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I felt useless as a killer against high mmr survivors.

I'm new to killer had about 2 dozen games as nemesis. A lot of my games were going good, but now I'm going up against survivors with like every second chance perk in the game with prove thyself toolbox, and medkits with adrenaline. I felt completely useless I tried to mind game, I tried finding the weakest link there was none. I got like 1 hook. Honestly is this the type of survivors I will constantly have to deal with now? IS the mmr system saying hey you are as good as these survivors now? I'm a killer, and I felt completely useless as the killer. If these are the type of survivors I will be constantly facing then killer Isn't for me. Those survivors just had way too many perks that made it impossible to do anything.

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Comments

  • OrangeBear
    OrangeBear Member Posts: 2,753

    Yeah you probably won't like killer. Some survivor perks are very overwhelming. But there are some very powerful killer perks but most of them are locked behind license DLC. But i don't really find stacking gen slowdown to be so fun either i feel like it adds to the stress.

    Either you have to lose to these survivors to keep playing with your current builds and drop mmr or you pay up and start getting better stuff the compete, the choice is yours.

  • Pulsar
    Pulsar Member Posts: 20,781

    I've considered doing this in the past, but I figure now that I'm playing public matches less and less, it may be time.

    Do you have any way to record or stream your matches? I might be able to help teach you some things that could help you win more often.

  • Nazzzak
    Nazzzak Member Posts: 5,599
    edited January 2023

    I mostly play survivor, but enjoy the odd killer game and have definitely played more than 24 games yet still struggle at times. It's normal. There is a real learning curve here, you need way more than 24 games to get good. Find a killer you enjoy, put in the hours, and take every game as a learning experience. You're a new player, don't put high expectations on yourself. The best players are the ones that have been playing for a long time.

    Having said all that - someone as new as yourself should be matched with people closer to your skill level. The more kills you get, the harder your opponents will be, but at 24 games it sounds like you're getting too much of a challenge. This is a definite flaw imo in matchmaking. I suspect it's because the game is prioritising queue times over skill-based matchmaking.

    Edit: I'd also suggest maybe an easier killer to start with. I'm pretty sure Nemesis is marked as Hard difficulty (iirc)

  • Quizzy
    Quizzy Member Posts: 862

    Are you playing during late hours? Keep in mind, the mmr system will prioritize adding in any players at any level if it takes too long to find a match. Devs say they are constantly trying to remedy this but its honestly just an unavoidable thing.

  • appleas
    appleas Member Posts: 1,126

    Don’t go for 12 hooks.

    One or two mistakes in decisions or gameplay can cost you the game especially if you are dealing with players on your skill level. It happens. Mind games don’t just consist of outplaying survivors at pallets/structures. You want to pressure multiple survivors and not just one survivor at a time.

    MMR is a mixed bag. There will always be mistakes or things you can improve on in your Killer games, however the skill level of the players, everyone’s perks and maps will affect the amount of mistakes you can afford to make.

    While not every game will require you to camp/tunnel/slug, that doesn’t mean you should mentally limit yourself from doing so. Play based on what you think makes sense, not how you feel if you want to win.

    Nemesis has good chase potential and his zombies can be good scouts/boxing the survivors in, but they are inconsistent. There will be games whereby they offer immense value, and other games where they just spawn in a corner of the map without gens.

  • Sava18
    Sava18 Member Posts: 2,439

    In my experience you either learn through your own experience or you can absorb information from other people. Decide which one you are and commit to watching as much as playing or only play. I personally learn information from watching other players the best. If you want a chill experience with less stress go survivor, it's hard to make the role stressful regardless of circumstances.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    DbD is a very difficult game. It kinda has the fighting game syndrome where it's easy to learn hard to master.

