The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

No mither idea.

No Mither is clearly a perk that needs to be looked at, but I think I came up with a simple solution that wont change the perk by much but will also entice some people to run it. If it is possible keep all current stats on No Mither, but give him an extra hook.(instead of dying on the third hook the killer will need to hook you 4 times or 3 times if you drop below 50% on your first hook).
Reason for this change working in game.
1)Hook swaps would be a more viable option since you'd be able to get hooked one more time.
2)It would be another option to deal with killers who can insta-downs since you could possibly have another chance at life.
3)If someone is running a full David perk load out it would pair very will with "We're Gonna Live Forever" since now you have a reason to take a hit while already being in an injured state.

Tell me what you guys think.
Current No Mither stats

Comments

  • Wolf74
    Wolf74 Member Posts: 2,959

    Simple "NO"
    I don't get why people are so obsessed with this perk.

    In my opinion this only shows that survivor are to overconfident, if they gladly WANT to pick a perk that makes them take one less hit.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    actually, the devs already confirmed they wont change that perk, since it's working as intended, which means a hard mode for survivors.

  • NMCKE
    NMCKE Member Posts: 8,243
    Mister_xD said:

    actually, the devs already confirmed they wont change that perk, since it's working as intended, which means a hard mode for survivors.

    @Mister_xD They said "We're not looking into No Mither currently", notice how they said "Currently" because there's always a possibility that they will take a look at No Mother in the future :) I was thinking that maybe you start in the healthy state but you can't heal back to the injured state.
  • Jack11803
    Jack11803 Member Posts: 3,930

    @Wolf74 said:
    Simple "NO"
    I don't get why people are so obsessed with this perk.

    In my opinion this only shows that survivor are to overconfident, if they gladly WANT to pick a perk that makes them take one less hit.

    If they were overconfident, they wouldn’t need or want buffs. It’s human nature to seek something that makes you lose one aspect, but gain many. That’s exactly what no mither does, and people want more. They want more because normally these are a fair trade, but in no mither’s case it’s a blatant handicap.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Jack11803 said:

    @Wolf74 said:
    Simple "NO"
    I don't get why people are so obsessed with this perk.

    In my opinion this only shows that survivor are to overconfident, if they gladly WANT to pick a perk that makes them take one less hit.

    If they were overconfident, they wouldn’t need or want buffs. It’s human nature to seek something that makes you lose one aspect, but gain many. That’s exactly what no mither does, and people want more. They want more because normally these are a fair trade, but in no mither’s case it’s a blatant handicap.

    You already get a trade off benefit, but you just want MORE.
    If you consider it a blatant handicap, just stay away from that perk.
    If you want to give your self a challenge, use it.

  • GuyWithJeans
    GuyWithJeans Member Posts: 4

    @Wolf74 said:

    If you want to give your self a challenge, use it.

    I just think that No Mither doesn't really work well if someone was running a full David Set. Sure you have "Dead Hard" to dodge incoming attacks, but going for a 100% bonus on "We're Gonna Live Forever" pretty much means you'll almost never get a 100% while surviving in the same game.
    But I could see why the Devs originally intended this to be the case.