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Piece of advice: Avoid getting to "high MMR"* at all cost
Disclaimer: By "high MMR" I mean "high enough MMR" - idk what number that is but it doesn't really matter.
The MMR I'm at and the people I usually play with has 9/10 matches with one or more of these three: camping&off hook tunneling, full 3gen build and/or strongest builds, incl. strongest add-ons, on a killer. The thought that comes to my mind most frequently is a very cynical "lmao - I guess here we go again".
If the killers saw four items or super high prestige levels in the lobby I would kinda understand - but usually no more than two bring items at all and we usually run prestige 5-15 characters. (we also run 4-6 meta perks between the four of us - but that's something the killer wouldn't know so I don't hold it against them.)
--- So maybe it's because most of the people I play with are on steam and the killer can see we're all friends if they check profiles. - It also happens in SoloQ in a full Solo squad.
--- So maybe that's just how matches go nowadays? - Well, after a long while I played with old friends who have been playing very occasionally (one or two days a week for ~2 hours or so, sometimes more. I'd say they have between 450 and 800 hrs) over the past year and it's been a long time since I had this much fun.
So yah. If you wanna have fun playing the game casually, avoid escaping more than I'd say probs 20% of your matches as survivor.
For the first time in a week I was actually laughing and having a grin on my face while playing survivor. - Yes, on average I was able to keep killers busy for longer than usual and that certainly contributed - but even if we all died or my chases were awful, it was still a lot of fun. - Simply because only in one of the six matches there was something you could call proxy-camping.
What does that mean for me? I guess I'm a killer main now cause somehow it's way easier to "naturally" stay within a comfortable range there and I'm frankly sick and tired of being sick and tired of playing suvivor. ¯\_(ツ)_/¯
Comments
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This isn't about MMR. This post is you complaining about not being able to run non-baby killers. Honestly disappointed, I was looking forward to talking about how annoying it is to have to play the metagame of managing your MMR.
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Once you get to high mmr as killer it is significantly worse. Keep that same mentality if you hate the sweat and only win 20% on killer too. I ONLY get matches where survivors are high prestige with best items/addons/perks. Every. single. game.
well not EVERY but a good 80-90 percent and thats why you get sweaty killers. We don't know how hard you plan to play but we do know most our games are with try hards and yeah, we want to win to. No one is just going to LET you escape because you had a lot of sweaty killers in a row.
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Eh...
I think my MMR is fairly high, but nowhere near capped. I see a good few 'known' players, the odd streamer etc. on my Artist and other stronger killers, but while it can be pretty sweaty, it's not unsurmountable most of the time. I'll play hard at the start, sure - in that I'll get a chase and a hook as soon as possible as that allows me to take control of the tempo of the game, and I will get rid of someone as fast as I can - not off hook, but if I find them I'm going in - but I'll also ease up if I'm stomping and let folks get a gen or two done, some heals and unhooks so they don't depip and I'll generally let the last one go if they aren't BM. And I...mostly do okay.
Strongest builds? Sure...but that's high MMR in most games (and generally intermediate MMR, because the meta trickles down from the top). People play what will most likely secure a victory. I don't even consider Eruption all that good, because the second you're against an SWF you'd be better off running something that helps you recover rather than something that snowballs.
On survivor...hmm.
Camping, 3gen, tunneling? Nah. Nowhere near 9/10. Even Otz recently remarked how much rarer it is these days. And in closing in on 300 survivor games now, plus likely another 300+ I've watched via streamers, I've seen someone staking out a 3gen from the start literally once.
One thing to remember though - at the apex of this game, so MMR cap and tourney play, killers camp, slug, tunnel and do everything they can and often end up with 1-2k max.
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Feel free to be disappointed <3 I think you're misreading what I wrote tho.
