Should Accounts w/ VAC Ban Be Allowed to Play DBD?
Accounts that have such a ban have already been caught cheating in another game. Therefore, we know that the user has cheated in multiplayer games before to such a degree that they caught and banned for it.
Riot Games who develops LoL and Valorant estimates that only 9% of caught cheaters actually reform and stop cheating. Additionally, they estimate that it takes on average 5.1 bans before a player uninstalls the games. For the overwhelming majority of cheaters, once a cheater always a cheater. Additionally, Riot once unbanned a bunch of cheaters in hopes they would reform. Within a few months, 80% of these people were banned again.
In my own experience, just about every time I've encountered blatant cheating in DbD (flying, firework spamming, uber flashlight, spawning bots, insta gens/gates, speed hack, perma exposed, etc..) it's been from an account with at least one VAC ban. The other times it's either some other platform or they just don't have a ban.
I would think that such users are a liability to the game and it's community. Maybe its better to deny such accounts access to the game entirely. I am aware that some users do reform and stop cheating but I think these users are in the minority. If they want to play the game they can create a new account. Also, users with VAC bans are a minority within the overall community but likely present a very disproportional amount of problems.
TLDR:
Online cheaters have a low likelihood of reform. They should be denied access if they have a VAC ban less than 1 year. Any older they can play. There is an appeals process. This should deter problematic users.
What do you think?
Comments
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Yes, I don't think just because you get banned in one game you should be auto banned in all other games (maybe expect if they are from same multiplayer franchise, lets say Call of Duty or something if you cheat in more games, etc.).
Also DbD doesn't use VAC anti-cheat so this probably would not even work or make sence at all. Maybe someone cheated in one game 3 years ago, now they are different person and decided to try DbD and now be auto banned? I don't think that's fair. And yes, I hate cheaters of course, but still I don't think that's fair.
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I have a VAC ban that's over 9 years old (it doesn't even show on my profile anymore, but it's still there), and I've never cheated in DBD.
This kind of system would do far more harm than good, new, maxed accounts are available for cheap to cheaters, so it wouldn't affect them that much. Legitimate players that have put thousands of hours into their accounts would lose so much more.
Do you honestly think it's fair for someone who's never cheated in Dead By Daylight to get banned after spending a lot of money and time on the game because they aimbotted in TF2 when they were 12?
Serial cheaters will get HWID banned by EAC eventually, we don't need a Minority Report system for cheating.
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Nope. Steam has determined the account was used for cheating. If anything the account should be disabled from steam multiplayer.
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Yeah I know DbD doesn't use VAC but they could do a profile lookup for VAC bans on an account and flag them.
I agree it's not fair to someone who has cheated 9 years ago so maybe there could be a lockout period (i.e. VAC bans need to be at least 1 year old to play DbD).
Also, the data suggests that no, most cheaters do not reform.
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Me sat here with my 17 year old Vac ban, back in the day account sharing was quite popular if you was apart of the Counter strike IRC scrimming scene, my ban was caused through this, it was my own fault but I accepted the ban, back then tho Vac bans was supposed to last for 5 years before it was removed from your account.
6 months before my 5 years was up, they chose to make all bans permanent(retro active).
So I do feel this would be unfair for people like me and others who have served there time tenfold. It wouldn't solve anything tho since DBD Is so cheap these days its practically f2p at this point.
Post edited by Bluebeer34 on2 -
Nah.
Most Cheaters nowadays are throwaway-accounts anyway. You wont hit them with this. Either they have a free account via Epic or they throw in 3 bucks for a new account.
It would punish people who cheated in one game but would never do it in DBD (or any other game). And it would punish people who made a mistake years ago but have changed completely since then. Even limiting it to a year or so would not really be fair and probably not significant enough.
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What percentage of people do you think reform?
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Consider the length of time VAC bans have existed, and how many people do stupid things when they're young.
The answer is: enough. You're not going to get anyone that you're actually trying to ban, and you're just going to pull a bunch of people in as collateral damage.
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This wouldn’t do much tbh. Most account are new solely made to cheat in whatever game they want (In this case dbd)
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I got banned from DBD on my main account like 3 years ago because of what I can only assume was some weird GPU corruption. I still get remarks about it in TF2 on that account and people calling me a hacker despite being only in the middle of the leaderboard lmao.
