Kill Switch update: Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

http://dbd.game/killswitch

I’ve played over 20 matches today, all of them had DH in them.

Why does it feel like that nerf did nothing? All it seems to do is give survivors a spirit burst and the ability to ignore all forms of damage. You get hit with a hatchet? You good! You get hit with literal metal from the ground? You good! Get hit with a giant club? You good! Just change it to basic attacks at this point. I’m just sick of seeing this perk in every single game and the one time I didn’t see it was a flashlight squad that never understood Lightborns use.

Comments

  • Bwsted
    Bwsted Member Posts: 3,452

    Download a movie or something beefy enough for your connection while playing killer. Easiest DH counter of the century. You won't even have to bait it out.

  • Bwsted
    Bwsted Member Posts: 3,452

    Download a movie or something beefy enough for your connection while playing killer. Easiest DH counter of the century. You won't even have to bait it out.

  • legacycolt
    legacycolt Member Posts: 1,684

    Yeah I’m all for basekit dead hard, that way killers won’t see the perk anymore and can stop complaining.

  • legacycolt
    legacycolt Member Posts: 1,684
    edited February 2023

    -comment deleted-

    Post edited by legacycolt on
  • Witchubtet
    Witchubtet Member Posts: 642

    I remember those days too, I started playing in 2017 and remember them very well. It was a madhouse of a sorts, but this change didn’t lower its usage as much as it should have. The fact that it can be used against special attacks is really obnoxious. Since most are decently hard to aim. Even more so on killers like Huntress and Pyramid Head, where you slow down to do the attack.

  • Bwsted
    Bwsted Member Posts: 3,452

    Comments like these are to lighten up the mood on a theme that's been beaten to death. Also, the suggestion was meant to be obviously sarcastic because it won't actually work, you'll just get massive packet loss and your game will become unplayable, hence the no need to bait DH, because you literally won't be able to. Cheer up.

  • Witchubtet
    Witchubtet Member Posts: 642

    Fun little side note, went back through my achievements and noticed my first ever Adapt was Spirit. September 28th 2018. I Never knew i got it.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,941

    I'd argue that it going from being used over 75% of the time to 1-2 per match (the current stats I've seen flying around is ~40% but I don't know the source nor the accuracy of them, so do take it with a grain of salt, but at least my own experience lines up with that) is a pretty good improvement. Moreover, going from literally uncounterable in every situation to certain is another improvement.

    And, what did you expect? With Endurance stacking gone, OTR lost most of it's relevancy, DS was gutted, SC was gutted, IQ was gutted- DH is literally the best perk survivors have, next to UB, Adrenaline, and SB (which can't be used with DH). Obviously it'd see the most useage when it's the best by a long shot, which I think should be an incentive to buff weaker perks instead of just nerfing the most used perks for the sake of nerfing them.

    I'm not against further changes to DH, because it absolutely sucks to play against, but can we stop pretending that the nerf did nothing, and that it wasn't a nerf, because it absolutely was and removing DH4D was absolutely phenomenal.

  • Witchubtet
    Witchubtet Member Posts: 642

    It would be in line with some killer powers like jolt or STBFL. Only triggering on Basic Attacks is normal for some killer perks.

  • Witchubtet
    Witchubtet Member Posts: 642

    I know that but it just is boggling that it still is so high on the pick rate. Especially come the next survivor perks with blood rush.

  • Witchubtet
    Witchubtet Member Posts: 642

    I was more talking about how a lot of people still run DH in the PTB. Even though SB + BR would be better suited for long chases. And has active counters to it outside of waiting it out.

  • legacycolt
    legacycolt Member Posts: 1,684
    edited February 2023

    Idk what’s serious or joke here anymore…

    My Apologies

  • Witchubtet
    Witchubtet Member Posts: 642

    Bwsted is around a lot. Sarcasm is his second nature. Always fun seeing him around.

  • Tsulan
    Tsulan Member Posts: 15,093

    Honestly i think the best approach to the Endurance stacking would have been to introduce a different health state for freshly unhooked survivors. So that OTR still is effective after the freshly unhooked survivor gets hit. But without requiring 5 hits to down him.

    On regard of DH, i think that something needs to change. Because lets face it, any killer perk with that pick rate would have been nerfed into oblivion after just a few months. DH however seems to be immune to this approach. Is it more balanced now than before? Absolutely. But the meta shake up missed its target in the regard that survivors should also use other perks.

    So with DH being in a pretty good spot, the only option i see (without nerfing DH into oblivion) is to buff other Exhaustion perks to make them more appealing.

  • Witchubtet
    Witchubtet Member Posts: 642

    I do believe in your statement but I would like to add that if they also buffed the exhausted giving killer perks a little more maybe it can even itself out.

  • Bwsted
    Bwsted Member Posts: 3,452

    Honestly, DbD does terrible things to us. We're all prisoners of the Entity and we didn't know.

