Blight and Wesker

barsw
barsw Member Posts: 64
edited January 2023 in Feedback and Suggestions

Start thinking about balance with killers finally .Blight and Wesker they need to have 4.4 speed ,also increase cool downs for their abilities .Nurse i even not talking because who should have to add her more than 3 blinks . And yes eruption should get long cool down as well .

Post edited by EQWashu on
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Comments

  • barsw
    barsw Member Posts: 64

    Tell it to hug and spirit they have some things to be mobile killers they have balance 4.4 the same things should be with this both .

  • Unimatrix00
    Unimatrix00 Member Posts: 459

    Anyone asking for nerfs to Blight needs to try to play him and his power. He's tough to master.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 515

    The number of times I have had a survivor I could M1 in 5 seconds and decided to rush and wound up across the map inspecting the dirt around a bush...

  • Unimatrix00
    Unimatrix00 Member Posts: 459

    I don't see those add-ons as particularly useful when it's so hard even to get a hit using Blight's Lethal Rush. Of course, this is my opinion, and no one has to agree.

  • NewPlayer100102
    NewPlayer100102 Member Posts: 515

    It takes a lot of practice.

    Its worth it because the core mechanics are fun to use, unlike Nurse who is not really fun for me.

    When you wind up at the apex, if the add-ons are needed to stop a SWF that is determined to win, then they must stay as is.

    Otherwise the developers are doing the wrong thing, again.

    Since I don't have the required hours using Blight to know if the add-ons are needed for balance against hyperfocus/BNP/Body blocking and so on...

    I can't know if its balanced.

  • Zokenay
    Zokenay Member Posts: 1,158

    Wesker is for the most part balanced tbh, he might have an issue here and there, but hes arguably one of the better balanced killers to date.

    Blight on the other hand largely comes from his addons being downright ridiculous, and that Hug Tech should be patched as well.

  • solarjin1
    solarjin1 Member Posts: 2,130

    wesker anti loop is decent at best so being 4.4 would be terrible. He's pretty good at everything tho

  • LooeDbD
    LooeDbD Member Posts: 163

    Wesker needs nothing changed, just some hitbox fixes

  • Xernoton
    Xernoton Member Posts: 5,820

    Wesker is one of the best balanced killers in the game. Very strong power with addons that have moderate effects but still help. The only addon that could maybe use a nerf is the Iridescent Uroboros Vial. He does not need a nerf to his base kit.

    Blights base kit is completely fine as well. It's his addons that break him. C33, Alch Ring, Adrenaline Vial and the list goes on. But his base kit is definitely not as versatile as you'd think. He has to a large degree the same problem that Billy and Demogorgon have. He is very predictable and you can simply react to his power even when it should already be too late. That is where him moving at 4.6 comes from.

    Competent survivors have no problems with either of those killers's base kit powers.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389
    edited January 2023

    I don't think this is an unpopular opinion. I also think Wesker is the gold standard for killer balance. Fun to go against, very versatile with builds. Just a great killer.

  • Brimp
    Brimp Member Posts: 2,970

    Blight only really needs a couple addons looked at.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,703

    I agree. However, I do think his difficulty to master does excuse his basekit strength being what it is.

    Ultimately, the consensus on Blight (that I support) is "basekit is fine. Nerf the add-ons."

  • NewPlayer100102
    NewPlayer100102 Member Posts: 515

    Because Wesker also counters "W" pretty well.

    He has broken bits with geometry, and its a little too consistent that he can be dodged in a second bound, but he is close enough to being able to manage most game play styles used against him.

    And this makes people angry, which you already noted, just using Blight as an example.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,233

    I disagree.

  • barsw
    barsw Member Posts: 64
    edited January 2023

    No. blight needs not only his addons to be nerfed ,i think his ability to destroy the pallets fast also should be cut from the game .I wouldn't say that Wesker is balanced at least his hitboxes should be fixed to the state when he was released .

  • Blueberry
    Blueberry Member Posts: 13,590
    edited January 2023

    I’d actually say those are two of the most balanced killers in the game. Not to mention also two of the highest ranked in terms of fun to play against by “most” survivors, at least in the top 5 anyway. That’s as good as it gets. Gold standard for other killers to be.

