Please remove kobeing penalty and skill check on hook stage 2.
Literally just title, it serves no purpose at this point beside giving them free rights of "disconnection" aka suicide.
give every survivors 3 chances to escape for free.
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This would be a horrible idea, at least I think so.
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Then just remove kobeing altogether and rework slippery meat, It's just that I will gladly take "survivor buff" over giving free rights of throwing the game for arbitrary reasons.
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People will always throw a match regardless.
If Survivors cant DC, they will off themselves on hook. If they cant off themselves on hook, then they will just throw themselves in front of the Killer for all 3 hook states. Etc.
The only way to remove this would require large overhauls to the game that people on both sides will hate.
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Making it hard to throw a match WILL make people stop doing it, no matter how you say or believe it doesn't.
You know how much people DC when DC penalty is not there? same thing, people do it because it's easy, no exception.
We don't need overhaul to fix obvious hole in the bucket, just patch it up, it's SO easy.
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Here is the thing, your solutions still do not do anything other than delay what is bound to happen.
If someone wants to throw the match, they are going to throw the match, why else would forums posts of people DCing, giving up on hook, working with the Killer, etc. be so common to begin with? Uh, I dont know, maybe because you cant "fix" people throwing matches, you can punish them or attempt to reduce it, but you cannot outright prevent it without major changes.
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And the delay is all that is needed, if throwing the game is harder, people rather just "play it out" or simply stop queing up, this is why there is a penalty for it and there MUST be a penalty for it.
There is no fix for human's mind, literally none, trying to fix it is pointless.
game balance is entirely different matter, just fix the hole and do the work IF there is still a problem.
So there is no point in trying to stop BHVR from removing design issue, you should just ask those things in your own post, not here.
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I disagree. The achievement for unhooking oneself 100 (or however many time) the perks that rely on it (slippery meat, up the ante, etc) salt offerings, and killer/survivor tactics/balance would all need to be completely reworked to support just a simple removal of unhooking oneself.
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Horrible idea
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There is no such "tactics" around kobeing, and all the perks/achievements was already design mistake from the beginning.
Just rework those or remove those altogether, no one would be mad or sad, because literally no one run those with serious reasons.
There is undeniably extreme harms to the game with sole existence of those systems, and there is certainly not a single benefit of keeping it, only valid reason for it is "because I want to have a method for free DC" which is obviously ridiculous.
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I run ace bait sometimes. Kindred, up the ante, deliverance, slippery meat, and tons of salt.
is it an amazing build? No. but is it exciting? Yes.
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And it only works once lol
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yep. we need a perk that lets you escape from hook level 2
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Oh god, please no. Deliverance is already a meta perk. A power creeped version of it is not what this game needs.
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a perk that allows you to try escaping from struggle phase is not the same as deliverance.
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You're right. It's way stronger. Deliverance could fail, if you get hooked first. A perk that gets you off the hook in second stage however? The perk would need some requirement for being active (anything else would be bonkers) and with weaker killers already struggling to create any kind of pressure, this would incentivise hard tunneling as it would most likely prevent that survivor from activating the perk.
Survivors being able to get off the hook in stage 2 on their own means there will be more survivors on gens the entire game. That leads to shorter games and killers feeling even more helpless than they do now.
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"if you failed to escape the first hooked stage increase your chance to escape the second hook stage by 4% per each attempted escape. allows escaping during the second hook stage."
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A luck based perk, then. So you try to unhook yourself in first stage and then have another chance in second stage? Even the 4% chance in the first stage is dumb. You don't need to do anything for it. You can just try and either get lucky or not. Making that a perk for second stage is completely unnecessary. That's what your teammates are for.
It's a gamble that shouldn't exist in the first place. Designing a perk that might or might not do anything, simply depending on luck, is not a good design. Worse yet, combine this with Slippery Meat and luck offerings and you pretty much guarantee that you will be able to unhook yourself twice, which is dumb again. Hooking is supposed to force someone off a gen to come for you. If you can do that yourself, the killer only wastes time by hooking you.
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Yeah. A luck based perk.
but at the end of the day - that’s pretty much just your opinion on how the game should work though right?
personally - luck has always annoyed me too, but it shows up in a lot of games. Crits in league of legends. Drone spawn location in R6 Siege. Map and mode in Overwatch. Loot drops in fortnite. True string 50/50’s in fighters. Starting zone in Halo. Gears of war gibs. Racing AI. Dice rolls in blood bowl. Destiny loot drops. The list is endless of games that are semi competitive to full on e-sport that have features which are random chance.
but with dead by daylight the luck aspect feels like it’s meant to be in the game as a way to explain the lore of the entity. And no matter how much players try to make it so it will never be anything more than a casual game to the majority of the player base. And streamer bait to the professionals.
ace wouldnt feel like a gambler without hook escapes.
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