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Can we just agree both sides have extremely unhealthy perks?
Eruption is unhealty, DH is still unhealthy, NOED is unfun to go against, so is COH.
can we just complain equally about our own sides and other sides perks? Yeah, i get dead hard was piece of unfair garbage for 5+ years and still can be. But BHVR is starting to do more perk changes. So there is hope we won’t have stuff like that again.
Maybe lets all have some peace instead of complaining about WoO and shadowborn of all things.
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No we can't, only survs are allowed to complain (sarcasm).
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You do realise that the Shadowborn complaints are coming largely from the people who want FOV so they can play the role without assigning a perk to it, right?
Nobody's complained Shadowborn is too strong; it's a complaint that Shadowborn should be in the options menu, not a perk.
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People just need to realise that BHVR don’t favor 1 side. Why even would they when they need both sides to be happy to even make matches happen?
Yes their balance decisions have been strange sometimes but balancing an asymmetrical game which is both casual and competitive is no easy feats while also consistently making new content
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Eh it's an us vs them game, so you are going to get a us vs them board
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I wish people would stop pretending perks that perks which work even when they aren't in play are healthy for the game. Not to mention perks like dead hard clearly weren't nerfed hard enough compared to the other meta perks that were nerfed because it's still the most used survivor perk for a good reason too.
Because, in essence, it's virtually the same only difference is it's not used for distance. Can we escape the dead-hard meta? It's been so many years it's so dull that this perk is still the king of exhaustion perks.
Like, I get it some of you don't mind new dead hard, but I hate how it's still overused, and when it does work, it still gives you the most value out of any exhaustion perk.
Difficult to use or not, it's not healthy for the game, and it's not enjoyable to always have to play around with it. It should have been nerfed to the ground with eruption. I never use eruption, but I do use dead hard, and I still can reliably get value from it. It's not as hard to use as people like to pretend, and even when it's not in play, I can waste a killer's time by pretending I have dead hard because every killer has been conditioned to "just wait it out," like do you guys really think that this perk is by any means healthy? Sure, it's better, but it's still obnoxious and still better than it should be. I would gladly give survivors back 5s ds than have to deal with dead hard for 5 years more.
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Because people love to think that when two things happen, they must therefore be equal, a quick list:
Survivor perks that got nerfed recently:
- Decisive Strike
- Iron Will
- Self-Care
- Spine Chill
Killer perks that got nerfed recently:
- Hex: Ruin
- Pop Goes the Weasel
- Corrupt Intervention
- Tinkerer
- Hex: No One Escapes Death
- Scourge Hook: Pain Resonance
- Overcharge (it got buffed to get an effect, then nerfed so that it is worse than not bringing it unless you ALSO use Call of Brine)
- Thanataphobia
- Dead Man's Switch
- Eruption
Gosh, it's almost as if one side has greater volume and gets the other side nerfed way more often.
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Completely aware of that but i still unironically see people complain about it.
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I think a good condition for dead hard would be that you can only use it with a safe unhook, then you know you will only be usable for a maximun of 8 times per trial, and if you have very experienced players, they won't be able to use it in the first chase. Of course, as the perk has more conditions then we should make it a bit more forgiving but otherwise, it rewards a healthy playstyle which is going for the unhooks.
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There's a reason why killers relied on generator defense builds, and that's because far too many survivor perks aid not only generator speeds, but also second chances. Without those regression builds, good survivor teams can have most if not all generators completed within just 3 to 4 minutes. And I'm not saying DBD is survivor sided, only that the game is lacking in balanced design.
Most killers can't guarantee a win on just power alone, they need good perks, and the best perks usually revolve around generator defense. Having the most effective regression perks less effective now than they were since before the meta shake up, means that you can probably expect a lot more tunneling. I hope I'm wrong, but without effective perks that aid generator defense, I foresee a lot of one hook deaths in the future.
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... yeah? Of course people are complaining if they have to handicap themselves to play the game at all. That's a totally reasonable thing to take issue with.
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Wiser words have seldom be spoken.
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They also nerfed COH, DH and calm spirit. Yes, DH and COH are still top tier survivor perks, but you also have current top tier killer perks on your list.
Bhvr is not survivor sided and if people stopped making this ridiculous assumptions maybe they can not destroy eruption before live.
I bet most survivors would be ok with the perk keeping the flat 10% of regression, yes survivors complained about eruption, that perk was simply obnoxious, but most people also want the best for both roles and are not trying to sabotage the others.
Can we pls calm down and stop making weird posts like the predictions of the nerfs to PR, i seriously doubt PR is going to be complained and nerfed. Honestly current PR and jolt are probably the only good slowdown perks that i doubt most survivors would complain, especially after this meta.
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PR is definitely going to be complained about, PR+DMS complaints are going to skyrocket like they did last time that was a dominant meta.
It's just pattern recognition.
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Yeeeppp. Mission accomplished, move on to the next one. The cycle will never stop.
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Even with a flat 10% regression it would still be awful and niche. Eruption has been a garbage perk from the first day it was introduced and it's wild that in over 2 years these 3 variants are the best ideas that anyone can come up with. Either shockingly weak or overpowered.
PR and DMS was extremely complained about prior to eruption + cob taking center stage. Unless there are some other changes it's going to take the #1 spot of eruption + cob and based on historical trends going all the way back to OG ruin the most complained about/commonly encountered regression WILL be nerfed.
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Well i know i won't. And i complained a lot about eruption. PR and jolt are fine for me since they reward the killer for playing well. They don't stall the game indefinitely or stop you from playing the game.
And survivors still complaining about PR+DMS, like just pay attention its not that hard.
It's kinda sad that they nerfed DMS in that patch that reverted the interaction, that was kinda dumb, they should have just gave a time limit or skill check limit to merciless storm. But its done now i guess
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Better than the state that its in and probably more easy to implement than a rework to the perk.
I guess the aura reading can be good for nurse and blight. But those killers can win with anything so who cares.
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Not just perks. And no, we can't.
Hey but at least we can put one sided people on ignore. Like 80% of the forum for example.
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Maybe should’ve been more specific, i agree that an FOV slider should be in the game. I meant to say i see people complaining about how the perk is apparently “strong”
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I think a lot of people who don't have a ton of life experience play the game. Yes, unfair things exist on both sides. But that doesn't mean you can't address things incrementally as they come up. You can't fix everything at once. I'd love it if they could, but they can't. That's not how the real world works, especially in a business with multiple considerations and only so many resources. A town isn't going to wait to fix pot holes on one side of town because they can't demolish vacant buildings on the other side of town for another 6 months. They're going to fix the pot holes now and get to the other stuff later. Sometimes the devs have to look at something and decide which issue is more problematic. It might come down to a numbers thing. If X perk is more impactful in games than Y, address X now.
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Both sides are always gonna have broken mechanics, game is never gonna be perfect.
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