  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327

    I agree only on speed, since their strength is in order.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,793

    Simple: because they are overbearingly good once you're able to hit a Lethal rush, and just because something is difficult to execute doesn't excuse it from being overpowered and requiring of a nerf. They are not mutually exclusive concepts, or else Nurse would never have been touched, likewise with the ability to loop and chain several tiles way back when™. Both took a lot of skill (comparative to the skill level of the player base at the time), and yet both were nerfed because despite that they were very clearly substantially stronger than they had any right to be.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,793

    I'm not arguing against his base kit, tbh. I don't think 4.4 would kill him, as all it would do is force a reliance on his power much more (like spirit and hag and huntress) but my comment was exclusively targeted towards those 3 addons in particular because they're the most egregious ones he has, and the parts of him that I think should be changed.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,703

    I don't think I agree. Blight's ability to break pallets basekit was added due to popular demand, but it's also slower than a normal break now (2.5 seconds vs 2.34). I can see adjustments, such as starting his token recharge after the animation instead of mid-animation but not outright removal.

    Wesker's hitboxes are just something we have to accept. His release 20m hitbox made him nigh unplayable on console, or at the very least, extremely unpleasant in my experience. Not to mention, it being smaller than his model lead to a lot of issues, such as literally phasing through survivors without grabbing them.

  • Gandor
    Gandor Member Posts: 4,258

    Disagree there. Like wesker is pretty balanced and I think there are many more killers that need adjustments before him (blight's addons being one of those examples), but if I really had to pick 1 thing that needs to be fixed about wesker, then I would say it's his tunnel potential.

    As a survivor (especially if wesker takes infection addons) once hooked, it's too easy to proxy camp, hit right after unhook (to proc more infection) and then just chase with guarantee of not a very long chase - because infection will do it's work. Even disregarding this - once somebody is unhooked and infected, he will need to go for an injection very quickly. And once he uses it, there's another beacon telling the killer "Tunnel me". I think this is not a good design. Everything else about him (even those hits which are sometimes really funky - for both sides - like as wesker I hate it how you bounce away from pallet/window just because someone was using it some time before and for survivor how he can sometimes pull you back from the other side of window - they are less of a problem then this).

  • HugTechLover
    HugTechLover Member Posts: 2,482

    I will agree with that. His tunneling ability with dual infection rate addons is INSANE.

  • RainehDaze
    RainehDaze Member Posts: 2,573
    edited January 2023

    Because the Midwich pallets chain into nothing with generally poor tiles to play around besides and the Cowshed map forms a ring of tiles around the map where the pallets fill in what would otherwise be the dud bits in the corner?

    Midwich has that awkward habit of forcing people into completely dead corridors. Can't really chain that.

    WoO just exacerbates map imbalance.

  • Monlyth
    Monlyth Member Posts: 982

    Blight needs addon adjustments, but I think he's a fundamentally sound design. And yeah, Wesker is pretty much the standard by which every other Killer should be judged, design and balance-wise. He's what you get when you take a power like Nurse's, and make it fair.

  • albertoplus
    albertoplus Member Posts: 369

    I never really get why people have this opinion of Billy, about that now he is "overnerfed" or a "meme killer"... I remember that before the rework, this forum was flooded of "pls nerf Billy already, he is too strong/opressive" threads.

    And now that they indeed finally nerf him, people are like "why did you nerf Billy? he was fine before".

    I just find it strange.

  • Deathstroke
    Deathstroke Member Posts: 3,508

    You play on controller? With keyboard and mouse he is much much easier. It does not take that much to skill do fine with him. At least I never see bad blight everyone plays him well and he is most common killer by far so even lot of casuals play him. But never ever I see console blight as with controller he is actually very hard and you can't use hug tech with him and survivors will spin your every hit.

  • Unimatrix00
    Unimatrix00 Member Posts: 459

    Nope, I play on keyboard and mouse. I can't seem to get hits with him.

  • Steakdabait
    Steakdabait Member Posts: 1,275

    blight could 100% be 110% not wesk tho wesk is fine other than how his infection works

  • Deathstroke
    Deathstroke Member Posts: 3,508

    Well maybe it's intended I feel game balance is directed towards tunneling I use that tactics now more than before I go kick gen with eruption and return to hook tunnel unhooked injured survivor that just best way to get value from it. It's not worth to go after healthy survivor unless I get hit on someone before kicking that gen. Only my morale is what stopping me from tunneling most games...

  • Embrist
    Embrist Member Posts: 16

    Blight would be more of a problem if there were enough people playing them. But then people would learn how to avoid and juke their rushes, so it balances out either way in that scenario.

