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They should rename this game "survive by daylight" because of endless survivor buffs
As this game has evolved, there was a period when killers were actually fearsome and survivors had to play well to survive.
With all the base kit buffs (the borrowed time effect at base), the new HUD information (trying to make the SWF experience the standard experience even though it is one of the worst killer experiences), perks for easy healing (circle of healing), continued poor map design (Garden of Joy, Original Eerie of Crows) with WAAAYY too many completely safe loops you must break, survivors are crazy strong for a minimal amount of actual looping skill.
I get it, they are trying to improve the game for everyone (get rid of aggressive camping). But guess what Devs, that includes the killer experience which you seem to forget for months on end until killers stop playing and you have match making issues.
Comments
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I must be playing at the wrong time cause I keep running into killers who get 4 k no sweat hahaha
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This is the most killer sided the game has ever been, this isn't 2018 dbd where you were actually at the mercy of complement survivor players as killer. I personally overwhelming stomp most of my matches, all the streamers i watch stomp most of their matches, streamers are going on huge win streaks as killers, BHVRs released stats show that the game is killer sided (and that the higher the mmr the more killer sided it gets). I simply do not grasp where people are getting the idea that killer is weak other than that in their own perspective they find playing killer difficult - see skill issue.
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Us vs them was already really tiring but it feels extra tiring now that the new hub is out.
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Girl what are you smocking. All I played was survivor since the meta patch, my build is a meme with 4 boons. I don't even have dead hard, there are games I don't touch a single gen, just booning, getting flash saves, looping and we still get a lot of 4k.
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The game has always been more favored to killers the lower the mmr and gets progressively less so the higher the mmr, no amount of killer buffs or survivor nerfs will change that even if it's killer sided at high mmr.
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Really. How can you even say this game is killer sides? Why don't you take a trip down memory lane, and go read the patch notes on how nearly every update has been for survivor, including the one we just got with the hud, and the next one being killer perk nerfs. We only got a killer update a few months ago, and then get ignored while killers get nerfs, and survivors get buffs nearly every update. Don't speak lies.
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I didn't say the game is killer sided. I said even if it is killer sided, it's always more killer sided the lower the mmr. Players in this game are terrible on both sides but killer is way easier at the super simplified level that even new killers can understand. On the other hand how to run individual loops is not so straightforward.
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I would have to disagree. The "swf" experience does exist but most people in swf or access to coms are playing with friends and not sweating so its prevalence is greatly exaggerated, at least in my experience. The added hud info helps survivors but also doesn't give nearly as much detail as comms can, namely killer perks or their playstyle, in match and more importantly doesn't give survivors the ability to plan their builds with each other any better, which I'd say is the true strength of comms.
I'd say the buffs in recent times have generally favoured killer. On both sides, perks were nerfed quite equally but the new meta that came has much stronger perks and options on the killer side between eruption and pain res builds. Gen regression has remained about the same, although the %s are lower it ends up being comparable as you're getting a % of a bigger number. The general buff I would say are more subtle but stronger on killer as you do everything a little bit faster while gens take longer which is more consistently useful than the base bt. I would say the hud changes help survivors but with the release of the last chapter is probably the strongest killer has ever been with the gen kick meta in full swing, with the changes we've just seen it's hard to say what's to come but I imagine killer will still be quite strong.
The killer endgame is stronger with no more ds or otr in the late game, the early game is stronger with longer gen times and the midgame is better with the faster attack cooldown. Survivors obviously got some buffs and have some issues of being too strong in some areas too but generally, I would say killer is stronger. Notably, killer perks have been nerfed to in theory make these parts of the game weaker for killer however the buffs don't require killer perks in use while the nerfs are dependent on the perks the killer is using.
I wouldn't like to use terms like survivor-sided or killer-sided as I believe they give the wrong impression and it's a bit more nuanced than that but if I had to pick a side to say is stronger I would say killer.
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They never said it was killer-sided, they just said regardless of whether killer-sided or survivor-sided killers have a bias towards low levels of play.
Killers can very easily snowball off a survivor's mistake while being punished less for their own at lower levels of play. Remember low levels so the concept of certain perks giving a "second chance" isn't as applicable as people run meta a lot less. A survivor makes a single mistake in a chase and can immediately go down while the killer can make a mistake and lose a small bit of time, which at lower levels with less gen efficiency matters less. Survivors often need good coordination or perks to punish killer mistakes while killers often punish mistakes by hitting the survivor and getting a hook which is easier.
At higher levels where survivors are coordinated better, have those perks they need and are more gen efficient it's easier to punish killer mistakes while getting away with your own making that part of the playing field more even. Killers do get their own benefits, namely in perks and add-ons used, but the strengths that can make killer seem unbeatable early on in a player's game time, a very important factor in horror, dissipate as you go up the levels of play and people get better.
Also, I don't see what you mean about the "memory lane" of updates. DS nerfs, infinities gone, toolbox nerf. I'm not saying "Oh pity the survivors they've had it so rough" but to say that nearly every patch favours survivor is just plain wrong. Yes, killer perks often get nerfed however the killers themselves have gotten much stronger and survivor perks get nerfed too. Given killer generally is much stronger than they were on release, which isn't a bad thing, it's not unreasonable to say that updates generally favour killer, if not in quantity then the quality of buffs and nerfs at least.
