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Only reliable way to reach red ranks/grades is to tunnel every game

You can pip with other playstyles but there are much bigger risk to depip so getting one survivor out of the game early is the best play. After that next play is to hook everyone else twice and then finish them off and slug for 4K. That is reliable way to +2 pip most games. If depip was removed killers could play more fair cause there would not be fear of it. Depipping is single most frustating thing in the game.

Comments

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,459

    But newer players need all the BP they can get. I'm with you on this, I've stopped caring about rank now that I've got all my survs and killers prestiged for perks. And I enjoy the game much more for it.

    But that's taken a while. And 2 mill bp is pretty much 2 full prestiges.

  • Deathstroke
    Deathstroke Member Posts: 3,737

    The thing is you have to play 5 hours a day to get there as solo survivor and not many has time for that. I was just about to reach red grades as solo survivor but other solo teamed with killer to kill me so yeah not much to do that game and then next game tunneling blight that is actually killer who can win without tunneling and he was given lot of free downs but just wanted me quess I deserved it. But I still hate depipping both sides I wish those would happened after pipping game. Yesterday at least my killer games where better that I didn't have to tunnel even playing weaker killers. But just removing depips from both sides would make this game much better experience. Didn't devs said grades just show how much you play or are they supposed to show skill expression? I should not care about reaching red grades too much but they feel like goal that you have to reach. On good day I earn 1 million bp and grade reward is 2 million so it's not end of world that I don't reach it but I just have too bad obsession to reach it.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    Absolutely not, reforming the safety pip standards and lowering requirements I am on board with, removing depips would be like removing the dc penalty people killing themselves on first hook would go through the roof.

  • bm33
    bm33 Member Posts: 8,496

    People kill themselves on first hook when they figure they're not going to get much BP and will lose a pip anyway in that match so may as well move onto next match faster in hopes it is better. Removing negative pips wouldn't make it go through the roof, if that was the case we'd see an increase in hook suicides closer to rank reset when most people have already made it to Iri 1 and don't have to worry about negative pips.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    I would argue that there are probably alot people who are trying to climb to Iridescent 1 who if it wasnt going to cost them a pip would let go on hook more often.

    If you remove depips there would be absolutely zero penalty for letting go on first hook and very little incentive in staying in a match where they are pretty sure they wont pip and probably wont get alot of BP.

    On the flip side you can easily create better safety pip conditions that would make it so that pip loss is less common for people who are playing the game but still punish the players who deserve to get a depip.

  • Chaos999
    Chaos999 Member Posts: 869

    I can get to iri 1 going for 2ks with wraith no problem.

  • Wexton
    Wexton Member Posts: 496
    edited February 2023

    I mean, I got to red ranks and I'm an idiot who only has 65 hours in the game. I only play about 4 matches a day as well, don't play survivor, only killer, seems pretty possible to me. I get matched up with survivors much better than me as well, lot more hours too.

  • Bwsted
    Bwsted Member Posts: 3,452

    If you run strong add ons on Wraith and regression, you can probably do it very handily. Or Legion as well, you can pip even on mediocre games.

  • Bwsted
    Bwsted Member Posts: 3,452

    Pipping is more about using a killer who does well in emblems rather than winning or losing. I have safety pipped at iri with 0k.

    Hook everyone, possibly get 9 hooks, delay the game at least 9 min, win a lot of chases i.e. you just need to land a hit, and you'll be fine.

  • Deathstroke
    Deathstroke Member Posts: 3,737

    For me wraith does not work I had earlier 30 wins streak with him and I should realise that puts me in high mmr agains't sweatiest survivors...

  • Deathstroke
    Deathstroke Member Posts: 3,737

    Fine give depip for those who suicide on hook on early game or people who dc but if you try your best you should never depip. Currently you can even depip doing gens, multiple saves and chases. Same for killer you can even depip from 2-3K.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    I was at work so couldnt fully explain my suggestion but that is part of it.

