How to Counter Spirit?
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Has anyone Tips how to counter Spirit when you
- don't have really good Headphones OR
- don't have good ears?
I mean when you don't have both parameters at the same time there is no way to tell which direction she is coming from. Especially when you're injured she always knows exactly where you are while having Hyperspeed.
I really miss old Iron Will since this was basically the only real counter she had.
I'm grateful for Tips! Thanks in advance.
Answers
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I mean outside of hearing… it’s just random mind games. Move sporadically. Pre drops pallets, don’t camp and wait.
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@GannTM could probably help you the most here so I'll tag him. I hardly play as or against Spirits so I'm not too sure.
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There’s not much you can do against spirit. Try to not get injured at all cost and if you’re injured, camp pallets if she’s phasing towards you. If you have no headset/ bad ears you don’t have a chance.
Spirit needs a nerf imo
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you pray i guess, most of the time you're just dead regardless but you pray the spirit makes a mistake so you can live for 10 more seconds
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Nerfing her is the least reasonable response.
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☺️
The counter is, complain on the forums until she gets a nerf
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She's not unbeatable. My hot take for the day Wesker is stronger than spirit in my opinion. She doesnt need a nerf.
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Ok so what's your suggestion to how counter her?
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Iron Will still isn't completely invalid as a counter. Lucky Break or something else to hide your scratch marks can confuse the other player for a second to make distance. Things like slow vaulting still work if you know Spirit is close.
But FFS, Spirit doesn't have anything in her base kit to nerf to account for 'I can't hear her for some reason'. She's still less than double base movement. If you add visual cues, you've just made her a kinda fast M1 Killer.
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Add in those little footstep things they were on about ages ago and make the phasing noise no longer directional would be imo the way to do it if you were to change her to account for this.
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The problem with suggesting to bring perks such as lucky break for one encounter that you'll might get once in 30-40 games is a bad counter, a counter shouldn't rely on perks.
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Sure, but something has to give if you're asking 'how do you counter the audio Killer without using audio'.
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I understand you completely, it's hard for me to play Spirit as well as against her. What I mostly do is trying to predict where she is heading and moving into least expected position. That's the only counter, i think. In short, THINK what SHE WOULD THINK YOU WOULD DO and do the OPPOSITE.
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Doubling back over your previous scratch marks. Start crouching to reduce the noise. Walk a little to break the scratch marks. None of these are guaranteed to work but there a few things you can try.
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Camping pallets injured is the worst thing you can do against a Spirit...
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That’s why you say she needs a nerf… you don’t know how to counter her. Why would you try and camp a pallet against a phasing spirit? It’s the most OBVIOUS thing survivors do, and 9 times out of 10, you will not react fast enough to drop the pallet in time.
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My almost 2 years guide, its out date now.
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her addons definetly needs a nerf but not the basekit thats for sure...
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Don't camp pallets. Most of the times it doesn't work. Crouch if you can it silences your voices and sometimes confuses the spirit. Unless they have an addon that gives you away.
Spirit is very audio based killer so not having audio is already making it so much harder for you to counter her since you cannot tell which side she's coming from or how far is she.
W gaming and prepalleting works against her if you really cant rely on audio, but remember if you are running out in the open she will catch you fast. Iron will is still a handy tool against her even if it doesnt silence you 100%.
When i play spirit i play with my headset at 80-100 volume because some survivors are so damn quiet. Ace is one of them.
People who say she isnt counterable here just want everyone to be trappers :)
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That last part is so accurate. 😂😂
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Literally the only thing in her addons that needs a nerf is how MDR interacts with DCB.
That's it. Her addons are mediocre and underwhelming otherwise, especially because they nerfed one of the two gimmicks (Furin is now completely useless for any purpose) as a bug fix, leaving pallet breaking as the only other option.
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Yet its the one that picks up steam.
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Even then, DCB could be changed to be much more of an accessibility addon than just flat out nerfed. Keep it's ability to give killer instinct, but survivors make no/significantly reduced grunts of pain (also you can see scratch marks again). The really good players with cracked headsets won't need it, but for newer players or those who are hard of hearing/have terrible headsets it could be a very welcome addon.
The only thing that Spirit has that really needs to go, imo, is MDR. Everything else she has is fine, or can be slightly tweaked to make it fine, tbh.