    My advice would be to not fret over matches were you got stomped too hard. They happen to even the best of players sometimes. This game is supersnowball heavy and early mistakes can very quickly cost you the match. Which isn't a big deal cause a single match shouldn't matter mucg

    See what you can learn from it and avoid the pitfall of blaming survivors perks for your losses especially at the beginning. Doing that will really stunt your growth as a player

  • TerraEsram
    TerraEsram Member Posts: 671

    I play a lot killer, and yesterday, I got also a strange match against survivor who... Are not there... Like, all the match, I'm just searching some survivor, no gen going, and, i'm just going in the other side, and the gen I just see pop and finished


    Welkom to DBD

    It take a looong times to be really good as killer in this game, don't give up, and try again, the next match will be probably better (or not)

  • KingDeathly
    KingDeathly Member Posts: 149

    Its the fact it goes from oh I'm not doing so bad to omg these are survivors from hell. ######### is this matchmaking?

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013
    edited January 2023

    I wouldn't worry too much. Most games are landslides on one side or other. 1 and 2k games tend to be rare. The killer skill curve is mental between low and high mmr.

    Early on you either rofl stomp a bunch of survs running around like headless chickens or have an experienced 4 stack running rings around you. Just do your best to take the rough with the smooth and you'll improve.

    If a team goes out of their way to bully you they require a different playstyle. Counterplaying flashlights is a big thing. Being careful about when and how you pick up a downed surv can prevent you losing the hook to a flash light. Or just run lightborn lol.

    The other good piece of advice for a new killer is know when to drop a chase. If a surv leads you to killer shack or an easy loop then unless you are sure you can counter them, sometimes it's best to break pff and pressure gens to prevent them popping in a long chase. Of they surv is injured you have a good chance to catch them later with a cheeky hit.

  • Sava18
    Sava18 Member Posts: 2,439

    I don't enjoy being negative, but saying this game is hard is an overstatement. It's more like most players simply aren't good/not trying to get good. While it does take a while to develop game sense, the widely accepted notion that it takes 2k+ hours to be a good player is simply wrong. The issue with dbd is most people play it casually while expecting it to be fun to play it that way while the other player is trying to better themselves. I've seen 6k hour players that I consider not good at dbd. I also feel like the licenses attribute to that fact that the gamers coming in are relatively casual.

    What is true is that dbd is hard and frustrating to get into. It's an asymmetrical game that is entirely different from any other game 99% of people have played before.

  • Zeb89AceGamer
    Zeb89AceGamer Member Posts: 41

    The game has been out for almost 7 years, the community pretty much knows how to play and counter certain killers.

    The game isn't new players friendly at all, in my opinion you should improve in bots custom games first, and later on, when u feel more confident, play normal games

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I'm kinda confused how you say to me that the game being hard is an overstatement but at the same time say that even 2k hour people can be awefully ignorant at it.

    DbD when you really dive into it is incredibilly complex. I recenly read a full guide about the clown that was 130 pages long and blew my mind about this killer that most people see as "just throw purple gas and kick pallets"

    And that's 1 killer out of the close to 30 we have now. People who stream this game and have 8000+ hours still find small stuff they didn't know very regulary.

    The thing is that the vast mayority of this community is having a serious case of the dunning-kruger effect where they don't even realise all the things they don't know.

    On the surface dbd looks simple but if you want to go deep it's a loooong way down

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    You won too much and now you're being punished for it. All these people are focusing on the wrong thing. It's important to metagame your MMR.

    You need to get a feel for your MMR where you are comfortable at or you'll have incredibly swingy games. If the game is too easy and you're stomping? Hard throw. Let them reset. Let 2-3 leave. If you kill all 4 your MMR will spike and the next game will probably be miserable due to how MMR is calculated. Eventually you'll end up at a sweet spot where it's challenging but not impossible.

  • Tostapane
    Tostapane Member Posts: 1,654

    Facts are simple: unless you are a good nurse/blight, you can't do nothing: you can be in only one place at time, if you chase someone, the others will push gens, so 1 chase 3 gens gone is pretty much the norm... Add the fact that you need to find and down people in less than 30/40 seconds (remember also that you need 2 hits to down someone, not to mention exhaustion perks that will utterly worsened the situation and eventual instaheal and styptic agents, plus pallets and windows) in order to keep up the pace with the gen speeds and you have a picture of the game right now

  • Mr_K
    Mr_K Member Posts: 9,212

    To a beginner killer, mid tier survivors are going to feel like high tier. It's a matter of perspective.

