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intentionally let survs escape to lower mmr?
had a match vs a huntress that was extremly skilled with their hatches. after the match i joked that the mrr works great again... and the huntress told me he decided to lower his mmr and let everyone go for several matches.
is that a thing? so you can then stomp not so experienced players?
Comments
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Yes. It’s absolutely a thing.
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You can. It's called smurfing.
Though it usually takes a whole bunch of 4 escapes to get 1 or 2 easy matches if you 4k again.
Definitely not worth it for the large majority of regular players, I believe.
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But what if you go for 2K after losing many games should that keep your mmr lowered.
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100%, this is actually what i have done lately and it has made my experience a lot better for a few of my killers. Basically it works like this:
- On the 13th ranks reset
- Tryhard until i get to rank 1.
- After i'm rank 1, i can no longer down rank so i do the following:
- I hook every survivor 2 times, and kill the obsession (no reason for the obsession outside of roleplay/gives a specific target)
- Then i max out my brutality, deviousness, and chaser BPs for the match.
- wdAfter that, i let them escape.
This does a few things:
- I only kill 1 survivor, so my MMR (probably, it is anecdotal) goes down
- I still get enough hooks to get ~75% bloodpoints on hooks
- I max out my bloodpoints in the other categories
- Survivors are generally happy because most of them escape and get more bloodpoints
- My future matches are more chill.
- Once rank resets again, it becomes easier to tryhard and i get rank 1 even faster.
Post edited by Reinami on7 -
Smurfing is using an alt account not tied to you main.
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Been doing that since sbmm came out
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Exactly what I do too.
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It is possible but Choy explained taht if you reach a certain MMR you get deranking protection that means that you don't lose much MMR anymore. If that huntress is extremely skilled that means she should have a very high mmr
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This is my understanding, please dont take the number seriously.
In the Yellow box, 2 cases that you get 2K, but you may drop or increase your MMR depends on who you kill.
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Is it? I recall reading a discussion about it that explained that either way was considered smurfing, but I don't remember where.
You are probably right though.
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Actually, letting 2 people go is kind of my standard gameplay. From my experience playing doing this, it's an effective way to keep your games reasonably within a comfort zone. However I do have noticed that over time the difficulty does increase. But nowhere near as it would be if I just played for 4k every time.
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People do it, it's effects are maybe somewhat anecdotal, and maybe ineffective. We'll never know because mmr is invisible.
I wouldn't ever do this because going against people less experienced than me is boring. Like really boring. Which already happens sometimes if mmr is borked every so often.
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oh i never thought of it that way. i might give it a try. after several succesful matches i get insanly good survivors but i am not a insanely good killer :D
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When the game gets too hard as killer while playing as you usually do, you've probably reached your plateau -> end of your "comfort zone" where it's fun to play.
There are two mindsets from there.
Either "win at all cost" : start using scummy tactics that will push odds in your favor, like tunneling or OP builds, to keep winning and going up in mmr. The games will be less fun to play, less varied, and you'll eventually face equally sweaty opponents, that might be more skilled than you, since this higher bracket might be their plateau/comfort zone even with them not going all out. If the games get too unenjoyable, you'll be stranded very far from your comfort zone, and will have to lose a LOT to get back there.
Or "fun at all cost" (The Casual Way) : stop caring about losing a few games. Losing will bring your mmr down, and you'll be back in your comfort zone where you can play as you like and without being forced into meta. Once you're back in your comfort zone, where you can win and have fun with your favorite funky builds or with your low-tier killers, you can manage your mmr to avoid getting out of your comfort zone too quickly. Giving hatch or gate rather than 4K will prevent your mmr from going up too quickly, same with sometimes letting 2 people get out. (Or simply, losing a game against a good team !). That way, you stay in the bracket that's fun for you. Plus, your survivors will most likely be happy, so everyone is happy !
I think a lot of killers who have a bad experience on this game have made the mistake of doubling down on winning at all costs by sacrificing what was fun for them, and now can't go back without an impressive losing streak.
