Eruption Nerf: BHVR - This Is A Bad Idea.

StarLost
StarLost Member Posts: 8,077
edited February 2023 in General Discussions

From the patch notes:

First, Eruption will now cause the generator to lose 10% of its current progress, not total. This means the effect will be less severe on generators with less progress, but more impactful on generators that are nearly completed.


Second, Eruption will no longer apply the Incapacitated effect to Survivors who were repairing the generator when it exploded. Instead, Survivors who are actively working on the generator will scream and reveal their aura to the Killer for 10 seconds. Not only will this make the perk less frustrating for solo players, but it will also give the Killer crucial information on the other Survivors’ whereabouts so they can attempt to interrupt them.


We hope you’ll find this new version of Eruption to be much more comparable to other generator related perks!

Before you type something along the lines of 'lol QQ moar killer mains' - think about this for a second, because this is going to basically destroy the remnants of the somewhat varied meta we had for a while.

Was hoping that they'd change it to be powerful, but less annoying. Eruption was only a problem against solos - the power of the perk wasn't the issue, it was that it felt nasty to play against.

This is a massive nerf. It's still going to be pure garbage versus SWFs, and now also mediocre versus solos. It's...not quite a Thana level 'yeah, we don't want anyone using this perk again ever stay mad' sort of nerf - but it's still ridiculously heavy handed and unnecessary.

The aura reading is cute, I guess, but you'd be better off with NTH.

The regression nerf is massively unneeded. This is now just a really, really mediocre perk.

Keep in mind that PR was still at a higher pick rate - meaning that now, despite the stated goals of the 6.1.0 changes to make the meta more varied, we'll now be entering a point where the killer meta is less varied than before - with PR builds really being the only way to keep up with the crazy Stakeout + Hyperfocus + Toolboxes + PTS genrush squads.

And now, I will bet dollars to donuts, once Pain Resonance hits 50%+ usage rates, we'll be seeing that nerfed too.

Yeah, I'm a little annoyed about this - because it should have come with a nerf to the silly 'faster gen' perks I'm seeing more and more of.

We'll see how it plays out I guess but ouch.

I think what bothers me here is that it's yet another example of how differently BHVR treats killer and survivor perks that they feel need adjusting.

Dead Hard - reworked, still really good, if not better in some areas.

Thana, Ruin, Pop, Overcharge, now Eruption -


Post edited by StarLost on
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Comments

  • StarLost
    StarLost Member Posts: 8,077

    See - that would have been the smart way to do this. Or, if you want to go down this route - amp up the regression!

    But no, they completely removed the incap, nerfed the regression into the ground (10% of current progress is hilariously bad) and added a janky aura reading that...you'd be better off running PR+FoR+DMS.

    Which is what we're going to see. Pain Resonance...basically every game.

    Meaning that PR will be the next perk nerfed, because that's now going to basically be the only decent option.

  • jesterkind
    jesterkind Member Posts: 7,768

    Not quite the point, I'm sure, but what does HSFP mean in this context?

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    How save front page. Duh.

    Eruption is a dead perk. Huntress or nurse might use it but honestly I think they have better things to do than kick gens to maybe hopefully get value out of aura reading at some point. While I don't have it and I didn't enjoy playing against it, it's a shame to see killer meta options shrink.

  • StarLost
    StarLost Member Posts: 8,077

    Hyperfocus + Stakeout + Fogwise + PTS in a 4man SWF.

    Not all those perks on every survivor (you'll generally see 3 plus DH or CoH) but it allows all the gens to be done in about 4 minutes (often faster than the killer can kill you) if you go to a small map, and also gives 100% uptime on killer aura reading.

    It's...basically the old genrush + OoO style and I'm starting to see it more.

    It's going to be useful if you want to heavy slug on Nurse or Blight. So...yay, more of that I guess?

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Eruption is dead, good.

    Also i doubt they will nerf Pain Res, its one of the most fair regression perks i doubt they would touch it, it would be really unnecessary.

  • jesterkind
    jesterkind Member Posts: 7,768

    Gotcha. Yeah, they really need to change Hyperfocus- hit that with a nerf so toolboxes don't activate it and the build falls apart, since they have to rely on normal skillcheck chance and they can't benefit from inherent toolbox speed boosts either.

    None of those other three perks are a problem individually (or even combined with one another), so you really just need to get Hyperfocus dealt with. I'd like to see that in the upcoming midchapter perk changes, ideally.

    @ the wider topic, I think this is extraordinarily premature. I will say I think the current-not-total change is probably too much, but this hasn't even hit the PTB yet, so there'll be a chance to actually play with it and fine-tune your response instead of immediately going "dead perk ugh".

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    BBQ wasn't nerfed, the extra BPs didn't really affect a match.

    Self-care, i guess it was stupid. But the perk was already bad in the first place, never seen a perk get complained by killers and survivors at same time.

    I think Pain Res is fine. And i don't see many survivors complain about pain res, unless DMS is involved. But even that combo is fine.

