Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
So solo is buffed to swf level...
Since solo queue is now almost buffed to swf level, (only thing left now is knowing what pallets have been used in the map, for which devs might provide a basekit windows of opportunity who knows) It'll be interesting to see if they ever buff killers since they have to pretty much compete with swfs every game now. And hopefully it's not another 0.005% faster pallet breaking buff.
(What's also funny is devs labelling this as just a "quality of life" improvement, just shows they don't understand what a huge part "information" plays in their game)
Comments
-
It is a QoL improvement.
Both sides get to have aura-reading/info perks. Survivors knowing where a pallet/window is or whether it's dropped or not doesn't change all that much for a killer. It's already on the map, the average player usually knows where on a jungle gym/TL/4-wall/z-wall a window or pallet is going to be, if it's dropped or not, as a killer you'll have to deal with it regardless of them having that info.
8 -
A year ago when bhvr announced the HUD icons to bring solo up to swf level. They mentioned how balancing killers for them were tough because of the discrepancy. Now that it's been reached, I wonder what buffs they have planned.
11 -
^^this
Idk why people seem to think this change is suddenly going to turn solo q goons into genrushing super loopers.
It's not like having voice comms can call out every dropped pallet.in the game. Or even any of them. Maybe shack pallet or main building but thats about it.
On lery's
"Uh i dropped that pallet. You know, the one in the room"
18 -
Thats why Window of Opportunity is so popular.
Information is key.
3 -
To be fair, it is a QoL change. It lessens the irritation of being down information you would otherwise have, just because you didn't queue up on comms.
That information is going to be shared. The cat is out of the bag and there is no way to prevent it. The only choices you have are to allow some people not to have the information, thus making balancing dramatically harder because there are two radically different groups of survivors hit very differently by various changes, or making sure everyone has the information so any potential changes are received roughly equally.
It's only a buff and not QoL if you consider the information an optional extra, not default information some people are missing.
1 -
They can never bring solo to swf level. These people can tell the others where they are and what they are doing at all time. Also where gens are on the map while we can only see progress and that it's being worked on. Solos still need more buffs to get closer to SWF.
2 -
But like the people before me said... It's a QOL improvement
And there's more coming up... Hopefully
0 -
It was QoL and a buff. I don't need to run perks like kindred or empathy really anymore to keep an idea of certain things going on. Knowing when the killer is in a chase is often times enough to guide a lot of decision making. But, to know WHO they're in a chase with and there's little to no worry.
As killer, the games go a little faster, but I imagine this will only speed up as people learn to use the info better. I do worry about playing stealth killers again as this is kinda like old Spine Chill for everything going on in the game.
As for what the devs could give killers? Basekit spies from the shadows and whispers would do me right. Oh, and adding a hook count to the HUD. Oh yeah, and maybe a 5% movement speed boost!!! :P
4 -
I personally love it. I was tired of having to bring info perks as a solo player so now I can bring 4 gen perks while I have a better built in kindred/spinechill
3 -
They don’t see it as a survivor buff (even though it very very obviously is) so they likely won’t buff killers at all to compensate.
6 -
The developers' objectives were twofold
-To reduce the gap between SwFs and SoloQs as much as possible (we are close, but not close enough)
-To buff killers so as not to generate a huge discrepancy between the two catchment areas in order to achieve a kill rate no lower than 60%.
All that's left now is to wait for some time to pass so that as much data as possible is collected and act accordingly, but that doesn't mean randomly buffing everything JUST because the most miserable part of the game has been brought slightly above the minimum playability level.
If it is necessary, improvements on some killers and/or QoL will be implemented, otherwise nothing is mandatory.
3 -
Maybe they'll start by actually fixing Twins
2 -
It’s so funny to me when people like you complain and say “this shows the devs don’t understand xyz”. You don’t think decisions are guided by accurate game data?
What do YOU know about developing games? Or balancing an asymmetric 4v1 game with a micro and macro game? Please share your knowledge that’s superior to the devs. We would love to hear it.
4 -
learn to play blight or nurse. anything else and you're just signing up to be bullied now that every game is vs an swf.
9 -
OP knows that they are losing a lot of games, so it must be the games fault. And the Devs have to fix this.
@Topic:
Even with the Icons, Solo is not on SWF-Level. Since information is still not the strong part of SWF.