I thought my pointing out that despite me being able to run a killer longer on average my sentiment didn't change when I *didn't* manage to run them any longer would make that clear. But apparently not. - There were two chases in six games that were way longer than usual and the rest were marginally longer - if at all. The one thing that was absent were the three things I pointed out in the very beginning. (And guess what? We still only had one 4E in six matches - the others were all 3 or 4K.)
Yeeee... I noticed on the killer I main I got a missive MMR rise when I grinded for Iri I last month. I started out with super casual builds and go for 12 hooks; that usually has me average out at 2K and keeps me where I like to be; challenging but hardly any babies/newbs in sight, and only the ocasional super sweaty swf. But by the time I reached Iri grades I had taken two slowdowns - just in case. Also started to spot more of those "dreaded seal tam six squads" that pop two gens in less than a minute at the beginning and FL safe from the last sliver of an angle - and are really hard to catch on top.
Well, I got Iri I but I really don't like what matches are like at whatever MMR it was in the end. Went back to my casual build and usually get 1-2K atm. Will see where that gets me over time. --- That being said, this happened occasionally before and I do get the impression that killer "self regulates" much better than surv. It's much easier to get back to a comfortable, casual and fun place. (After escaping maybe 1/20 matches for the last 200-or-so surv matches I played I assumed I would finally be out of that sweaty bracket.... but apparently not.)
I think if I play survivor I'll keep playing with those old friends. I still die 8/10 matches - but at least it's a fun match ¯\_(ツ)_/¯ maybe, one day, I can play Solo or with others again and get similar killers 😂
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Am i the only one that plays without mmr in mind and gets decent matches?
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Was thinking the same thing
Idk why people are getting so obsessed over something they cant even see, nor confirm
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Man, I want your lobbies/killers like you. I don't even remember the last time a killer let the last surv have hatch (granted, if I get tunneled out first as solo and it doesn't look like the match is over in the next two or so minutes I don't stick around to find out) and maybe every once in a blue moon does a killer actually slow down when they realise they can win anyway. As for your experience on survivor; I did include the usual super strong builds - be that by virtue of perks or by virtue of add-ons. Though, if it was just camping, tunneling and 3genning as a strategy it'd still be around half the matches, at least recently (and yes, I do think it's gotten even worse, at least for me. - I've never run OTR+DS... because I find it overtuned and cringe. - But man, I sure feel like it's a necessity now. I hate it tho, so so far I'm refusing to bring it.)
I'm not necessarily saying there should be no sweaty gameplay - let the comp sweaters do whatever tf they want. For all I care they can sweat through five towels in one match. - But I don't want to be anywhere near them with my casual build and playstyle <: ---- You would think that losing enough matches would get you out of there. But apparently not.
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Well, whatever it is that determines I end up with super sweaty killers as survivor playing solo or with my usual friends. Maybe it's flat out hours after all and MMR doesn't exist. - But something determines that when I play alone I shall get sweaty killers with sweaty builds with sweaty playstyles --- and when I play with the other group I mentioned I get casual killers that just play the game. And there are exactly two differences between the friends I played with today and me: hours spent in game and (probably) MMR.
I don't even want to think about MMR. I don't care if I escape or die. - I literally just want to have those "decent matches" you mention.
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The Peter Principle applies to DbD just like anything else unless a player has a fairly competitive mindset and continuously tries to improve over thousands and thousands of hours. It doesn't necessarily mean someone has hit high MMR in DbD. They usually rise to the furthest point that their build can carry them first. It's a mindset thing to improve beyond that point. It's possible to escape most games in solo queue and win most killer games regardless of your MMR. The fun is debatable.
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thats why people get mad. because we cant. It's really frustrating to go two games in a row against a brand new player to someone who is a pro streamer. My routine experience is that exact back and forth and it makes it impossible to enjoy the game when there is no consistency. It really makes it feel completely random. Why improve when you can camp/tunnel as killer or hide for hatch as survivor? Why improve when rank means nothing and grades mean nothing and mmr is hidden? especially when match quality is incredibly different match to match? Just encouraging toxic behavior because people reach the point of NOT caring and dcing/throwing.