  • Quizzy
    Quizzy Member Posts: 862

    I say good. Maybe the gen kicking meta will die down a bit. But i can honestly still see slugging killers taking advantage of this more after dkwning someone. At least there is a skill part in that regard.

  • jesterkind
    jesterkind Member Posts: 7,768

    That's kind of misleading, don't you think?

    Like, yeah, those two perks did get nerfed because of high usage numbers... in the one specific update that was specifically geared towards shaking up a stale meta, something people had been complaining about and asking them to do for literal years beforehand. I don't see much evidence that the devs nerf based on pickrate alone, normally it's a perk that's picked pretty often because it's too strong and actually warrants the nerf.

  • Laluzi
    Laluzi Member Posts: 6,134
    edited February 2023

    I don't think it is, exactly, because pick rates are clearly a factor they use when deciding what to change and I doubt their goal of increasing perk diversity has gone anywhere. It'll always be there even if it's not overt.

    Of course, equally important to this equation is that while I personally hated Eruption much more than any other slowdown perk, people will always complain en masse about the most commonly used ones, because slowdown is inherently annoying - at least, that's been my experience with the DBD community for as long as I've been here - and StarLost is right that we're likely to return to PR+DMS after this. So while you're right that it's not the only reason they'd do it, I would not at all be surprised to see PR on the chopping block within a year or so. They look at perks that get complained about - it's why Eruption is under fire now.

    Shrug. I could have worded it better initially, but nerfs like this one don't give me much hope that BHVR can look at a perk and identify what exactly the problem is with its current function, or why it's more desirable than similar perks.

  • Entitled_survivor
    Entitled_survivor Member Posts: 828

    If anyone told me pain reso + dms is unhealthy / bad / unfair i would literally tell them to git gud and use their eyes

    Eruption was absurdly strong and had to get the nerf hammer ( a bit softer though)

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Ruin and POP were changed in the 6.1 update, they nerfed multiple killer and survivor perks in that update and didn't buff any back until now, so that doesn't count.

    Overcharge was buffed, the PTB version was never live, and the perk is still good, just gets overshadowed by COB, but even then has an insane synergy with it.

    And thana was so bad that overtuned because of gen time increased, also if a perk is memed by both survivors and killers, its kinda of a giveway that it's gonna get touched.

    Besides, Pain Res doesn't offer the big problem of passive slowdown or stalling gameplay, it's a reward for the killer for progressing the game. Unless they want to make more shake ups to regular mechanics and perks like they did in 6.1, i think PR is fine.

    If a perk is strong but healthy, then let it be.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    I don't think it's that bad. It definitely should have kept the flat 10% (I'm hoping they reconsider that), but the aura reading is nice. Considering it happens at downs, it's like having both regression and BBQ in one perk. You know where to go next. You can probably also have some sweet snowballs or snipes (Huntresses will have a field day!) if you don't mind slugging a little bit.

    Maybe in the next balance change they could rebalance regression perks like Thana. I never really used it, but still a bit salty that it went from +0.5% to "now the max you'll get is 6% slowdown unless you're a Plague or a Legion".

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    You don't have to play with it to see that it's awful; We already have an equivalent in Pop. Pop does double the regression and is terrible. The aura reading doesn't compensate for the fact that the regression is so miniscule that it just means the gen will pop in your face by the time you get there to do anything about it. It's a niche perk now on like two killers and even they have better options.

  • BlueRose
    BlueRose Member Posts: 658

    I agree it needed a nerf but this was way too hard of a nerf. Pop was fair and it was nerfed, Ruin was fair and it was nerfed. Thana was only useable on two out of 30 killers and it was nerfed. Overcharging by itself in the PTB was fair and it was nerfed. A perk of being fair doesn't mean ######### to the devs. If it is complained about by a lot of survivors it will be nerfed to the ground like they did with all those other perks. My point is the devs take nerfs way too far with killer nerfs. They dont actually try to fix the problem with a overpower perk they take the easy route and just nerf it to the ground so no one will every run it again. PR and DMS will get this treatment in a few months mark my words.

  • IamFran
    IamFran Member Posts: 1,616

    If they didn't touch the regression part the perk would be fine and no longer OP.

    But hey, not very surprised here, when BHVR nerf a perk 90% of the times they are becoming a perk useless instead simply less powerful.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    LOL, PTB overcharge was fine xD. No it wasn't, the perk is already used now, 400% regression for free and no cooldown, sorry but that perk was gonna be insane and its good that it never got live in that state. Honestly they probably would have destroyed the perk if it ever made it like that with backlash it would have received.

    Ruin and POP were part of 6.1 update, yes they were overnerfed but i still would agree with their decision at the time to nerf them, it was their intention after all. I do hope that those perks get some tweaks to make them better, but they also didn't buff any of those perks from the 6.1 update, so i hope they will do at some point.

    Besides, Pain Res is a healthy slowdown. If a perk is strong but healthy i would prefer for it to stay.

  • Entitled_survivor
    Entitled_survivor Member Posts: 828
    edited February 2023

    agreed about pop / ruin and overcharge.i'm happy with thana gettin gutted though it was too much on those 2 killers that were running it basekit

  • jesterkind
    jesterkind Member Posts: 7,768

    No it isn't.

