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Meltdown of killers after Eruption change announced is ridiculous

From the scale of the posts that the news of the eruption's nerfing clearly shows how many people based their entire build on this one perk.

Not on the fact that they were actually good at the game, but on the fact that they had one perk that had been very problematic for months, and they based all their victories on it.

More and more posts are touching on Dead Hard. 

Dead Hard at the moment is ok, below is a video of Otz as he misses Dead Hard and shows what the new Dead Hard looks like in practice, that it is not a "Guaranteed 3 health state" as some on this forum try to exaggerate.

But even if Dead Hard was nerfed, like Iron Will or Decisive Strike was nerfed, survivors would simply change their build to another and change their strategy to another.

Yelling killers have become lazy and, apart from generator regression and 3-gens, have absolutely no strategy. Lots of posts were about the topics, "well now after eruption nerf you won't see M1 killer in the game anymore".

I've been playing Wesker or Blight practically non-stop for the last few months, who have used the WHOLE BUILD on generator regression. I've had plenty of matches where the strongest killers were using a 3-gen build, tunneled people, and at the end in endgame chat they wrote some bs like "gg ez" as if they had any challenge at all in that match.

Where have the M1 killers gone for the last few months? 

If you think you weren't winning thanks to Eruption, just change the perk. But if you're frustrated by the change, it means you were winning not because of your own skills, but because you used an absurdly powerful perk.

And you'll find that out after the PTB :)

Comments

  • vBlossom_
    vBlossom_ Member Posts: 545

    "m1 killers have rn no chance of winning" lmao

  • vBlossom_
    vBlossom_ Member Posts: 545

    Idk usually I don't use DH, I prefer HeadOn with Q&Q 😊

  • Phasmamain
    Phasmamain Member Posts: 11,534

    I don’t mind the current progress part but 10% of current progress is far to low. It should be 15%-20% ideally

  • RainehDaze
    RainehDaze Member Posts: 2,573
    edited February 2023

    I feel like this is at least partly an attempt to take advantage of people casually skimming over it to make the nerf seem less severe. "Still 10%? Can't be all that bad."

    Except... if the gen's got less than < 1/4 progress when it triggers, it does less than a normal kick. Sure, it might be unnecessary at that point, but it's a tiny amount. It's probably going to be 5-7% on average, which is worse than Jolt--and wholly insufficient if the perk concept is "come back to this generator when it triggers".

    And I still have no clue why they made it into a perk that only benefits slugging, because the minimum time to hook someone is... what? 4s? 4.5s? 1.5s to hook, 2-3 to pick up. That's half the aura duration if the Survivors don't take the scream as a cue to hide or run off.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    Same here. I don’t use Eruption, ever, but I thought that the nerf was way too much. There were plenty of good ideas for minor nerfs suggested on the forum but as usual BHVR ignored them all and did their own thing, going way too far.

  • Seegson
    Seegson Member Posts: 48

    I never understood eruption meta, as an OG player my brain is all against kicking gens, it has been useless before call of brine was added so i just use lethality or non gen kick perks for slowdown.

    For m1 killers i use surge/jolt, it feels really good after they buffed it. Pain res is amazing too, and the best thing is that you don't waste time going to and kicking gens

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Agreed. Quicker that perk gets changed the quicker the game becomes more fun

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,425

    Honestly I think Otz's approach to the whole situation is a lot more positive. Instead of complaining or throwing a fit like everyone else, they instead just give suggestions for players to transition into other perks. I feel like that mindset you never really see.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,065
    edited February 2023

    There was an empty message here I didnt send so I'm just gonna put this here

  • Shaped
    Shaped Member Posts: 5,915

    Forum is as unbearable as during the meta shake when survs had a meltdown.

    Games became rough for surv then for a lot of us but I still think we shouldn't go crazy like that.

    It's happening again just with killers this time and a single perk.

  • yauniqua
    yauniqua Member Posts: 151

    Eruption is long overdue.

    It's been a nightmare since October/November.

  • ButterFlee13
    ButterFlee13 Member Posts: 272

    Yep, And I still remember the metldown from survivor when DH nerf. Yes thats was a festival of meltdown. Everyone claim that they will leave the game.

    And yeah, they whine about thana

    and 3 months later they whine about eruption, yep.

  • JPLongstreet
    JPLongstreet Member Posts: 6,097

    Taking away the BP portion of BBQ across hooking all four survs also did the same thing. De-incentivising getting hooks imo is completely the wrong approach.

