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Idle Players

Can there be a counter or something for idle players? For those who just spend their time walking around the map instead of actually attempting to work on gens or rescuing survivors? I'm not the type of person to be bothered by petty things in this game because most of the time there really isn't much that can be done if players don't get rescued and such, that's fine or whatever, but what really bugs me most is when you have idle players just doing absolutely nothing for nearly 5 minutes straight and the killer doesn't bother them or anything. I feel like there should be some type of fix to this. What if there could be some type of indicator that shows up on that idle player's screen if they haven't touched gen or been chased? or even if they haven't healed another player or taken someone off the hook.

I understand that sometimes gens get camped and survivors get camped but in that same amount of time if there are still 2-3 other players left alive and actually playing, this benefits no one because no gens get done and quite frankly, it's just more time-consuming. So maybe after 2-3 minutes or not doing anything you get crows? or your aura is shown to the killer for like 5 secs? I don't know, but I just had two games back to back and died because I was the only one left attempting to do anything amongst the other 2 players.

Comments

  • BenOfMilam
    BenOfMilam Member Posts: 911

    yeah I feel the same. you should get crows for doing nothing, not for standing still

  • CupCakeMunchy
    CupCakeMunchy Member Posts: 9
    edited February 2023

    Yeah, Doing nothing is initially what I meant. I'm just so tired of players doing nothing and getting away with it.

  • mr_Beast_Artist
    mr_Beast_Artist Member Posts: 327

    if the killer is a nurse, then I'm not surprised since I have no particular desire to play against her.

    If you describe the problem when there are 2 survivors and 2 generators left, then agree with me that they have no chance. I'm very tired of these games where there are 2 survivors. When I am a survivor, the game begins, which of us will get a 20% chance to go into the hatch. When I am a killer, I just stand in the center of the map waiting for one of the survivors, because one of them will get tired of hiding because I know that they will not be able to fix the generators. My suggestion is that the hatch should appear on 2 survivors BUT only one can go into the hatch and the second one will have to look for a key (possibly) or a gate.

  • Technature
    Technature Member Posts: 619

    People give me ######### because they see me prepping chests to open later for green med kits. I don't need the game itself to punish me because I'm somehow in a bad spot near the killer yet somehow evading them several times before I can find a gen on top of that.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    By doing nothing, you only mean “Gen”.

    Sometimes its hard to find Gen in indoor map, I mean, if you want to punish “normal” players because they cant find a Gen to do, okay..

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961
    edited February 2023

    As much as I want something like this, it might not make any difference. I've had multiple matches recently where I was playing survivor and there were one or two other survivors with AFK crows. The killer ignored them because they weren't a threat. One of those matches caused me to turn the game off last night, I didn't enjoy being tunneled out when there were two survivors with crows. One pip away from the next grade, so of course I got a miserable match and a de-pip. It's those kinds of matches that cause me to stop playing DbD for weeks.

    The game itself has to do something to punish idle players. Killers have no incentive to target players who aren't participating.

    Edit: That was a bit of griping there, sorry. I've seen a lot of nonparticipatory survivors lately. A lot. I don't know why it's gotten so common, you think they'd feel some sort of shame given the HUD info.

    I should add that as killer I really want to see something implemented so that survivors can't stealth around the map and avoid getting crows to hold the game hostage.

    Post edited by TragicSolitude on
  • BenOfMilam
    BenOfMilam Member Posts: 911
    edited February 2023

    Quite literally not what I said, nor what I was inferring.

    Survivors can avoid getting crows by doing laps around edge map or cycling lockers in basement, which defeats the purpose of idle crows (to help find players that are stalling out the game).

    If a player hasn't touched a gen, a totem, a chest, healed a survivor, unhooked a survivor, or been chased by the killer for something like over two minutes (roughly 15% of your average DbD match), that player is no longer participating in normal gameplay and could potentially be doing something like attempting to hold the game hostage. I've seen players that hide for almost an hour without getting crows before, and odds are so have you.

    If you are looking for a gen but can't find one, it probably isn't going to take you something like two minutes. Probably closer to 60 to 90 seconds. Even then, you can do other things to progress the match like healing survivors you run across, ect.

    We're talking about survivors that are actively and purposely doing nothing.

  • CupCakeMunchy
    CupCakeMunchy Member Posts: 9

    I'm not saying to punish those who have been actually staying away from gens and whatnot due to the killer gen camping and such. I'm talking about whenever other survivors are actually doing gen and there's another survivor or two left and they both are just walking about until someone gets caught because they don't want to help rescue a survivor off a hook or do anything on the map besides crouch walking throughout the entire map for the whole game. I have never been put into a situation where I can't find a gen within 2 mins. If you're taking that long to find a gen, then I'm not really sure what to even say about that. If you happen to open a chest, cleanse a totem, heal a survivor, or even unhook one, then you would be fine. I'm talking speaking on the behalf of those who don't do any of the above. My friends and I or even with me alone and just 3 randoms have managed to escape when there's sometimes 1-2 gens left and only myself along with a friend or a survivor and the two of us get out. It's about teamwork and if the game doesn't really enforce that, then we'll continue to get games where one player makes it out and another doesn't. The mentality that "I have to survivor to level up or win", is dumb.