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If they fixed DCB so it actually shows Killer Instinct again, the full list of changes that her add-ons really need to fix inherent brokenness:
- MDR blocks Killer Instinct.
- Give Furin literally any other effect, considering they've just changed it to "people who can't hear your directional phasing get to know you're phasing too." How the devs thought you could ever make any use of this is beyond me. It's broken in the sense it does nothing you can use.
MDR without being able to pair it with DCB is strong, but it does get super reliant on being able to play with audio cues only.
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Can we just nerf all killers because I don't have a monitor? Thanks.
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You just named 2 perks to counter spirit. Let’s be real, you don’t even know how to counter her and that’s why you love her and have her as a profile pic lol
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Okay gigabrain, then enlighten us on how to counter spirit when you’re injured!
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No it’s not because you can hear where she’s coming from.
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That’s interesting. Spirit is top 3 for a reason my guy
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Exactly.
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Greed a bit against her if you're healthy she is 110 , it makes a huge difference allowing to squeeze 1 more loop sometimes,,,another more safe strat is to treat her as oni / clown = predrop to deny her injuring you in the first place,,,and whatever you do,, don't stand in pallets when injured it's basically a free down if you can't figure when to drop it ,she is much easier to play against now
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I said how to counter her if you can't hear her. You know, the premise of this thread. Other counterplay relies on being able to tell where she is, as that aids in such things as doubling back at the right time to trick her when she comes out of phase, or knowing when the best time to slow vault is (or use DH, or even well-timed pallets).
But if you can't hear her for whatever reason, then your best options are to bring things that would make you hard to track after you get hit. Works for other Killers too, if you're good at breaking LoS, but it's what you'd want for Spirit.
Also, she's my avatar because anyone I'd rather use hasn't been added yet.
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And you are most welcomed to your own opinion. In my books Wesker is stronger and has more going for him than spirit so spirit for me does not go to top 3. She's strong but not unbeatable.
Her addons do the same thing with different wording. She has few strong addons that make people go googoo over gaagaa. I wish they would give her addons that would do more than just..give her more phasing or lessen the time to get her power back..or make her faster.. Furin is now poopoo too and its an addon i started using not too long ago..welp back to MDR for me ;)
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It’s not only my opinion. It’s the opinion of the majority of people too lol
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Citation needed.
Spirit with MDR+DCB? Maybe. Anything else? Wesker's far better rounded.
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Camping pallets while injured is literally 99% a free down for spirit lol
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Best way to counter her is to understand her POV best as possible. It’s best to know what possible plays she might make, and hearing where her general area is helps.
A lot of us Spirit mains use the directional audio to fool a survivor into thinking we’re headed towards one way but we actually double back. It all depends on how the Spirit plays at the end of the day.
I’m not the best with explaining things so I can send some Spirit clips of me playing as and against her.
So a common play at a generic loop like this for us is to short burst. Running away from a loop can work when you suspect a Spirit might do this, but keep in mind a Spirit can still see you’re running away and just chase after you. If that happens you can try a couple things: keep running if you think you can make another tile or if you can hear the Spirit is right on top of you, you can make a complete 180 if you can time it right (timing is if she’s close enough to you, the audio gets very intense when she does). It could throw her off, but it’s not something is always meant to work, but this is where mindgames come in to play: you can switch it up and make a quick 180 to make her think you turned around and then quickly do another quick 180. This has thrown me off a lot over my hundreds of hours playing this killer.
I would have to say camping pallets doesn’t work 9 times out of 10, especially when injured. Pallets aren’t going to be the savior, mindgames are. That clip from the Game, the loop is big enough to where the survivor could hear me coming from their left, so running right would’ve maybe threw me off here. It’s about changing up your routes and making Spirit guess on your location. Also, switch it up what you do each time to make it harder for Spirit to read what you do.
I won’t send too many more clips but I’ll send some clips of me playing against her, hopefully get a little visual of a Spirit main going against her.
First clip’s title is just a mockery to some friends I know who DC against Spirit instead of trying getting better against her lmao:
I wish I had more clips of playing against her, but sadly she’s too rare in my games :(
Anyway, hopefully I explained everything well as I’m not the best with explaining things but I hope I was helpful nonetheless. If you have any questions let me know 🙂
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It’s okay, you’ll learn how to play spirit soon.
