I am bored of certain killer-weak maps.
Haddonfield and Badham are ok.
The Silent Hill school is ok too.
But the Game and RPD are awful. I am so bored playing them to the point where I now leave and take the ban. It is just so boring.
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I somehow feel that RPD sneakily became a killer sided map. It used to be aweful, but of late I am doing extremely well there. Might have to do with the tendency to spawn two gens in the main hall, which they wanna adress in the coming patch, but yeah , I don't mind playing RPD that much anymore.
That being said, many maps just feel awful to play, including most cornfield maps, the Eiry, the swamps, Garden of pain and Broken Borgo. Oh and the Red Forest. These maps all mean: sweat or die and I am not always in the mood for that.
Map balance should be a major focus but seems to have been sidelined indefinitely.
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RPD and Gideon are both decent killer maps.
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Gideon is pretty killer sided. Once strong pallets are out of the way it's pretty much a giant dead zone for survivors. There's no real loops, especially upstairs.
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Dunno about RPD. I never had that much trouble on it, even before its overhaul. Had some amazing games on there as Oni and Knight in particular.
I'm indifferent towards Gideon. That one's highly killer dependent.
Badham... yeah no, I'm not a fan of them.
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I can't really say that there are maps that I load into and go "can't win, no reason to even try." Maybe Mother's Dwelling and Borgo are about as close as it gets, but both are definitely winnable.
I understand hating Giddeon's, it's a really boring map to play on. Not impossible or anything, just quite dull. Same with RPD (even though RPD is very killer sided).
What killers do you play? That might make a pretty huge difference in terms of why you dislike those maps.
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It's so funny to see how low MMR some people are when they don't go up against survivors absolutely abusing RPD God loops to their greatest extent.
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"Once strong pallets are gone..." So you mean when 15+ safe pallets chain together are gone? Yea, when exit gates are powered.
Only time where it is killer sided is when you play as Nurse.
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The Game really depends on your ability to either get people out of a pallet or break them fast.
Nemesis does really well there, for one. He can even hit people over a bunch of the loops, really helps.
RPD is a bizarre test of your power's ease of use in confined spaces. And your sense of direction.
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It would feel much better if they removed like 4 pallets from each map and added a more RNG oriented system to the pallets and breakable walls. So it feels thrilling to go to a loop just to realize that “Oh no there isn’t a pallet here!” Or “Yes! I remember seeing this pallet here when I passed by earlier!” instead of almost always having a pallet at your disposal. Especially on loops like the one outside of the Carnival.
Also The Game map does need a few more windows that aren’t either the ice box room or the big drop.
RPD is going to be a hard map to fix anything on due to its super unique lay out.
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I would gladly play a match on any of those maps. Borgo and mother's dwelling are big maps with big issues and I would take any other map in place of those.
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Nice just break 30 Pallets, shouln't take that long.
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Yesterday I got the game 4 times and was taken to RPD twice by offerings. I love the Dredge and Knight, but I was miserable in those maps.
I don't even care if a map is big, it's literally just that there are too many pallets.
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The size of the map isn't my issue, it's the closeness of the pallets on those maps.
Even as a Killer, I love Haddonfield and Badham for their aesthetics of chasing survivors through houses like I am re enacting a horror film.
I mainly play Dredge and Knight with off meta builds, but it's the Game and RPD I really don't like.
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RPD is super killer sided though and as Dredge, who can teleport & create darkness and Knight, who can camp super easily, you should do really well there.
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Idk, i always found Gideon to be one of my higher success %. Eyrie or swamp however i might as well be an actual potato. And Badham is far from okay for me lmao sheeeet I'll take nearly anything else, nearly...
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Anyway, we're in luck, with the map pick rework coming we should be seeing maps we have been missing a lot more, and fewer of those pesky repeat offenders
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Locker placements can be janky, and why would I camp as Knight? My whole point of this post is that I find these 2 maps particularly boring and unfun. I find camping to be even more so. I like the Knight's power as it can help me be constantly in chase, the Dredge's darkness is strong, however on RPD, certain lockers have map elements that block awkward paths in front of them and this map is just too claustrophobic.
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As long as I don't get the Game every 2nd or 3rd match I am fine.
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I agree although RPD is vastly better than it was and to be fair is also a grind for survivor.Meat plant as killer be like…oh look another pallet drop (killer breaks pallet and resumes chase)immediately..oh look another pallet drop,rinse repeat…….
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Here is the kicker: once the strong pallets are gone and the map turned into pretty much one gient dead zone, the game will be long over and you are playing with yourself. You can legitly just hold W and throw one pallett after another, if you are running Windows of Opportunity, you will not run out of paletts before your fellow survivors repair the 5th gen.
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