  • Deathstroke
    Deathstroke Member Posts: 3,508

    Idk I only face those very sweaty ones even I die most my games so I should be in low mmr facing casual killers? I faced just one average blight today he was actually fun to play agains't my teammates went down to him in less than 20s but he chased me minutes. He did land his rushes well though but was mindgaming and trying some weird ones bit too much.

  • BlightedDolphin
    BlightedDolphin Member Posts: 1,859

    Wesker is fine as he is, the only thing that could be changed is how good he is at tunnelling.

    Blight just needs his add ons nerfed and then he’ll be in a good place balance wise.

  • Rogue11
    Rogue11 Member Posts: 1,461

    the only things that needed nerfs for Billy were the instasaw add ons. but they added the overheat mechanic, messed with his animations, and changed a bunch of other add ons.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,703

    To elaborate, Billy with his add-ons was seen as an issue. He's a bit similar to Blight in that regard.

    However, *basekit* Billy was seen as one of the best designed killers. And while his add-ons were an issue, it was from the combinations available rather than the add-ons by themselves. Fact was, Billy did need at least some add-ons to keep up with better survivors.

    Come his rework and he was NUKED to oblivion. Overheat was added; in its current iteration its notmuch of a limitation to veterans but is extremely cumbersome when you're learning Billy, making him extremely unpleasant to play. This angered almost everyone because basekit Billy was seen as perfectly fine. His add-ons went from amazing with problematic combinations to terrible. He has a few good ones, but they're a shadow of their former selves.

    He went from one of the most common and strongest killers to basically being dead. To add insult to injury, Spirit and Nurse, both killers with stronger add-ons AND basekit, were comparatively given a slap on the wrists.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    Completely disagree, as a blight main. Nobody can just pick him up and be fine.

  • albertoplus
    albertoplus Member Posts: 369

    Yeah i can see that nerfing Billy while Blight or Nurse were being kept almost the same doesn't really make much sense..

  • Gandor
    Gandor Member Posts: 4,258

    I agree with you it's the most optimal way and way to win most.

    But that is bad design. Tunneling is one of things that make people like the game less (together with camping and guarding 3gens and never commiting to chase). Balancing the game around cheap/unfun tactics is fundamentally wrong. It's the direct equivalent of bully squads being most optimal tactics to win the game.

  • Deathstroke
    Deathstroke Member Posts: 3,508

    Old pop goes to weasel motivated killers to leave hook and to chase another survivor. Old ds also made tunneling more rare as most killers respected it and it actually made tunneling less effient but now as those are gone what is reason not to tunnel and not to make the optimal play... Well you can win other way which would be more fun for everyone but it's just harder. I do try to win hard way usually getting 6-8 hooks before finishing someone off but when it backfires and 3-4 people escape next game im going to do the optimal play. What I find good strat is to target one survivor but chase and hook others too if you can. But then eliminate targeted survivor when you have 4-5 hooks overall. It's maybe bit less effient than tunneling but not by much and there are actually less risks. But still with that strat you will take one survivor out pretty early too.

  • Gandor
    Gandor Member Posts: 4,258

    I agree with you fully. It's not on players to handicap themselves and play suboptimally just so that the game is fun for the other side. You never wrote any contract that your purpose in life is to make the other side have more fun.

    But from the game's perspective overall (which is job of the game developers) the game should employ as much fun things as possible and dissuade unfun aspects as much as possible - so the game has as many players as possible. For this reason as a player - it's fine if you camp or tunnel. But devs should actually make the tactics not so appealing (not meta), but you as a killer should still be able to win the game (as it's PVP you should have an equal chance to win/loose the game as the other side so that both sides would enjoy the game). So when talking about feedback/suggestions, I will be always against camp/tunnel (it's not fun for either side - like killers do it because it brings wins and wins are fun, but camping and tunneling itself is not really fun) - at least to a degree when it's best thing you can do in game (meaning it makes no sense that being AFK near hook wins you the game).

  • Kaffry
    Kaffry Member Posts: 52

    As annoying as I find Wesker, I don't believe he is incredibly overpowered.

    Blight however, is a strong killer without addons, and several of his addons could pass for S or A tier on anyones addon list.

  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327

    This is true as these assassins use their power all the time. I agree completely you need to make them speed 4.4

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,793

    I wasn't saying that though.

    I said I didn't think it would prevent the character being good, but I don't think it's a change that's needed right now. Sure you could try it but there's far more important things to devote resources to.

  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327

    Of course, first you need to see how it will be on the PBT, but I personally, playing for "The Blight" never go on foot. Why walk? After all, I have the fastest speed, despite the fact that I can hit a survivor in it)))