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Just one thing: DH and Eruption are both having the game in its stranglehold and are sucking the fun out of the game in big, rasping gulps.
Both roles can offer phenomenlly good plays and fun chases without these perks, but they are clutches for mediocre players and elevate skilled players to incredible heights, making them oppressive in unfun ways.
Nuking this two perks would increase the fun and excitement of both roles approximately 10x, if not 11x or eben 12x; its true, I have done the math and it's just as I said.
Yes, there will always be "the next thing to complain about", but this two are so transformative in a bad way for the game, that their nerf should be a no-brainer.
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Imagine balancing the game so that both sides have roughly equal chances to win and lose. /s
If killer buffs are needed afterwards, there will be killer buffs. Hopefully killer-specific to bring the lower tier killers up, as well as maybe some base kit slowdown that incentives not tunneling, like a Grim Embrace thing (and for the love of all that is unholy, buff that perk!).
The only worry I have is that they give killers bulk buffs that do not address individual killers' issues, like they did in 6.1. I can see the game becoming super sweaty and unenjoyable if the killers are buffed too much that survivors have no choice but genrush with knowledge of each gen's completion progress, instead of being able to spend some time on side objectives. What use do chests have if opening one is throwing the game ?
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I know BHVR is extremely slow when it comes to Balance-Things.
But they already said they want Solo closer to SWF wirh these "QoL" and THEN they adjust killers.
My Problem is: I doubt they can adjust 31 killers till next midchapter at once, so in higher mmr you need to play 6 killers, because the rest cannot catch up there.
Imagine a trapper v. a DECENT SWF. Without Basement-Hook its a loss by default.
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It wouldn’t be this bad if everyone just accepted that solo queue needed this change.
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Git gud.
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It wouldn’t be this bad if everyone just accepted that solo queue AND killers needed quality of life improvements.
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Agree with everything you say but would like to add that it would be nice if maps were actually balanced to be fair with less “god pallets/windows” and more 50/50 pallets.
I understand that the strongest killers would have to be brought down in power if it happens, but I’m okay with that.
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This isn´t the flex you think it is.
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I'd willingly put Nurse and Blight on the threshing floor if it meant the maps got the pass they desperately needed.
It's not going to happen, I am fairly sure at this point that BHVR is intentionally using poor map design to prop up the current DBD experience.
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Maybe add secondary objectives to find part for gens etc. They could be find by opening highlighted chest and you would also get item.
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Although I think the OP’s post is a very one-sided view of the recent survivor buffs, there is definitely something to be said about the impact it has clearly had on the killer to survivor ratio. I regularly see killer role incentive at +100% during daytime hours when that was never the case in the past. The current player count on Steam has not jumped significantly, so it’s hard to believe this is due to a large influx of survivor player jumping back into the game and killer numbers staying stable. I think it’s mostly due to more survivor players coming back in AND fewer killer players. Unfortunately BHVR will never give us the killer to survivor ratio stats.
It will be interesting to see if BHVR buffs killers in the near future because to see a lack of killer players during these non-peak hours is clearly a sign of an imbalance problem.
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Sadly yes. I do wish players embraced both roles more. Some empathy would be greatly appreciated, and maybe cut down on some biases too
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chill and give it time please they need time to monitor how these changes affect the game and how to address it if need be.
killers got a huge buff patch earlier this year and then the solo Survivor experience got worse big time so they're improving it a little i don't get what's the big deal.
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I can already tell this post is nonsense from the first sentence
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because it is killer sided, and that's straight from BHVR.
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Yes, I do believe the current map design is intentional. If things were more fair, then certain people couldn't make their YouTube Videos where they laugh at their opponent. If they wanted things to be fair, it would have been done a long time ago.
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I was flexing ?
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The game is more killer-sided than ever before, solo queue is a nightmare I 4k with ease on the majority of killers. This just sounds like a skill issue.
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Whataboutism at its finest.
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Claiming a double standard isn't whataboutism.
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How do you know it’s double standard when you don’t know if I agree that killers need buffs?
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Killer got QoL improvements not that long ago. Guess what, they'll probably get more in the not to distant future.
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Well i´ve got bad news for you, if you constantly run into killers that get no sweat 4ks.
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Yeah yeah insults and jeers. I'm quite offended, you sure got me hahah.
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Killers got zero quality of life improvements. How many people have you heard say "wow, the killer experience feels better because I kick pallets ever so slightly faster"? How many people have you heard say "wow, the killer experience feels better because I recover ever so slightly faster"? Quality of life improvements are supposed to make the playing experience feel better, and none of those killer changes did that. Meanwhile, we had survivor quality of life improvements that were so exciting that someone from BHVR ran to the forums and was super excited to let us know about these exciting changes. Do you think that would EVER happen to killers? Do you think anyone from BHVR would EVER run to the forums to let us know about exciting killer changes?