I still wish I could have my main account back, but multiple appeals have been denied (mostly because neither BHVR nor EAC will own up to banning me and keep saying the other did it).
In short, sometimes its just a false positive, and shouldn't be an instant sign someone is cheating.
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Why should I trust unverified numbers from Riot, a company owned by Tencent, one of the least trustworthy companies n the world?
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That's not an answer. It's the "because I said so" argument. If your point is that one is too much then okay but just come outright and say it instead of doing this.
Also, the second part of your premise is false. Really? No one?
Yes, false positive happen. Yes, false positives shouldn't be a sign of cheating. An actual ban that is persistent is a sign of cheating. There is an appeals process for VAC bans if someone is part of the 0.0001% or w/e they say it is now of false positives. I am pretty sure that they are actually more lenient then they could be just to avoid false positives.
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IMO I can imagine nearly all of them. Some Steam-Accounts are really old, some people where in their teens when they got banned in a game and are now way older and wont cheat again.
And as I said, most cheaters are throwaway-accounts you wont hit with that. Yes, you will probably hit a few Cheaters in DBD when you ban everyone who is banned in another game. But you will also hit people who never cheated or intend to cheat in DBD. And the main group (throwaway-accounts) will not be affected.
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Because the dedicated cheaters make new accounts for it and use the game from Epic when it was free ffs.
Your entire premise is completely ridiculous and disjointed. Something something LoL statistics? Really? Your logic is based on how people who cheat at one game will keep cheating at that game when unbanned, and you want to use that to go "people who cheated in an FPS game years ago are clearly still cheating in... an asymmetric horror game!"
You don't have a single credible argument this would improve DbD in any way. All it would do is, as people have said in this thread, randomly ban players who aren't doing anything!
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if you cheat in pvp games, you are unworthy to play online games aganist/with other people, period. One thing is cheating in single player games (maybe because you want to see happen a certain thing and in order to trigger it you must go in a location that you normally wouldn't be able to reach or just for the lulz) where you won't ruin the fun for anyone since you are the only one that will have your experience affected by using them, another one is cheating when aganist other people (you are actually ruining the game for the others)
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My entire premise is ridiculous? Followed it up with "something something LoL statistics?"
Really? Including statistics is now ridiculous? Why do you think this?
My logic is based on statistics, yes. Statistics that include reformation rates of another popular online game. My logic is predicated on studies (you can just google these or LMK if you want a link) that the behavior of video game cheating are largely based on personality and cultural traits. Personality traits that change very little and culture which takes decades to go through significant transitions.
If I could surmise your point it would be that
- One innocent banned is too much.
- Cheaters use free or low cost Epic accounts.
Yes, someone can always get a new account. There is no solution around this especially if they bypass HWID bans. This is a problem that is already in existence and will likely be in existence forever. Thank you for mentioning it. Should we not ban anyone because of this? It seems to be a fallacious point. So I'll stick with the first point you made.
- One innocent banned is too much.
Okay. I disagree. One, this argument can and will be used against any prohibitive or punitive action. Yes, innocents will always be the victim of any process. It is it inevitable. Whether that's because of the process itself or the abuse of the process by individuals is a separate matter but I just can't see this being a coherent argument if you actually apply it to society.
Two there are solutions to this. Solutions that already exist. Maybe there could be appeals process. Maybe the ban could only apply if the VAC ban is less than a year old.
Did I surmise your point correctly? Is there anything I misunderstood or left out?
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Ironically enough the cheaters i've encountered have rarely been on steam. They are always pc but most likely through epic, aside from 1 that was a BRAND NEW ACCOUNT. What is your system going to do against that? You realize making steam accounts isn't some difficult process right? Like everyone's already said all you're doing is damning people for having a mark against their account in a game that has nothing to do with dbd.
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Yes. More specifically, I am discluding people who have been proven to cheat in other games because based on all available resources, it would seem like the possibility of the reform is highly unlikely.
The system I am recommending will do nothing against new accounts. Perhaps a new system will be required for these new accounts acquired for free at the Epic Games Store will be in order. Mobile verification maybe? Something more strict to restrict access to people who ill intentions. The system I am proposing is in line with these outcomes.