    First thing we have to do is define a hook suicide. A hook suicide is an on hook death that occurs in the first 5 minutes of the match, that does not meet one of the followiing conditions.

    1. If you have been hooked twice. Generally this means you are being tunnelled/hook rescue farmed, and I dont think it fair to hold it against them if they want out at that point.

    2. If you have accumulated a total of 60 seconds on hook. Add a hook time counter to the HUD, this way if a player has just been left to die by their team they are allowed to move on if they arent being rescued, but also cant just 4% to try and get to 2nd stage to die faster.

    3. If at least 3 people are dead, dying or on hook. This is pretty self explanatory but covers for giving the last person hatch.

    Any match that has a hook suicide or DC will result in a minimum safety pip for all remaining players, and the person who DC's or hook suicides will lose a pip.

    Players who have already reached iridescent 1 will still depip ONLY for a hook suicide or DC . Fixes the issue where currently players who have reached iridescent 1 can essentially ruin matches for other players with no punishment whatsoever.

    Currently in order to safety pip you need the following emblem points, bronze 6 points, silver 7 points, gold 8 points, Iridescent 9 points. Most complaints of depipping start in gold/iridescent, not many complain about depips in bronze/silver. To make it easier to safety pip we make the bronze requirement a safety pip across the board so even in gold/iridescent, 6 emblem points will ensure a safety pip.

    Lastly a MMR buffer, for anyone who reads this and doesnt know the matchmaking will prioritize queue times over fair matches, I dont personally know enough about the actual MMR numbers, but in the case of a significant disparity in MMR, whether low MMR killer vs higher MMR survivors or vice versa, the low MMR side will receive a guaranteed minimum safety pip as long as they do not hook suicide or DC. This prevents an unfair match created by poor matchmakimg from punishing players.

  • Chaos999
    Chaos999 Member Posts: 869

    I mean, I main wraith so I do better with him than with most other killers, what I meant to express is that you don't have to play super sweaty 4k every game to get max rank, and you don't have to use one of the strongest killers either.

    Going for a 2k every match will get you to max with nearly any killer

  • Nazzzak
    Nazzzak Member Posts: 7,713

    Depipping needs to be a thing of the past

  • Erenior
    Erenior Member Posts: 88

    I absolutely agree, depipping needs to be removed.

    For all who argue about that. Just imagine killers don't have to play sweaty every game. Reduced tunneling. Reduced camping.


    It's a win-win for both sides.

  • Nazzzak
    Nazzzak Member Posts: 7,713

    You're entitled to your opinion, I have no issue with that

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    Except for the part where it takes forvever to get an actual real game because people are constantly first hook suiciding because there is 0 penalty for them to do that anymore.

  • versacefeng
    versacefeng Member Posts: 1,227

    People already kill themselves on hook a lot anyway. Removing depips wouldn’t change that.

  • Deathstroke
    Deathstroke Member Posts: 3,737

    What you think trying last 4% chance while you'll about reach second stage? That could result in depipin system you suggest. But there is chance I have won many games while using that last chance. I think if you do reach iri 1 you should not lose pip or then there should be more safety pips to keep you're here. Fine by me if you dc or suicide multiple games then you could drop out. Because people have bad games. Survivor can team with killer to kill you so if you want to dc that should be fine and hackers are still out there for example. Just recently encoutered more of this behaviour.

  • Mr_K
    Mr_K Member Posts: 10,515

    People DC when there's a penalty too. Doesn't mean there aren't those who don't because of it. It's very obvious when the penalty is off.

  • Mr_K
    Mr_K Member Posts: 10,515

    That won't happen. Anyone that says they play sweaty in fear of depipping is lying to you. Put them at grade 1 against the most annoying SWFs and watch them sweat beads.