  • legacycolt
    legacycolt Member Posts: 1,684
    edited February 2023

    Yes but playing dbd is like smoking cigarettes. You know it’s bad for you but you do it anyway 🤥

    Post edited by legacycolt on
  • Tsulan
    Tsulan Member Posts: 15,093

    Oh definetly. The perks could see more value by also getting a buff.

  • Gamall
    Gamall Member Posts: 487

    So you have more opportunities to work with it and adapt

  • RainehDaze
    RainehDaze Member Posts: 2,695

    It's the "press E to be immune to special attack lunges for a good half a second and get a huge speed boost" part that makes me treat it as half a nerf.

    Against every telegraphed attack in the game, it got stronger between the cooldowns and speed boost. Even if you perfectly timed it before, you might move INTO the hitbox before the attack was over, or you'd still be right next to the Killer.

  • Firellius
    Firellius Member Posts: 5,636

    I mean, if DH's output was the same as that of other exhaustion perks, there would be literally no reason to use it, since it's by far the hardest to use, and it's the only one that can fail.

  • Hi_Im_Chucky
    Hi_Im_Chucky Member Posts: 366
    edited February 2023

    It doesn’t have to be the hardest to use, that’s the whole point of a rework. Change the power and conditions to make it less over-powered in use but make up for it another category. Is one choice or add some information to balance out the power. I’ll even do it for you.

    Keep this level of strength and exact capabilities, sure, but ADD unique sign that a Survivor is carrying the perk DH. The most annoying thing about DH is the secrecy of who has it and who doesn’t (at this level of strength) because anybody could have it so Killers literally have to add a whole layer of precaution when attacking with the constant assumption they have DH and I need to waist time baiting it out or eating it forcefully at a loop.

    Make survivors glow a little red when injured and not exhausted and Killers can then correctly play around DH with those that have it and play normally with those that don’t. Done.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    Exactly this. The perk is weaker for people that don't have good reaction time, but it's an absolute buff for survivors with good reaction time, and can do things like dead hard on reaction to a killer lunge. And the pick rate went down, because some survivors have mediocre reaction time, or mediocre game latency, and the perk is worse for those specific survivors.

  • Volcz
    Volcz Member Posts: 1,304
    edited February 2023

    ..if you really can't tell the difference between old DH and this one, then either you're lying to yourself or painfully ignorant.

    Old DH was completely uncounterable and used for safety/distance. There was no requirement of having to time the perk, you were invincible while using the perk, which is why everyone ran it. It was a guaranteed safety net.

    Current DH may be irritating to deal with, but its not a gamebreaker. It doesn't stop a killer from winning a game if they are good. Its not a guaranteed health state or safety net anymore, there are times where you bring it and you get very little value from it. It's just annoying to deal with/assume everyone is running it (even when they aren't).

    Its also one of the more fun perks to use, being able to actively interact with a killer mid-chase. Not a surprise why so many people run it.

  • Spectralfx
    Spectralfx Member Posts: 605

    Honestly, on the topic of Dead Hard.

    As an Oni main it makes my games literally unplayable.

    U-N-P-L-A-Y-A-B-L-E I mean it.

    Like imagine survivor staying wounded on purpurse the whole match because they know you getting your power don't freaking matters because all they have to do is press w in the opposite way and wait a little to press the "OH yeah, that hammer does nothing" key only to get a sprint boost to the next pallet to do it again.


    I am not going to lie, it feels like Oni's power should just, you know, have three hitboxes or something that actually down survivors that chill in the animation T-bagging.


    That one perk is all it takes to strip my killer of its power and its completely unreasonable.

  • Sava18
    Sava18 Member Posts: 2,514

    It's why I stopped playing before 6.1.0 and I just can't queue up to go against the same generic survivors who don't impress me once. This game has fallen to the exact same state before 6.1.0, survivors running the best loadouts with 4 green med-kits and everyone has dh. Consistency in that makes me want to run a strong build and alch ring, then I just get salty.

    It doesn't really matter if dh is just an s tier perk now, it's still just boring to play around after the 10000th time. League might have broken things in the game at any given time but every champ will go from awful to great within the span of 2 years.

  • TOFFU
    TOFFU Member Posts: 116

    surv sided game

    surv sided balancing

    nobody care for killers

    all they do is telling you that Killer job is make fun survs

  • Yippiekiyah
    Yippiekiyah Member Posts: 588

    No exhaustion need a nerf not a buff, there's not a meta build that wouldnt have an exhaustion perk in it. OP exhaustion perks are one of the main reason killers have to run 4 slowdowns to keep up. Personally i would change the cooldown from 40 to 60-80 secs.

  • Tsulan
    Tsulan Member Posts: 15,093

    Exhaustion perks contribute but are not the root cause of this. Nerfing them wouldn´t solve this issue.