Survivor HUD

BrownEncrustedBoxers
BrownEncrustedBoxers Member Posts: 40
edited January 2023 in Feedback and Suggestions

I pretty much play survivor and killer evenly. I don't complain about things being unfair one way or the other and chalk everything down to mechanics and whether or not I'm using them properly. When I get hooked early and sacrificed quickly as a survivor, I tell myself that the killer was better than me. I don't blame everything else. Likewise, when I can't sacrifice a single survivor as a killer I actually respect the survivors cause they whipped my ass.

BUT, I do have my concerns over this HUGE game changing buff for survivors, which essentially acts as a mic for everyone, not just as a killer.

As a solo queue survivor player, one of the things that I loved the most is not knowing exactly what my teammates were doing all of the time. It made me think on my toes and honestly gave me a bit of fear playing the game. You guys just basically took that away from me because now I'm gonna know what everyone is doing all of the time. No more questioning myself as to whether I should continue repairing, whether I should keep alert just in case the killer is nearby (if I know when teammates are being chased and I'm not in a terror radius, then I know I'm totally safe and just have to focus on skill checks, for example... it was already sort of a cheat with the obsession wiggly claw even though I couldn't help by use it). And to know if they are working on an exit door? I'll know instinctively to start moving towards it carefully. And if I know two others are working gens and one is hooked, I'll now *know* I should try to unhook then and let the others work. It's basically a cheat and takes the mystery out of it that provided that little bit of fear and adrenaline that made me want to play survivor.

Don't get me started on the impact this is going to have as a killer. We'll see how it goes, but I predict that, unless I'm in a lobby with noobs, I'm probably never going to get 4 hooks ever again. I'll be sure to let you know.

But ultimately my take on it is this: the survivor HUD takes the fun out of the game as a survivor because the whole survival/horror thing is dropped as paying attention to the eerie environment is no longer important, you just have to watch activity icons to know what to do next. It also kills the fun for a killer because you now know that all survivors are totally aware of what's happening all over the map, so you know you're not scaring anyone as a killer should do. It's just a plain video game made up of mechanics now.

Huge mistake in my opinion.

Comments

  • Pulsar
    Pulsar Member Posts: 20,777

    Unfortunately, giving people information rarely results in them actually using it.

    Will this change help good Solo's? Yes. Will it do anything about the bad teammates? No.

  • No doubt. But my gripe from a solo survivor perspective is it takes the suspense of best guessing what to do next out of it. So, it sort of makes the game less fun for me on that end. From a killer perspective, it means I've just become a chess piece on a completely transparent board game where everyone can see everyone's moves, so there is no element of surprise or fear left to it. This means that the horror aspect to the game is only the cover on the box, the atmosphere is diminished to nothing more than a set piece. Basically, it not only favours the technical mechanics of the game, it does so rigidly. It's a meta game now. Sucks because my 14 year old son bought this game for me for Christmas, and I've enjoyed it as it wasn't too smothered by technical mechanics... until now.

    I mean, to be honest, it's a dates game graphics wise and the gameplay is wonky and very basic, so it doesn't take a genius to play in the first place. Making it even easier and taking away the only element that made it interesting wasn't a good move. I definitely didn't like this game because of the blocky, stiff graphics (rife with collision problems and glitches) or the super basic control scheme and mechanics, it was because it was fun to pretend you were either a killer or survivor playing against other people in a spooky environment where "not knowing" was what gave it the suspense it needed. Without the suspense, it's just a wonky, ugly, dated game.

    Anyway, I'll see how it plays out this week. But even my son agrees with my assessment and may not play it anymore, which would really suck.

  • Gandor
    Gandor Member Posts: 4,258

    This change was very important. I absolutely dropped solo after patch 6.1, because killers were buffed too much and playing as solo meant too much pain and very little fun.

    I am VERY grateful for this change. It makes soloQ at least a little bearable. It's still far from SWF level of information, but considering how strong killers after 6.1 have become, this makes the game more sensible and does not make me feel like killers have all the things stacked for them to a disgusting degree once playing solo (and they still have an edge over survivors).

  • Batusalen
    Batusalen Member Posts: 1,323

    I get what your point is, but even if they don't added the Status HUD discord is still a thing so the problem would still be there, and SWF have an huge advantage over SoloQ just because of this. Now, as SoloQ players also get this info for free, BHVR can balance the killer side taking in count all survivors have map awareness without affecting badly SoloQ players.

    To be honest, I think is the best. Just played some survivor matches and now I can see clearly how my teammates are destroying totems instead of going to do saves or gens. Let's hope SoloQ survivors main realize that if they lose so much games is not because killers are OP, but by their own doing.

    I think is a good step in the right direction, even if for now it would probably affect killers badly as now every game is against a "SWF", sorta.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Well i can't agree with that. After the 6.1 update solo was the worst experience in this game. This HUD change atleast gives information for me to do something and not be in the dark of whats happening.

    I can easily know if i have good teammates or not, know if we are doing good, have a notion of what is happening around the map.

    In the end dumb teammates will be dumb teammates, but having all this information makes the experience less infuriating.

  • Bwsted
    Bwsted Member Posts: 3,452

    BUT, I do have my concerns over this HUGE game changing buff for survivors, which essentially acts as a mic for everyone, not just as a killer.

    Nice try.

  • Update: played both killer (one I'm not yet proficient with) and solo survivor last night pretty much 50/50. My takes:

    Survivor: I can't say I don't like the new HUD as a solo survivor. Obviously it makes the game way easier and did what I expected it to do, pretty much exactly. I ended up, escaping 3 times and getting hooked to death twice, by two face camping killers...which I'm fine with, good survivors know how to beat face campers so I have no idea what the complaints are about. I rarely run into them and, to be honest, if that's the strategy they want to employ so be it. I don't think the HUD makes *that* much difference in the way the solo survivors play... yet. Not gonna lie, it's handy, but still feels a bit like a cheat and really takes the fright and suspense out of the game.

    Killer: Still learning on Legion, so decided to use him. I did pretty good. 1 game I killed all 4, 2 matches I killed 3 and the sole survivor escaped through the hatch before I could find it, and 2 I got smoked but am confident they were meta SWF because they were all the same character and same outfits, bunny ears included. This is the norm for me, really. So, though the overall outcome didn't change, what did was more gems popped than usual in the matches I dominated on and it was a bit more challenging than it was before the update in the sense that the survivors did behave like they were more coordinated.

    I'll need a bit more time to see how the gameplay develops, but as of now I don't yet see a massive problem with it (obviously helps become an omniscient god as a solo survivor and I get the feels that to get sacrificed you either have to suck at the game or have teammates who don't know what to do with a camper).

    Disclaimer: I'm on console so still not great at looping so if I'm getting tunnelled I'll lose a chase after 30 seconds most times... so the HUD really gives me an edge and makes me better than I actually am.

  • Also wanted to add. For some reason, as a survivor on console, even hitting all of the great skill checks for wiggle doesn't seem to have an effect on the killer marching me to a hook. But when playing a killer on maps where there are lots of obstacles and doorways, holy crap, I get pulled all over the place! I dropped survivors at least 4 times last nigh because I'd get hit with what can only be described as a gale force wind that knocked me several feet off course and got stuck sometimes! Just wondering why there is such a stark difference and if this is a perk or something that I don't know about... and how do I get it as a survivor.