9 -
I didn't expect your survivor main self to agree anyways. Who doesn't like free buffs and basekit perks just given to them for free right? If they made DS and Windows Of Opportunity basekit tomorrow, you'll say something like "well killers just need to git gud" lol. And no i don't wanna hear how you play both sides, cuz literally every comment you make say otherwise.
10 -
i could go for some basekit window. don't mind if i do
2 -
I honestly say more about Survivor because this Forum is already an Echo Chamber of bad Killer players. No reason to add another bad Killer player to the mix. :)
And yes, I play both sides and probably have more hours on Killer than you in total. And I complain less about the game, because I am fine with losing. Makes me a pretty great person, eh?
The Icons dont really help me a lot, they are more frustrating. I have more than enough experience to know what I am doing and if I die because nobody is doing Gens, it does not really help to see that they are not doing Gens. Because, lets face it - DBD is a very simple game. As long as you dont go down in 5 seconds as Survivor and sit on a Gen when you are not in Chase or Unhooking, you will manage. And as long as you are somewhat decent as Killer and have a little bit of overview AND dont overcommit to Chases, you will also do fine as Killer.
Obviously you wont escape every game or 4K every game. But this is fine.
13 -
Playing Solo Q is still not even close to being in a SWF. The icons don't help you synergise perks with team mates, doesn't help decide on who is going for the unhook. All it does is give you an idea on what your team mates are doing.
Even with the improvements, Solo Q is a mess. Players doing 3 different gens when there's only one left to do, people not getting unhooked, nobody interacting with anything for 3 minutes whilst some poor dude gets chased. All this does is limit some of the chaos.
I think the best thing is to just wait and see what impact this has.
5 -
I saw someone say ScottJund claimed it'll put solo up to "swf comp" level. Which i heavily disagree with, if he did say that. I find I'm able to make more informed choices with the icons, but my actual gameplay hasn't improved. People parrot alot of what content creators say so that could be why there's this sudden assumption of people thinking it'll make solo better than they are.
1 -
Clearly said people have never played solo q. Just knowing someone else is willfully ignoring gens doesn't help you in a match. People always kick back against change.
3 -
You can't actually believe the icons bring solo anywhere near 4 man swf level.
3 -
Definitely. It also got me remembering that the devs gave an update about 2 months after they buffed killers last year, so it'll probably take a couple months before we even see a report on the impact of these solo buffs. Wish people could show some patience. Too much of 'the sky is falling' going on.
2 -
you clearly have not been reading the things bhvr has been posting then, as they frequently mention how they want to close the gap between solo q and swf so killer can be balanced around it...
1 -
If they do the following, it will level the playing field to be more even.
- Basekit Kindred
- basekit windows of opportunity
- basekit alert
- basekit soulguard
- basekit Unbreakable ( after changing unbreakable to multiple, maybe unlimited uses, maybe after a safe unhook, have it reset )
- Change Eruption to 3% gen reduction and not interrupt survivors.
- Change jolt to every 2 minutes and reduce gen reduction to 3%
- Reduce trappers number of traps to 6
- 2 minute timer on Scourge hooks, once someone is unhooked from one, all 4, including basement start a 2 minute timer.
- Remove undying from the game
- If there are => 2 survivors increase EGC to 10 minutes and reset all pallets and chests.
- Remove killers power and reduce movement speed to 80% within 32 meters of a hooked survivor.
- Dead mans reduced to 10 seconds and works once per gen like Storm
- DH can be used until the survivor has healed Deep Wound. If killer continues to go after deep wound survivor DH is able to be used until Deep wound is mended.
- Basekit DH
- Basekit off the record
- reduce huntress hatchets to 2
- reduce tricksters knives to 22
- remove Michael Myers lunge
- rework the clowns bottles to a safer squeeze bottle. Sell cosmetic that allows the clown to squeeze a hand bulb to squirt water out of flower on outfit. Make the clown be more in line with a real clown.
- increase exit area another 10 meters and install a celebratory area for survivors only the killer cannot access but is teleported to a looking window just outside when all survivors have safely exited the area.
- More Wraith skins
- one random gen per match can be completed in 10 seconds.
8 -
right? ??? how does the exact information of how much someone is healed, a gen is completed, if someone is being chased or doing a totem help? Ridiculous.
0 -
I can confirm that Solo Q against Pinbutthead is still atrocious. The buffs have failed.