  • KingDeathly
    KingDeathly Member Posts: 149

    Yeah I actually had a game like that recently with docter. They sent me to erie of crows, and a duo SWF kept running me up into the main building, and head on me. I eventually killed them, but I had to tunnel, and camp for it. I seriously have no clue how people win without tunneling, and such. Like there just not enough time to sit there and play mind game with the survivor when like some have said you have like 30-40 seconds to catch them before gens pop.

  • Warlord1981NL
    Warlord1981NL Member Posts: 262

    This is what BHVR considers balanced. And to strengthen that balance, survivors now get to know whatever is going on on the map at all times. That 60% kill rate they say they want is just to appease idiots. Never seen an update that all in all wasn't a giant nerf to killers if not just a straight boosting survivors. BHVR are experts at making their game unplayable.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Mm. Not so sure I agree. Some killers are cripplingly weak for sure. Twins, pig, freddy to name the worst. Killer's power plays a big part but so does your perk build. Most killers that run hardcore regression can rofl stomp most teams.

    I can't remember that last time I had a bad clown game, and my mmr for him has got pretty high as a result, yet if I try hard I can still usually prevent gens being finished. Hell was doing a daily ritual with Oni earlier and I stomped a very well co-ordinated team with a pain res/dms build.

  • lagosta
    lagosta Member Posts: 1,871

    Hmm, it's difficult to point out solutions when you didn't really show the problems. What survivors bring is completely outside of your control, it's not something you can change. I'll give you some general advice directed at a new killer player.

    1- Play Wraith. He is NOT mechanically intensive and will teach you the fundaments of macro skills. That includes but is not limited to tracking the actions of survivors you're not currently chasing, learning a general sense of match progression, and when to take or leave chases. Once you learn that, you may want to tackle more mechanically intensive killers.

    2- Don't use the current COB/Eruption/Overcharge. They will buy any killer enough time to brute force a match instead of learning. You need to build a sense of the match progression so that you can assess the real value regression brings. Once you get more knowledgeable, opt for regression that rewards your lethality like or Pop/Pain Res.

    3- Are you wasting too much time finding survivors? Time for a tracking perk. There are tutorials on how to use Whispers to triangulate a survivor's position. Once you play enough games with tracking perks, you'll get a sense of how survivors behave and will be able to better anticipate their actions.

    4- Are you constantly getting Blood Lust? Then your chases are taking too long. Use I'm All Years to win 50/50s and learn from the information you get. An important part of the chases is your ability to read and predict the other player while being unpredictable.

    5- Watch experienced killers and observe the details. Small things like hiding your red stain, and faking directions can be much easier and just as impactful as fancy moves like moonwalking.

    6- Don't be afraid to ditch perks once you learned with them and after you're comfortable, look for a balanced build that will give you the most uptime in chases.

  • appleas
    appleas Member Posts: 1,126

    A kill is a kill, I don’t believe that every game is 12 hookable and winnable especially when going against players of similar skill level or higher. This game definitely isn’t balanced for hooks and there’s no reason for the Killers to nerf their gameplay around it.

    Keeping track of hook states so you know who to not hook to get out of the game asap is counterproductive. Keeping track of the hook states of 4 people is going to be more confusing than 1/2 people especially if people use similar characters/outfits.

  • MalevolentSadist
    MalevolentSadist Member Posts: 40

    Having fun kind of went out the door with the insane level of hand holding that bhvr has given survivors

  • Warlord1981NL
    Warlord1981NL Member Posts: 262

    Sorry but what perks are you refering to, surely not killer perks? They don't do a whole lot. Don't know if you've recently gone through the list of killer perks but the killer perks aren't impressive. Not even remotely.

