Why is Bhvr needing so much time for the smallest things?

I don't like to use Epic/Fortnite as a example but in this chase I have to. When something is broken it get's removed and/or fixed in a matter of days or in the longest a month when there are times like Christmas inbetween. I know Epic has probably a lot more people working in there company but this not a excuse for how long we have to wait in dead by daylight for changes. Here some examples:

-The Steam Deck celebrates it's first birthday in a few days and well...we can't play dbd on it. Every other big game on the steam deck got optimized in the first few months but dbd not because they can't or don't want to optimze there anti cheat to work on it.

-The Crossprogression for switch got promised almost 2 Years ago and we didn't get it. Like always the information we get from Bhvr is almost 0

-Wasn't there like a promise multiple years ago that the last gen get's optimized? Well still all versions run like crap on the old consoles

-We get a new killer every 3 months. I kinda can understand that because it takes time to plan the killers and because of the cooperation with other horror frenchises. But why the hell does it take so long for them to fix problems with the killers. One of bubbas addons is bugged since years

-The people here, on Youtube or on the hellhole called Twitter complain about certain mechanic's in the game and openly Show how they break the game or just take the fun out. But do these things get fixed? Well yeah but for that we have to complain month's when not years that something is broken for it to get fixed

Comments

  • Marik1987
    Marik1987 Member Posts: 1,700
    edited January 2023

    The devs are very slow, but I assume its mostly because the game gets bigger and bigger every chapter, but the team do not increase in numbers. Handling 30 killers and 30 survivors needs more devs than handling 10 killers with 10 survivors, same goes for maps of course. Then we have more and more (useless) perks, so basically they need to rework a lot of them to bring them into the position of being attractive compared to the current Meta-Perks, same goes for Addons. Who uses Maps or Keys, when u can use a nice Toolbox, right?

    Its just my assumption.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Various reasons i imagine

    DbD has kinda a formula to gold and they probably don't want it to change too drastically in fear they lose that spark. They really want to play it safe.

    Shortstaffed is also big reason. BHVR is a outsourcing company formost and there are relativily a surprising few amount of people working on DbD and those are mostly busy with new content i'd imagine.

    I think they once said designing killers takes about 5 months (don't quote me on this) so they are pretty much fully commited to that for the most part

    One other thing is that BHVR is very employer friendly compared to other companies. You say Epic fixes things quickly but you can bet that the Epic employees are also under a lot of stress and deadlines pretty much all the time.

    Although i do agree they could be a bit more bold in their changes BHVR should be the golden standerd to frequenty of updates.

    The gaming community in general is kinda spoiled in that regard and it creates some pretty inhumane working conditions at some places

  • jesterkind
    jesterkind Member Posts: 9,851

    It's mostly gonna boil down to a combination of BHVR being a much smaller company than something like Epic, and them also being one of the vanishingly few companies not to overwork their employees to death with abusive 'crunch' cycles (that I know of, anyway).

    They probably could be faster in certain areas, but I personally hesitate to say that too strongly without knowing the specifics. If fixing these things faster requires something even approaching crunch, then that is too high of a price to be acceptable. I don't know if it would, but my not knowing that is why I'm more reserved in my criticisms there.

  • AssortedSorting
    AssortedSorting Member Posts: 1,537

    Canadian labor laws most likely. Meaning devs aren’t worked to the bone and recycled once they burn out.

    Though I’m all for it.

    (Referring to employees as ######### “resources” pisses me off).

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    This game has no competition, so BHVR have no incentive to fix things quickly (or at all). People still play the game even when it’s a buggy mess or when it’s miserably unbalanced for one side or the other because there is no other similar game worth playing.

  • StarLost
    StarLost Member Posts: 8,076

    My guess?

    The devs never expected DbD to pop off the way it did. It's not especially well coded. So any change has the potential to make the entire game spontaneously combust, and thus takes time to implement and test internally.