What would it take to change your mind?
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Because your statistics are irrelevant. They are not a general source. They are not being used in a comparable environment or situation. To apply them to DbD like that is a gross misuse of the findings. What you're also inadvertently doing is saying that people in this thread must be cheaters because it's improbable they changed (and ignoring the 20% of people in your source that didn't continue cheating).
There is a much simpler solution than worrying about whether you're going to ban innocent people over a VAC ban: we keep banning people in DbD for cheating in DbD. 🙄
This entire proposal serves no purpose. Seriously, you're just going "I think these people might be a problem, so maybe we should ban them!" on no evidence. Just a really weak hypothesis ("People with VAC bans are a disproportionate number of unbanned cheaters") that isn't even testable, because if we could test it we'd be able to ban people for cheating anyway.
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What would it take to change your mind?
You won't, I don't subscribe to "cast a wide net catch a lot of fish" when you're only trying to catch one fish. You want cheaters who cheat in dbd, you don't want cheaters who cheated in tf2 10 years ago, you don't want cheaters who cheat in CoD now, You want DBD cheaters and DBD cheaters exclusively. This "Well they cheated before in a different game so therefor" Is nothing, it's just circumstantial. You can't go banning people because of that, BHVR bans cheaters, as in cheaters who CHEAT. Not suspected cheaters, CHEATERS. This is why EAC exists, and why BHVR has the report system. You can reform the report system to make it easier for the average player. Ask for that, not for this.
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They are not a general source? They are not being used in a comparable environment or situation?
- They are based on a very large data set that Riot Games has. As LoL is one of the most popular games in the world, I think it would be classified as a general source for behavior in online gaming. Why do you disagree? Is it because they are different games? They are both online multiplayer games. Why does it matter if they are different games? What source or methodology would you like?
- They are comparable environments. Both are online multiplayer games. Both are competitive games. Both are played by millions of people. What similarities do you think they should share in order to be comparable?
No I am not inadvertently saying people in this thread MUST be cheaters. That is a gross mischaracterization of my proposition. I am saying that the likelihood that they are cheaters is significantly higher when compared to the general populace. So much so that it would be better to disclude them all together given the likelihood of cheating to occur again.
As for the 20% you cited, you forgot to mention that only 20% did not get caught cheating after a few months. Not years, not a year, just a few months. So it is with great likelihood that it is even lower than 20%. If you would have mentioned the 9% that actually reform you would have seen that the likelihood of reform is very low. For the record, the recidivism rate for cheating is higher than that of prison.
Yes, there is a much simpler solution than worrying about whether I am going to ban innocent people. I simply don't worry about it. It is a very small portion of the population once you factor in the totality of the circumstances. Only a small portion of players cheat. Only a small portion of cheaters get caught. Only a small portion of cheaters that get caught reform. It is a miniscule amount.
Now with that said, I do think there could be an appeals process where one has to demonstrate that they have changed. They could just write an essay to BHvR for all I care. Or maybe not get banned for a year or two on VAC.
What would it take to change your mind?
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You didnt include any statistics at all. You basicly said someone has statistics, and based on that, they claim that that only 9% of cheaters reform, while only 80% of cheaters unbanned were banned again. Not even these numbers add up.
And we have no information about anything, from demografics to examined time to what where the basic parameters.
including statistics is far from ridiculous, so feel free to actually include some.
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I don't think I've expressed my self clearly so I'll do this now.
I want to reduce cheating in DbD.
That's it. That's literally it.
You're right I don't want cheaters in TF2, or COD, or whatever. I just want to reduce cheating.
I've proposed an solution to reduce cheating. Again, based on all available evidence the likelihood of individuals with a VAC ban cheating is high. Extremely high compared to the general populace. The number of innocent people that will be caught up in this is low. Very loow percentage of people cheat. Not all cheaters get caught. Few cheaters who get caught actually reform. An appeals process would be sufficient to provide these people with a manner of recourse.
If I told you (and assume it is true because it's just a thought experiment) that 100% of VAC banned players cheat again would that change your mind? If your answer to this is no, why?
If I told you that we could have a process in place in for VAC banned players to appeal would that change your mind?
