Unfair play
Comments
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Or it's greater than Survivor mains want to admit.
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the effect of voice communication is so small that the developers said that there will be a few more buffs for the survivors to compare them with swf
it seems to me that if the survivors are allowed to use cheats, then some will say that the effect of cheats is small, so dont worry about it
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Here I made a graph for you so you can better understand why VC will literally bring no meaningful changes to team efficiency.
Top players already know how to play and if all 4 of them play correctly they will win the majority of their games.
Decent players can somewhat coordinate a bit better but that's it. If even just one guy in the group sucks at looping and the killer senses it you're already in trouble, VC or not.
Casuals do not get any benefits from VC since their skill level indicates that there are some things they are good at, some things they are bad at. No amount of VC will either make them better or enhance their fun playing the game.
Now let's see Paul Allen's graph.
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and ? however, it doesn't negate the fact that swf get unfair advantages when they call together (e.g. many aura reading perks for free) and the thing is regardless of what bhvr says, can't you think and judge for yourself? xD for me it feels like when bhvr says: "What we do and say is always right!" a few people from the community (you seem to be part of it too): "bhvr is always right no matter what you say, because i don't have my own opinion and can't think for myself"
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Some proximity chat would be funny af but i can understand why it will never be added. Half of the swfs that comm are just ppl chilling after a long day of work. who cares? If they want to sweat their butt with comp callouts in a party game i seriously dont care. I’ll go next. Game isnt that serious. What are they sweating for? Some bloodpoints? A number on a third party leaderboard nobody looks up? I dont let it bother me. Rather ppl have fun then live in solo queue hell.
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The thing is, that you don't know which team is a SWF unless you are using knowledge obtained from a 3rd party.
Since you also do not know any of the players and their overall real standing in the mmr you have no real way of knowing how the player usually plays, how the player plays in a particular situation as well as why he is making certain plays.
You cannot quantify the VC argument because you don't have any worthwhile data. And no
can't you think and judge for yourself
is not an argument.
As explained by me beforehand, top level players do not require VC to play well because every individual has properly adjusted gamesense, map knowledge, killer knowledge, knowledge of common strategies and tactics, etc.
On the other hand, good killers can still win against the strongest of teams. Observe killer players on win streaks. How do you explain those? You haven't addressed so many things. Again, you're not making any arguments here. You just barge in, call everybody an idiot and pretend you have it all figured out.
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It really isnt. As I said to the other Dude, just do the experiment yourself, play with some friends with and without Comms and you will not notice much difference.
Even Killer Main-Streamers are saying that the strength of SWF is to have consistently 4 good players instead of having to rely on the Matchmaking to give you good players in your team.
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Sony has a built in VC system on Playstation for its players.
I can guarantee you they won't allow any changes to it because of whiny killer mains.
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From the sheer amount of arguing and attacks on others, I will go ahead and close this here. As has been repeatedly stated (and posted on this thread as well), using places like Discord and the like to communicate with others is NOT cheating, reportable, or bannable. Also, the new Survivor HUD introduced allows information regarding the match in-play to be given to all survivors; solo, teamed, or teamed in a voice chat. Understantably it isn't entirely the same, but as Peanits succinctly pointed out, it helps to bridge this gap as much as possible for players:
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