slight balance changes i would like...
would nerf dstrike: now a wiggle progress skill making it so you need 33% to trigger the skill once its active but grants haste for a short moment after succeeding in stunning the killer with this skill..
would nerf dead hard: bring back old animation but instead of being able to tank hits you would have a smaller hitbox during the duration, making you more difficult to hit but not able to effectively anime parry any attack...
would buff survivors at struggle hook stage... if you hit a certain amount of great skill checks you unhook yourself....
would add more this is prolly just the start of changes id honestly like to see where the game is at with these changes first imo... but would take off the auto borrowed time effect from being unhooked...
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Decisive Strike needs a buff, not a nerf. Return it to 5 seconds.
Dead Hard is fine at the moment. The Killer has the advantage in almost every scenario. It can cuck certain Killers like Huntress, yes, but other Killers make it useless. Likewise, it's not an E to win button and it takes actual skill to use effectively.
This is....an astronomically bad idea, I think.
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nah i dont think so
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I know it's astronomically bad.
DS has quite a low usage rate as it is compared to % of killers that actually tunnel. DS's sole purpose is to stop said tunnel and it can't do it's job properly. Yet you want it nerfed even more.
That's like saying gens can go too quickly with genrush builds, so let's remove great skillcheck condition from hyperfocus so that good skillcheck is all you need
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listen...
if i spend the game not camping and not tunneling i get hooks right but no gaurantees..
imagine i get lucky and hook two players near the end of the match and they get saved by someone so my only option at this point is to tunnel.... SOMEHOW i manage to down them both but as it turns out they both have dstrike and my day is effectively ruined because it is just such a useful skill on its own...
maybe with this nerf dstrike can get a haste buff for a short duration after breaking free
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DS deactivates in the endgame so they wouldn't be able to use it in the situation you described and it wouldn't give them a free escape like it would have in the past. That was the whole point of the nerf last summer and I don't think it needs any further nerfs. If they're unhooked before the endgame then you have the option to go for the unhooker and you have the assurance that the unhooked survivor cannot do anything to progress the game without losing their DS.
Post edited by Flood73 on1 -
I think DS could use a buff. Bring it up to 7 seconds. Really make it hurt the killer for tunneling. However, if the killer downs a different survivor after that survivor got unhooked, DS should deactivate. At this point it's not tunneling anymore.
DH really should bite the dust. We tried nerfing it to push it out of the meta. Didn't work. At this point they should either completely nuke the perk (I'm talking gather up the devs, let them come up with a nerf each and apply every single one of them), or completely rework its concept. A third health state via exhaustion perk should not be a thing.
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Dead Hard needs a massive nerf, because it’s very oppressive against some killers, but almost useless against some killers…… and eruption was nerfed because it was very oppressive against some survivors, but almost useless against some survivors.
It’s the same thing. Dead Hard needs to be heavily nerfed so it’s not as oppressive against certain killers.
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then undo these nerf and apply the ones i suggested... the thing about this nerf is it doesnt apply during end-game collapse but does when there is still a gen left to be done and i have zero kills, and completely takes any chance of me getting those kills away by nullifying any skill/luck i just put out there...
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Fun fact: This is exactly how Decisive Strike used to work. A prior version of it worked as follows
Once per Trial, when the Killer's Obsession, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 3/3.5/4 seconds.
When not the Killer's Obsession, succeed a Skill Check when the wiggle meter is at 45/40/35 % to escape the Killer's grasp.
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so like that then but without the skill check or obsession requirement
lets you break free once per trial after wiggling 35%
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