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What would you think of a "be nice" notification?

drsoontm
drsoontm Member Posts: 4,954
edited February 2023 in General Discussions

I've just played a game where I've misinterpreted the moves of the first survivors I've spotted as high confidence in their skills. (Basically keeping on a gen and dodging a hatchet at the last moment, not running away and hiding close, ... that kind of thing.)

Naturally, I didn't hold back.

A couple of minutes later, 3 survivors are hanging together in the basement, the last one (one that appeared competent at the start) finishes a gen and only then goes for an unhook. Something felt awfully wrong so I did my best to give a chance to recover, but the survivor took a wide berth around me (far from the hooks) and by the time he entered the basement, it was too late.

They were just "lucky" at the start. In the end game lobby it was clear I had just massacred players with very little experience. One of them only had two perks, one purple "Lithe" and one yellow "Iron Will". None of them had Dead Hard.


When the MMR fails badly (e.g. lobby leaver that makes a group weaker than it's supposed to be) could we get a notification saying to be "nice"? (Or something.) Maybe with incentive.


What do you think?

Comments

  • NewPlayer100102
    NewPlayer100102 Member Posts: 638

    Apparently they won't fix the matchmaking system, and the most reasonable excuse I've seen is match expediency.

    A note to play nice from the system, along with some incentive to play nice, might not seem like much, but it might be just the thing to encourage some non rancid behavior in match, particularly on the killer side, as they play in a void.

    As far as a survivor system to the same effect, I do not think you can fix that, its a different type of broken and requires force to fix.

  • CBT137
    CBT137 Member Posts: 138
    edited February 2023

    “These survivors wont be all too good. pretty please dont bring 4 slowdowns and stomp them?”

  • OrangeBear
    OrangeBear Member Posts: 3,812

    The entity says : Looks like an ez 4k

  • Saiph
    Saiph Member Posts: 450

    Weren't you doing a thread just 2 days ago saying that you dropped MMR and faced newbie survivors? Then, do you really expect newbies to come back from 3 basement hooks? Also weren't you the one saying that killers have to tunnel+camp every game to win now? Your narrative is very confusing...

    Anyway, I know it sounds crazy, but another option would be to not try hard every match, without the game having to send the notification. Especially if you face newbies.

  • Vagab0ndCat
    Vagab0ndCat Member Posts: 80
    edited February 2023

    Nope, I consider DBD a competitive game and come from games like Dota, Hunt Showdown etc, which means I give 100% of me in every game, dont give a ######### about being "nice", its nothing personal, I dont go out of my way to make you miserable, I dont even know who you are and dont care either.

    Apart from that, I actually consider someone that is "nice" to me in these types of games as if he is "insulting" me by giving me free wins and/or going easy on me, I like to give 100% of me and also take 100% too, I dont want you to give me hatch or willingly open exit gates, I like hard/spicy and interesting games.

  • drsoontm
    drsoontm Member Posts: 4,954

    There is nothing to admit. It's pretty much a fact at this point. Sometimes the MMR fails, and it fails badly.

    A better matchmaking would be ideal but it's next to impossible. The pool of players isn't infinite so sometimes the system is missing "pieces" to get a good balance.

    Yes, I agree.

    I'm all for competition. I just don't enjoy destroying players who didn't stand a chance to begin with.

    I understand the "insulting" feeling. I don't like to get offered the hatch and I would loathe getting offered a kill. There are degrees.

    When I understand a team is too weak early enough, I try to go for the 11 hooks, round-robin style. I'll also give the hatch (something I tend to do anyway). I'll also be more lenient, feign to not see survivors, hit a wall, ... New survivors have no real expectations and don't understand when a killer acts weird. If I'm Huntress, I'll aim too high. If I'm Nurse (my main on the killer side) I'll walk a lot.

  • Mr_K
    Mr_K Member Posts: 10,510

    Is a catch 22. If the system was smart enough to know your opponents are much weaker than you. It would be smart enough not to make the match up in the first place.

  • drsoontm
    drsoontm Member Posts: 4,954

    Yes, but we also know the system knowingly rushes matches in some conditions.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    I think its hard to find 4 equal skill survivors to you. So it may put a better survivor and another worse one in return?

    Or equal skill survivors are too lesser than newbie

  • Phantom_
    Phantom_ Member Posts: 1,462

    You could also just, you know, play nice when you notice a massive skill difference. If that's your playstyle at least, I know that some killers are allergic to being nice or have never heard of the concept lol.

  • wydyadoit
    wydyadoit Member Posts: 1,140

    agree to this. and going further nothing tilts me off the face of the earth more than a suck up survivor trying to convince a killer to work with them.

    or a killer that would rather throw a tea party and make friends.

    just play the game you know? ughh. even thinking about it makes me want to slug and bleed out the next swf 4 man i run into.

    there needs to be a time out corner in the basement for those players.

  • wydyadoit
    wydyadoit Member Posts: 1,140

    idk. if i'm getting bored i'll do dumb things to try and make it interesting for myself, but sometimes i just slaughter them to get the match over asap. because honestly who wants to sit in a trial against someone who's dragging it out by "being nice"?

    i'm already putting myself at a disadvantage by doing challenges in the trial. that's as far as i can pull my punches without just standing still.

  • Akumakaji
    Akumakaji Member Posts: 5,619

    For real. Even if its just one player in the bunch who is new, I always feel so bad for them when I see the post-game screen and all they had was 3 yellow perks.

    In my eyes its the same as with the hook stages: tunnelers will tunnel and campers will camp, but at least give the nice killers a fighting chance to not be mean douchebags. If I want to tunnel someone out, well, you sure bet that I can count till 3 in one sitting, but when I want to go for 8 hooks, mistakes happen.

    I actually don't get how so many peeps here can confidently claim "this guys all had 2000+ hours". When I try to assess my opponents before the game, 3/4 of the profiles are private. I tunneled out a sub 100h survivor in my last game, who was introduced by their veteran friend and that one accused me of bullying ... but he forgot that their mates profile was private and I couldn't see their DBD hours.

    Its not a "big" problem, but on the other hand, maybe it is? DBD isn't exactly newby friendly and every time a newby gets tunneled out of the game, because "they were the weak link" (who would have thought?) they might drop the game, because they see no point in trying further and further.

  • hiken
    hiken Member Posts: 1,188

    by the contrary, if the killer sees is gonna be an ez 4k he will gladly go all out to assert dominance over the noobs, the community is like that.

  • drsoontm
    drsoontm Member Posts: 4,954

    Some players like a quick end better. Some are really enjoying the longer match (I've got way more thanks and praises for playing the nice round-robin and giving chances that than complains for not ending it quickly.)

    I've been known to stand still too, for extreme and thankfully rare cases like 2 AFKs or some other strong handicap. But don't think for one second I'm not a complete bastard when I go against a good team. (As said earlier : I'm all for competition)

    Exactly. (But being nice, for me, depends on how the survivors are playing.)

    I'd like hook counts for killer too. Sometimes I miscount and it's kind of annoying to unexpectedly end someone early ... sometimes.