  • foods
    foods Member Posts: 73
    edited February 2023

    unless youre blight or nurse you got no shot vs coordinated teams of good survivors. they just made every team of randoms a coordinated team with the info buffs so you just gotta hope theyre not good.

    also camp and tunnel all you want, if you cant compete in the 1v4 at least you can ruin one survivors game

  • Pulsar
    Pulsar Member Posts: 20,781

    Well, I wasn't sure I was going to see something in this thread that made me go, "Wow, that's just awful" but here we are.

  • Huge_Bush
    Huge_Bush Member Posts: 5,402

    With how broken matchmaking has been for the last two weeks, OP will be getting the sweat squads irregardless of what strategies they use. MMR is basically useless, as evident from the fact that the OP has only played a few games with one killer and it's already mismatching him against opponents he shouldn't be facing at all. He shouldn't be trying to keep their MMR at an appropriate level, the game should be doing that for him so he can learn the game gradually.

    You're also reading too much into my post about tunneling and camping. I simply don't want OP to feel guilty about it if they choose to do it since there is never a reason to feel guilty about accomplishing their goal. I never told them to make sure to always camp and tunnel and that it's the best way to win, nor did I say that everyone who advised against camping and tunneling have their own agendas. And no, camping and tunneling aren't sure fire ways to get more kills unless the survivors are bad or it's endgame and the map resources have already been used up.

  • KingDeathly
    KingDeathly Member Posts: 149

    I think I'm ultimately done with DBD. I've spent 1k hours in this game, and mostly was for survivor, but solo Q has been a nightmare with the teammates I get, and when I try and play killer It just feels so one sided. I don't care what people say survivors have way better perks then us killers. They can bring more perks/items, and by the time I'm done with one chase 2 gens pop. I want to feel relaxed, not like I'm fighting a ticking clock. I want to be able to do chases, and not have to worry about how long I'm taking in a chase. I should be allowed to spend more then 30 seconds in a chase without multiple gens popping. The sheer amount of slowdowns we killers have is frankly insulting. I've spent hundreds of hours in bot matches testing, and other than eruption/ COB which is being nerfed soon there just no way to effectively slow down gens. I'm just so sick of the unbalance of this game. The majority of the player base is casuals, and its not our fault that the game has such a steep learning curve. Its not players faults for being bad its simply bad game design when you see so many players not able to be effectively good. A player shouldn't need 2k hours to be good at a game. Its just simply bad game design, and I wont put up with it anymore. There has to be other games that I can get more enjoyment out of then this stressful unbalanced game. Good luck DBD community. I hope you get better updates in the future for this game.

  • Pulsar
    Pulsar Member Posts: 20,781
    edited February 2023

    I'd still like to help :(

    Although, from the sound of it, Killer may not be for you. Unless the matchmaker has screwed up and put Survivors against you that are WAY worse than you, you'll ALWAYS be racing against the clock. You will always be under pressure. That's just how the role works.

  • KingDeathly
    KingDeathly Member Posts: 149
    edited February 2023

    I spent hours messing around with blight in a bot match, and then went to give it a try in real matches where I went up against a prestige 50 mikaela, they all had distortion so my lethal didn't work. They were most likely on coms telling each other where I went, and by the time I found someone 2 gens popped. Yeah matchmaking is really good.

  • Pulsar
    Pulsar Member Posts: 20,781
    edited February 2023

    Some of that is game sense, some of it is bad luck. It's just bad luck to get 4 Distortion gamers.

    Even without Lethal, it's possible to tell where Survivors spawn (with certainty on some maps) and generally on others.

    It's completely normal to lose two gens for your first chase. Killer is weakest at the beginning of the game and gets exponentially stronger the longer the game has lasted.

  • Blinckx
    Blinckx Member Posts: 426

    As much as bots can help understand the mechanics of a certain killer, they are still bots, they are not a valid tool for learning to play against real opponents.

    Prestige 50 means absolutely nothing, just that BP was spent on that survivor has nothing to do with skill or mmr

    Lethal alone is of little use if you don't have at least one or another pair of aura perk and at that point you can also put a full distortion group in difficulty

    2 gen on first hook is pretty normal, not that that's fair, generators are fixed too fast, but it's common


    Blight or Nurse or Spirit are certainly very strong killers but they are not a guarantee of guaranteed victory, they are extremely complex to use, require an incredible number of hours to be used effectively and are not at all suitable as an entry level killer.