    Personally, if I know I've done more than enough to level up and still risk it and die, it's whatever. I'm not going to cry over spilled milk when I and another teammate ACTUALLY TRIED. Most players are cruel and won't even put themselves on the line to even take a hit for a teammate even if they haven't or have been hooked once. Sometimes the games and actions of the killers or other survivors aren't fair game, but that can absolutely change if the game were to encourage players to actually play the game instead of leaving a survivor on the first hook to be sacrificed.

  • Technature
    Technature Member Posts: 619

    Ok, but how can the game tell the difference?

    You can give all sorts of what ifs but the game can't even tell when Wesker hits a solid wall half the time, how the hell do you expect it to know when survivors are legitimately unable to do anything?

  • not_requested49
    not_requested49 Member Posts: 1,981
    edited February 2023

    Sorry to be part of the problem but I ignore them as well, but that's mainly in hopes they return soon and I do not want to tunnel them out because of that

    However if you're the only one I'll probably let you wiggle out

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    I used to ignore them as killer, but I've gotten so tired of it as survivor that as killer I now hook them, and I'll hook them again if they get saved and remain AFK. If I have a chance to farm off the AFKer with the survivors I will, that way we all benefit from it and the player does have time to return to the match, but that's not always an option.

    Survivors often don't realize a teammate is AFK, which has resulted in a lot of unintended deaths. I've also seen so, so many survivors remain AFK for most of a match and then return just as it ends to run out the door. They contributed nothing but they got the BP windfall for escaping, and it only encourages them to keep doing it. I've also seen some get the hatch that way after the killer slaughtered their (actually participating) teammates.

    In my experience, a lot of survivors in lockers with three birds are not actually AFK. The huge, huge majority of the time, when I pull someone out of a locker with three birds, they start wiggling. They're just dead weight depending on their teammates to do the gen work and take all the aggro.

    But that's my experience. It differs for everyone depending on region and MMR and all that.

  • Nazzzak
    Nazzzak Member Posts: 7,353

    I had a pizza delivery Dwight urban evading around the edge of the Pale Rose map a few days ago. I dunno why but it made me laugh. This bright beacon on such a dreary map, and he got away with it too (was the last man standing) though I think he was just memeing around. When I needed a heal I just ran the wall til I found him and he helped me out at least. Thankfully I don't come across these sorts of players often. It would probably drive me mad if I did lol

  • CupCakeMunchy
    CupCakeMunchy Member Posts: 9

    So there aren't any what if's. It doesn't take someone 3 whole minutes to find a gen, search a chest or heal a survivor. In the same manner, when a player is AFK, they receive crows above their heads giving the killers an indication that the survivor is AFK. This system works just fine as it is for ones who haven't moved all game. I'm not talking about those kinds of survivors. I'm talking about ones that benefit from doing absolutely nothing all game and still manage to either escape or never get caught by the killer. That in itself is unfair to anyone playing the game as a survivor. The survivor should get highlighted to the killer in this instance to alert the killer that they are active in the game just not active in working with the team. Therefore, if you don't participate, then you shouldn't be rewarded for it either. That's all I'm suggesting. It makes the game 10x longer and so much more unfair when you're down a player because of that.

  • Technature
    Technature Member Posts: 619

    How is the game supposed to know?

    You are not answering this question, you're just repeating yourself!

    The game is just made the way it is and there are awful people that will exploit it.

    But punishing people that are actively being pressured, because they're really unlucky for the round or something, is not the answer!

  • Unknown
    edited March 2023
    This content has been removed.
  • CupCakeMunchy
    CupCakeMunchy Member Posts: 9

    If you have someone just crouching or walking around not participating as in not doing gens, unhooking survivors, cleansing totems, healing survivors/themselves, or searching chests for a long period of time (let's say 3 mins) then the game would acknowledge all of that. It's not a difficult mechanic. Of course, it wouldn't trigger if they are being chased. There are so many ways of helping around in the matches and to have a player just doing absolutely nothing to help the other survivors is literally just letting them get a free win and that's not fair at all. I've played so many games where there was only 2 gens left and my random just gave up and left me and the other survivor to do everything. How is that fair? So implementing an aura shown to the killer for 3-4 secs isn't the worst thing. This would encourage a lot of players to actually play the game, possibly. It wouldn't hurt for them to do a beta test for it.

  • Technature
    Technature Member Posts: 619

    So again, here's the thing.

    I see people working on generators, I look for another one because working on the same generator is one of the dumbest things you can do.

    I don't see any totems, I don't see any chests, and the gens are particularly difficult to find right now unless I find one already with someone on it.

    And anytime the killer is near me, I manage to see them and duck behind something before they can see me.

    I haven't found a generator to work on, found a totem, found a chest, and the few times the killer is near me they don't find me but are still unknowingly slowing me down.

    Three minutes have passed, and the killer now knows EXACTLY where I am.

    How is that fair?