If you're not interested in changing your mind, why are you so ideologically attached to this?
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Nothing is changing my mind, because your premise is inherently stupid. Even with your own numbers, that's at least 10% of people that aren't cheating at all, and 90% that may or may not be cheating in DbD now or have ever cheated in DbD. So, at least 10% of your proposed bans are unjust, and we have no way to ascertain how many are even warranted.
- 100% of these people you're proposing be banned are not banned from DbD.
- 10% of these people, at least, have genuinely reformed and don't cheat in anything.
- Of the remaining 90%, 100% are (as far as we are aware) not cheating, because they're not banned.
- Conclusion: with the methods we have, all 100% of these bans would seem to only target people that aren't cheating, therefore we shouldn't do it.
Also not including any people who somehow managed to get a false positive at any point in the past 20 years VAC has existed.
It's irrational to ban people on the suspicion that they may possibly be a cheater when you actually have procedures for detecting and banning cheaters. You're not improving the game at that point, you're just going to cause backlash and lose customers.
(Working on a better reporting system would be a much more useful way to reduce cheating than wonky probability application)
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I take it you didn't read my whole post. The numbers work out just fine. If you're having trouble please reread the last sentence of the second paragraph.
Here is the dev article from Riot concerning the 9%.
The 20% is from a livestream event. I'll try to find it.
I am not sure what you mean by examined time and demographics. Can you clarify?
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You're comparing apples to oranges. LoL and dbd share 0 similarities in their premise or how they are played. Their collected statistics of cheaters based in their game means nothing compared to VAC or EAC cheaters.
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I want to reduce cheating in DbD.
And you're not going to do it by this plan, You're going to ban random people who possibly have never even cheated because the VAC ban could of been a false positive and anti cheat systems don't care whether or not you were actually cheating or if your GPU RGB lights trigger it (which is a real thing, Anti cheat systems are notorious for reading RGB programs as cheat software) You may catch a cheater or two, but those cheaters will continue to cheat via other means because as I said making a steam account is not hard, and making an epic account is not hard. This is cutting off your nose to spite your face except you're cutting off someone else's nose.
You're not going to convince people with hypotheticals, circumstantial evidence, and meaningless data from random game companies that have nothing to do with Steam, VAC, EAC, or DBD.
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Yes, all good points.
- Correct.
- Correct.
- Assuming, they are not banned correct.
- Mostly correct.
You see, what you just did was assume that everyone in that category has not cheated or have not been banned already. When you do this, which by the way is explicitly contrary to the data I provided it is easy to come up with the conclusion you just did. So you established a false premise (no one in this group has cheated!) and tried to hide it in this little story. Very sneaky of you!
Of course, it contradicts the data I provided. So let's take the data I provided and apply it to your scenario.
- 100% of VAC banned players cheaters haven't been banned yet in DbD.
- 9% of these people are genuinely reformed and will never cheat again ever!
- Of the remaining 91%, they will cheat, are currently cheating, or are currently banned.
The end.
So if you just want to make up false premises, distort the statistics, and attack my argument while committing your own logical fallacies which are plain to see go ahead. You've already said NOTHING will change your mind. This is obvious from the logical fallacies you've committed and that I've pointed out.
To your final point, yes they should improve the report system. I am open to all solutions.
Anyway, seeing as how you are unwilling to change your mind, just made a sneaky attack on my proposition, and accuse me of being fallacious and illogical I won't discuss this with you further. However, if you do suddenly change your mind and your answer to the question I posed
If I told you (and assume it is true because it's just a thought experiment) that 100% of VAC banned players cheat again would that change your mind? If your answer to this is no, why?
is yes, then I will be willing to re-engage with you again. As you can see from the above statement, this was a thought experiment. The situation I posed to you was would you ban a group of people who were 100% guaranteed to cheat again. That's it. A simple yes would have let me know you were in good faith.
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0 similarities in premise or how they are played?
So they aren't multiplayer, online, competitive games that have different builds, strategies, technical skill, teamwork, communication, and progression?
This seems to be an inaccurate statement, no? I just mentioned several similarities. Are there any that you disagree with?
Why does their collection of statistics not matter? Aren't they one of the largest online multiplayer games in the world? Or is it because of those "lack of similarities" you pointed out earlier?