    It WILL be a niche perk now on like two killers IF the changes that we've only just heard about go through the PTB and onto the live servers, which is not a guarantee. The time to bemoan Eruption being a dead perk and start doomsaying about how it's a slippery slope to more nerfs is- well, never, that's never appropriate. But the time to criticise this change for being too much is when it actually happens.

    That, or criticise it on the PTB feedback forum if you're on PC and can test.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Sick huntress snipes unless: it's an indoor map, the survivor has distortion, there's a line of sight blocker in the way. That's a lot of caveats for a perk that needs setup from a momentum based killer that doesn't really want to be stopping to kick gens anyway.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Couldn't agree more, honestly they can keep the regression at 10%, they really don't need to nerf the regression part of the perk

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    I never said half that stuff bud. I don't know nuthin about no slippy slope. Are you arguing with another person or aggressively strawmanning me? I'll bet you a steam game of your choice that it goes live with either the nerfs announced or a slight variant (+5% regression). How about that?

  • Entitled_survivor
    Entitled_survivor Member Posts: 828

    It wasn't the regression part for me anyway,it was the freaking 25 secs of being USELESS 😂

  • jesterkind
    jesterkind Member Posts: 7,768

    You were responding to me, and so it was logical to assume you're countering my post, which was about this thread being premature. That involves the slippery slope stuff, fair enough if you don't personally think that.

    Whether it goes live with the changes as-is or not isn't the point. The point is that people are acting as though it's set in stone without testing it OR giving feedback in the appropriate space, even knowing that those two things do make a difference in this game. My only criticism here is of people being premature and overreacting, because things do get changed from PTB to live all the time.

  • Laluzi
    Laluzi Member Posts: 6,134

    I mean, that's what we're doing right now, isn't it? We're complaining about the changes to Eruption in hopes that BHVR will see them and change their mind. At least, that's what I thought we were doing.

    As for the doomsaying, I don't think it really counts as such when this is a plainly observable trend we have seen. Killer gen regression perks exist in an endless game of whack-a-mole where the best contenders get the mallet and others pop from the earth until they're the tallest one standing, rinse-repeat. Expecting this not to happen is the unrealistic stance, imo.

  • SweetTerror
    SweetTerror Member Posts: 2,695

    Not only is eruption dead, but I'm genuinely surprised that they didn't reveal a change to DH as well, at least that way they can say "we're not just changing killer perks".

    The change to eruption after the meta shake up was definitely needed. The hindered status effect was too OP, but we're still seeing just as many complaints about DH as we always have. Make no mistake it's better than it was, but with so many perks allowing second chances now, there's just no need (imo) for DH to be allowed to be used over and over.

    But yeah, BHVR has officially killed eruption. All they needed to do was block the gens for 20 seconds instead of the hindered status effect. Being able to see auras halfway across the map on a generator is only viable if you're nurse or a long-range killer like Huntress.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Feels good not having to worry about that anymore after the update xD

  • Zeb89AceGamer
    Zeb89AceGamer Member Posts: 41

    the nerf is needed otherwise the people that do nothing but kick gens all game will keep doing that, thank you devs, sometimes u listen to the feedback

  • Laluzi
    Laluzi Member Posts: 6,134

    Yeah. I'd developed a habit of just teabagging angrily whenever I got kicked off a gen and there was another survivor to dance with because I literally could not do anything better with my time. Couldn't even open a damn chest. Incapacitation should never be applied to survivors by another means than the killer's direct attention. As a passive effect, it's not only too strong, it's patently obnoxious.

    The Incapacitation also led me to a few situations where another survivor got pissed with me because they didn't understand why I wouldn't heal them or work on a gen with them. 25s is a long time.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389
    edited February 2023

    You can look at how behavior has balanced things in the past and work from there. It's silly to try and be an enlightened centrist and say golly gee guys they could just do anything! We'll never know until it happens!

    Employ deductive reasoning. PTB overcharge went from full regression to 75%. PTB dead hard went from 1s of endurance to .5s. They never change the entire concept of a perk after changes have been announced for it, just simple number tweaks. With the new version of eruption revealed, there are simply no numbers that they're willing to do that'll make it a viable perk.

  • Laluzi
    Laluzi Member Posts: 6,134

    The thing with Thana that still baffles me is that everyone was complaining that it was way too strong on Legion and Plague. The nerfs we got proceeded to make the perk completely useless for anyone who wasn't Legion and Plague. Just... ?????

    It's because of that that I disagree that BHVR knows what they're doing when they lay out these perk changes. The impression I get is that oftentimes, they really don't. Like, the Calm Spirit 'buff'? The Pharmacy changes because Meg might steal your medkit if you for some reason didn't pick it up? I don't think they're trying to make perks useless so much as they just don't understand what makes them good - unless they're trying to make the perk useless because they want people to stop using it, which admittedly may well be the case here (and definitely was with Ruin, Pop, DS, etc.)

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Mandy made a very indignant post implying that dead hard might maybe be looked at sometime around the heat death of the universe after the eruption nerf.