Your opinion doesn't matter. If some killers think BHVR is showing a double standard, by placing so much focus on quality of life changes for survivors, and at the same time absolutely refusing to even comment on whether or not killers will ever get any quality of life improvements, then it's both related and relevant for people to be upset at BHVR for the lack of killer quality of life improvements.
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What kind of QoL improvements would you want to see for killers? Because the only things I've seen so far that qualifies as a QoL improvement would be FoV adjustments, and Nurse's chase theme being quieter.
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1) FoV slider, so that killers aren't forced to deal with outdated mechanics related to their terrible FoV
2) Quieter chase music. This includes Nurse, because BHVR actively reduced her quality of life, by purposely giving her new chase music that is both way too loud, and has a bunch of thud noises in it, which makes it absolutely miserable to hear survivors.
3) More reliable survivor noises. We have a sound occlusion mechanic that can muffle or delete sounds if we don't have line of sight with the survivor, even if the survivor is behind a paper thin unenclosed wall. Bonus improvement: the 100% sound reduction survivor perks could be nerfed down to 75%.
4) Change the survivor injured pose, so it's not leaning forward so much, so the survivors hitbox matches their character a lot more, and so survivors aren't whipping around like a rag doll when they are spinning their controls. Bonus improvement: a survivor spinning their camera shouldn't affect how quickly they can turn their character.
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It's been like 6 months since the QoL buffs they got.
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Those weren’t quality of life buffs. They were uninspired generic number buffs, that did nothing to address the killer experience.
And this is one of the biggest problems with these forums. When we talk about survivors, their player experience is important, but when we talk about killers, the only thing that matters is their kill rate %
How would people like it if the roles were reversed? How would people like it if killers had gotten multiple quality of life improvements these past few patches, and whenever someone complained that survivors didn’t get QoL buffs, BHVR could say “don’t worry survivors, if the killer changes affect the escape rate, we’ll fix that for you”.
This game would be a lot better if we didn’t see the kill rate % as a special gift that is given to killers, and is the only thing that matters at all for killers.
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Making killer actions take less time does improve QoL. You can disagree but it doesn't change the fact they were given alot of little buffs. You can argue it didn't do enough and that would be a perfectly reasonable opinion. However stop pretending killers are always getting the shaft. They've had massive improvements over the course of this games life.
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What killers got isn’t anywhere near the quality of life improvements that survivors got with the survivor HUD. BHVR even added an extra thing to the survivor HUD recently, and told us that accessibility issues are important for survivors. When do we get the announcement that accessibility issues are also important for killers? Why did a roadmap just get released, that made it painfully obvious that killer quality of life improvements and killer accessibility changes, aren’t even be considered as important things that need to eventually happen?
Post edited by Coffeecrashing on2 -
I can agree with most of those, except the sound thing. It should work as can be expected, that I agree with, but nerfing sound-blocking perks from 100% to 75% defeats their purpose entirely and isn't QoL, but a nerf to perks that already aren't good.
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If survivor footstep noises were actually reliable, even when the survivor breaks line of sight, then -100% grunts of pain addons would be fine. But right now, we get survivors that you can't hear their footstep noises over the chase music, even though they are like 2 yards away, and they aren't making any grunts of pain.
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See that's the problem people in this community has. When one side gets something people immediately go "but what about meee".
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They should really rename this game...
Dea...
De...
Uh
Uuuhh
Dude My Butt'sTight
nailed it
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Perfection
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10% faster kick pallets, still survivors can get to another tile
10% faster recover, still survivor can get to another tile.
These are not QOL
After Meta shake up update, what killer get is nerf after nerf.
Thana was nerfs,
Buff Flashlight save to survivors
HUD update.
To be honest, I want to see how this update play out tbh, will the swing be too much to survivor side or not. Devs here keep saying they will monitor it very closely. So, people complained here should not jump the gun just yet. Statistic of data will be important for the next update.
The game should evolve with time, we should embrace the change tbh
The concern will be, what will the killer get back. I hope it wont be 10% buff like before and how long they will provide.
Killers
Addon - of killer are downright suck need to look at. Some are the same
Map - Pallet infested map, with hard tile spawn close to each other
Stealth Mechanic - need to update
Blindess - Need to update
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Like others have said, the game has never been more in the Killers favor than it is right now.
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Immediately?????? Didn't we know about BHVR's plan to possibly add survivor icons over a year ago? And it's been a few months since they announced the survivor visual terror radius accessibility plan? And now we have a roadmap for the next few months that still doesn't mention any plans for quality of life or accessibility content for killers? How much time has to pass before it becomes acceptable to complain? 2 years? 3 years? 5 years?
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There it is, our weekly "x side got too many buffs" post.
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Having ~60% kill rate is the expectation BHVR is trying to put in place. In other words that is the desired outcome. If the kill rates were 70% then that would statistically be killer sided.
Also not to burst your bubble but the survivors run the game at high MMR. As your skill increases you play with better team members. When you start only playing in 3-4 man SWF squads and start making crazy call outs the game becomes trivial unless you are against Nurse/Blight.
That's messed up.
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