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why not make noed basekit for killers to stop gen rushing?

Skill_issue
Skill_issue Member Posts: 542
edited February 2023 in Feedback and Suggestions

for every dull totem left in the trial(not broken or booned) noed gains 15 seconds(75 sec max) and for every survivor still alive noed gains an additional 15 seconds (60 sec max).

For every survivor that dies noed loses 30 seconds. If only one survivor remains noed does not activate.

it even fits with the lore that the killer doesnt want the entity to be displeased

Post edited by Rizzo on

Comments

  • coldestwinter123
    coldestwinter123 Member Posts: 99

    they should also add a 50 cal that i can 360 no scope the survivor across the map once the gens are done. and because of the impact it instantly counts as 3hook stages and it transitions in to a ranged mori.

  • Skill_issue
    Skill_issue Member Posts: 542

    what is overpowered from the suggestion in your opinion? gens get rushed they had time to do some totems on the side and if no one is dead then they clearly are outplaying the killer correct?

  • coldestwinter123
    coldestwinter123 Member Posts: 99

    nothing. your suggestion is great and thats why i upvoted it and commented on it . good idea.

  • Skill_issue
    Skill_issue Member Posts: 542

    the second sentence got chopped off in the original post otherwise yeah it would have been supremely overpowered haha

  • Katzengott
    Katzengott Member Posts: 1,210

    How does NOED stops gen rushing? If anything, NOED is really bad for the game, esp. the stats.

    BHVR looks at it, 1-3 kills - everthing is OKAY. But it's not.

  • Halloulle
    Halloulle Member Posts: 1,369
    edited February 2023

    This kind of NOED basekit is essentially just adding 15 seconds minimum to doing each gen and would cause quite a lot of colletaral damage in two main ways: a) It would further exacerbate the camping/tunneling issue (not necessarily facecamping but the playstyle where you really want one player out ASAP); the numbers just don't work out. Every time the minimum match duration becomes longer but the hook time stays the same, camping/tunneling becomes even stronger/is even more incentivised. b) While it would help slow down those rushing, usually pretty coordinated and at least decently skilled survivors it would be complete overkill when it comes to everyone else. It would obliteraty any squad that is not pretty well coordinated. Mostly, this would hit SoloQ and low-mid tier survivors regardless of being Solo or not, simply because they lack the coordination skills to delay popping the last gen to get totems out of the way.


    It would also single handedly make Penti a meta perk. So far it usually only makes sense if you're running plaything or a hex-build. The one way to counter both Penti and that kind of basekit NOED would be to 99 the last gen until all totems are cleansed.


    All that being said, if the hook timers were to be adjusted to account for the generally longer matches, basekit bt was turned into basekit no-collision (so that skilled survivors have a chance to at least trade to buy time in a camping situation with certain killers/hooks) and the new survivor HUD would show how many totems still remain in the trial to at least give non-comms a chance to play around NOED then it's worth a PTB try, imo.

  • NOEDaddy
    NOEDaddy Member Posts: 93

    Try playing survivor for a change lol