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So solo is buffed to swf level...

Since solo queue is now almost buffed to swf level, (only thing left now is knowing what pallets have been used in the map, for which devs might provide a basekit windows of opportunity who knows) It'll be interesting to see if they ever buff killers since they have to pretty much compete with swfs every game now. And hopefully it's not another 0.005% faster pallet breaking buff.

(What's also funny is devs labelling this as just a "quality of life" improvement, just shows they don't understand what a huge part "information" plays in their game)

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Comments

  • Tsulan
    Tsulan Member Posts: 15,095

    Thats why Window of Opportunity is so popular.

    Information is key.

  • jesterkind
    jesterkind Member Posts: 7,970

    To be fair, it is a QoL change. It lessens the irritation of being down information you would otherwise have, just because you didn't queue up on comms.

    That information is going to be shared. The cat is out of the bag and there is no way to prevent it. The only choices you have are to allow some people not to have the information, thus making balancing dramatically harder because there are two radically different groups of survivors hit very differently by various changes, or making sure everyone has the information so any potential changes are received roughly equally.

    It's only a buff and not QoL if you consider the information an optional extra, not default information some people are missing.

  • DBD78
    DBD78 Member Posts: 3,469
    edited January 2023

    They can never bring solo to swf level. These people can tell the others where they are and what they are doing at all time. Also where gens are on the map while we can only see progress and that it's being worked on. Solos still need more buffs to get closer to SWF.

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    But like the people before me said... It's a QOL improvement

    And there's more coming up... Hopefully

  • FellowKillerMain
    FellowKillerMain Member Posts: 858

    It was QoL and a buff. I don't need to run perks like kindred or empathy really anymore to keep an idea of certain things going on. Knowing when the killer is in a chase is often times enough to guide a lot of decision making. But, to know WHO they're in a chase with and there's little to no worry.

    As killer, the games go a little faster, but I imagine this will only speed up as people learn to use the info better. I do worry about playing stealth killers again as this is kinda like old Spine Chill for everything going on in the game.

    As for what the devs could give killers? Basekit spies from the shadows and whispers would do me right. Oh, and adding a hook count to the HUD. Oh yeah, and maybe a 5% movement speed boost!!! :P

  • Yankus
    Yankus Member Posts: 638

    I personally love it. I was tired of having to bring info perks as a solo player so now I can bring 4 gen perks while I have a better built in kindred/spinechill

  • Gamall
    Gamall Member Posts: 487

    The developers' objectives were twofold

     -To reduce the gap between SwFs and SoloQs as much as possible (we are close, but not close enough)

    -To buff killers so as not to generate a huge discrepancy between the two catchment areas in order to achieve a kill rate no lower than 60%.

    All that's left now is to wait for some time to pass so that as much data as possible is collected and act accordingly, but that doesn't mean randomly buffing everything JUST because the most miserable part of the game has been brought slightly above the minimum playability level.

    If it is necessary, improvements on some killers and/or QoL will be implemented, otherwise nothing is mandatory.

  • HugTechLover
    HugTechLover Member Posts: 2,482

    It’s so funny to me when people like you complain and say “this shows the devs don’t understand xyz”. You don’t think decisions are guided by accurate game data?

    What do YOU know about developing games? Or balancing an asymmetric 4v1 game with a micro and macro game? Please share your knowledge that’s superior to the devs. We would love to hear it.

  • solarjin1
    solarjin1 Member Posts: 2,232
  • Nazzzak
    Nazzzak Member Posts: 5,851

    I saw someone say ScottJund claimed it'll put solo up to "swf comp" level. Which i heavily disagree with, if he did say that. I find I'm able to make more informed choices with the icons, but my actual gameplay hasn't improved. People parrot alot of what content creators say so that could be why there's this sudden assumption of people thinking it'll make solo better than they are.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Clearly said people have never played solo q. Just knowing someone else is willfully ignoring gens doesn't help you in a match. People always kick back against change.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    You can't actually believe the icons bring solo anywhere near 4 man swf level.

  • Nazzzak
    Nazzzak Member Posts: 5,851

    Definitely. It also got me remembering that the devs gave an update about 2 months after they buffed killers last year, so it'll probably take a couple months before we even see a report on the impact of these solo buffs. Wish people could show some patience. Too much of 'the sky is falling' going on.

  • LordSturm
    LordSturm Member Posts: 493

    you clearly have not been reading the things bhvr has been posting then, as they frequently mention how they want to close the gap between solo q and swf so killer can be balanced around it...

  • drpynz
    drpynz Member Posts: 247

    right? ??? how does the exact information of how much someone is healed, a gen is completed, if someone is being chased or doing a totem help? Ridiculous.

  • CatnipLove
    CatnipLove Member Posts: 1,006

    I can confirm that Solo Q against Pinbutthead is still atrocious. The buffs have failed.

  • Pulsar
    Pulsar Member Posts: 20,909

    Even with these changes, Solo Q isn't near SWF-level.