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No, it shouldn't.
The age of the ban is a factor to take into account. Some stop cheating after getting caught too.
The only real solution is for an efficient anti-cheat system (client AND server side)
That being said, I dodge lobbies with recent VAC bans or weird names (e.g. full digits).
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Your plan is already flawed if you're saying that a system will be put in place to filter out actual cheaters. Guess what, that system exists. It's called the In-game report and support system, BHVR set it up. It has it's flaws, but it does work and if you really want to stop cheaters, use it. You aren't stopping cheaters with your proposed methods.
edit replied to the wrong comment
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This is a good point. The age of the ban should be taken into account. Maybe 1 year is good enough to deter them?
As for the some stop cheating after getting caught, that is correct. It's around 9%, according to RIOT.
Yes, the real solution is an highly efficient anti-cheat. Unfortunately, that seems to be the most difficult part and for the foreseeable future an obtainable goal.
As for dodging for recent VAC bans, I do the same.
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No, because you ban people for cheating, not because you think they're going to cheat. This is not a difficult concept.
Your 90% number is a premise. And only a premise. It's an assumption that reoffending in the same game means reoffending in new games, or that cheating in one is cheating in all of them. It is not supported by the source and not actionable.
If 100% of VAC bans cheat eventually, then you want an anticheat system that bans them when they do.
And since that number ISN'T 100%, it's an even easier conclusion. You don't ban based on the external data, or start trying to carve weird caveats out like the recency on even less data.
People cheat, you ban them. They aren't, you don't. You can't tell? Improve the cheat detection and reporting system.
You're making things way more complicated in a way they don't need to be, without any actual ability to prove it would help. And suggesting people in this thread should be banned just because you have a hunch it might help elsewhere. Kind of rude, don't you think?
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The plan is flawed because of its existence?
Yes, false positives occur.
No, just because false positives exist should not deter us from pursuing a plan of action. If false positives were egregiously high then yes, it should but from the evidence I provided this is not the case.
Again.
Large player base.
Of this large player base, only a small minority cheat.
Of these cheaters, only a moderate amount get caught and banned.
Of these that get banned only a small number reform.
So let's sub in some numbers.
Let's say .5% of the player base cheats.
Of these, 50% get banned.
Of these, 9% will reform.
That's a 0.018% false positive rate. Is this acceptable to you? What would be acceptable?
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Yes it is a premise. I use premises to support my conclusions. What is your point?
I made several other premises here. They include the general immutability of personallity traits, how culture influences behavior, and how cheating in online games is related to the two. Both of which are significantly resistant to change.
As for your transferability argument it seems we have finally made some progress. The transferability of cheating in one game to another is relevant because of what I mentioned in the above paragraph. Cheating in online games has antecedent causes, such causes are not very malleable, it is highly likely that such causes will be present when that individual plays other games, thusly it is highly likely that they will cheat in another game. I think this is fairly simple to follow and unless you ascribe to some sort of libertarian free will you will agree with me.
As for your answer to my question I am assuming you would say no you wouldn't ban the 100% likely cheaters. You didn't answer why and just said you don't do it because you don't do it. So I'll have to assume you are wary of false positives. What percentage of false positives, if any, are acceptable to you?
I am not sure the degree to which this would reduce cheating. I have no doubt that it will reduce the absolute amount. I agree that there are other avenues that cheaters can gain access to the game. It seems like a mobile authentication system could be implemented for people who don't want to play with cheaters or at least reduce the frequency at which they are encountered. This might actually be the best solution such that if you're banned oncd you need a new phone number and access to it to play again. It could be an opt in process so you are only paired with other mobile authenticated players.
I am not suggesting that they be banned because because of a hunch. It is based on data. I am not sure why you keep reducing the idea to this. If they want to appeal they can. If not ah well. At least there is a matter of recourse. I've also suggested the possibility of making only 1 year old bans relevant.
Is it rude? Yes. Who cares.
The way you started this conversation, engaged in logical fallacies, accused me of fallacious arguments with 0 explanation, committed "because I said so" arguments, and outright refused to change your mind indicating that you don't actually want to have a discussion but just argue is rude. But who cares? Why does it matter and what is your point?