That's why I always roll my eyes at people being like "I did a 100 winstreak and now that I decided to play casually I only face sweats, BHVR please fix matchmaking" when it's clearly the matchmaking working as intended.
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Lower mmr survivor bracket experience is like that. The majority of the games are either vs afk killer or a killer who lets all out after a couple of chases. And I can't blame them honestly.
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It's definitely a thing. Sometimes I let people go because they played really well. Sometimes I just don't want to play to win (tunnel, camp, slug). I also don't run gen regress. This all influences my MMR of course. I try and practice with a killer's perks before I go for their adept, meaning I will lose quite a few matches until at some point I face survivors that won't run every tile perfectly, stack items and perks to ridiculous lengths and end the game in 4-5 minutes.
Some people do that because they simply don't want to sweat or get stomped every match.
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Putting aside MMR being borked for the moment, if a large bunch of Killers decided to play “chill”, wouldn’t this “chill” method of playing result in a sizable chunk of the Killer playerbase being stuck in a certain MMR bracket over time? Sounds like this could potentially lead to longer queue times for much more skilled survivors or swf on winning streaks.
Of course it’s not likely that this scenario will occur but it would basically be a smaller version of the long surv queue time issue prior to the meta shake up last year
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Otz does it all the time on his killstreak challenges. I noticed this recently that he prefers to let the 4th player go.
If I get 6 or more games in a row with 4k you can bet that the next game will literally a SWF team with ~30k hours playing against me.
Try it for yourself. Get as many 4k's in a row as possible (when not playing Nurse/Blight/killer with amazing iri addons) and then see what legendary survivor heroes you get to bring you down. As long as it isn't extremely late at night you will get shut down by some incredible team.
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That's exactly what I did for 2 years, 3 years ago, to see how survivor treat a killer when winning.
But at some point it was hard to lose on purpose without making it obvious because the survivor became so bad.
And then i mixed it up by starting to kill if they took way too long after i reached my 8th hook.
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Yep.
Smurfing is a thing in...basically every game with matchmaking.
It was way worse under ranks too, and there were even Fog Whisperers doing it openly and notoriously.
I don't necessarily hate it, as some smurfs are pretty nice, just a little insecure and struggle with losing/the BM and gloating that survivors seem to always do when winning.
The only smurfs that really bother me are the ones who do it expressly to be jerks to new players.
Giving the last survivor hatch/gate has been a thing for as long as I can remember.
That said...does he? I don't see him do it much.
It's actually pretty annoying as, I swear, it's a frigging lose/lose.
Don't give the last survivor an out? 'OMG killers so sweaty, can't even give hatch'.
Give the last survivor an out? 'OMG smurfing'.
Ugh.
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Deranking is the act of purposefully throwing matches in order to lower your mmr/rank from your preceived skill level.
Smurfing is the act of using an alt account to play matches lower than your skill level while hiding that you have more experience than smurf account would suggest.
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Thanks for the clarification. I will strive to never commit this heinous mistake in the future
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Kinda interesting if 2K still increase your mmr ever so slightly as kill rates were around 60% last time they showed which mean average killer gets usually 3K or 2K most matches. So that would mean even average killer will eventually start to face only good survivors. 1K at least should decrease your mmr. My tactic is when I reach new grade now to go many games just with 1K but sometimes I take 2K if survivors are too slow. After that I sweat and take only 4K:s to reach new grade and any tactic goes once im close to that.
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So letting the good survivors escape and only killing the bad ones would decrease your mmr... Usually I more often kill good ones and let the baby survivors escape... But if one survivor though is very good and others are babies then I let him escape to get out of mmr hell.
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I heard it takes forever to genuinely drop your mmr once you hit the soft cap though.
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That depends on how high you are over 1600. Since you can still be matched with an elite squad at 1400 you'd have to drop it even further if you want to be sure. Depending on where you are it could be dozens of losses to get below 1400
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