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Enough with challenges that you intentionally have to throw a game to complete
Tactical Advantage on the new tome, forces you to hit the survivor currently in chase by a guard, which causes the guard to despawn.
It is literally how not to play the Knight.
Comments
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Aren't you supposed to draw a path with a guard to cut them off, and use the haste+guard to hit them? Have you been trying for double hits this entire time?
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If you play always for double hits you are essentially throwing. Your goal with the knight is to zone them with your guard and get a hit on them. Played knight two times today on Ormond for both tome challenges and the tactic worked splendid.
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You zone and double at same time. If you are just zoning, its a wasted potential.
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Survivor archive challenges encourage throwing the game FAR more than killer challenges.
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funny thing is this is literally how you get the knights achievements so..
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Sometimes doubles are not possible or a huge risk (they might outrun the guard and stun you with a pallet or vault a window and you get no hit because you are trying to let the guards hit them first). I don't see many chances to double in most situations.
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If you are not running Blood Favor (or iri addon) and speed addons as a Knight, you are missing out. As long as the guard targets the survivor it a guaranteed down.
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Uh, got this one first try. Send the guard to head them off (run IAE if you're struggling) and then flank in.
Actually having a blast with Knight after the changes.
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Its not hard to do, its just that is a bad playstyle that forces you to take a L to complete.
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This one isn't too bad, using your summons to pincer and flank people is pretty normal Knight style.
This one is literally requiring you to play badly.
This one is just evil.
There's a handful more - the two that stuck with me was telling you to escape the trail while using *and only using* No Mither, which is...basically just forcing you to troll your team and one that requires you to unhook the person who unhooked you a bunch.
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A lot of the killer ones more or less require farming, which is how I got the clown one. Let survivors do gens and throw bottles at them.
Survivor challenges like that one are best done in a SWF where your team knows not to finish any gens unless you are on them. They can go around getting them 99'd and let you finish them. Having said that, I did that one in solo by running bond and looking for teammates working on gens; I would only touch a gen by myself if nobody else was on one. Took a few games, but wasn't too bad.
I would not even attempt the No Mither challenge without a group.
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I've been doing a lot of random challenges since Christmas or before when I completed the previous Rift. Did one No Mither challenge because at least when you can use other perks, you can at least give yourself a build to still make yourself competitive. I gave the escape using No Mither and no other perks a complete miss though. That just sounds like a recipe for complete disaster!
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