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Are you sure you're not seeing what you're looking to see though?
Yeah, you aren't going to stop folks at the top from bringing the best stuff - that's...sort of what 'the top' means, but again - I've been watching a few ultra top tier survivor streamers recently and I see the odd camp or tunnel - generally tactical/opportunistic, not from the start. I'll actually be doing a data...thing soonish where I'll put the numbers I've gathered up, and this sort of from-the-start deliberate cheese is less than 10% of my survivor games.
Like...yeah. If I hook someone, and I see someone running in full vision to unhook, or following me like a puppy - I'm swinging on them. And if I see someone I've already hooked and another person, I'm going for the vulnerable person. Against a decent team, they can do a lot to prevent an off-hook tunnel, unless I'm abusing the tricks Clown/PH can do to negate endurance (which I don't do...mostly because I almost never play Clown unless I have a daily).
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People calling themselves high MMR will always be hilarious.
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Eh...you can generally guess when you're in that region by the hours played on average and seeing a few streamers and compers.
Note: 'High MMR' is not 'MMR capped'.
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I'm fairly certain I wasn't imagining the huntress aiming at the hook at just the right distance to go hatchet into m1 to make an unhook impossible, or the one who camped with the pulled hatchet on the hill while having a hook in an open space. Or the Blight with 21 and Adren .... who for some reason still beelined back to hook the second someone got unhooked.... at four gens (gotta make sure you get back fast & can def find that recently unhooked surv...I guess) . -- those were three consecutive matches. An artist match that was alright - safe for her leaving whatever chase she was in to not lose the trail of the just unhooked. She got Haddonfielded though and first chase was a three gen chase, so I guess I don't blame her too much. - Followed by a double recharge Nurse who did the usual thing with Lethal, Starstruck and Awakened Awareness - do it while you can, I guess. After that I had enough of surv for the day - until said old friends popped up to play some matches.
I'm not even saying these killers do anything wrong ---- just that I advise anyone to avoid getting to that level. Whichever that level might be. I just know that escaping significantly more for a while got me there, so it was a rise in MMR and not a loss.
Who knows, maybe "MMR hell" in dbd for survivor is being in the unfortunate bracket where you get all the killers who can get there with those playstyles - but can't compete against most survs in 'actual high MMR'. The killers who aren't playing that way but would technically be on your level as far as skill is concerned don't make it that far - or don't stay there very long; probably to do with maps and just how much of a difference gen slowdown makes. --- and the killers who are 'actually high MMR' are in a different bracket above. Which leaves people like me in the "too 'good' to be matched with the casuals" and "too 'bad' to move past the ones who make up for a lack of skill with scummy/super sweaty playstyles" bracket of hell.
You didn't read the first sentence, did you? "High enough MMR" to get to a point where that behaviour is prevalent. Wherever that is.
I don't know what MMR I'm at. No one does. Judging by the consistently high hours, high prestiges and cosmetics I can make a guess though.
(just noticed you might've not meant me. - If so: sorry. tired brain, realised too late 😅🙈)
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Okay. Let's look at those examples.
- Did the Huntress see you coming for an unhook? Was it basement?
- Ditto. And either way, that has a decent amount of counterplay. A Huntress doing that at 5 gens is taking chances. A Huntress doing that at one gen is...understandable.
- That Blight isn't camping. That's defending a hook.
- That Nurse isn't camping.
All you're describing to me is...standard gameplay that you'll see to some extent at all MMRs, because a lot of survivors are very careless when they run up to unhook.
It might be that a narrow band of MMR exists where sweaty wannabe type killers hang out, much as - if your MMR goes low enough - you hit the 'farm bot' strata. But...that's sort of inevitable in any game. And DbD is a game where, if a killer could possibly be facing a comp squad next game, will take all the steps they can to be ready.