  • bm33
    bm33 Member Posts: 8,496

    It is obvious when DC penalty is off, even when it only applies to a single platform. That is why I think removing negative pips would be fine. We already have the time close to grade reset when the most players are at Iri 1 and don't need to worry about pips. There is no obvious increase in hook suicides like there is DCs when DC penalty is off.

  • Mr_K
    Mr_K Member Posts: 10,515
    edited February 2023

    Not many are at grade 1 close to reset besides the ones that play everyday. I'd say the rush to grade 1 for most starts a week before reset.

  • bm33
    bm33 Member Posts: 8,496

    I have a hard time believing not many are iri 1 when in the last week I see way more players goofing off and playing meme builds because they're not playing for pips than I do builds geared toward winning/pipping. Last week feels more relaxed than rush for grade 1.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710


    What you think trying last 4% chance while you'll about reach second stage? That could result in depipin system you suggest.

    This shouldn't be too much of an issue, if you are doing a 4% that would put you into 2nd stage you are already past 40 seconds on hook, meaning only 20 seconds you would need in 2nd stage before you give up which you would be able to see in your hook timer.

    What you describe may also be covered by condition 3 because logically if you are trying that its because at least 1 other person is dead, dying, or on hook, and you would generally only be letting go if the 3rd person goes down.

    There is the issue of 2 people on 1st hook and the last 2 hiding for hatch which waiting for 60 seconds may be an inconvenience but in that scenario if both are on first hook someone should be going for the save.

    I think if you do reach iri 1 you should not lose pip or then there should be more safety pips to keep you're here. Fine by me if you dc or suicide multiple games then you could drop out. Because people have bad games.

    Like I said once iri 1 has been reached you can ONLY lose pips from DC's and early hook suicides, even after you have gone back down, I will edit the condition to only losing pips on DC/Hook suicide within first 5 min, to provide protection for hacking/holding the game hostage situations that may require a DC.

  • StarLost
    StarLost Member Posts: 8,076

    Not at all.

    I've actually done a lot of testing on this - and you can pip all the way up to Gold without killing a single survivor.. At Gold you can pip off killing 1, but 2 makes it easier.

    At Iri, you'll need to kill 2, preferably 3.

    However, what really matters is the number of hooks you get and the number of hit events.

    Also - before Iri, it's almost impossible to depip.

    Keep in mind: I seldom intentionally tunnel and I never intentionally camp. I generally hit Iri 1 on killer around 8-10 days after the season starts, and that's with me playing some survivor in between those games.

  • Deathstroke
    Deathstroke Member Posts: 3,737

    You're probably better than me but for me it very easy to depip in gold grade as well. All it requires is one bad chase or very effient survivors on gens. I have tried to decrease my mmr now though so my games are better but I don't think you're pipping with 1K maybe with 2K but I go for 4K as that gives +2 pips. I always aim for that 10+ hooks but just today I did that and only +1 pip even I played almost perfectly.

  • StarLost
    StarLost Member Posts: 8,076

    Hmm.

    Okay, I wonder if this might be a playstyle thing. Let me explain how I'm almost always pipping at gold/iri by slightly gaming the system.

    • Play the right killers. Instadown killers are an absolute no-no, as you're only getting 1 hit event. You want killers that can get a ton of hit events and short chases - Wraith, VMR Myers, Hag, Sadako and a few other hit and run killers are really great. Basically, you're pumping up your 'short chases' and 'hitting' numbers.
    • Don't loiter around hooks.
    • Surge and Pain Resonance are great too, as they'll count as 'kick' events, which also pump up your score.
    • Try to get 2 hooks on everyone at least.

    Doing this, even if I'm not 'winning' all my matches, I'll never depip and get pips pretty often. On a win, I'll often straight up double pip.

    Give it a try.

  • Deathstroke
    Deathstroke Member Posts: 3,737

    I actually tried now wraith with 2K and 10 hooks I maxed every other category expect sacrifice one and still no pip. I had probably like 100 hits and downs yeah I keep going for 4K:s. Worst thing was I let the last 2 escape.

