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Knockout got nerfed by the new survivor UI

Knockout was already a pretty bad/niche perk, right? Could be good for slugging, but only against solos. Well, there were a few things it did while not slugging, the most consistent ones being not showing were you are when you down a survivor and pick them up and, consequentially, not showing when you pick up a survivor. This might make so survivors aren't ready to do certain things, like entering a locker to counter BBQ & Chili, stop working on a gen right before a hook in case of Pain Resonance + DMS, rescue a survivor when they know the killer is busy picking up the other one, run through Hag traps since she won't be teleporting anyway or, my favorite, leaving through the exit gates before a survivor is hooked.

Well, this later benefit doesn't work anymore. Now the UI tells when a survivor is picked up, so the perk doesn't hide this information anymore. One may argue it's a small nerf, but Knockout was already not a strong perk to begin with and this made it even worse.

Solution: add a feature to the perk that prevents the sign of a survivor being carried to appear in the HUD. Additionally, this perk could use other buffs to affect both SWF and solo alike: make the recovery speed reduction last until healed to injured state (the recovery speed, not the crawling speed reduction, that would be way too bad for crawling slugged survivors), make so it takes longer to heal this survivor while in the dying state and maybe remove the basic attack condition.

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