and complex to do and I don't blame 'em for taking some shortcuts for now. It's the kind of thing they'll hopefully iterate on before too long.

    I remember TF2 getting a good in-between on the aiming front with their bots. They didn't want them to just snap to people with aimbot, so they gave their bots a virtual mouse to have mostly-human aim. Hopefully they give bots, like.. reasonable reaction time in the future.

  • Mr_K
    Mr_K Member Posts: 9,249

    Bots know if a hatchet is going to hit them or not, even at very long distances.

    Try throwing a hatchet slightly away from them and they won't flitch. Throw at them and they jet 90 degree the moment it leaves your hand.

  • UntilValhalla13
    UntilValhalla13 Member Posts: 186

    Do the zombies share the same AI as the survivor bots? I've seen some pretty derpy zombies getting stuck, while the survivors are actually fairly decent. I know they have different objectives so it's probably more complicated.

  • GannTM
    GannTM Member Posts: 10,893

    I don’t think you realize how complex that would be to implement. Finding a middle ground between bots knowing exactly where she is and them being completely clueless on her locations requires a ton of time and resources. On top of all that, it’s not really worth it to make the AI this complex as the point of bots is to just get you comfortable with a killer before having to go into public matches.

  • th3syst3m
    th3syst3m Member Posts: 394

    You should add bot dc's and killing themself on hook occasionally. You can't really practice without creating a realistic experience imo.