  • StarLost
    StarLost Member Posts: 8,076

    That's bizarre. Wraith is probably my strongest 'pipper'.

    Even at iri, maxing 3 categories should be enough on it's own that, if you killed two survivors, you'd pip. 4k (all maxed) would be a double pip at iri (afaik).

    The only thing that's possible I guess is that you're camping or spending a lot of time around hooked survivors as that will bleed points from you via a penalty.

  • Sava18
    Sava18 Member Posts: 2,514

    Literally play blight decently with 1-2 regression perks and a 1k. Iri 1 in no time. As long as you don't get stomped blight farms points/rank. If you are playing an insta down killer it's rough though.

  • Deathstroke
    Deathstroke Member Posts: 3,737

    They did gen rush me at beginning but 3 genned themself. The match overall however lasted around 20 mins. Letting the last 2 go just probably took points away from gatekeeper and malicilous category.

    Screenshot_20230204-134647_Gallery.jpg Screenshot_20230204-134725_Gallery.jpg


  • Omans
    Omans Member Posts: 1,081

    If you are good at killer you can reach rank 1 easily playing a 12 hook playstyle game with no camping and no tunneling.

    Not sure if the Eruption meta has made much of the killer player base think they are better than they are, but that is my theory.

    There are loads of boosted survivors, and just as many boosted killers.

    I reach rank 1 in under a week as killer with that playstyle.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    For gatekeeper you need 35 points for Iridescent medal

    You get 10 points if the gates stay closed.

    You get 1 point/min for each gen that still needs to be completed for the first 9 min.

    So for that one letting the gates get open definitely cost you a bit, but so did getting genrushed.

    Ive gone back to running corrupt intervention while I'm pipping and make sure I dont down anyone and just try to keep everyone injured for the first 2 min. Lets me keep the game at 5 gens usually for the first 3 min at least, pretty much guarenteeing me 14-15 points then for the next 6 minutes I only need 20 points only 10 if I keep the gates closed.

  • Mr_K
    Mr_K Member Posts: 10,515
    edited February 2023

    Did you know you can pip all the way up to gold without killing a single survivor? Think of your mmr being so low that you can coast your way to iri 1 on the backs of noob survivors.

  • PowZapBamWoofMeow
    PowZapBamWoofMeow Member Posts: 195
    edited February 2023

    I am a red rank killer (for whatever that’s worth these days) on console and I never tunnel (except for those times when I accidentally run into the unhooked survivor when I was trying to chase someone else)

    I have been playing Dredge last few days. (Having fun and success with Starstruck + Agitation + Distressing and a 4th flex perk usually Nowhere to Hide or tried and true Lightborn if I see flashlights in the lobby). I have been getting some consistent 4K’s.

    I still lose some games, sure. But this is the first time I’ve ever gotten into the red ranks. Couple years ago I had trouble getting past green ranks.

    I also main Bubba, Plague, sometimes Hag (her playstyle is kinda bleh) and a little Onryo here and there.

    So if I can get into red ranks (without tunneling / camping etc) anyone can.

  • StarLost
    StarLost Member Posts: 8,076

    Uh...

    Yeah, no idea what to say. Those emblems make no sense from what you're describing.

    9 hooks would be gold Devout.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    Gold kicks in at 8 points, that requires a 3k (2 points/kill) with 9 hooks (1 point) and all individual survivors hooked (1 point)

  • StarLost
    StarLost Member Posts: 8,076

    Sadly I'm capped for the season, but if you remind me later this month I'd be happy to record a video of my pipping, at gold ranks, off 2 kills.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710
    edited February 2023

    Never said you couldnt pip, just that you cant get gold devout emblem off 2 kills, so you cant double pip.

    You only need 13 emblem points to pip in Iridescent so if you get 3 Iridescent medals (12 points) you only only actually need 1 kill to pip.