    But, the gap has been closed fairly substantially and that was the point.


    We'll need to see how the kill rates change. I also believe we should re-add DC's into the equation for kill rates.

  • foods
    foods Member Posts: 73

    if anything its better than swf, no comms are perfect but the hud always is

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Personally? I don't care about kill rates. I care about gen speeds. It's easy to camp someone in the endgame and turn that into a 3k. Those are kills.. What's more stressful is when five million gens pop in your first chase.

  • Veinslay
    Veinslay Member Posts: 1,959

    That was my experience tonight. Felt radically different before the update. I played Clown/Nemesis/Dredge/Pig. 4 games and the best I did was 2k on Nemesis. 2 games had 3 gens total already done shortly after first down and that was after dumping the first chase after breaking 2 pallets and survivor was running to too strong of an area. Then interrupted a diff survivor, took one pallet and a short chase to down them, 3 gens gone + like 40% on the 4th one. Absolutely insane. This was with multiple kindreds in lobby so it had to be solo teams.

  • Pulsar
    Pulsar Member Posts: 20,909

    So what? You want to make gens take 120 seconds or something?

    Making gens take longer isn't going to help.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Ikr. But someone will ALWAYS complain at any given change. Especially seeing how tribal the survivor and killer mains are on this game 🤪

  • Blinckx
    Blinckx Member Posts: 426

    Making gens take longer isn't going to help, but allow one one gen speed perk at time on a single gen for example will help a lot.

    You have BNP?Good but as long the gen is under the effect of BNP, PT will not work.

    OR add a cap to how much speed progress a single gen can have, let's say 20%, once you hit that cap, anything else won't work. SO still 80 seconda base time but with cap or perks limits

  • Sava18
    Sava18 Member Posts: 2,439

    Biggest issue with solo queue is not everyone is being efficient. Nothing tilts me Like seeing a Nancy slow walk her way around, doing her tome challenges because she doesn't want to lose SB until the killer is on her. Like, we got the last gen to 80%. Imagine if she was playing the game. My best friend has Aphantasia and can be more efficient than 60% survivors, even though every tile looks the same to him while being a 20 hour survivor. That alone is why you will see my call dbd players so bad on these forums.

    If you don't know what Aphantasia  is it took me and him an hour and a half to draw summoners rift from lol (I was helping him) even though we have both been playing for 10 years and are masters+ while being relatively casual. I have been trying my best to teach him blight, but it just takes him so much time for anything collision based to be instinctual as everything is muscle memory and game sense for him. I literally took out ms paint and my personal clips to explain a long wall to him and he just can't recognize it in-game.

  • Ghoste
    Ghoste Member Posts: 2,135

    Solo is not on the same level as SWF on Discord. You must be joking.

  • sulaiman
    sulaiman Member Posts: 3,219

    I personally dont think swf and solo are now at the same level. However, in the right solo team these buffs can be very important, so i think they will just wait a little until all is settled, and then, if kill rates have fallen too far, they will adjust killers.

  • sanees
    sanees Member Posts: 653

    you are forgetting 1 fact, swf needs to take time to report something while survivors now receive information without delay

  • oxygen
    oxygen Member Posts: 3,335

    And that's just the information, not even touching on the one big difference that is completely impossible to mechanically emulate - being able to choose your teammates in advance 🙃

  • Raptorrotas
    Raptorrotas Member Posts: 3,253

    Good list. Except one personal nitpick.

    "Hey what perks are you running?"- theres still a chatting feature in any survivor lobby.

    Cant wait for the "not enough" to kck in in full throttle and survivors asking for bond basekit and self-updating radar/map. 😂

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Most people don't have access to the chat feature since they are on console.

  • PowZapBamWoofMeow
    PowZapBamWoofMeow Member Posts: 195

    It’s. Not. The. Same. As. SWF. At. All.

    For many reasons, namely unable to communicate things like “I’ll go for the save, you stay on gens” or “killer is Myers” at the beginning or other things like that.

    Wow, I can see gen progress. Doesn’t make ppl who can’t loop or do 360 tech (like me) into great survivors all of a sudden.

    It doesn’t tell WHICH gen is progressing until you scramble around the map trying to find it.

    So us solos survivors, at least ppl who unfortunately end up playing with me, still get 3-4k’d by killer.


    If the killer is good this stuff doesn’t matter.

  • thrawn3054
    thrawn3054 Member Posts: 5,897
  • Marik1987
    Marik1987 Member Posts: 1,700

    They should start with major changes to D-Tiers like Freddy and Trapper for the start.

    But they need to pump out another Killer in 5 weeks or so. I think they need more people in the Balance-Team.

  • Marik1987
    Marik1987 Member Posts: 1,700

    Thats correct. You need to focus the game around chases, not Gen-Defense.

  • drpynz
    drpynz Member Posts: 247

    You can't actually believe the icons bring solo anywhere near 4 man swf level.