EDIT: I am not sure what is complicated or what I am making complicated. The original proposition was if someone has a VAC ban they they can't play the game. Now I had to mention that they could appeal it which I thought would be self evident as you can appeal all bans. Finally, after some recommendations it's only year old VAC bans that apply. What is complicated about this?
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Seems harsh. And maybe I just don't know how VAC works (I'm not a cheater, why would I), but can't someone just... make another account? Move to Epic? Most developers like it when people play their games so I don't think this idea is going anywhere.
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Yes someone could make a new account just like they would with other bans. Reduce the incidence rate by pairing these free Epic accounts with mobile authentication.
Yes developers like it when people play their games. They don't like it when cheaters play their games. Most online games have teams dedicated at reducing such players.
In an ideal world the ban history of a player would be available across all games and could be used as requirement for access. It doesn't have to be a lifetime history but at least a year out should be relevant.
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You're overcomplicating it as soon as you jump to preventative measures that start requiring time exceptions and appeals processes (which will probably fail if you're putting in draconian policies like this) and solutions that would only get a minority of cheaters anyway. The simple solution is: keep banning people when they cheat.
And also don't advocate for a position of 'other people in this thread shouldn't be allowed to play the game so that I might have a lower chance of encountering cheaters'. That's just being a jerk.
I have no doubt that it will reduce the absolute amount.
I do. Because I have no expectation that people who're banned from playing and are actively cheating and haven't been actively detected will accept this rather than find a way around it, or start behaving worse and join the ranks of cheaters who're constantly making new accounts anyway.
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Yup to both. They could make a new account or go to epic, and because it's not some hardware-level EAC ban, literally all you've done is punish the people that aren't cheating and vaguely annoy the cheaters. 🙄
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Nothing about those things are complicated. A year long timer on a VAC ban is a timestamp comparison. One line of code, maybe a few more if you need to need to get the timestamps through an API or something. An appeals process already exists......
Don't tell me what to or not to advocate for. To be completely honest, it seems like you are in bad faith. I've asked you several times now what percentage of false positives would be acceptable for you even though you refuse to answer. In fact I've asked you several questions which you've neglected. You've already admitted you won't change your mind which is okay but these fallacious arguments, attacks on my arguments without explanation, omitted relevant things I've said, and generally poor attitude grows tiresome. If you're going to tell people to not be a jerk you should tell by example and not engage with others in this manner.
To your final point, you don't think a single cheater will be deterred? Not a single instance of cheating will be prevented? We can argue about degree all day and I agree there is merit to the degree of relief this solution will provide but to say that you don't believe it will reduce the absolute amount of cheating seems to be another bad faith position. Surely at least one person will go find something else to do or at least one game will not have a cheater. And if it's one, there's probably a few more.
Anyway, you don't seem to be really engaging with what I have to say and ask you so this will be the end of our conversation.
I do think I understand your point thougj. False positives are bad, any degree is too much, and this won't catch enough cheaters. I agree with points 1 and 3.
Thank you for participating.
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If DBD was a VAC game, which would only be for one platform.
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Because your posts are long. Way too long. And you keep asking questions that, bluntly, I don't think matter because the entire foundational idea is flawed. Going on about logical fallacies and bad faith is just a distraction from the point.
It's an overcomplicated solution that requires polling random information, implementing an extension to the ban system, and having yet another thing to add manual exceptions to... which has no guarantee of achieving anything, but has a definite guarantee of banning people that the game doesn't think are cheating and therefore might not be.
It. Doesn't. Help. It actively harms the game and doesn't even begin to address the real scale of cheating.
Like, this is why I haven't responded to your increasingly specific queries. None of them address the basic reasons at stake here: this proposal would ban people from this game whether or not they're actually cheating, and we'd have to take it on faith that it will have made a difference to the amount of cheating more than it banned people that aren't. Because it's impossible to measure how many cheaters are banned when you're specifically banning people we can't tell are cheating!
If you can't even measure if something has helped but you know it's going to do harm, you don't do it. It's a really simple conclusion.
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Even if BHVR wanted to, they genuinely couldn't do it in the first place.
From Steamworks anticheat documentation (https://partner.steamgames.com/doc/features/anticheat) (at the bottom, FAQ section)
Q: Can I use bans in other games to block users from playing in my game?