  • Killing_Time
    Killing_Time Member Posts: 894

    I had this problem after coming back with Docktah so I went to Billy because he's my old main. The "hold W" strategy is definitely crazy against killers with no mobility. I went back to Docktah and now I'm going better. I mainly try to get 1 survivor out AS EARLY AS POSSIBLE by any means. I tried the spreading pressure out thing and it's a waste of my time.


    I'm also say perks definitely help. On killers with no mobility, I definitely run JOLT, COB, ERUPTION & NOWHERE TO HIDE. On Docktah, I like to run JOLT, COB, ERUPTION & PAIN RES.

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013

    Depends how you combo them. Eruption for a start is nuts. Pain res and dms is basically the same thing but counterable. Overcharge/pop is a hella strong combo add nowhere to hide? That's my fave combination. I use it on clown a lot and it rocks, got genrushed in one game with 4 gens done in under 5 mins only got 2 hooks. Using nowhere, pop and overcharge I got a 4k. Because they had no chance of breaking a 3 gen against that build.

    On demo I run pain res and jolt. Very strong. You regress gens a lot without needing to touch them.

    Killers have an extremely strong set of regression perks rn. Maybe too strong. If utilises correctly it makes like a nightmare for genrushing survs. Trick with killer is to make sure you pressure the right gens. Stop them splitting the map and aim for a good 3 gen.

  • Sava18
    Sava18 Member Posts: 2,439

    I'm sorry to say this but for the few games I have played against bots as blight, they have no idea how to play against blight. Although most survivors don't in general. While you can learn collision in bot games, it won't help you in chase vs real survivors.

  • Xernoton
    Xernoton Member Posts: 5,822

    I had that same experience shortly after MMR was introduced. At first I was winning the vast majority of my matches with Nemesis, whom I used to main back then. Then suddenly, I got paired with the most insane survivors I had ever seen. They didn't fall for any mind games, they read me like an open book and I was completely out of my depth.

    I'm not sure how this happens but keep playing. Eventually your MMR will rank you somewhere closer to where you belong so your matches should get better. I also recommend to not rely on slowdown and strong addons too much. All the slowdown in the game will not help you, if you can't utilize the extra time by building up pressure and downing and hooking survivors. Addons can run out and leave you with an arbitrary understanding of your killer, often leading to a play style that doesn't really work without the addons.

    Killers overall have the most influence on chases. That's why it's always good to practice mind games, power usage and zoning. An aura build like Lethal Pursuer, BBQ, Scourge Hooks: Floods of Rage and Nowhere to Hide will give you enough information to always go for the next chase as quick as possible.

    Lastly every killer has their nuances. For example you will play Blight and Pyramid Head in completely different ways. To master a killer you need to learn how to use their power in pretty much any situation. That can only be achieved by trial and error and watching other people play. Sometimes you will find a streamer that uses their killer's power in a completely different way than you would.

  • KingDeathly
    KingDeathly Member Posts: 149

    Thats not the issue. The problem is gens go too fast, and I'm sorry but perks like pain res/pop/ overcharge by itself suck. I have no idea why all of you is saying just use eruption. like all of you do realize they are nerfing that perk? I'm sick of the gens popping so fast.

  • Sava18
    Sava18 Member Posts: 2,439

    I use shadowborne/lethal/bbq/pain res 90% of games. I have not kicked a gen in just over a year now. Gen kicking meta if boring by design on both sides. Blight causes pressure through sheer mobility and down potential vs the 99% of survivors who don't understand him. I don't mean to be toxic but I doubt you are good at blight if you think you need eruption to carry you. If you want to argue clown/nemesis needs eruption to succeed go for it, but c33 literally makes blight a better neme with less effort(most broken low effort add-on in the game). If you actually take the time to learn blight thoroughly most survivors won't know what to do because they really don't understand him and by default downs will be faster and gens will be slower. I don't even consider the comp teams I have gone against to be that good vs blight in chase so how could solos possibly be good vs him? I say that, but the best survivors I have ever gone against have at the very least been solo comp players but probably just really good survivors through their own effort.

