Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

yo mama

CHEETOMAN324
CHEETOMAN324 Member Posts: 4
edited November 2024 in Creations
Post edited by CHEETOMAN324 on

Comments

  • JackFrostMan
    JackFrostMan Member Posts: 213

    My first main issue with this is, well, it's a tiny bastard dog. Most of the killers we have had are, ya know, normal sized people. Relatively I mean. Hell, even Demogorgon is still a bipedal creature. The only killer that would even be close to the size of the Dog is Victor but...Victor is his own weird case.

    Overwhelming Maul: I just do not like the idea of that power. I don't really think a killer power that relies on you having to do skill checks is all that good. Kinda just feels wrong.

    Desperate Chase: Don't like it. Boosting bloodlust makes it feel like giving yourself an even bigger crutch than needed if you can't hit a survivor.

    High Alert: 25% is a LOT. Sure, you can't use it in a chase, but that just seems like a lot for something that can activate whenever.

    Canine Senses: Ehhh. Don't really know what to say about it besides "this doesn't feel like it's worth using". Is it just like a noise bubble notification? I suppose that helps if a survivor tries doing a sneaky move but otherwise I'm not sure how that's useful.

  • tristenbennett381
    tristenbennett381 Member Posts: 117

    Interesting idea, I think a non humanoid killer could be sick. I feel like the dog should have more than a leap attack though, it doesn’t sound particularly fun to play as just leaping into skillcheck battles.