    Give killers darn good reasons for hooking & for leaving hooks and watch healthier gameplay grow everywhere.

  • Forza
    Forza Member Posts: 109

    when playing killer i rarely ever used eruption because i didn't like the feeling of a single perk doing all the work for me. like the wins weren't satisfying and i still thought that if i was going to be kicking gens that call of brine alone was still quite strong.

    but the issue for me is that generators do go incredibly fast if survivors want them to go fast. i think the game would be better if that was toned down a bit. whether it's multiple people bringing toolboxes, prove thyself, hyperfocus/stakeout/fast track or even just resilience and playing injured it can sometimes be too much and unless you're fully committed to running slowdown perks there's little room for any other builds which is ridiculous. granted, the stronger the killer is the more you can get away with in terms of which perks you use, but then we can see how it starts forcing killers to only play nurse, or blight, or spirit, or whesker and little else.

  • leviivel
    leviivel Member Posts: 280

    The perk definitely needed a nerf, but they completely nuked it. The thing that made it good was it’s consistency. Now with it being current, makes less consistent and with there being 0 slowdown besides the updated explosion which in most cases will only stall around 5 seconds.


    They should’ve just made it a short 6-10 second entity block instead of incapacitated, and maybe toned down the explosion a bit.

    again, im glad it’s getting nerfed because i hated playing against it, but perks shouldn’t be completely nuked in order for them to be balanced.

  • Massquwatt
    Massquwatt Member Posts: 457

    I mean we're all fine with Eruption getting nerfed but there's no reason to completely kill it like they did with ruin and pop. It's better to readjust stuff rather than just nerfing them into obscurity. But if I'm going to guess we're all gonna be back here in a month's time anyway when we're all losing our minds over the new meta gen regression perk that'll release along with the new chapter.

  • JustWhimsical
    JustWhimsical Member Posts: 590

    i just find it funny how you used a video from someone who actually really hates current dead hard and that was a video of when dead hard just was nerfed out of ptb so everyone sucked with it. they now really dislike dead hard again so not really sure why you used them in your whole gotcha moment.

  • Mr_K
    Mr_K Member Posts: 9,291

    Speaking of DH, did everyone forget the forum post when it was nerfed? You're call out killers about Eruption but survivors did the same thing.

  • Mr_K
    Mr_K Member Posts: 9,291
    edited February 2023
  • Xendritch
    Xendritch Member Posts: 1,842

    The clip of otz is pretty disingenuous when that was taken from 6 months ago when nobody was used to new DH. Otz in recent months has been pretty clear he hates DH still and wants it to be changed. If you wanted to actually wanted to be honest you would have posted this instead from 2 days ago.


  • Xernoton
    Xernoton Member Posts: 5,936

    How about we nerf DH again, then? Remember all the complaints about it and how no one was gonna use it anymore? They still do, though. Because the DH nerf was not enough. They didn't change its purpose, after all.

    If it's just some players not being comfortable playing without Eruption and DH, I say screw them all. Let's gut both of these perks. Nuke them to hell and beyond so that we will never ever see anyone use them again.

    What pisses me off about Eruption's nerf is not the fact that it gets nerfed. I'm fine with that. It was necessary to do something about it because going against it felt atrocious. I didn't use it before, so I really don't lose anything. What pisses me off is BHVR pretending that the motivation is not to kill the perk but rather "rework" it. With this rework Eruption doesn't simply become a bad perk, it actually becomes a pointless perk. It has an effect no one would ever want nor need and even if they did, there are other perks that do the same thing in better at a more convenient time with less work. We already have far too many pointless perks in this game on both sides. Adding another to the list is simply infuriating.

  • GenJockeyNance
    GenJockeyNance Member Posts: 687

    I don't know how to word what I want to say cohesively so I'll try and just say both sides have perks they rely on. Both sides have perks that carry them and get upset when that gets changed instead of identifying why they feel they need those perks.

    Is it every game where you're saying, "see, this is why I need x and y?" "This is what I get for taking this perk off one game"? If it's every game, you're likely not wanting to admit you're making mistakes somewhere. Does RNG sometimes screw you? Of course. But every single game...?

    On the other end of the spectrum, are you in a chase and think, "if I had DH, I could've DH'd and took the chase to shack."? "Wasn't expecting the killer to double back there, I'll have to DH this hit." You lost that chase when you shouldn't have won it by pressing E.