0 -
Even with these changes, Solo Q isn't near SWF-level.
But, the gap has been closed fairly substantially and that was the point.
We'll need to see how the kill rates change. I also believe we should re-add DC's into the equation for kill rates.
4 -
if anything its better than swf, no comms are perfect but the hud always is
1 -
It's a buff to survivors. Just say it. Be honest.
Post edited by BoxGhost on5 -
Personally? I don't care about kill rates. I care about gen speeds. It's easy to camp someone in the endgame and turn that into a 3k. Those are kills.. What's more stressful is when five million gens pop in your first chase.
4 -
That was my experience tonight. Felt radically different before the update. I played Clown/Nemesis/Dredge/Pig. 4 games and the best I did was 2k on Nemesis. 2 games had 3 gens total already done shortly after first down and that was after dumping the first chase after breaking 2 pallets and survivor was running to too strong of an area. Then interrupted a diff survivor, took one pallet and a short chase to down them, 3 gens gone + like 40% on the 4th one. Absolutely insane. This was with multiple kindreds in lobby so it had to be solo teams.
2 -
So what? You want to make gens take 120 seconds or something?
Making gens take longer isn't going to help.
1 -
Ikr. But someone will ALWAYS complain at any given change. Especially seeing how tribal the survivor and killer mains are on this game 🤪
1 -
Making gens take longer isn't going to help, but allow one one gen speed perk at time on a single gen for example will help a lot.
You have BNP?Good but as long the gen is under the effect of BNP, PT will not work.
OR add a cap to how much speed progress a single gen can have, let's say 20%, once you hit that cap, anything else won't work. SO still 80 seconda base time but with cap or perks limits
0 -
Biggest issue with solo queue is not everyone is being efficient. Nothing tilts me Like seeing a Nancy slow walk her way around, doing her tome challenges because she doesn't want to lose SB until the killer is on her. Like, we got the last gen to 80%. Imagine if she was playing the game. My best friend has Aphantasia and can be more efficient than 60% survivors, even though every tile looks the same to him while being a 20 hour survivor. That alone is why you will see my call dbd players so bad on these forums.
If you don't know what Aphantasia is it took me and him an hour and a half to draw summoners rift from lol (I was helping him) even though we have both been playing for 10 years and are masters+ while being relatively casual. I have been trying my best to teach him blight, but it just takes him so much time for anything collision based to be instinctual as everything is muscle memory and game sense for him. I literally took out ms paint and my personal clips to explain a long wall to him and he just can't recognize it in-game.
0 -
Solo is not on the same level as SWF on Discord. You must be joking.
4 -
I personally dont think swf and solo are now at the same level. However, in the right solo team these buffs can be very important, so i think they will just wait a little until all is settled, and then, if kill rates have fallen too far, they will adjust killers.
0 -
//
10 -
you are forgetting 1 fact, swf needs to take time to report something while survivors now receive information without delay
1 -
And that's just the information, not even touching on the one big difference that is completely impossible to mechanically emulate - being able to choose your teammates in advance 🙃
3 -
They already did. They made the Knight
3 -
Good list. Except one personal nitpick.
"Hey what perks are you running?"- theres still a chatting feature in any survivor lobby.
Cant wait for the "not enough" to kck in in full throttle and survivors asking for bond basekit and self-updating radar/map. 😂
0 -
Most people don't have access to the chat feature since they are on console.
0 -
It’s. Not. The. Same. As. SWF. At. All.
For many reasons, namely unable to communicate things like “I’ll go for the save, you stay on gens” or “killer is Myers” at the beginning or other things like that.
Wow, I can see gen progress. Doesn’t make ppl who can’t loop or do 360 tech (like me) into great survivors all of a sudden.
It doesn’t tell WHICH gen is progressing until you scramble around the map trying to find it.
So us solos survivors, at least ppl who unfortunately end up playing with me, still get 3-4k’d by killer.
If the killer is good this stuff doesn’t matter.
0 -
I'm sorry where did I say it wasn't helpful again?
0 -
They should start with major changes to D-Tiers like Freddy and Trapper for the start.
But they need to pump out another Killer in 5 weeks or so. I think they need more people in the Balance-Team.
1 -
Thats correct. You need to focus the game around chases, not Gen-Defense.
1 -
You had me in the first half, not gonna lie lol
0 -
You can't actually believe the icons bring solo anywhere near 4 man swf level.
1