Oh - one last thing. That's...4 games. It's not really a sample. That's just a bad run of luck. You probably won't see it again for a while.
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... I'm still not limiting it to camping.
As for the huntresses: no, it wasn't basement, and no. It was just very well visible. - I don't know how many gens were remaining exactly - but less than five and more than two - cause if it's two or less I kinda get it. The first one I was solo and the one on the hook - but even if I hadn't been I wouldn't have known how to sneak past her while she was frantically patrolling - and I wouldn't have had a way to coordinate with the others. So not mad at the two solos who tried, saw what she did, and turned back around 😂(Needless to say the time it took them to get close enough to realise and back on their gen was the time they were lacking to finish all gens before I was dead). Second we were swf with a random. Could see the ready hill snipe from half the map away (Cowshed) and while she wasn't insane at sniping she wasn't bad either. We tried, since just leaving the rando on hook seemed like a bit of d*ck move - we kinda pride ourselves in not being that kind of swf - but couldn't get close enough without being seen aka sniped. It turned out to be a down for the unhook and she promptly went for the unhooked, waited bt out and then it was a hook and a slug. gg at that point.
Enlighten me to the counterplay to a huntress having a hatchet charged on a hill with a hook in the corn --- who definitely wasn't corn blind. I would really like to know, because I'm genuinely unaware of that counterplay.
"Defending a hook" - "tunneling" - where's the difference in that example?
Never said the Nurse was camping. Just that she was running a pretty notorious build that I'm sick and tired of seeing. - The one upside with that one is that Ut's at least over quickly.
Look, I think I've said it several times: Yes, those are playstyles and people can play however they want - but that kind of match is about as far away from what I consider fun as 4x BNP + prove + streetwise/resilience/overzealous + hyperfocus/stakeout. I also don't say there is no counterplay in existence at all -- tho when the "counterplay" is some version of "git gud" then I kinda rather just want to fall out of that bracket --- which disproportionally often losing should achieve ---- but doesn't.
For killer simply not running meta perks and going for 12 hooks does the trick. - For survivor not running meta perks and not being hyper-efficient doesn't. I much rather have that I just never gotten to that place as yes, those matches happen at all levels, the frequency at which they happen is way different though.
(edit in reply to your edit: Those were the last four matches of the day that were the icing on the cake, so to speak. I don't make a habit of memorizing or recording all matches I play. I usually have a rule of three: If I have three matches in a row that suck like the ones above I take a break. I played the fourth because the artist one wasn't actually bad, it was fun and I gladly sacrificed myself to get my teamie off the hook and out since he got me off the hook.. twice and probably wanted to make up for the first one after which she got right back on me. Took a hit and a down for me, completely blocking main so she had no way of following me. It was cute. I wanted him to get out. anyway. Should have called it quits on that positive note to spare myself the subsequent nurse match) - Sometimes people ask to play, sometimes I think of something fun and sometimes I'm just bored so I come back later the same day, sometimes I take a break for a day or two. While I can't recount every match of the past weeks, I can say that I very rarely played more than three matches in a row.
Post edited by Halloulle on0 -
- Eh...I'd hesitate to call that a camp, it's more trying to snipe and there is counterplay. This isn't like a Bubba or a Clown doing his thing.
- Counterplay? Use what you have. Ex perks. A wide serpentine. Have more than one person run in. Or slip along behind the hill and grab her before Huntress can down you (use her as a shield while unhooking).
- I thought you were talking about camping. Tunneling...is a lot harder to define. But okay, that was tunneling. It can be annoying, but an easy way to counter it is to force an exchange - if you take a hit, it buys a lot of time for that person to get to safety. Or take a hit, then jump into a locker - 9 times in 10, that Blight will pick you up.
- If you play a lot, your MMR stabilizes and it'll take a lot of losses to drop down into another bracket.