A: No. VAC and Game bans should only prevent the user from playing on VAC secured servers in the game they received a ban in. A permanent ban should only be issued for your game if the user was caught cheating in your game.
The staff of community run servers can and absolutely do exactly this, especially in Rust it's very common to see lines like "Any VAC/Game ban more recent than X years means you can't play on this server" in my experience. But it appears developers simply don't have the option. Only real exception to this rule is for Valve's own games, where VAC operates on a sorta engine/rough engine version basis (A ban from TF2 also bans you from other Orange Box era Source Games, a ban from Counter Strike bans you from other GoldSRC engine games)
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Yeah I am aware of the technical restriction.
It would seem like there isn't much that needs to be extended to support cross game bans for non Valve titles. The feature is there it just needs to be enabled. I am speaking in favor of removing this restriction.
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Looks like Valve shares my opinion on when banning is appropriate.
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Except they literally do cross game bans as the previous person mentioned. Why are you so consistently wrong?
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Yeah, cross-game bans on the same engine. So, closely related games, by the same company, and sometimes just variations on the same game (it's also a list of basically FPS's to boot)
They don't think it's appropriate for companies to be banning a player from Shogun 2 Total War (although I thought servers for that shut down, it apparently used VAC? Huh, never knew) for cheating in Counter Strike, or from MORDHAU for Dark Messiah of Might and Magic†. VAC is not meant to be a global banlist where cheating in one game bans you from a hundred others. Or more, since DbD does not implement VAC, yet this would have them acquire that data for it.
And, you know, the fact the documentation also literally says 'no you shouldn't do this'.
given that the related bans are all games running on the same engine, I give it 50-50 odds they're using the same code for anti-cheat and nobody at Valve really felt like changing them to distinguish the bans by game, given how loose their development ethos is.
† ######### is that doing with VAC?
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Goodness. Moving the goal post.
Cross game bans on the same engine are still..... cross game bans. So no, Valve doesn't support you opinion about cross game bans. They outright stated they do cross game bans.
Do you think a ban from an Unreal Engine game should be applied to all Unreal Engine games? What about Unity? What about other engines? If the answer is no you are being inconsistent and don't actually agree with Valve. If the answer is yes, well then you contradict yourself.
I expect your next move will be a further qualification and moving of the goal post. Well, they support my idea that cross game bans should be only acceptable if they are in the same engine, the same company, and the same genre! Which really isn't your idea anyway as you've been saying that no cross game bans should be acceptable and only bans that occur during the specific game should be allowed. I'm not sure how you even came to the conclusion that Valve agrees with you anyway, seeing as how you never mentioned support for cross game bans and seem to be vehemently against it. After all, nothing will change you mind as you've directly stated.
If you read the rest of article that was linked you would see that there are in fact negative global consequences for receiving a VAC ban. You can no longer share VAC games. The article doesn't say this is associated with AppID so it's probably all VAC games that are unsharable. This is a global VAC banlist from sharing.
You're right, Valve does say that they shouldn't do this. Except there are community servers that do exactly this. Valve knows this and has done nothing to remove the ability of the community servers to take advantage of the VAC ban list. It is viewed more of recommendation than a rule, so the question is why? Clearly, cross game bans do not bother them because they engage in it themselves.
It is likely that this is a financial consideration by them. They have their own platform from which they sell games. Being VAC banned once and losing access to all online games in the library would likely be a problem for them would likely create financial issues.
Finally, they say "no you shouldn't do this" yet do it themselves. Isn't that contradictory? What is your point? That they agree with you? You are making less and less sense as this goes on.
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Cheaters come and go in waves in this game. They get around whatever BHVR put in place last time, their numbers increase, then whatever theyre hacking is patched and there's a mass banning and they disappear. Rinse and repeat. As a result, the vast majority are on new accounts.
If someone has a mark on their account from years ago and they haven't reformed and instead used that same account to cheat in DBD, then chances are they've been caught up in the ban waves already. The ones who have had marks on their accounts from years ago and are still playing with no issue are fine, because they're evidently not cheating in DBD. Why throw the baby out with the bath water?
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They'd just use alt accounts then.
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