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Thank you. I asked for this sort of information in another thread, and you put it here, it's very helpful.
And it mirrors what I was starting to learn while using Spirit.
The short of it looks like:
Use her 4.4 movement speed to keep her away if she decides to straight chase you via conventional looping, she's slow.
Use the "W" key in the open she can only chase you so far in phase.
Don't wait at the spot you would normal stand at, like the pallet, she'll come out of phase and hit that spot because most people stand in that spot waiting for a visible killer so they can drop a pallet on them. Don't try to stand her off at a corner(like a shack tile.) for the same reason.
I also feel like areas with lots of debris that you would not normally loop are good. Good because sound doesn't show exactly where a survivor is, it just shows the general area, and thin walls, barrel stacks, and so on could have the survivor on either side of an object you can easily see over/through but can't hit through.
On the use of sound topic, is there some headphone metric that makes some of them better? I use them to play Spirit now and I'm wondering if there is a specific attribute that some have that would make her sound usage more accurate.
I ask because I want to better deal with things like Shack wall. I can hear a survivor, but with no echo modeled or modelling of sound diffusion through the wood walls, it can be awfully hard to tell which side of the wall the survivor is actually on.
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I think Wesker is better as well. Just stronger in base kit, his ability to mess with shift+W is very useful today. Wins more games than Eruption.
Its nice that it also works in loops with Vaults and pallets, but differently enough that survivors that won't play him, don't feel it coming. They only have deadhard to counter with.
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What is the furin doing now? I read the patch notes, but it didn't make much sense.
It used to provide defacto slowdown because most survivors would get off the gens too often. It also messed up Lethal Pursuer for the same reason.
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If its effective.
Who am I to argue that the DBD meta sucks.
😑
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against spirit it really just helps to have the right perks. originally you could run iron will and that would nullify a lot of her power but now it's better to have something like sprint burst, self aware and off the record (quick and quiet is actually really strong against her too).
just try not to spend much time injured and really try to make her work for that first hit against you. once you're injured it becomes much easier for her to down you. so pre-drop pallets if you have to to be safe and if you have self-aware be stealthy and waste as much of her time as you can before she starts chase. other than that it's just about getting lucky with being on the right side of a vault or pallet when her phase ends. if she catches you in a dead zone where you can't hop to one side of a pallet or vault that's just making it easy for her so be careful about running from from one tile to the next. really good survivors are thoughtful about their scratch marks when they phase as well which can be used to confuse her yet remember when you're injured she can still easily hear your cries.
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I went and played in a private match with all the Spirit things and it looks like:
Dried Cherry Blossom is broken. You can hear the killer instinct heart beat, but not see the visual cue, and its 4 meters, which is near to touching hitboxes. I tried it along time ago, felt like it was broken and left it alone. It still seems broken. I guess with Mother daughter ring and running from gen to gen to pull people it could be workable. But it looks broken like this for normal play.
The furin doesn't seem any different.
Iron will doesn't do a whole lot by itself.( I forgot I had Stridor in, maybe that is making it easy to track them in the open with.)
These type of tiles are hard to work around. With 3 different micro loops for the survivor, trying to use sound to find, and pre-emptively hit them takes me 30+ seconds. And that is more than one gen time.
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Backtracking over scratchmarks has served me well multiple times. On moving erratically I've allay had success with just walking away from my current spot when I hear her phasing (just the sound in general, not worrying too much on direction).
It's obviously far less effective against Spirit players who know what to listen for or are paying attention to the small visual cues like moving grass, but it's given me the edge against more than one spirit.
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Furin used to cause you to not hear the directional phasing sound if Spirit started phasing and you were outside her Terror Radius for any reason--maybe you were Oblivious, maybe she had Monitor and Abuse, maybe she was just far away etc.
Now, you hear the directional phasing sound as soon as she comes within audio range. Which means all Furin does is tell people that she's far away from them.
Post edited by RainehDaze on2 -
Thanks.
It sounds useless now. I guess I'll mess around with in the morning and see if it is confusing to survivors in some way.
I think that is Spirit's perceived super power, she's confusing to face.
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Spirits can do all sorts of mindgames while phasing as @GannTM pointed out. When I play Spirit, I catch people a lot of the time who try to camp pallets. It usually doesn't work unless it's a god pallet and I'm forced to break it. Just trying to add some perspective as a Spirit player myself.
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