http://dbd.game/killswitch
Yep, this is fine
Why yes, that is two god windows right next to each other, why yes, Basement is there instead of a doorway, Why yes, I am playing Sadako without bamboozle
I had a DC at the start of the game and one of them (The Kate, who definitely earned it because they were a god in chase) still managed to escape because these windows simply exist
I repeat what I said the last time I showed off bad map RNG, how hard is it to stop two windows from spawning next to each other in a building like this?
Comments
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These two window spawns are why I hate playing on the chapel. I get the window by the basement almost every time I get this map.
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Other maps do this. Grim pantry does a similar thing.
IDK what they are thinking that they allow this stuff to spawn like this.
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It gets worse. There can actually spawn a TL-wall, that connects perfectly with these 2 windows.
I'm not 100% certain but I think this might be a literal infinite then, if played correctly. I only saw that once and because the surivor that used this set up against me was pretty damn good I lost chase while trying to play around this.
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They can spawn because S tier killers exist and can counter them.
You simply had the misfortune of using one of the poorest killers in chase
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Chapel spawns stupid setups very often. I don't understand how it gained fame of being a balanced map. I guess because there's potential for tight 3 gens. I guess stupid for stupid evens out.
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Ah yes, because Nurse Blight and Wesker exist, these windows should be allowed to spawn, yep, that makes perfect sense
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Nah, just use Crow Control, bro. 🤣
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There are still a ton of busted loops in the maps depending on the RNG. I also continue see pallets spawn about 5m from each other. Making it impossible for these god loops to spawn is something the devs continue to ignore and it’s really frustrating for killers.
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"swfs exist so all killers should be buffed to blight level"
That's the vibe you just gave off
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When we are talking about yep this is fine things: there is also the pinhead box that spawns right on pinhead.
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I'm pretty sure map RNG never cared about what killers do exists.
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Demo is very bad at chase I do agree
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I haven't experimented with the specific setup in the picture , but...
The maps are like foundational to where we'll play our match, I don't think this is where you want your tweaks to balance out a Blink, Dash, or Rush to be placed.
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Now you're speaking my language.
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The map weakest part is at carnival part, fair in middle building and hard near the shack
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This is just another example of how more often than not the whole outcome of a match is out of everyone's control and down to pure, rage inducing and frustrating RNG.
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Yeah they pretty much ruined chapel which was one of the most balanced while keeping mother’s dwelling the same size
The dev’s map design genuinely baffles me at times
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If that happens, that's definitely a bug.
The spawn logic should NEVER let it spawn near him.
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So because certain killers can make the setups null and void and basically like they're an L-T wall, they should exist to hard counter every other killer when it genuinely wouldn't matter to the strongest killers what the tile is bc their power means they can get hits anywhere if they're good enough.
Got you ✨
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This is the actual chapel experience. It's painful 😣
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