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The Map offering madness needs to stop
Cameback to the game a few weeks ago. I used to be what is supposed to be high MMR I don't know if this happens in all MMRs.
I just played 7 matches in a row with map offerings. 3 Ormonds, 2 Eerie of Crows, 2 Bandham.
Is this something that we are supposed to do against this or I can only play killers that have Sacrifical Ward? Couldn't we have more Sacrificial Ward spawn on the bloodweb so I can play any killer that I wish?
Comments
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Yeah, it's one of those things that came out of reducing the BP grind: it always feels like there's at least one Survivor that wants a particular map, you live there now.
People say that Killers do the same, but from my games, that'd just lead to a 50/50 flipflop between who wins.
Nothing brings me as much joy as seeing another Survivor bring a white ward, though. I just want to run BP offerings, helps me out a ton.
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I blame the community event tbh....nobody wants to go to the same 4 maps over and over again. Therefore, people are probably going to be bringing a bunch of offerings until the event ends unfortunately.
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Ormond and Eyrie aren't even bad maps for killers anymore...
What do you do when you end up on these maps without an offering? Do you give up then?
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Sacrificial Ward should be Brown
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if it's swamp for the fifth time, pretty much. Turns into farming often enough, and I can't ever seem to enjoy playing on it.
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Map offerings are one of the worst things in this game.
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Ormond is still terrible...
The map is huge, with a massive main building, several gens are often so far that its just not worth even looking at them.
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No, but when RNG sends you to a certain map, chances are pretty high that the survivors havnt prepared their builds for it. Running into Haddonfield or The Game on RNG felts radically different then on a group that came prepared for that.
Thats why I take a map offering as the indication to take the boxing gloves off from the first second and play as hard and unpleasant as I can. This way there are sometimes casulties and innocent bystanders or peeps who just wanted to play something else "then the same 4 maps during this event. Duh." and I am sorry for that, but I am not going to roll over and let the 9/10 bullies have their way.
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Massive main build with 2 to 3 very strong pallets, and at least one strong window.
If you guess wrong which gen is being done at the start, its 4gen game from the beginning.
They should really review some of the maps size and structures
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And I can't believe that the killer can spawn smack in the middle of the map! If you spawn at one end, well, its a long slog over to the other side, but at least you can pretty accurately guess, where the survivors are. When you spawn smack in the middle, its a coin toss and if you walk off in the wrong direction you can loose 3 gens without even seeing so much as the heels of a survivor. This is true for every map in the game, but Ormond seems to be most prone to this problem.
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I'm using map offering cause the community event map people choose is not for me.
I got the freaking junkyard 3 times in a row today* (I don't even know if this map won the pools, but damn), so I started to bring map offerings.
*Edit:
Actually 3 times today, but 2 times in a row only.
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What's wrong with map offerings? If you think about it it's still a random map because you don't know someone will put down a map offering. I just don't see why you complain about it. It's not like everyone is putting down fkin Midwitch offerings every time, they are unpredictable map offerings which makes it the same as loading into a match with no map offerings, you just know that map earleir.
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They're not very random, though. People have patterns, especially when they have specific builds.
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its simple
see map offering in offering screen
alt tab to task manager
close dead by daylight
the Loading Screen Tech is the pinacle of killer techniques, allowing you to outplay the sweatiest survivors with ease
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nah, i've too much pride for doing that (ngl i shold start doing it tho)... If i'm using bubba it will be their bad day...
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But then it's random to get someone that has a specific build that wants a specific map. It's hard to explain. Everything ends up to be the same. If you really think about it, getting a random map is the same as getting a map offering or a survivor with a set build for a specific map cause u never know when you will face someone like that. Kinda confusing sorry.
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Over the long run, random map selection should give you a uniform distribution of maps. Every map should be equally likely.
But when offerings come into it, that's not true. There are vastly more Eerie or Ormond offerings played than Badham or Haddonfield.
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I don’t see an issue with map offerings, the issue is map balance. If maps were better balanced these wouldn’t be a problem.
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Thing is, when a SWF group with coordinated perks and items and voice comms takes you to a specific map... did you lose because they took you to said map? Or did you lose because it was a coordinated SWF on voice comms?
I think people place far too much weight on the influence maps have in this game. All maps are viable for either side. I've won and lost as each role on every map by now, and I've both lost to and beaten survivor groups who have played map offerings.
I'm sure individual players do better or worse on certain maps. I know some people hate RPD, but now I know my way around it, I tend to do pretty well on that map, whether I'm playing Survivor OR Killer.
It's not a game making or breaking issue. It's just one extra tick that could push the game slightly in favour of one side or the other, but is by no means a dead to rights win for them. I'd say it's on par with a Petrified Oak or a Coin/Reagent offering. Which is exactly what it is, an offering. It should give you a small advantage, because you're using your offering slot for it.
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This is true, and map balance can be objectively measured, by kill rates.
Eyrie was reworked because it had a significantly lower kill rate than other maps. While we don't have this data publicly, I'm sure BHVR would continue this trend if another map was significantly out of range of the others.
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I see your point. I guess I just haven't had the same experience with those map offerings. When I play the map offerings are still super common for some reason rn, but they are all very random maps. Like one match it's ormand, and then the next it's Midwitch then the next is haddonfield yk.
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Sacrificial Ward doesn't even work properly right now. The other day I uses one and someone thru out a Game map offering and it still sent us to the Game map.
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Indeed. I played some killer games today, and three of them involved map offerings played by the survivors. One was Ormond (tough Dredge game, 2K), one was MacMillan (neither here nor there) and one was RPD (I trashed them with all-seeing Ghostface). Ironically, the games that didn't involve map offerings included three games on Swamp maps as Dredge, which were awful.
That doesn't mean the Sacrificial Ward didn't work. All Sacrificial Ward does is invalidate the map offerings played. It doesn't reverse those offerings and make those maps less likely to be drawn.
This means that you can invalidate the Game map offering, but still end up on the Game map by random chance, and this is entirely in-keeping with the design of the Sacrificial Ward offering.
If anything, this is more evidence about how inconsequential map offerings are. They didn't even need to play their map offering, they were going to the Game anyway.
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Thanks for the clarification I had no idea. 👍
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This. The offerings themselves aren't the problem, it's issues with individual maps, and also several killer builds are absolutely map dependent.
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