    I'm in the thought of bringing every single perk as best as possible anyway to the same levels where there's no second guessing best perk for something where there's actually so many choices because they're all decent or bring a good result (this would mean either nerfing the best perks to the levels of the lesser or buffing all the lesser perks to match the other more beneficial choices) This is more than just a perk imbalance however. Map design is also clearly an issue with some maps being too large for some killers to do anything about.

    Maybe one of my hot takes for dbd is we should only have the shack god pallet as the only god pallet with the other pallets being 50/50. I've always wondered what my hot take would be for this game and I think that's it. Lol Only killer shack would have a god pallet.

  • Ch0mp
    Ch0mp Member Posts: 20

    Remember when Dead Hard changes were announced, and the forums exploded with survivors swearing up and down that Dead Hard wasn't actually that good, it was just fun, that the "nerf" would totally destroy it, and that within a month killers would be crying about sprint burst and wishing for Dead Hard back? I wonder what your thoughts were then.

  • TigerSnake
    TigerSnake Member Posts: 531

    We all knew a nerf was coming and was warranted, but what we were hoping for was the perk to still be usable and worth a slot. Big shock, it suffered an even worse fate than Thana.

  • Xxjwaynexx
    Xxjwaynexx Member Posts: 354

    "Enters nurse main" What's all this hubbub about eruption, hell I thought we stopped using that months ago. I kid but seriously though we all knew they were gonna make the perk unusable, like when have they ever properly balanced a killer perk without nuking it. I encourage all my fellow killers who are down on their luck to join the Sally squad, ye will not be disappointed lol.

  • Veinslay
    Veinslay Member Posts: 1,959

    I'm more upset that Eruption got dumpstered with absolutely nothing happening to OP survivor perks and items like DH, WoO, CoH, ridiculous medkits, BNPs, hyperfocus/stakeout and the devs think their bias is hilarious "rhymes with shmeruption"

  • RainehDaze
    RainehDaze Member Posts: 2,573

    tbf, we don't know the full patch list.

    So it's not like something might not be nerfed

    It's just the news being facepalm-inducing in its lopsidedness (so far)

  • squbax
    squbax Member Posts: 1,511

    You seriously think they will nerf any of the perks he is mentioning? You have to trolling, altho I disagree with some as I do not think its problematic, I expect the eruption nerf, another killer perk like CoB or overcharge nerf and some buffs to obscure survivor perks, thats my bet for the update.

  • MrKrabsArgArgArg
    MrKrabsArgArgArg Member Posts: 75

    My biggest problem is that they keep releasing all these perks, make them good, sometimes even meta, wait for people to buy the killer or survivor, then nerf it into the ground. It’s just not fair that a survivor or killer is released with a perk with a specific function I wanted, and then it’s completely “reworked” into nothing

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    To be fair the last Meta Shakeup changed all the Gen Slowdown and Gen Regression perks of Killers but no change to Survivor Gen Speed perks or toolboxes with BNP.

    Then comes the new RE chapter with Wesker and here comes a new Gen Speed perk that synergizes perfectly with another perk to make the extra 10 secs of repair time mean nothing.

    So what alot of players are afraid of is that the new perk shakeup will just copy that. What we know right now makes it look like it will be the same thing. If they take away all regression perks by making them trash tier then Killers will move to Tunneling and Slugging more just hold some pressure in the game. Now I agree Eruption needed a Nerf but by removing the Hindered status because that made it too strong but making it 10% off of current progress was too much of a Nerf.

    Yes time will tell because we don't know everything that will change but I am not holding my hopes up on a actual "balance" to Killer and Survivor perks.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,434

    Many got carried by it and will now receive some beating to end up at the MMR which they actually belong to.

    This makes them upset but is overall a good thing since there will less stressful games for them.

  • TheSubstitute
    TheSubstitute Member Posts: 2,601

    The part if it that your post isn't covering is that the perk has become worthless and we don't need more worthless perks. I've been vocal in my posts that I considered the 25 second Incapacitation effect harmful to the game and likened Eruption to being almost as bad and second chance as pre 6.1 Dead Hard.

    In the long run the change won't matter much as people will just adapt, move on and people will pick a different target to get upset about. However, we don't need more worthless perks to scroll past and never use and the main benefit to this change is almost solely for people who want to 4 slug for the 4K. It's not a good change and there are better ways to change it.

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Knight is not an m1 killer. He has a power that can, in theory damage survivors.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    That's my issue with it. Eruption was not healthy and needed a change not tactically nuked.