- Unless I'm right about you being in a weird bracket (one I've literally never seen before)...you're probably exaggerating or misremembering. Those bad games stick with you for sure, and it's easy to forget the fine ones.
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Middle or even low-ish mmr is honestly so comfortable. You see variety in killers and builds, and it's overall less competitive. It's particularly nice as killer, you see more good mannered survivors.
Would not try to leave ! =)
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I find if you just mess around with builds (I change mine up often) and not care about whether you escape/die or 4k/1k, the game is the overall enjoyable. Purposely pushing for high MMR seems to me like a form of self flagellation. I've rarely seen anyone get to (presumed) high MMR and actually enjoy themselves.
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How does it make any difference if you M2 into M1 from up close, or M2 from far - and go M2 into M1 when someone gets too close? The result is the same: it is impossible to arrive at the hook in a healthy state.
I think you have something mapped out in your head that works with perfect communication in a sweaty team. - Like I said: I don't do that. I want to have casual fun with hardly any meta builds (in that scenario Idk how windows, wake up, wglf or we'll make it [w-themed build ^^] could've helped me) and I want that to result in a placement where the other side doesn't play as if everyone they face was Hens and frens doing an escape streak.
Man, I wish it was 9/10 times they go for an exchange - or just hit the bodyblocker. Body blocking they tend to 100% ignore if the bodyblocker doesn't happen to block a tile with a narrow passage the killer can literally not get past without hitting them and just walking around isn't an option either (like that teamie who completely blocked main against Artist). - Didn't try the locker one to incentivise an exchange so I guess I'll try that when I get a chance --- but judging by the lengths killers go to to ignore others who try to bodyblock and take a hit... I doubt they'll care.
"A lot" in this case seems to be way more than several dozens of matches pretty much in a row. --- I haven't tracked games in a while... but maybe I should and see what my escape rate is like. If I had to guess I'd say... 10% tops.
I would be inclined to agree pre me having my rule of three matches. It's not so much about me remembering the exact matches but remembering how often I call it quits after three matches when they were the first three after staring the game / switching to survivor and that it is for the always same reasons.
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I wholeheartedly agree. - But I never played sweaty to begin with. - Heck, if new people join the swf server to find ppl to play with I intriduce myself with "hi, I'm Halloulle, I don't run meta and I refuse to play sweaty. No clock call outs and no comp corner. - If I see a chest and am lacking an item, I will open that chest." My biggest "mistake" is probably that a number of people I play with do play comp and do the whole sweat routine on the surv side. So while I certainly never tried to get to high MMR... they did. In the process I seem to have unintentionally gained more than I would've liked.
So I guess... it's not about purposely pushing for high MMR... but purposely avoiding it. I certainly don't care about escapes - I just want a fun match (and contrary to what I believed pre-yesterday it is actually possible). So if I make it to end game nowadays I tend to try and take chase so everyone else can escape - or do that late egc trade. Or take the extra body block hit - or do the additional heal tech. If it's always gonna be a 1K I want to be that 1K. Maybe, one of these days, that lands me in a place where killers who pretend they play every match against a seal team six are the exception rather than the rule.
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To be fair, streamers like Otz usually have to play hard games for viewers' entertainment. And it does stress him out. There were users here didnt have fun after 4K because how stress the games were.
Depends on how hard you try to win, expect other side has equal level of try hard.
Cant expect to play against low Tier and chill killer while you slap in everything to ensure escape. The same to use 4 slowdown and tunneling then expect to play against survivors have zero 2nd chance to defend themselves.
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"How do you know you are at high MMR".
Well, I assume getting matched with people having 9.000 hours while I have 2000 means that, I guess.
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Piece of advice: just play the match however you want.
End of the day it's just a video game and nothing else
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By the title, I thought this was either going to be about bully squads or cheaters/hackers.
Turns out it is about being upset you can't juice killers anymore.
My sympathy dropped sharply to 0.
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