    Just start running c33/adrenaline vial when eruption gets nerfed, you lose like 8M after the break animation is over because you pressed right click and they won't make it anywhere, then you make up that distance in a second. Keep in mind I go out of my way to play at a time when I think mmr will match me vs survivors near my mmr(anything before 12AM on NA just makes me feel bad for kicking puppies). Can a god 4 man comp team role 99% of killers? Yes. But the chances you face them are probably less than .01%.

    I am not trying to discourage you and if playing killer only stresses you out stop playing. But I think you need to hear this to improve. I am all about improving and try to take away my bias in any game I play.

    Try and help me out if he responds. I know you are less blunt than me.

  • KingDeathly
    KingDeathly Member Posts: 149
    edited February 2023

    I don't use eruption or any gen kicking perk. Gen kicking perks, and the whole 3 gen strat is extremely boring to me. I just want to have fun chases. I normally run Lethal/bbq/deadlock/pain res

  • Warlord1981NL
    Warlord1981NL Member Posts: 262

    You sound like a survivor trying to come across reasonable.

  • Blinckx
    Blinckx Member Posts: 426

    I'm sorry but if you complain about gens are too fast ( and i do agree ) and you don't run any gen regression perks, you don't care to defended at least 3 generators and you're looking only for chases well...is your fault. You put no pressure on the gens, you apply no pressure on survivors as well unless you're able to end a chase in a second and then start another one immediatly

    Pain res is a great perk on paper but really it's too random and isn't constant unless you get lucky with hook placement.

    Dreadlock is a great perk but by itself it doesn't do much if you can't apply the right amount of pressure on the generators

  • Sava18
    Sava18 Member Posts: 2,439

    That build is great! Now just improve at blight without crutching on some add-ons ( I say that like I'm not addicted to green speed) and you will be winning most games. Although blight has a near infinite skill ceiling due to a combination of his collision and map rng. I would recommend watching lilith omen to get a feel for blight to an extensive level, although his try hard switch only turns on once every 15 streams( peak blight). I am a visual learner so learning through him was easy for me. If you go for flick's almost every time, expect to lose because they are fun and not guaranteed. It's really hard to learn optimal tile pathing and adjust on the fly to collision based around tiles, blight will usually stay on the outside of tiles until a hit is guaranteed for him. Learn collision, learn shoulder flick timing, hug tech is rarely necessary for anything. If you have questions ask me here and I can answer almost anything, although it's hard to explain some things on blight for me and I would probably opt for cliping an example and posting it here.

    Honestly, once you get a proficient level in blight the best way to improve is to run iri tag only for add-ons and force yourself to only get downs that way. Hardest add-on in the game, best way to improve bump logic.

  • Pulsar
    Pulsar Member Posts: 20,781

    Ultimately, you have to decide what your highest value is.

    Do you value having some fun chases?

    Do you value memes?

    Do you value winning?


    For me, I value winning above anything else. Some people dislike that and I understand, it's not for everyone.



    The build is fine. Lethal and BBQ are good for info and they're very reliable. Deadlock is a good perk, but I might swap it out for something else, perhaps Corrupt or Surge. Pain Res is a good general use regression perk.

    Without seeing you play, I can't offer any tips in that regard.

  • Firellius
    Firellius Member Posts: 4,375

    You're still going to feel extremely frustrated when you're getting matched against higher and higher skill survivors, in sweatier and sweatier matches, just because you yourself employed the sweatiest methods of getting your kills in.

    Sure, if you want to win above literally everything else, camp and tunnel to your heart's content. But if you want to feel better about your skill as killer and have a more engaging, fun match, absolutely avoid camping and tunnelling like the plague, because they will inflate your MMR and pit you against stronger survivors.